diff options
Diffstat (limited to 'battle')
-rw-r--r-- | battle/ai/items.asm | 2 | ||||
-rwxr-xr-x | battle/ai/move.asm | 222 | ||||
-rw-r--r-- | battle/core.asm | 134 | ||||
-rw-r--r-- | battle/effect_commands.asm | 14 | ||||
-rwxr-xr-x | battle/sliding_intro.asm | 2 |
5 files changed, 298 insertions, 76 deletions
diff --git a/battle/ai/items.asm b/battle/ai/items.asm index 7c11e70b2..3e7021837 100644 --- a/battle/ai/items.asm +++ b/battle/ai/items.asm @@ -20,7 +20,7 @@ AI_SwitchOrTryItem: ; 38000 and a jr nz, DontSwitch - ld hl, TrainerClassAttributes + 5 + ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH ld a, [InBattleTowerBattle] ; Load always the first TrainerClass for BattleTower-Trainers and a jr nz, .ok diff --git a/battle/ai/move.asm b/battle/ai/move.asm new file mode 100755 index 000000000..5f58bae3e --- /dev/null +++ b/battle/ai/move.asm @@ -0,0 +1,222 @@ +AIChooseMove: ; 440ce +; Score each move in EnemyMonMoves starting from Buffer1. Lower is better. +; Pick the move with the lowest score. + +; Wildmons attack at random. + ld a, [wBattleMode] + dec a + ret z + + ld a, [wLinkMode] + and a + ret nz + +; No use picking a move if there's no choice. + callba CheckSubstatus_RechargeChargedRampageBideRollout + ret nz + + +; The default score is 20. Unusable moves are given a score of 80. + ld a, 20 + ld hl, Buffer1 +rept 3 + ld [hli], a +endr + ld [hl], a + +; Don't pick disabled moves. + ld a, [EnemyDisabledMove] + and a + jr z, .CheckPP + + ld hl, EnemyMonMoves + ld c, 0 +.CheckDisabledMove + cp [hl] + jr z, .ScoreDisabledMove + inc c + inc hl + jr .CheckDisabledMove +.ScoreDisabledMove + ld hl, Buffer1 + ld b, 0 + add hl, bc + ld [hl], 80 + +; Don't pick moves with 0 PP. +.CheckPP + ld hl, Buffer1 - 1 + ld de, EnemyMonPP + ld b, 0 +.CheckMovePP + inc b + ld a, b + cp EnemyMonMovesEnd - EnemyMonMoves + 1 + jr z, .ApplyLayers + inc hl + ld a, [de] + inc de + and $3f + jr nz, .CheckMovePP + ld [hl], 80 + jr .CheckMovePP + + +; Apply AI scoring layers depending on the trainer class. +.ApplyLayers + ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS + + ; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner) + ; so we have always the same AI, regardless of the loaded class of trainer + ld a, [InBattleTowerBattle] + bit 0, a + jr nz, .battle_tower_skip + + ld a, [TrainerClass] + dec a + ld bc, 7 ; Trainer2AI - Trainer1AI + call AddNTimes + +.battle_tower_skip + lb bc, CHECK_FLAG, 0 + push bc + push hl + +.CheckLayer + pop hl + pop bc + + ld a, c + cp 16 ; up to 16 scoring layers + jr z, .DecrementScores + + push bc + ld d, BANK(TrainerClassAttributes) + predef FlagPredef + ld d, c + pop bc + + inc c + push bc + push hl + + ld a, d + and a + jr z, .CheckLayer + + ld hl, AIScoringPointers + dec c + ld b, 0 +rept 2 + add hl, bc +endr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, BANK(AIScoring) + call FarCall_hl + + jr .CheckLayer + +; Decrement the scores of all moves one by one until one reaches 0. +.DecrementScores + ld hl, Buffer1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + +.DecrementNextScore + ; If the enemy has no moves, this will infinite. + ld a, [de] + inc de + and a + jr z, .DecrementScores + + ; We are done whenever a score reaches 0 + dec [hl] + jr z, .PickLowestScoreMoves + + ; If we just decremented the fourth move's score, go back to the first move + inc hl + dec c + jr z, .DecrementScores + + jr .DecrementNextScore + +; In order to avoid bias towards the moves located first in memory, increment the scores +; that were decremented one more time than the rest (in case there was a tie). +; This means that the minimum score will be 1. +.PickLowestScoreMoves + ld a, c + +.move_loop + inc [hl] + dec hl + inc a + cp NUM_MOVES + 1 + jr nz, .move_loop + + ld hl, Buffer1 + ld de, EnemyMonMoves + ld c, NUM_MOVES + +; Give a score of 0 to a blank move +.loop2 + ld a, [de] + and a + jr nz, .skip_load + ld [hl], a + +; Disregard the move if its score is not 1 +.skip_load + ld a, [hl] + dec a + jr z, .keep + xor a + ld [hli], a + jr .after_toss + +.keep + ld a, [de] + ld [hli], a +.after_toss + inc de + dec c + jr nz, .loop2 + +; Randomly choose one of the moves with a score of 1 +.ChooseMove + ld hl, Buffer1 + call Random + and 3 + ld c, a + ld b, 0 + add hl, bc + ld a, [hl] + and a + jr z, .ChooseMove + + ld [CurEnemyMove], a + ld a, c + ld [CurEnemyMoveNum], a + ret +; 441af + + +AIScoringPointers: ; 441af + dw AI_Basic + dw AI_Setup + dw AI_Types + dw AI_Offensive + dw AI_Smart + dw AI_Opportunist + dw AI_Aggressive + dw AI_Cautious + dw AI_Status + dw AI_Risky + dw AI_None + dw AI_None + dw AI_None + dw AI_None + dw AI_None + dw AI_None +; 441cf diff --git a/battle/core.asm b/battle/core.asm index bda8e736d..70e9a24c9 100644 --- a/battle/core.asm +++ b/battle/core.asm @@ -1,9 +1,6 @@ -BattleCore: - ; Core components of the battle engine. - - -SendOutFirstMons: ; 3c000 +BattleCore: +DoBattle: ; 3c000 xor a ld [wBattleParticipantsNotFainted], a ld [wc6fc], a @@ -83,8 +80,8 @@ SendOutFirstMons: ; 3c000 ld [CurPartySpecies], a ld [TempBattleMonSpecies], a hlcoord 1, 5 - ld a, $9 - call Function3d490 + ld a, 9 + call SlideBattlePicOut call LoadTileMapToTempTileMap call ResetBattleParticipants call InitBattleMon @@ -113,7 +110,7 @@ SendOutFirstMons: ; 3c000 call SpikesDamage .not_linked_2 - jp Function3c12f + jp BattleTurn .tutorial_debug jp BattleMenu @@ -130,33 +127,33 @@ WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5 ld a, [wLinkMode] and a ld hl, BattleText_WildFled - jr z, .asm_3c115 + jr z, .print_text ld a, [wBattleResult] and $c0 ld [wBattleResult], a ld hl, BattleText_EnemyFled call CheckMobileBattleError - jr nc, .asm_3c115 + jr nc, .print_text ld hl, wcd2a bit 4, [hl] - jr nz, .asm_3c118 + jr nz, .skip_text ld hl, BattleText_LinkErrorBattleCanceled -.asm_3c115 +.print_text call StdBattleTextBox -.asm_3c118 +.skip_text call StopDangerSound call CheckMobileBattleError - jr c, .asm_3c126 + jr c, .skip_sfx ld de, SFX_RUN call PlaySFX -.asm_3c126 +.skip_sfx call SetPlayerTurn ld a, 1 ld [BattleEnded], a @@ -164,7 +161,7 @@ WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5 ; 3c12f -Function3c12f: ; 3c12f +BattleTurn: ; 3c12f .loop call MobileFn_3c1bf call CheckContestBattleOver @@ -2489,8 +2486,8 @@ WinTrainerBattle: ; 3cfa4 bit 0, a jr nz, .battle_tower - call Function3ebd8 - ld c, $28 + call BattleWinSlideInEnemyTrainerFrontpic + ld c, 40 call DelayFrames ld a, [BattleType] cp BATTLETYPE_CANLOSE @@ -2506,7 +2503,7 @@ WinTrainerBattle: ; 3cfa4 jp Function3d02b .mobile - call Function3ebd8 + call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames ld c, $4 @@ -2514,7 +2511,7 @@ WinTrainerBattle: ; 3cfa4 ret .battle_tower - call Function3ebd8 + call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames call EmptyBattleTextBox @@ -3111,7 +3108,7 @@ LostBattle: ; 3d38e hlcoord 0, 0 lb bc, 8, 21 call ClearBox - call Function3ebd8 + call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames @@ -3128,7 +3125,7 @@ LostBattle: ; 3d38e hlcoord 0, 0 lb bc, 8, 21 call ClearBox - call Function3ebd8 + call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames @@ -3180,7 +3177,7 @@ LostBattle: ; 3d38e hlcoord 0, 0 lb bc, 8, 21 call ClearBox - call Function3ebd8 + call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames @@ -3260,31 +3257,31 @@ MonFaintedAnimation: ; 3d444 ; 3d490 -Function3d490: ; 3d490 +SlideBattlePicOut: ; 3d490 ld [hMapObjectIndexBuffer], a ld c, a -.asm_3d493 +.loop push bc push hl ld b, $7 -.asm_3d497 +.loop2 push hl - call Function3d4ae + call .DoFrame pop hl ld de, SCREEN_WIDTH add hl, de dec b - jr nz, .asm_3d497 + jr nz, .loop2 ld c, 2 call DelayFrames pop hl pop bc dec c - jr nz, .asm_3d493 + jr nz, .loop ret ; 3d4ae -Function3d4ae: ; 3d4ae +.DoFrame: ; 3d4ae ld a, [hMapObjectIndexBuffer] ld c, a cp $8 @@ -3413,8 +3410,8 @@ ResetEnemyBattleVars: ; 3d557 xor a ld [wPlayerWrapCount], a hlcoord 18, 0 - ld a, $8 - call Function3d490 + ld a, 8 + call SlideBattlePicOut call EmptyBattleTextBox jp LoadStandardMenuDataHeader ; 3d57a @@ -4478,21 +4475,21 @@ HandleHealingItems: ; 3dcf9 call SetPlayerTurn call HandleHPHealingItem call UseHeldStatusHealingItem - call HandleStatusHealingItem + call UseConfusionHealingItem call SetEnemyTurn call HandleHPHealingItem call UseHeldStatusHealingItem - jp HandleStatusHealingItem + jp UseConfusionHealingItem .player_1 call SetEnemyTurn call HandleHPHealingItem call UseHeldStatusHealingItem - call HandleStatusHealingItem + call UseConfusionHealingItem call SetPlayerTurn call HandleHPHealingItem call UseHeldStatusHealingItem - jp HandleStatusHealingItem + jp UseConfusionHealingItem ; 3dd2f HandleHPHealingItem: ; 3dd2f @@ -4672,7 +4669,7 @@ UseHeldStatusHealingItem: ; 3dde9 ; 3de51 -HandleStatusHealingItem: ; 3de51 +UseConfusionHealingItem: ; 3de51 ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar bit SUBSTATUS_CONFUSED, a @@ -4692,7 +4689,7 @@ HandleStatusHealingItem: ; 3de51 res SUBSTATUS_CONFUSED, [hl] call GetItemName call ItemRecoveryAnim - ld hl, BattleText_0x80dab + ld hl, BattleText_ItemHealedConfusion call StdBattleTextBox ld a, [hBattleTurn] and a @@ -6874,7 +6871,7 @@ Function3ebc7: ; 3ebc7 ret ; 3ebd8 -Function3ebd8: ; 3ebd8 +BattleWinSlideInEnemyTrainerFrontpic: ; 3ebd8 xor a ld [TempEnemyMonSpecies], a call FinishBattleAnim @@ -6883,12 +6880,12 @@ Function3ebd8: ; 3ebd8 ld de, VTiles2 callab GetTrainerPic hlcoord 19, 0 - ld c, $0 + ld c, 0 .outer_loop inc c ld a, c - cp $7 + cp 7 ret z xor a ld [hBGMapMode], a @@ -6898,9 +6895,9 @@ Function3ebd8: ; 3ebd8 push hl .inner_loop - call Function3ec1a + call .CopyColumn inc hl - ld a, $7 + ld a, 7 add d ld d, a dec c @@ -6908,7 +6905,7 @@ Function3ebd8: ; 3ebd8 ld a, $1 ld [hBGMapMode], a - ld c, $4 + ld c, 4 call DelayFrames pop hl pop bc @@ -6916,11 +6913,11 @@ Function3ebd8: ; 3ebd8 jr .outer_loop ; 3ec1a -Function3ec1a: ; 3ec1a +.CopyColumn: ; 3ec1a push hl push de push bc - ld e, $7 + ld e, 7 .loop ld [hl], d @@ -6970,7 +6967,7 @@ ApplyPrzEffectOnSpeed: ; 3ec39 ld [hli], a or b jr nz, .player_ok - ld b, $1 + ld b, $1 ; min speed .player_ok ld [hl], b @@ -6991,7 +6988,7 @@ ApplyPrzEffectOnSpeed: ; 3ec39 ld [hli], a or b jr nz, .enemy_ok - ld b, $1 + ld b, $1 ; min speed .enemy_ok ld [hl], b @@ -7014,7 +7011,7 @@ ApplyBrnEffectOnAttack: ; 3ec76 ld [hli], a or b jr nz, .player_ok - ld b, $1 + ld b, $1 ; min attack .player_ok ld [hl], b @@ -7033,7 +7030,7 @@ ApplyBrnEffectOnAttack: ; 3ec76 ld [hli], a or b jr nz, .enemy_ok - ld b, $1 + ld b, $1 ; min attack .enemy_ok ld [hl], b @@ -7423,6 +7420,7 @@ GiveExperiencePoints: ; 3ee3b and a pop bc jp z, .skip_stats + ld hl, MON_STAT_EXP + 1 add hl, bc ld d, h @@ -7767,35 +7765,37 @@ endr ; 3f0d4 Function3f0d4: ; 3f0d4 +; count number of battle participants ld a, [wBattleParticipantsNotFainted] ld b, a - ld c, $6 - ld d, $0 -.asm_3f0dc + ld c, PARTY_LENGTH + ld d, 0 +.loop xor a srl b adc d ld d, a dec c - jr nz, .asm_3f0dc - cp $2 + jr nz, .loop + cp 2 ret c + ld [wd265], a ld hl, EnemyMonBaseStats - ld c, $7 -.asm_3f0ef + ld c, EnemyMonEnd - EnemyMonBaseStats +.loop2 xor a ld [hDividend + 0], a ld a, [hl] ld [hDividend + 1], a ld a, [wd265] ld [hDivisor], a - ld b, $2 + ld b, 2 call Divide ld a, [hQuotient + 2] ld [hli], a dec c - jr nz, .asm_3f0ef + jr nz, .loop2 ret ; 3f106 @@ -7941,12 +7941,12 @@ endr call PrintPlayerHUD ld hl, BattleMonNick ld de, StringBuffer1 - ld bc, $000b + ld bc, PKMN_NAME_LENGTH call CopyBytes call Function3dfe ld de, SFX_HIT_END_OF_EXP_BAR call PlaySFX - callba Function8e79d + callba AnimateEndOfExpBar call WaitSFX ld hl, BattleText_StringBuffer1GrewToLevel call StdBattleTextBox @@ -8481,7 +8481,7 @@ StartBattle: ; 3f4c1 ld a, [TimeOfDayPal] push af call BattleIntro - call SendOutFirstMons + call DoBattle call ExitBattle pop af ld [TimeOfDayPal], a @@ -8490,9 +8490,9 @@ StartBattle: ; 3f4c1 ; 3f4d9 -_SendOutFirstMons: ; 3f4d9 +_DoBattle: ; 3f4d9 ; unreferenced - call SendOutFirstMons + call DoBattle ret ; 3f4dd @@ -8586,7 +8586,7 @@ InitEnemyTrainer: ; 3f594 callba MobileFn_10606a xor a ld [TempEnemyMonSpecies], a - callab Function3957b + callab GetTrainerAttributes callab ReadTrainerParty ld a, [TrainerClass] @@ -8746,7 +8746,7 @@ Function3f6a5: ; 3f6a5 ret nz call CheckPayDay xor a - ld [wd1e9], a + ld [wForceEvolution], a predef EvolveAfterBattle callba Function2ed44 ret @@ -9427,7 +9427,7 @@ InitBattleDisplay: ; 3fb6c call WaitBGMap xor a ld [hBGMapMode], a - callba SlideBattlePics + callba BattleIntroSlidingPics ld a, $1 ld [hBGMapMode], a ld a, $31 diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index 506dc9746..d5d9a78b9 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -7496,14 +7496,14 @@ endr ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar cp EFFECT_CONFUSE_HIT - jr z, .asm_36d99 + jr z, .got_effect cp EFFECT_SNORE - jr z, .asm_36d99 + jr z, .got_effect cp EFFECT_SWAGGER - jr z, .asm_36d99 + jr z, .got_effect call AnimateCurrentMove -.asm_36d99 +.got_effect ld de, ANIM_CONFUSED call PlayOpponentBattleAnim @@ -7513,11 +7513,11 @@ endr call GetOpponentItem ld a, b cp HELD_HEAL_STATUS - jr z, .asm_36db0 + jr z, .heal_confusion cp HELD_HEAL_CONFUSION ret nz -.asm_36db0 - ld hl, HandleStatusHealingItem +.heal_confusion + ld hl, UseConfusionHealingItem jp CallBattleCore ; 36db6 diff --git a/battle/sliding_intro.asm b/battle/sliding_intro.asm index e13e8bd05..e139218a5 100755 --- a/battle/sliding_intro.asm +++ b/battle/sliding_intro.asm @@ -1,4 +1,4 @@ -SlideBattlePics: ; 4e980 +BattleIntroSlidingPics: ; 4e980 ld a, [rSVBK] push af ld a, $5 |