diff options
Diffstat (limited to 'constants.asm')
-rw-r--r-- | constants.asm | 326 |
1 files changed, 315 insertions, 11 deletions
diff --git a/constants.asm b/constants.asm index b764c8585..cd461b3b9 100644 --- a/constants.asm +++ b/constants.asm @@ -1464,6 +1464,26 @@ MAP_ROUTE_30_BERRY_SPEECH_HOUSE EQU $09 MAP_MR_POKEMONS_HOUSE EQU $0a MAP_ROUTE_31_VIOLET_GATE EQU $0b + +; elevator floors +_B4F EQU $0 +_B3F EQU $1 +_B2F EQU $2 +_B1F EQU $3 +_1F EQU $4 +_2F EQU $5 +_3F EQU $6 +_4F EQU $7 +_5F EQU $8 +_6F EQU $9 +_7F EQU $a +_8F EQU $b +_9F EQU $c +_10F EQU $d +_11F EQU $e +_ROOF EQU $f + + ; item constants NO_ITEM EQU $00 MASTER_BALL EQU $01 @@ -1689,6 +1709,58 @@ HM_05 EQU $F7 HM_06 EQU $F8 HM_07 EQU $F9 +NUM_TMS EQU HM_01 - TM_01 - 2 + +; pockets +ITEM EQU 1 +KEY_ITEM EQU 2 +BALL EQU 3 +TM_HM EQU 4 + +; item actions +CANT_SELECT EQU %01000000 +CANT_TOSS EQU %10000000 + +; held item effects +HELD_BERRY EQU $01 +HELD_LEFTOVERS EQU $03 +HELD_RESTORE_PP EQU $06 +HELD_CLEANSE_TAG EQU $08 +HELD_HEAL_POISON EQU $0a +HELD_HEAL_FREEZE EQU $0b +HELD_HEAL_BURN EQU $0c +HELD_HEAL_SLEEP EQU $0d +HELD_HEAL_PARALYZE EQU $0e +HELD_HEAL_STATUS EQU $0f +HELD_HEAL_CONFUSION EQU $10 +HELD_METAL_POWDER EQU $2a +HELD_NORMAL_BOOST EQU $32 +HELD_FIGHTING_BOOST EQU $33 +HELD_FLYING_BOOST EQU $34 +HELD_POISON_BOOST EQU $35 +HELD_GROUND_BOOST EQU $36 +HELD_ROCK_BOOST EQU $37 +HELD_BUG_BOOST EQU $38 +HELD_GHOST_BOOST EQU $39 +HELD_FIRE_BOOST EQU $3a +HELD_WATER_BOOST EQU $3b +HELD_GRASS_BOOST EQU $3c +HELD_ELECTRIC_BOOST EQU $3d +HELD_PSYCHIC_BOOST EQU $3e +HELD_ICE_BOOST EQU $3f +HELD_DRAGON_BOOST EQU $40 +HELD_DARK_BOOST EQU $41 +HELD_STEEL_BOOST EQU $42 +HELD_ESCAPE EQU $48 +HELD_CRITICAL_UP EQU $49 +HELD_QUICK_CLAW EQU $4a +HELD_TRADE_EVOLVE EQU $4b +HELD_AMULET_COIN EQU $4c +HELD_BRIGHTPOWDER EQU $4d +HELD_FOCUS_BAND EQU $4f + + + ; days of the week SUNDAY EQU $00 MONDAY EQU $01 @@ -2336,6 +2408,7 @@ EVOLVE_TRADE EQU 3 EVOLVE_HAPPINESS EQU 4 EVOLVE_STAT EQU 5 +BASE_HAPPINESS EQU 70 ; happiness evolution triggers HAPPINESS_TO_EVOLVE EQU 220 TR_ANYTIME EQU 1 @@ -3252,6 +3325,219 @@ MUSIC_MOBILE_CENTER EQU 102 MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold + + +; sfx +SFX_DEX_FANFARE_50_79 EQU $00 +SFX_ITEM EQU $01 +SFX_CAUGHT_MON EQU $02 +SFX_POKEBALLS_PLACED_ON_TABLE EQU $03 +SFX_POTION EQU $04 +SFX_FULL_HEAL EQU $05 +SFX_MENU EQU $06 +SFX_READ_TEXT EQU $07 +SFX_READ_TEXT_2 EQU $08 +SFX_DEX_FANFARE_20_49 EQU $09 +SFX_DEX_FANFARE_80_109 EQU $0a +SFX_POISON EQU $0b +SFX_GOT_SAFARI_BALLS EQU $0c +SFX_BOOT_PC EQU $0d +SFX_SHUT_DOWN_PC EQU $0e +SFX_CHOOSE_PC_OPTION EQU $0f +SFX_ESCAPE_ROPE EQU $10 +SFX_PUSH_BUTTON EQU $11 +SFX_SECOND_PART_OF_ITEMFINDER EQU $12 +SFX_WARP_TO EQU $13 +SFX_WARP_FROM EQU $14 +SFX_CHANGE_DEX_MODE EQU $15 +SFX_JUMP_OVER_LEDGE EQU $16 +SFX_GRASS_RUSTLE EQU $17 +SFX_FLY EQU $18 +SFX_WRONG EQU $19 +SFX_SQUEAK EQU $1a +SFX_STRENGTH EQU $1b +SFX_BOAT EQU $1c +SFX_WALL_OPEN EQU $1d +SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e +SFX_ENTER_DOOR EQU $1f +SFX_SWITCH_POKEMON EQU $20 +SFX_TALLY EQU $21 +SFX_TRANSACTION EQU $22 +SFX_EXIT_BUILDING EQU $23 +SFX_BUMP EQU $24 +SFX_SAVE EQU $25 +SFX_POKEFLUTE EQU $26 +SFX_ELEVATOR_END EQU $27 +SFX_THROW_BALL EQU $28 +SFX_BALL_POOF EQU $29 +SFX_UNKNOWN_3A EQU $2a +SFX_RUN EQU $2b +SFX_SLOT_MACHINE_START EQU $2c +SFX_FANFARE EQU $2d +SFX_PECK EQU $2e +SFX_KINESIS EQU $2f +SFX_LICK EQU $30 +SFX_POUND EQU $31 +SFX_MOVE_PUZZLE_PIECE EQU $32 +SFX_COMET_PUNCH EQU $33 +SFX_MEGA_PUNCH EQU $34 +SFX_SCRATCH EQU $35 +SFX_VICEGRIP EQU $36 +SFX_RAZOR_WIND EQU $37 +SFX_CUT EQU $38 +SFX_WING_ATTACK EQU $39 +SFX_WHIRLWIND EQU $3a +SFX_BIND EQU $3b +SFX_VINE_WHIP EQU $3c +SFX_DOUBLE_KICK EQU $3d +SFX_MEGA_KICK EQU $3e +SFX_HEADBUTT EQU $3f +SFX_HORN_ATTACK EQU $40 +SFX_TACKLE EQU $41 +SFX_POISON_STING EQU $42 +SFX_POWDER EQU $43 +SFX_DOUBLESLAP EQU $44 +SFX_BITE EQU $45 +SFX_JUMP_KICK EQU $46 +SFX_STOMP EQU $47 +SFX_TAIL_WHIP EQU $48 +SFX_KARATE_CHOP EQU $49 +SFX_SUBMISSION EQU $4a +SFX_WATER_GUN EQU $4b +SFX_SWORDS_DANCE EQU $4c +SFX_THUNDER EQU $4d +SFX_SUPERSONIC EQU $4e +SFX_LEER EQU $4f +SFX_EMBER EQU $50 +SFX_BUBBLEBEAM EQU $51 +SFX_HYDRO_PUMP EQU $52 +SFX_SURF EQU $53 +SFX_PSYBEAM EQU $54 +SFX_CHARGE EQU $55 +SFX_THUNDERSHOCK EQU $56 +SFX_PSYCHIC EQU $57 +SFX_SCREECH EQU $58 +SFX_BONE_CLUB EQU $59 +SFX_SHARPEN EQU $5a +SFX_EGG_BOMB EQU $5b +SFX_SING EQU $5c +SFX_HYPER_BEAM EQU $5d +SFX_SHINE EQU $5e +SFX_UNKNOWN_5F EQU $5f +SFX_UNKNOWN_60 EQU $60 +SFX_UNKNOWN_61 EQU $61 +SFX_UNKNOWN_62 EQU $62 +SFX_UNKNOWN_63 EQU $63 +SFX_BURN EQU $64 +SFX_TITLE_SCREEN_ENTRANCE EQU $65 +SFX_UNKNOWN_66 EQU $66 +SFX_GET_COIN_FROM_SLOTS EQU $67 +SFX_PAY_DAY EQU $68 +SFX_METRONOME EQU $69 +SFX_CALL EQU $6a +SFX_HANG_UP EQU $6b +SFX_NO_SIGNAL EQU $6c +SFX_SANDSTORM EQU $6d +SFX_ELEVATOR EQU $6e +SFX_PROTECT EQU $6f +SFX_SKETCH EQU $70 +SFX_RAIN_DANCE EQU $71 +SFX_AEROBLAST EQU $72 +SFX_SPARK EQU $73 +SFX_CURSE EQU $74 +SFX_RAGE EQU $75 +SFX_THIEF EQU $76 +SFX_THIEF_2 EQU $77 +SFX_SPIDER_WEB EQU $78 +SFX_MIND_READER EQU $79 +SFX_NIGHTMARE EQU $7a +SFX_SNORE EQU $7b +SFX_SWEET_KISS EQU $7c +SFX_SWEET_KISS_2 EQU $7d +SFX_BELLY_DRUM EQU $7e +SFX_UNKNOWN_7F EQU $7f +SFX_SLUDGE_BOMB EQU $80 +SFX_FORESIGHT EQU $81 +SFX_SPITE EQU $82 +SFX_OUTRAGE EQU $83 +SFX_PERISH_SONG EQU $84 +SFX_GIGA_DRAIN EQU $85 +SFX_ATTRACT EQU $86 +SFX_KINESIS_2 EQU $87 +SFX_ZAP_CANNON EQU $88 +SFX_MEAN_LOOK EQU $89 +SFX_HEAL_BELL EQU $8a +SFX_RETURN EQU $8b +SFX_EXP_BAR EQU $8c +SFX_MILK_DRINK EQU $8d +SFX_PRESENT EQU $8e +SFX_MORNING_SUN EQU $8f +SFX_LEVEL_UP EQU $90 +SFX_KEY_ITEM EQU $91 +SFX_FANFARE_2 EQU $92 +SFX_REGISTER_PHONE_# EQU $93 +SFX_3RD_PLACE EQU $94 +SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95 +SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96 +SFX_MOVE_DELETED EQU $97 +SFX_2ND_PLACE EQU $98 +SFX_1ST_PLACE EQU $99 +SFX_CHOOSE_A_CARD EQU $9a +SFX_GET_TM EQU $9b +SFX_GET_BADGE EQU $9c +SFX_QUIT_SLOTS EQU $9d +SFX_EGG_CRACK EQU $9e +SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f +SFX_DEX_FANFARE_140_169 EQU $a0 +SFX_DEX_FANFARE_170_199 EQU $a1 +SFX_DEX_FANFARE_200_229 EQU $a2 +SFX_DEX_FANFARE_230_PLUS EQU $a3 +SFX_EVOLVED EQU $a4 +SFX_MASTER_BALL EQU $a5 +SFX_EGG_HATCH EQU $a6 +SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7 +SFX_GS_INTRO_POKEMON_APPEARS EQU $a8 +SFX_FLASH EQU $a9 +SFX_GAME_FREAK_LOGO_GS EQU $aa +SFX_NOT_VERY_EFFECTIVE EQU $ab +SFX_DAMAGE EQU $ac +SFX_SUPER_EFFECTIVE EQU $ad +SFX_BALL_BOUNCE EQU $ae +SFX_MOONLIGHT EQU $af +SFX_ENCORE EQU $b0 +SFX_BEAT_UP EQU $b1 +SFX_BATON_PASS EQU $b2 +SFX_BALL_WIGGLE EQU $b3 +SFX_SWEET_SCENT EQU $b4 +SFX_SWEET_SCENT_2 EQU $b5 +SFX_HIT_END_OF_EXP_BAR EQU $b6 +SFX_GIVE_TRADEMON EQU $b7 +SFX_GET_TRADEMON EQU $b8 +SFX_TRAIN_ARRIVED EQU $b9 +SFX_STOP_SLOT EQU $ba +SFX_2_BOOPS EQU $bb +SFX_GLASS_TING EQU $bc +SFX_GLASS_TING_2 EQU $bd +SFX_INTRO_UNOWN_1 EQU $be +SFX_INTRO_UNOWN_2 EQU $bf +SFX_INTRO_UNOWN_3 EQU $c0 +SFX_DITTO_POP_UP EQU $c1 +SFX_DITTO_TRANSFORM EQU $c2 +SFX_INTRO_SUICUNE_1 EQU $c3 +SFX_INTRO_PICHU EQU $c4 +SFX_INTRO_SUICUNE_2 EQU $c5 +SFX_INTRO_SUICUNE_3 EQU $c6 +SFX_DITTO_BOUNCE EQU $c7 +SFX_INTRO_SUICUNE_4 EQU $c8 +SFX_GAME_FREAK_PRESENTS EQU $c9 +SFX_TINGLE EQU $ca +SFX_UNKNOWN_CB EQU $cb +SFX_TWO_PC_BEEPS EQU $cc +SFX_4_NOTE_DITTY EQU $cd +SFX_TWINKLE EQU $ce + + + ; sound _4CH1 EQU $c0 _3CH1 EQU $80 @@ -3359,6 +3645,7 @@ SPECIAL_MONCHECK EQU $0097 ; predefs +PREDEF_FLAG EQU $03 PREDEF_FILLPP EQU $05 PREDEF_ADDPARTYMON EQU $06 PREDEF_FILLSTATS EQU $0C @@ -3366,6 +3653,12 @@ PREDEF_FILLMOVES EQU $1B PREDEF_GETUNOWNLETTER EQU $2D +; flag manipulation +RESET_FLAG EQU 0 +SET_FLAG EQU 1 +CHECK_FLAG EQU 2 + + ; script vars NUM_VARS EQU $1b VAR_MOVEMENT EQU $08 @@ -3450,6 +3743,7 @@ SUBSTATUS_IN_LOVE EQU 7 SUBSTATUS_ENCORED EQU 6 SUBSTATUS_ENDURE EQU 5 SUBSTATUS_PERISH EQU 4 +SUBSTATUS_IDENTIFIED EQU 3 SUBSTATUS_PROTECT EQU 2 SUBSTATUS_CURSE EQU 1 SUBSTATUS_NIGHTMARE EQU 0 @@ -3469,18 +3763,28 @@ SUBSTATUS_RAGE EQU 6 SUBSTATUS_RECHARGE EQU 5 SUBSTATUS_SUBSTITUTE EQU 4 SUBSTATUS_FOCUS_ENERGY EQU 2 +SUBSTATUS_MIST EQU 1 SUBSTATUS_UNLEASH EQU 0 +SUBSTATUS_CANT_RUN EQU 7 SUBSTATUS_DESTINY_BOND EQU 6 SUBSTATUS_LOCK_ON EQU 5 +SUBSTATUS_TOXIC EQU 0 + + +SCREENS_REFLECT EQU 4 +SCREENS_LIGHT_SCREEN EQU 3 +SCREENS_SAFEGUARD EQU 2 +SCREENS_SPIKES EQU 0 ; status -SLP EQU 7 -PSN EQU 1 << 3 -BRN EQU 1 << 4 -FRZ EQU 1 << 5 -PAR EQU 1 << 6 +SLP EQU 7 ; 7 turns + +PSN EQU 3 +BRN EQU 4 +FRZ EQU 5 +PAR EQU 6 @@ -3522,13 +3826,13 @@ EFFECT_TOXIC EQU $21 EFFECT_PAY_DAY EQU $22 EFFECT_LIGHT_SCREEN EQU $23 EFFECT_TRI_ATTACK EQU $24 -; unused EQU $25 +EFFECT_UNUSED_25 EQU $25 ; unused EFFECT_OHKO EQU $26 EFFECT_RAZOR_WIND EQU $27 EFFECT_SUPER_FANG EQU $28 EFFECT_STATIC_DAMAGE EQU $29 EFFECT_BIND EQU $2a -; unused EQU $2b +EFFECT_UNUSED_2B EQU $2b ; unused EFFECT_DOUBLE_HIT EQU $2c EFFECT_JUMP_KICK EQU $2d EFFECT_MIST EQU $2e @@ -3563,7 +3867,7 @@ EFFECT_EVASION_DOWN_HIT EQU $4a EFFECT_SKY_ATTACK EQU $4b EFFECT_CONFUSE_HIT EQU $4c EFFECT_TWINEEDLE EQU $4d -; unused EQU $4e +EFFECT_UNUSED_4E EQU $4e ; unused EFFECT_SUBSTITUTE EQU $4f EFFECT_HYPER_BEAM EQU $50 EFFECT_RAGE EQU $51 @@ -3595,7 +3899,7 @@ EFFECT_MEAN_LOOK EQU $6a EFFECT_NIGHTMARE EQU $6b EFFECT_FLAME_WHEEL EQU $6c EFFECT_CURSE EQU $6d -; unused EQU $6e +EFFECT_UNUSED_6E EQU $6e ; unused EFFECT_PROTECT EQU $6f EFFECT_SPIKES EQU $70 EFFECT_FORESIGHT EQU $71 @@ -3615,8 +3919,8 @@ EFFECT_MAGNITUDE EQU $7e EFFECT_BATON_PASS EQU $7f EFFECT_PURSUIT EQU $80 EFFECT_RAPID_SPIN EQU $81 -; unused EQU $82 -; unused EQU $83 +EFFECT_UNUSED_82 EQU $82 ; unused +EFFECT_UNUSED_83 EQU $83 ; unused EFFECT_MORNING_SUN EQU $84 EFFECT_SYNTHESIS EQU $85 EFFECT_MOONLIGHT EQU $86 |