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-rw-r--r--docs/bugs_and_glitches.md12
1 files changed, 7 insertions, 5 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index abb1e524f..f306cc84d 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -901,8 +901,12 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
ld hl, wEnemyMonType1
ldh a, [hBattleTurn]
and a
- jr z, CheckTypeMatchup
+- jr z, CheckTypeMatchup
++ jr z, .get_type
ld hl, wBattleMonType1
++.get_type
++ ld a, BATTLE_VARS_MOVE_TYPE
++ call GetBattleVar ; preserves hl, de, and bc
CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
@@ -910,8 +914,6 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
-; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like.
-+ ld a, BATTLE_VARS_MOVE_TYPE
-+ call GetBattleVar ; preserves hl, de, and bc
push hl
push de
push bc
@@ -1840,8 +1842,8 @@ This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh wit
ld hl, wPlayerName
--rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2
-+rept PLAYER_NAME_LENGTH + -2
+-rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
++rept PLAYER_NAME_LENGTH - 2
ld a, [de]
cp [hl]
jr nz, .notfound