diff options
Diffstat (limited to 'engine/map_objects.asm')
-rw-r--r-- | engine/map_objects.asm | 84 |
1 files changed, 45 insertions, 39 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 58b0f7493..2de4074a8 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -2,45 +2,50 @@ INCLUDE "engine/facings.asm" SpriteMovementData:: ; 4273 - ; function, facing, ?, ?, ?, ? - db SPRITEMOVEFN_00, DOWN, $01, $02, $00, $00 ; 00 - db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 01 - db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $00 ; 02 - db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 03 - db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, $01, $00, $00, $00 ; 04 - db SPRITEMOVEFN_RANDOM_WALK_X, DOWN, $01, $00, $00, $00 ; 05 - db SPRITEMOVEFN_STANDING, DOWN, $01, $00, $00, $00 ; 06 - db SPRITEMOVEFN_STANDING, UP, $01, $00, $00, $00 ; 07 - db SPRITEMOVEFN_STANDING, LEFT, $01, $00, $00, $00 ; 08 - db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09 - db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 0a - db SPRITEMOVEFN_OBEY_DPAD, DOWN, $01, $02, $00, $00 ; 0b - db SPRITEMOVEFN_08, DOWN, $01, $00, $00, $00 ; 0c - db SPRITEMOVEFN_09, DOWN, $01, $00, $00, $00 ; 0d - db SPRITEMOVEFN_0A, DOWN, $01, $00, $00, $00 ; 0e - db SPRITEMOVEFN_0B, DOWN, $01, $00, $00, $00 ; 0f - db SPRITEMOVEFN_0C, DOWN, $01, $00, $00, $00 ; 10 - db SPRITEMOVEFN_0D, DOWN, $01, $00, $00, $00 ; 11 - db SPRITEMOVEFN_0E, DOWN, $01, $00, $00, $00 ; 12 - db SPRITEMOVEFN_FOLLOW, DOWN, $01, $02, $00, $00 ; 13 - db SPRITEMOVEFN_SCRIPTED, DOWN, $01, $02, $00, $00 ; 14 - db SPRITEMOVEFN_BIG_SNORLAX, DOWN, $09, $2e, $01, $c0 ; 15 - db SPRITEMOVEFN_BOUNCE, DOWN, $0a, $2e, $00, $00 ; 16 - db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 17 - db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18 - db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19 - db SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, $01, $02, $00, $00 ; 1a - db SPRITEMOVEFN_SHADOW, DOWN, $00, $8e, $01, $00 ; 1b - db SPRITEMOVEFN_EMOTE, DOWN, $08, $8e, $02, $00 ; 1c - db SPRITEMOVEFN_SCREENSHAKE, DOWN, $00, $82, $00, $00 ; 1d - db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, $01, $00, $00, $00 ; 1e - db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f - db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20 - db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21 - db SPRITEMOVEFN_BOULDERDUST, DOWN, $0e, $8e, $01, $00 ; 22 - db SPRITEMOVEFN_GRASS, DOWN, $0f, $8e, $02, $00 ; 23 - db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24 - db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25 + +sprite_movement_data: macro + db \1, \2, \3, \4, \5 + dn \6, 0 + endm + ; function, facing, action, flags1, flags2, palette flags + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 00 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $0c, $00, %0000 ; 01 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 02 + sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 03 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 04 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 05 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 06 + sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_01, $00, $00, %0000 ; 07 + sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_01, $00, $00, %0000 ; 08 + sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_01, $00, $00, %0000 ; 09 + sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0a + sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 0b + sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0c + sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0d + sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0e + sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0f + sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 10 + sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 11 + sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 12 + sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 13 + sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 14 + sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15 + sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $0c, $00, %0000 ; 17 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $2e, $10, %0000 ; 18 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_01, $2e, $00, %0100 ; 19 + sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 1a + sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b + sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_08, $8e, $02, %0000 ; 1c + sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d + sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_01, $00, $00, %0000 ; 1e + sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_01, $00, $00, %0000 ; 1f + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21 + sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22 + sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_01, $00, $00, %0010 ; 24 + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 25 ; 4357 @@ -2705,6 +2710,7 @@ Function55e0:: ; 55e0 ld a, [VramState] bit 0, a ret z + ld bc, ObjectStructs xor a .loop |