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-rw-r--r--engine/map_objects.asm74
1 files changed, 37 insertions, 37 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm
index 0dbdf5e70..85e5ccb23 100644
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -40,7 +40,7 @@ Function437b: ; 437b
ld hl, OBJECT_FLAGS2
add hl, bc
res 6, [hl]
- ld a, [XCoord]
+ ld a, [wXCoord]
ld e, a
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
@@ -50,7 +50,7 @@ Function437b: ; 437b
jr c, .ok
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok
- ld a, [YCoord]
+ ld a, [wYCoord]
ld e, a
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
@@ -66,7 +66,7 @@ Function437b: ; 437b
ld hl, OBJECT_FLAGS2
add hl, bc
set 6, [hl]
- ld a, [XCoord]
+ ld a, [wXCoord]
ld e, a
ld hl, OBJECT_INIT_X
add hl, bc
@@ -76,7 +76,7 @@ Function437b: ; 437b
jr c, .ok2
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok2
- ld a, [YCoord]
+ ld a, [wYCoord]
ld e, a
ld hl, OBJECT_INIT_Y
add hl, bc
@@ -169,7 +169,7 @@ asm_4448
; 444d
_HandleObjectAction
-; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
+; call [4 * wObjectStructs[ObjInd, OBJECT_ACTION] + de]
ld hl, OBJECT_ACTION
add hl, bc
ld a, [hl]
@@ -2149,7 +2149,7 @@ DespawnEmote: ; 5579
ret
.DeleteEmote:
- ld de, ObjectStructs
+ ld de, wObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
@@ -2223,10 +2223,10 @@ CopyTempObjectData: ; 55b9
; 55e0
Function55e0:: ; 55e0
- ld a, [VramState]
+ ld a, [wVramState]
bit 0, a
ret z
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
@@ -2289,7 +2289,7 @@ Function5629: ; 5629
Function5645: ; 5645
xor a
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
.loop
ld [hMapObjectIndexBuffer], a
call SetFacing_Standing
@@ -2359,7 +2359,7 @@ Function56a3: ; 56a3
ld e, [hl]
inc d
inc e
- ld a, [XCoord]
+ ld a, [wXCoord]
cp d
jr z, .equal_x
jr nc, .nope
@@ -2367,7 +2367,7 @@ Function56a3: ; 56a3
cp d
jr c, .nope
.equal_x
- ld a, [YCoord]
+ ld a, [wYCoord]
cp e
jr z, .equal_y
jr nc, .nope
@@ -2508,7 +2508,7 @@ HandleNPCStep:: ; 576a
ret
.DoStepsForAllObjects:
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
@@ -2533,7 +2533,7 @@ RefreshPlayerSprite: ; 579d
ld [wPlayerMovement], a
xor a
ld [wPlayerTurningDirection], a
- ld [PlayerObjectStepFrame], a
+ ld [wPlayerObjectStepFrame], a
call .TryResetPlayerAction
farcall CheckWarpFacingDown
call c, SpawnInFacingDown
@@ -2549,7 +2549,7 @@ RefreshPlayerSprite: ; 579d
.ok
ld a, OBJECT_ACTION_00
- ld [PlayerAction], a
+ ld [wPlayerAction], a
ret
; 57ca
@@ -2567,7 +2567,7 @@ RefreshPlayerSprite: ; 579d
SpawnInFacingDown: ; 57d9
ld a, 0
ContinueSpawnFacing: ; 57db
- ld bc, PlayerStruct
+ ld bc, wPlayerStruct
call SetSpriteDirection
ret
; 57e2
@@ -2586,7 +2586,7 @@ SetPlayerPalette: ; 57e2
swap a
and %00000111
ld d, a
- ld bc, PlayerStruct
+ ld bc, wPlayerStruct
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
@@ -2681,7 +2681,7 @@ Function586e: ; 586e
; 587a
Function587a: ; 587a
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
xor a
.loop
push af
@@ -2726,7 +2726,7 @@ _SetFlagsForMovement_2:: ; 5897
Function58b9:: ; 58b9
push bc
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
xor a
.loop
push af
@@ -2803,7 +2803,7 @@ Function5903: ; 5903
; 5920
_UpdateSprites:: ; 5920
- ld a, [VramState]
+ ld a, [wVramState]
bit 0, a
ret z
xor a
@@ -2819,9 +2819,9 @@ _UpdateSprites:: ; 5920
ret
.fill
- ld a, [VramState]
+ ld a, [wVramState]
bit 1, a
- ld b, LOW(SpritesEnd)
+ ld b, LOW(wSpritesEnd)
jr z, .ok
ld b, 28 * SPRITEOAMSTRUCT_LENGTH
.ok
@@ -2849,7 +2849,7 @@ ApplyBGMapAnchorToObjects: ; 5958
ld d, a
ld a, [wPlayerBGMapOffsetY]
ld e, a
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
@@ -2903,7 +2903,7 @@ InitSprites: ; 5991
ld bc, NUM_OBJECT_STRUCTS
call ByteFill
ld d, 0
- ld bc, ObjectStructs
+ ld bc, wObjectStructs
ld hl, wMovementPointer
.loop
push hl
@@ -3047,7 +3047,7 @@ InitSprites: ; 5991
ld a, [hli]
ld [hUsedSpriteTile], a
add c
- cp LOW(SpritesEnd)
+ cp LOW(wSpritesEnd)
jr nc, .full
.addsprite
ld a, [hFFC0]
@@ -3107,17 +3107,17 @@ InitSprites: ; 5991
ret
.Addresses: ; 5ace
- dw PlayerStruct
- dw Object1Struct
- dw Object2Struct
- dw Object3Struct
- dw Object4Struct
- dw Object5Struct
- dw Object6Struct
- dw Object7Struct
- dw Object8Struct
- dw Object9Struct
- dw Object10Struct
- dw Object11Struct
- dw Object12Struct
+ dw wPlayerStruct
+ dw wObject1Struct
+ dw wObject2Struct
+ dw wObject3Struct
+ dw wObject4Struct
+ dw wObject5Struct
+ dw wObject6Struct
+ dw wObject7Struct
+ dw wObject8Struct
+ dw wObject9Struct
+ dw wObject10Struct
+ dw wObject11Struct
+ dw wObject12Struct
; 5ae8