diff options
Diffstat (limited to 'engine/map_objects.asm')
-rw-r--r-- | engine/map_objects.asm | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 971435fb0..c37e6d2cf 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -154,7 +154,7 @@ Function437b: ; 437b jr nz, SetFacingStanding bit 5, [hl] jr nz, asm_4448 - ld de, PersonActionPairPointers ; use first column + ld de, ObjectActionPairPointers ; use first column jr _HandleObjectAction ; 4440 @@ -164,7 +164,7 @@ Function4440: ; 4440 bit INVISIBLE, [hl] jr nz, SetFacingStanding asm_4448 - ld de, PersonActionPairPointers + 2 ; use second column + ld de, ObjectActionPairPointers + 2 ; use second column jr _HandleObjectAction ; 444d @@ -631,7 +631,7 @@ MapObjectMovementPattern: ; 47dd call EndSpriteMovement ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_05 @@ -650,20 +650,20 @@ MapObjectMovementPattern: ; 47dd jp HandleMovementData .Movement0a: - jp _GetMovementPerson + jp _GetMovementObject .Movement0b: - jp _GetMovementPerson + jp _GetMovementObject .Movement0c: - jp _GetMovementPerson + jp _GetMovementObject .Movement0d: ld hl, Function5000 jp HandleMovementData .Movement0e: - jp _GetMovementPerson + jp _GetMovementObject .Follow: ld hl, GetFollowerNextMovementByte @@ -781,7 +781,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ret .MovementBigStanding: @@ -791,7 +791,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_BIG_SNORLAX + ld [hl], OBJECT_ACTION_BIG_SNORLAX ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 @@ -804,7 +804,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_BOUNCE + ld [hl], OBJECT_ACTION_BOUNCE ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 @@ -828,7 +828,7 @@ MapObjectMovementPattern: ; 47dd .MovementSpinRepeat: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_RANGE add hl, bc ld a, [hl] @@ -879,7 +879,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SHADOW + ld [hl], OBJECT_ACTION_SHADOW ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] @@ -916,7 +916,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_EMOTE + ld [hl], OBJECT_ACTION_EMOTE ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 0 @@ -936,7 +936,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_BOULDER_DUST + ld [hl], OBJECT_ACTION_BOULDER_DUST ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] @@ -980,7 +980,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_GRASS_SHAKE + ld [hl], OBJECT_ACTION_GRASS_SHAKE ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] @@ -1013,7 +1013,7 @@ MapObjectMovementPattern: ; 47dd call EndSpriteMovement ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_00 + ld [hl], OBJECT_ACTION_00 ld hl, OBJECT_RANGE add hl, bc ld a, [hl] @@ -1053,7 +1053,7 @@ MapObjectMovementPattern: ; 47dd call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STEP + ld [hl], OBJECT_ACTION_STEP ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] @@ -1092,7 +1092,7 @@ SetRandomStepDuration: ; 4b2d ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_03 @@ -1245,7 +1245,7 @@ TeleportFrom: ; 4c18 .DoSpin: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] @@ -1270,7 +1270,7 @@ TeleportFrom: ; 4c18 .DoSpinRise: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN ld hl, OBJECT_31 add hl, bc inc [hl] @@ -1310,7 +1310,7 @@ TeleportTo: ; 4c89 .InitWait: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_00 + ld [hl], OBJECT_ACTION_00 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 16 @@ -1341,7 +1341,7 @@ TeleportTo: ; 4c89 .DoDescent: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN ld hl, OBJECT_31 add hl, bc inc [hl] @@ -1369,7 +1369,7 @@ TeleportTo: ; 4c89 .DoFinalSpin: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] @@ -1399,7 +1399,7 @@ Skyfall: ; 4d14 .Init: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_00 + ld [hl], OBJECT_ACTION_00 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 16 @@ -1411,7 +1411,7 @@ Skyfall: ; 4d14 ret nz ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STEP + ld [hl], OBJECT_ACTION_STEP ld hl, OBJECT_STEP_FRAME add hl, bc ld [hl], 0 @@ -1496,9 +1496,9 @@ RockSmashStep: ; 4daf add hl, bc ld a, [hl] and %00000001 - ld a, PERSON_ACTION_STAND + ld a, OBJECT_ACTION_STAND jr z, .yes - ld a, PERSON_ACTION_00 + ld a, OBJECT_ACTION_00 .yes ld hl, OBJECT_ACTION add hl, bc @@ -1511,9 +1511,9 @@ ReturnDigStep: ; 4dc8 add hl, bc ld a, [hl] and %00000001 - ld a, PERSON_ACTION_SPIN + ld a, OBJECT_ACTION_SPIN jr z, .yes - ld a, PERSON_ACTION_SPIN_FLICKER + ld a, OBJECT_ACTION_SPIN_FLICKER .yes ld hl, OBJECT_ACTION add hl, bc @@ -1819,7 +1819,7 @@ SkyfallTop: ; 4f83 .Init: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SKYFALL + ld [hl], OBJECT_ACTION_SKYFALL ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 16 @@ -1935,13 +1935,13 @@ Function5026: ; 5026 ret ; 5037 -_GetMovementPerson: ; 5037 - ld hl, GetMovementPerson +_GetMovementObject: ; 5037 + ld hl, GetMovementObject jp HandleMovementData ; 503d -GetMovementPerson: ; 503d - ld a, [wMovementPerson] +GetMovementObject: ; 503d + ld a, [wMovementObject] ret ; 5041 @@ -2540,7 +2540,7 @@ RefreshPlayerSprite: ; 579d ret .ok - ld a, PERSON_ACTION_00 + ld a, OBJECT_ACTION_00 ld [PlayerAction], a ret ; 57ca |