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-rwxr-xr-xengine/sprites.asm55
1 files changed, 27 insertions, 28 deletions
diff --git a/engine/sprites.asm b/engine/sprites.asm
index e1aad4832..7928fe1f0 100755
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -36,7 +36,7 @@ PlaySpriteAnimations: ; 8cf69
DoNextFrameForAllSprites: ; 8cf7a
ld hl, wSpriteAnimationStructs
- ld e, 10 ; There are 10 structs here.
+ ld e, NUM_SPRITE_ANIM_STRUCTS
.loop
ld a, [hl]
@@ -53,7 +53,7 @@ DoNextFrameForAllSprites: ; 8cf7a
jr c, .done
.next
- ld bc, $10
+ ld bc, SPRITEANIMSTRUCT_LENGTH
add hl, bc
dec e
jr nz, .loop
@@ -76,7 +76,7 @@ DoNextFrameForAllSprites: ; 8cf7a
DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld hl, wSpriteAnimationStructs
- ld e, 10
+ ld e, NUM_SPRITE_ANIM_STRUCTS
.loop
ld a, [hl]
@@ -93,18 +93,18 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
jr c, .done
.next
- ld bc, $10
+ ld bc, SPRITEANIMSTRUCT_LENGTH
add hl, bc
dec e
jr nz, .loop
ld a, [wCurrSpriteOAMAddr]
ld l, a
- ld h, HIGH(Sprites + 16 * 4)
+ ld h, HIGH(Sprite17)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l
- cp LOW(Sprites + 16 * 4)
+ cp LOW(Sprite17)
jr nc, .done
xor a
ld [hli], a
@@ -119,12 +119,12 @@ InitSpriteAnimStruct:: ; 8cfd6
push de
push af
ld hl, wSpriteAnimationStructs
- ld e, 10
+ ld e, NUM_SPRITE_ANIM_STRUCTS
.loop
ld a, [hl]
and a
jr z, .found
- ld bc, $10
+ ld bc, SPRITEANIMSTRUCT_LENGTH
add hl, bc
dec e
jr nz, .loop
@@ -222,8 +222,8 @@ DeinitializeSprite: ; 8d036
DeinitializeAllSprites: ; 8d03d (23:503d)
; Clear the index field of every struct in the wSpriteAnimationStructs array.
ld hl, wSpriteAnimationStructs
- ld bc, $10
- ld e, 10
+ ld bc, SPRITEANIMSTRUCT_LENGTH
+ ld e, NUM_SPRITE_ANIM_STRUCTS
xor a
.loop
ld [hl], a
@@ -391,7 +391,7 @@ GetSpriteAnimVTile: ; 8d109
push bc
ld hl, wSpriteAnimDict
ld b, a
- ld c, 10
+ ld c, NUM_SPRITE_ANIM_STRUCTS
.loop
ld a, [hli]
cp b
@@ -527,8 +527,7 @@ GetFrameOAMPointer: ; 8d1a2
ret
; 8d1ac
-BrokenGetStdGraphics: ; 8d1ac
-; dummied out
+Unreferenced_BrokenGetStdGraphics: ; 8d1ac
push hl
ld l, a
ld h, 0
@@ -576,21 +575,22 @@ BrokenStdGFXPointers: ; Broken 2bpp pointers
Sprites_Cosine: ; 8e72a
- add $10
+; a = d * cos(a * pi/32)
+ add %010000
Sprites_Sine: ; 8e72c
-; floor(d * sin(a * pi/32))
- and $3f
- cp $20
+; a = d * sin(a * pi/32)
+ and %111111
+ cp %100000
jr nc, .negative
call .ApplySineWave
ld a, h
ret
.negative
- and $1f
+ and %011111
call .ApplySineWave
ld a, h
- xor $ff ; cpl
+ xor $ff
inc a
ret
; 8e741
@@ -610,7 +610,6 @@ Sprites_Sine: ; 8e72c
srl a
jr nc, .even
add hl, de
-
.even
sla e
rl d
@@ -650,8 +649,8 @@ AnimateEndOfExpBar: ; 8e79d
; 8e7c6
.AnimateFrame: ; 8e7c6
- ld hl, Sprites
- ld c, $8
+ ld hl, Sprite01
+ ld c, 8 ; number of animated circles
.anim_loop
ld a, c
and a
@@ -669,8 +668,8 @@ AnimateEndOfExpBar: ; 8e79d
call Sprites_Sine
pop hl
pop de
- add 13 * 8
- ld [hli], a
+ add 13 * TILE_WIDTH
+ ld [hli], a ; y
pop af
push de
@@ -678,13 +677,13 @@ AnimateEndOfExpBar: ; 8e79d
call Sprites_Cosine
pop hl
pop de
- add 10 * 8 + 4
- ld [hli], a
+ add 10 * TILE_WIDTH + 4
+ ld [hli], a ; x
ld a, $0
- ld [hli], a
+ ld [hli], a ; tile id
ld a, PAL_BATTLE_OB_BLUE
- ld [hli], a
+ ld [hli], a ; attributes
jr .anim_loop
; 8e7f4