diff options
Diffstat (limited to 'engine/title.asm')
-rw-r--r-- | engine/title.asm | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/title.asm b/engine/title.asm index 55ba145bf..91bb21064 100644 --- a/engine/title.asm +++ b/engine/title.asm @@ -162,7 +162,7 @@ _TitleScreen: ; 10ed67 ld a, [rSVBK] push af - ld a, BANK(LYOverrides) + ld a, BANK(wLYOverrides) ld [rSVBK], a ; Make alternating lines come in from opposite sides @@ -171,7 +171,7 @@ _TitleScreen: ; 10ed67 ; see anything until these values are overwritten!) ld b, 80 / 2 ; alternate for 80 lines - ld hl, LYOverrides + ld hl, wLYOverrides .loop ; $00 is the middle position ld [hl], +112 ; coming from the left @@ -182,9 +182,9 @@ _TitleScreen: ; 10ed67 jr nz, .loop ; Make sure the rest of the buffer is empty - ld hl, LYOverrides + 80 + ld hl, wLYOverrides + 80 xor a - ld bc, LYOverridesEnd - (LYOverrides + 80) + ld bc, wLYOverridesEnd - (wLYOverrides + 80) call ByteFill ; Let LCD Stat know we're messing around with SCX @@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef ; 10ef06 InitializeBackground: ; 10ef06 - ld hl, Sprite01 + ld hl, wSprite01 ld d, -$22 ld e, $0 ld c, 5 @@ -366,7 +366,7 @@ AnimateTitleCrystal: ; 10ef32 ; Stop at y=6 ; y is really from the bottom of the sprite, which is two tiles high - ld hl, Sprite01YCoord + ld hl, wSprite01YCoord ld a, [hl] cp 6 + 2 * TILE_WIDTH ret z |