diff options
Diffstat (limited to 'engine/title.asm')
-rw-r--r-- | engine/title.asm | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engine/title.asm b/engine/title.asm index 2380cfedf..55ba145bf 100644 --- a/engine/title.asm +++ b/engine/title.asm @@ -139,7 +139,7 @@ _TitleScreen: ; 10ed67 ld a, [rSVBK] push af ; WRAM bank 5 - ld a, 5 + ld a, BANK(wBGPals1) ld [rSVBK], a ; Update palette colors @@ -162,13 +162,13 @@ _TitleScreen: ; 10ed67 ld a, [rSVBK] push af - ld a, 5 ; BANK(LYOverrides) + ld a, BANK(LYOverrides) ld [rSVBK], a ; Make alternating lines come in from opposite sides -; ( This part is actually totally pointless, you can't -; see anything until these values are overwritten! ) +; (This part is actually totally pointless, you can't +; see anything until these values are overwritten!) ld b, 80 / 2 ; alternate for 80 lines ld hl, LYOverrides @@ -237,11 +237,11 @@ SuicuneFrameIterator: ; 10eea7 inc [hl] ; Only do this once every eight frames - and (1 << 3) - 1 + and %111 ret nz ld a, c - and 3 << 3 + and %11000 sla a swap a ld e, a @@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef ; 10ef06 InitializeBackground: ; 10ef06 - ld hl, Sprites + ld hl, Sprite01 ld d, -$22 ld e, $0 ld c, 5 @@ -344,17 +344,17 @@ InitializeBackground: ; 10ef06 ld b, $40 .loop2 ld a, d - ld [hli], a + ld [hli], a ; y ld a, b - ld [hli], a + ld [hli], a ; x add $8 ld b, a ld a, e - ld [hli], a + ld [hli], a ; tile id inc e inc e - ld a, $80 - ld [hli], a + ld a, 0 | PRIORITY + ld [hli], a ; attributes dec c jr nz, .loop2 ret @@ -366,9 +366,9 @@ AnimateTitleCrystal: ; 10ef32 ; Stop at y=6 ; y is really from the bottom of the sprite, which is two tiles high - ld hl, Sprites + ld hl, Sprite01YCoord ld a, [hl] - cp 6 + $10 + cp 6 + 2 * TILE_WIDTH ret z ; Move all 30 parts of the crystal down by 2 @@ -376,10 +376,10 @@ AnimateTitleCrystal: ; 10ef32 .loop ld a, [hl] add 2 - ld [hli], a - inc hl - inc hl + ld [hli], a ; y +rept SPRITEOAMSTRUCT_LENGTH +- 1 inc hl +endr dec c jr nz, .loop @@ -399,4 +399,4 @@ INCBIN "gfx/title/crystal.2bpp.lz" ; 10fede TitleScreenPalettes: -INCLUDE "data/palettes/title.pal" +INCLUDE "gfx/title/title.pal" |