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-rw-r--r--home/map_objects.asm39
1 files changed, 22 insertions, 17 deletions
diff --git a/home/map_objects.asm b/home/map_objects.asm
index 36750b1eb..e5d6dab01 100644
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -52,18 +52,18 @@ endr
ret
; 1836
-Function1836:: ; 1836
+DoesSpriteHaveFacings:: ; 1836
push de
push hl
ld b, a
ld a, [hROMBank]
push af
- ld a, BANK(Function142a7)
+ ld a, BANK(_DoesSpriteHaveFacings)
rst Bankswitch
ld a, b
- call Function142a7
+ call _DoesSpriteHaveFacings
ld c, a
pop de
@@ -428,7 +428,8 @@ Function19b8:: ; 19b8
-Function19e9:: ; 19e9
+LoadMovementDataPointer:: ; 19e9
+; Load the movement data pointer for person a.
ld [wMovementPerson], a
ld a, [hROMBank]
ld [wMovementDataPointer], a
@@ -439,12 +440,15 @@ Function19e9:: ; 19e9
ld a, [wMovementPerson]
call CheckObjectVisibility
ret c
+
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
- ld [hl], SPRITEMOVEDATA_14
+ ld [hl], SPRITEMOVEDATA_SCRIPTED
+
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
+
ld hl, VramState
set 7, [hl]
and a
@@ -485,19 +489,19 @@ FindFirstEmptyObjectStruct:: ; 1a13
-Function1a2f:: ; 1a2f
+GetSpriteMovementFunction:: ; 1a2f
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld a, [hl]
- cp OBJECT_STRUCT_3_DATA_HEIGHT
+ cp NUM_SPRITEMOVEDATA
jr c, .ok
xor a
.ok
- ld hl, ObjectStruct3_Data
+ ld hl, SpriteMovementData
ld e, a
ld d, 0
-rept OBJECT_STRUCT_3_DATA_WIDTH
+rept SPRITEMOVEDATA_FIELDS
add hl,de
endr
ld a, [hl]
@@ -509,11 +513,11 @@ Function1a47:: ; 1a47
push de
ld e, a
ld d, 0
- ld hl, ObjectStruct3_Data + 1
-rept OBJECT_STRUCT_3_DATA_WIDTH
+ ld hl, SpriteMovementData + 1 ; init facing
+rept SPRITEMOVEDATA_FIELDS
add hl,de
endr
- ld a, BANK(ObjectStruct3_Data)
+ ld a, BANK(SpriteMovementData)
call GetFarByte
rept 2
add a
@@ -529,7 +533,7 @@ Function1a61:: ; 1a61
ld l, a
ld a, [hROMBank]
push af
- ld a, BANK(ObjectStruct3_Data)
+ ld a, BANK(SpriteMovementData)
rst Bankswitch
ld a, l
push bc
@@ -550,8 +554,8 @@ Function1a71:: ; 1a71
push de
ld e, a
ld d, 0
- ld hl, ObjectStruct3_Data + 1 ; facing?
-rept OBJECT_STRUCT_3_DATA_WIDTH
+ ld hl, SpriteMovementData + 1 ; init facing
+rept SPRITEMOVEDATA_FIELDS
add hl, de
endr
ld b, h
@@ -589,14 +593,15 @@ endr
; 1aae
Function1aae:: ; 1aae
+; Switch to the movement data bank
ld a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
-
+; Load the current script byte as given by OBJECT_MOVEMENT_BYTE_INDEX, and increment OBJECT_MOVEMENT_BYTE_INDEX
ld a, [hli]
ld d, [hl]
- ld hl, OBJECT_27
+ ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
add [hl]
ld e, a