diff options
Diffstat (limited to 'text/phone')
35 files changed, 0 insertions, 8591 deletions
diff --git a/text/phone/alan_overworld.asm b/text/phone/alan_overworld.asm deleted file mode 100644 index e1246037a..000000000 --- a/text/phone/alan_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -AlanAskNumber1Text: - text "Reading textbooks" - line "is worthwhile" - cont "every so often." - - para "When I'm reading" - line "and walking, I" - cont "have to look down." - - para "So I notice items" - line "on the ground." - - para "Next time I find" - line "something, I'll" - cont "give it to you." - - para "May I have your" - line "phone number?" - done - -AlanAskNumber2Text: - text "If I find some-" - line "thing, it's yours." - - para "So may I have your" - line "phone number?" - done - -AlanNumberAcceptedText: - text "I'll call you as" - line "soon as I find" - - para "something. You can" - line "count on it!" - done - -AlanNumberDeclinedText: - text "Oh… I thought it" - line "would be a good" - - para "break to call you" - line "when I'm studying…" - done - -AlanPhoneFullText: - text "There's no room" - line "for my number." - done - -AlanRematchText: - text "I waited around" - line "for you!" - - para "I'm thoroughly" - line "prepared today!" - done - -AlanGiftText: - text "This, this! This" - line "is yours! Ta-da!" - done - -AlanPackFullText: - text "Whoops!" - - para "You can't carry" - line "any more items!" - - para "I'll hold it until" - line "next time." - done diff --git a/text/phone/anthony_overworld.asm b/text/phone/anthony_overworld.asm deleted file mode 100644 index 71e419c42..000000000 --- a/text/phone/anthony_overworld.asm +++ /dev/null @@ -1,52 +0,0 @@ -AnthonyAskNumber1Text: - text "By the way, I'm a" - line "HIKER, so I often" - - para "go to mountains" - line "and caves." - - para "I occasionally see" - line "rare #MON." - - para "I could call you" - line "the next time I" - cont "see one." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyAskNumber2Text: - text "I could call you" - line "when I see some" - cont "rare #MON." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyNumberAcceptedText: - text "Be patient. I'll" - line "find some rare" - cont "#MON for you!" - done - -AnthonyNumberDeclinedText: - text "You're cold. I may" - line "as well head to" - cont "the mountains…" - done - -AnthonyPhoneFullText: - text "Your phone's full." - - para "It can't register" - line "my phone number." - done - -AnthonyRematchText: - text "All righty, then!" - - para "My #MON and I" - line "are raring to go!" - done diff --git a/text/phone/arnie_overworld.asm b/text/phone/arnie_overworld.asm deleted file mode 100644 index 4b12bd976..000000000 --- a/text/phone/arnie_overworld.asm +++ /dev/null @@ -1,59 +0,0 @@ -ArnieAskNumber1Text: - text "Do you get the" - line "feeling that there" - - para "are more rare" - line "#MON around?" - - para "I'm positive there" - line "are, so I look all" - cont "the time." - - para "If I find one, I" - line "want to share the" - - para "good news with" - line "everyone I know." - - para "I know! Give me" - line "your phone number." - done - -ArnieAskNumber2Text: - text "I want to let" - line "people know if I" - cont "see rare #MON." - - para "Please give me" - line "your phone number!" - done - -ArnieNumberAcceptedText: - text "If I spot any" - line "awesome #MON," - - para "I'll be sure to" - line "give you a call!" - done - -ArnieNumberDeclinedText: - text "Aww! I want to" - line "tell someone about" - cont "my discoveries!" - done - -ArniePhoneFullText: - text "There's no space" - line "for my number." - - para "If you make room," - line "register me!" - done - -ArnieRematchText: - text "It's my turn to" - line "win now!" - - para "I've turned over a" - line "new leaf!" - done diff --git a/text/phone/beth_overworld.asm b/text/phone/beth_overworld.asm deleted file mode 100644 index 5c23a7ab6..000000000 --- a/text/phone/beth_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -BethAskNumber1Text: - text "It's been a while" - line "since I lost…" - - para "You're very good" - line "at battling." - - para "We should battle" - line "again sometime." - - para "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethAskNumber2Text: - text "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethNumberAcceptedText: - text "Let's battle again" - line "sometime!" - done - -BethNumberDeclinedText: - text "That's too bad…" - - para "Let me know if you" - line "change your mind." - done - -BethPhoneFullText: - text "Oh no. Your phone" - line "is out of memory." - done - -BethRematchText: - text "You sure kept me" - line "waiting! Let's go!" - done diff --git a/text/phone/beverly_overworld.asm b/text/phone/beverly_overworld.asm deleted file mode 100644 index cd4b5b4d3..000000000 --- a/text/phone/beverly_overworld.asm +++ /dev/null @@ -1,60 +0,0 @@ -BeverlyAskNumber1Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "You love #MON" - line "just like I do!" - - para "Want to trade" - line "phone numbers?" - - para "Let's chat! It'll" - line "be so much fun!" - done - -BeverlyAskNumber2Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "We should chat, it" - line "will be fun." - - para "Can I have your" - line "phone number?" - done - -BeverlyNumberAcceptedText: - text "To be honest, I" - line "want a MARILL." - - para "But I make do with" - line "my cute SNUBBULL." - done - -BeverlyNumberDeclinedText: - text "Oh… That's" - line "disappointing…" - - para "Goodbye, MARILL…" - done - -BeverlyPhoneFullText: - text "Oh? Your phone's" - line "memory is full." - done - -BeverlyGiftText: - text "Oh? <PLAYER>? " - line "I waited here for" - - para "you. I brought you" - line "a little gift." - done - -BeverlyPackFullText: - text "Oh?" - line "You have no room." - - para "Please come back" - line "for it later." - done diff --git a/text/phone/bill.asm b/text/phone/bill.asm deleted file mode 100644 index 37c0cd546..000000000 --- a/text/phone/bill.asm +++ /dev/null @@ -1,101 +0,0 @@ -BillPhoneMornGreetingText: ; 0x1b4427 - text "Good morning!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneDayGreetingText: ; 0x1b4470 - text "Good day!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneNiteGreetingText: ; 0x1b44b5 - text "Good evening!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneGeneriText: ; 0x1b44fe - text "Who's calling?" - - para "<PLAY_G>, is it?" - line "Hang on a sec…" - - para $56 - line $56 - done - -BillPhoneNotFullText: ; 0x1b452a - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "has room for @" - text_from_ram StringBuffer3 - text "" - cont "more #MON." - - para "Get out there and" - line "fill it up!" - done - -BillPhoneNearlyFullText: ; 0x1b4587 - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "has room for only" - cont "@" - text_from_ram StringBuffer3 - text " more #MON." - - para "Maybe you should" - line "switch your BOX." - done - -BillPhoneFullText: ; 0x1b45ed - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "is full!" - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - done - -BillPhoneNewlyFullText: ; 0x1b4652 - text "Hi, <PLAY_G>?" - line "It's me, BILL!" - - para "Thanks for using" - line "my STORAGE SYSTEM." - - para "That last #MON" - line "you sent filled" - cont "your BOX up." - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - - para "Bye now!" - done diff --git a/text/phone/brent_overworld.asm b/text/phone/brent_overworld.asm deleted file mode 100644 index 0ece72091..000000000 --- a/text/phone/brent_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -BrentAskNumber1Text: - text "By the way, you're" - line "a #MANIAC…" - - para "I can tell." - line "Yes, you are." - - para "But your knowledge" - line "is shallow still!" - - para "Do you know BILL?" - line "He's an incredible" - - para "#MANIAC." - line "I revere him." - - para "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentAskNumber2Text: - text "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentNumberAcceptedText: - text "BILL--he's more" - line "than amazing!" - - para "To be a #MANIAC" - line "like him someday…" - - para "That's my dream." - done - -BrentNumberDeclinedText: - text "You're going to" - line "regret it…" - - para "And I won't care…" - done - -BrentPhoneFullText: - text "Huh? Your phone" - line "list's full." - - para "A #MANIAC has" - line "to be more tidy!" - done - -BrentRematchText: - text "I've been waiting." - - para "Look, check out my" - line "#MON!" - done diff --git a/text/phone/buena.asm b/text/phone/buena.asm deleted file mode 100644 index 226839ee5..000000000 --- a/text/phone/buena.asm +++ /dev/null @@ -1,550 +0,0 @@ -UnknownText_0xa0c28: ; 0xa0c28 - text "Hi, this is BUENA…" - - para "Oh! Good morning," - line "<PLAY_G>!" - - para "I'm kind of foggy" - line "in the morning…" - done -; 0xa0c72 - -UnknownText_0xa0c72: ; 0xa0c72 - text "Hi, this is BUENA…" - line "Oh! Hi, <PLAY_G>!" - - para "Do you tune into" - line "BUENA's show?" - done -; 0xa0caf - -UnknownText_0xa0caf: ; 0xa0caf - text "This is BUENA." - line "I can't come to" - - para "the phone right" - line "now." - - para "If you want to" - line "chat, tune into" - - para "BUENA's PASSWORD" - line "on the radio and" - - para "give me a call" - line "after midnight!" - done -; 0xa0d42 - -UnknownText_0xa0d42: ; 0xa0d42 - text "Hi, this is BUENA…" - line "Oh! Hi, <PLAY_G>!" - - para "I just got off" - line "work. " - - para "Let me tell you," - line "I'm exhausted!" - done -; 0xa0d96 - -UnknownText_0xa0d96: ; 0xa0d96 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I got up early, so" - line "I decided to call!" - done -; 0xa0dcf - -UnknownText_0xa0dcf: ; 0xa0dcf - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I needed someone" - line "to chat with!" - done -; 0xa0e01 - -UnknownText_0xa0e01: ; 0xa0e01 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I'm just on my" - line "break." - done -; 0xa0e29 - -UnknownText_0xa0e29: ; 0xa0e29 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I couldn't sleep," - line "so I called you." - done -; 0xa0e5e - -UnknownText_0xa0e5e: ; 0xa0e5e - text "Oh. Hi, <PLAY_G>!" - - para "You are how?" - - para "Aiyee! This isn't" - line "the time for me to" - - para "be cracking silly" - line "gag greetings!" - - para "The RADIO TOWER is" - line "in deep trouble!" - - para "<PLAY_G>, you'd" - line "better be careful!" - done -; 0xa0efb - -UnknownText_0xa0efb: ; 0xa0efb - text "The other day, I" - line "went out to eat" - - para "with DJ BEN!" - line "Isn't it great?" - - para "Not only that, he" - line "said the music on" - - para "my program is" - line "cool!" - - para "Oh, wow! Like," - line "what should I do?" - - para "…Oops, I have to" - line "get ready for my" - - para "show! I'll catch" - line "you later!" - done -; 0xa0fcf - -UnknownText_0xa0fcf: ; 0xa0fcf - text "You know the" - line "receptionist at" - cont "the RADIO TOWER?" - - para "'Welcome,' is all" - line "she ever says." - - para "But she's really" - line "the chattiest" - - para "person at the" - line "RADIO TOWER." - - para "So she must be" - line "holding back." - - para "Isn't that fun to" - line "know?" - - para "Catch you later!" - done -; 0xa109d - -UnknownText_0xa109d: ; 0xa109d - text "Tell me, <PLAY_G>." - line "Have you ever won" - - para "a prize on the" - line "LUCKY NUMBER SHOW?" - - para "REED moans that" - line "he's never won, so" - - para "he vows to keep" - line "the show on the" - cont "air till he does." - - para "Let's chat again!" - done -; 0xa1143 - -UnknownText_0xa1143: ; 0xa1143 - text "You know, last" - line "night…" - - para "I was so stressed" - line "out from work, I" - - para "ate a ton of junk" - line "food!" - - para "MARY and I have" - line "this deal about" - cont "losing weight…" - - para "This won't do…" - - para "Huh? What's the" - line "weight?" - - para "This has to be a" - line "total secret!" - - para "MARY weighs…" - - para "Aiyee! M-MARY!" - - para "Uh… Um… I… Sorry," - line "wrong number!" - done -; 0xa1244 - -UnknownText_0xa1244: ; 0xa1244 - text "Yesterday, PROF." - line "OAK was in the" - - para "studio to tape his" - line "show." - - para "So I went over and" - line "introduced myself." - - para "Get this--he tunes" - line "in to my program!" - - para "Oh! Here comes" - line "PROF.OAK again!" - - para "I'm going to chat" - line "him up again!" - - para "Catch you later!" - done -; 0xa1318 - -UnknownText_0xa1318: ; 0xa1318 - text "…Cough, cough!" - - para "Uhm sorry uh got" - line "uh code dite now." - - para "Buh uma pro so uh" - line "hav to cover id ub" - - para "so no un notice" - line "while uhm on air." - - para "Uh fidz muh voice" - line "now." - - para "I'll catch you on" - line "the fly. This has" - cont "been BUENA!" - done -; 0xa13d8 - -UnknownText_0xa13d8: ; 0xa13d8 - text "Hey, <PLAY_G>." - line "You won that RADIO" - - para "CARD by beating" - line "the quiz at the" - - para "reception desk," - line "didn't you?" - - para "Guess what? I made" - line "up the questions!" - - para "…Were they too" - line "easy for you?" - - para "Well, let's chat" - line "again!" - done -; 0xa1488 - -UnknownText_0xa1488: ; 0xa1488 - text "I'm elated that" - line "more people are" - - para "taking part in my" - line "PASSWORD show." - - para "But when PIKACHU" - line "was the password," - - para "it was uh… whew…" - line "overwhelming." - - para "FAN CLUB people" - line "came in out in" - - para "droves, shouting" - line "'PIKACHU!' over" - - para "and over. I mean," - line "they were loud." - - para "Anyone tuning in" - line "around then must" - - para "have been shocked" - line "by the racket!" - - para "Anyway, back to" - line "work for me!" - - para "Let's chat again!" - done -; 0xa15de - -UnknownText_0xa15de: ; 0xa15de - text "Guess what?" - line "The RADIO TOWER's" - - para "DIRECTOR is a big" - line "fan of TV!" - - para "A while ago, a" - line "fashion show on TV" - - para "said that black" - line "suits were in." - - para "Now all he wears" - line "are black suits." - - para "But it's a secret" - line "that our DIRECTOR" - - para "is a TV fan, so if" - line "you see him, don't" - - para "you dare mention" - line "it!" - - para "Oh! The DIRECTOR" - line "will be here soon!" - - para "Later! Tune into" - line "my show!" - done -; 0xa1717 - -UnknownText_0xa1717: ; 0xa1717 - text "<PLAY_G>, tell me." - - para "When do you relax" - line "the most?" - - para "For me, it has to" - line "be in the studio" - - para "right after my" - line "show, enjoying a" - - para "nice cup of tea." - line "It's so pleasant" - - para "that it gradually" - line "makes me drowsy…" - - para "<......> <......> <......>" - - para "<......> <......> <......>Zzz" - - para "Oops, I drifted" - line "off just thinking" - - para "about it! How, uh…" - line "embarrassing!" - - para "Please forget this" - line "happened! Later!" - done -; 0xa183d - -UnknownText_0xa183d: ; 0xa183d - text "<PLAY_G>, what was" - line "the first #MON" - cont "you ever caught?" - - para "…Oh, really?" - - para "I've seen lots of" - line "#MON around," - - para "but I've never" - line "caught one." - - para "I should give it a" - line "try sometime." - - para "Did you know that" - line "the first #MON" - - para "MARY caught was a" - line "DROWZEE?" - - para "Isn't that so out" - line "of character?" - - para "But MARY's DROWZEE" - line "kept making her" - - para "fall asleep on the" - line "job, so she traded" - - para "with a fan for a" - line "MEOWTH." - - para "Let's chat about" - line "#MON again!" - - para "Bye-bye!" - done -; 0xa19b1 - -UnknownText_0xa19b1: ; 0xa19b1 - text "Guess what? All of" - line "us from the RADIO" - - para "TOWER are going on" - line "a company vacation" - - para "to the RADIO TOWER" - line "in LAVENDER." - - para "We're wasting our" - line "vacation on a trip" - - para "to another RADIO" - line "TOWER?" - - para "I'd much rather go" - line "to the beach!" - - para "<PLAY_G>, I hope" - line "you have enough" - - para "fun for both of us" - line "on your journey!" - - para "Bye-bye!" - done -; 0xa1ac0 - -UnknownText_0xa1ac0: ; 0xa1ac0 - text "Did you know…?" - - para "BEN and FERN talk" - line "on the phone for" - - para "hours about what" - line "#MON music they" - - para "should play on" - line "different days of" - cont "the week." - - para "One time, FERN's" - line "rapping style kind" - - para "of rubbed off on" - line "BEN weirdly." - - para "So we ended up" - line "enduring BEN's" - - para "silly, chilly, a" - line "willy-nilly jive-" - cont "talking shtick for" - cont "a while." - - para "Let's chat again!" - done -; 0xa1bed - -UnknownText_0xa1bed: ; 0xa1bed - text "I'm going shopping" - line "with MARY and LILY" - cont "soon." - - para "It'll be great if" - line "GOLDENROD DEPT." - - para "STORE has a sale" - line "on when we go…" - - para "<PLAY_G>, maybe we" - line "can hook up too!" - - para "Catch you later!" - done -; 0xa1c88 - -UnknownText_0xa1c88: ; 0xa1c88 - text "I'm thinking of" - line "going to the GAME" - - para "CORNER tomorrow." - line "It's been a while." - - para "You see, I have my" - line "favorite machine…" - - para "It pays out a lot," - line "I kid you not!" - - para "Huh? Nuh-uh, it's" - line "my secret!" - - para "You have to find" - line "it yourself!" - - para "Catch you later!" - done -; 0xa1d5f - -UnknownText_0xa1d5f: ; 0xa1d5f - text "Hey, <PLAY_G>. You" - line "use your #GEAR" - - para "to listen to the" - line "radio, right?" - - para "I heard that you" - line "can even display" - - para "town maps with" - line "#GEAR." - - para "I have a bad sense" - line "of direction, so" - - para "#GEAR would be" - line "handy…" - - para "Anyway, thanks for" - line "calling! Later!" - done -; 0xa1e2f - -UnknownText_0xa1e2f: ; 0xa1e2f - text "Is it sunny" - line "outside today?" - - para "When you're cooped" - line "up in the RADIO" - - para "TOWER as much as I" - line "am, you lose touch" - - para "with the outside." - line "It can be boring." - - para "Please call again!" - done -; 0xa1eca diff --git a/text/phone/chad_overworld.asm b/text/phone/chad_overworld.asm deleted file mode 100644 index 883baa21c..000000000 --- a/text/phone/chad_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -ChadAskNumber1Text: - text "Huh? Is that thing" - line "a #DEX? Have" - cont "you met PROF.OAK?" - - para "Huh? You have? " - line "That's way cool!" - - para "I have a dream of" - line "becoming a #MON" - - para "researcher like" - line "PROF.OAK." - - para "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadAskNumber2Text: - text "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadNumberAcceptedText: - text "You must listen to" - line "PROF.OAK'S #MON" - cont "TALK, right?" - done - -ChadNumberDeclinedText: - text "Oh… I wish I had a" - line "chance to meet" - cont "PROF.OAK…" - done - -ChadPhoneFullText: - text "Your phone list is" - line "completely full!" - done - -ChadRematchText: - text "I've been waiting!" - line "Let's battle now!" - done diff --git a/text/phone/dana_overworld.asm b/text/phone/dana_overworld.asm deleted file mode 100644 index 099909eb6..000000000 --- a/text/phone/dana_overworld.asm +++ /dev/null @@ -1,72 +0,0 @@ -DanaAskNumber1Text: - text "You're really good" - line "at #MON!" - - para "Boys give me items" - line "after battles, but" - - para "sometimes they" - line "give me too much." - - para "Next time, I can" - line "share some if you" - - para "want. Let me get" - line "your phone number." - done - -DanaAskNumber2Text: - text "I'll share my" - line "gifts with you." - - para "Let me get your" - line "phone number." - done - -DanaNumberAcceptedText: - text "Next time a boy" - line "gives me something" - - para "after a battle," - line "I'll share some!" - - para "Does that make me" - line "bad?" - done - -DanaNumberDeclinedText: - text "Aww, you don't" - line "want anything?" - - para "But it's all for" - line "free…" - done - -DanaPhoneFullText: - text "But your phone's" - line "out of memory!" - done - -DanaRematchText: - text "You're really" - line "late!" - - para "I'm eager to get" - line "going!" - done - -DanaGiftText: - text "Hi! Are you here" - line "for your gift?" - - para "This should really" - line "make your day!" - done - -DanaPackFullText: - text "Where are you" - line "going to put this?" - - para "I'll keep it, so" - line "come get it later!" - done diff --git a/text/phone/derek_overworld.asm b/text/phone/derek_overworld.asm deleted file mode 100644 index 12472ec75..000000000 --- a/text/phone/derek_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -DerekAskNumber1Text: - text "Oh, wow! PIKACHU!" - line "It's so soft and" - cont "furry! How cute!" - - para "Let's be friends!" - line "PIKACHU-lovers are" - cont "never bad people!" - - para "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekAskNumber2Text: - text "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekNumberAcceptedText: - text "PIKACHU is the" - line "one! If anything" - - para "comes up, I'll" - line "give you a jingle." - done - -DerekNumberDeclinedText: - text "You…" - - para "I bet you don't" - line "even like PIKACHU…" - done - -DerekPhoneFullText: - text "Wait a sec! Your" - line "phone list's full!" - done - -DerekGiftText: - text "I've been looking" - line "for you! Here, see" - cont "this? This is it!" - - para "I'm certain your" - line "PIKACHU will love" - cont "my gift too!" - done - -DerekPackFullText: - text "Uh-oh, too bad." - line "You don't have any" - - para "room. Be sure to" - line "get it later." - done diff --git a/text/phone/elm.asm b/text/phone/elm.asm deleted file mode 100644 index cea36061f..000000000 --- a/text/phone/elm.asm +++ /dev/null @@ -1,211 +0,0 @@ -ElmPhoneStartText: ; 0x1b46fc - text "Hello, <PLAY_G>?" - - para "Try not to overdo" - line "it." - - para "Be sure to heal" - line "your #MON if" - cont "they are hurt." - done - -ElmPhoneSawMrPokemonText: ; 0x1b4749 - text "Hello, <PLAY_G>?" - - para "Did you meet MR." - line "#MON? Great!" - cont "Come back safely!" - done - -ElmPhonePokemonStolenText: ; 0x1b4784 - text "<PLAY_G>? I'm very" - line "upset now." - - para "We had a #MON" - line "stolen from here." - - para "How could anyone" - line "do that?" - done - -ElmPhoneCheckingEggText: ; 0x1b47d5 - text "Hello, <PLAY_G>?" - - para "We're checking the" - line "EGG now. It does" - - para "appear to be a" - line "#MON EGG." - done - -ElmPhoneAssistantText: ; 0x1b481c - text "Hello, <PLAY_G>?" - - para "Did you see my" - line "assistant? He's at" - - para "the #MON CENTER" - line "in VIOLET CITY." - done - -ElmPhoneEggUnhatchedText: ; 0x1b4868 - text "Hello, <PLAY_G>?" - - para "How's the EGG? Has" - line "anything changed?" - - para "If anything hap-" - line "pens, please call." - done - -ElmPhoneEggHatchedText: ; 0x1b48bb - text "Hello, <PLAY_G>?" - line "How is the EGG?" - - para "What? It hatched?" - line "Wow! What kind of" - cont "#MON is it?" - - para "Please come show" - line "me now!" - done - -ElmPhoneDiscovery1Text: ; 0x1b491f - text "Hello, <PLAY_G>?" - - para "I just made a new" - line "discovery." - - para "The time it takes" - line "for an EGG to" - - para "hatch depends on" - line "the #MON." - done - -ElmPhoneDiscovery2Text: ; 0x1b4982 - text "Hello, <PLAY_G>?" - - para "It's still a" - line "mystery what kinds" - - para "of moves hatched" - line "#MON have." - - para "We're investigat-" - line "ing that now." - done - -ElmPhonePokerusText: ; 0x1b49e7 - text "Hello, <PLAY_G>?" - - para "I discovered an" - line "odd thing." - - para "Apparently there's" - line "something called" - - para "#RUS that in-" - line "fects #MON." - - para "Yes, it's like a" - line "virus, so it's" - cont "called #RUS." - - para "It multiplies fast" - line "and infects other" - - para "#MON too. But" - line "that's all." - - para "It doesn't seem to" - line "do anything, and" - - para "it goes away over" - line "time." - - para "I guess it's" - line "nothing to worry" - cont "about. Bye!" - done - -ElmPhoneDisasterText: ; 0x1b4b17 - text "H-hello? <PLAY_G>?" - line "It's a disaster!" - - para "Uh, um, it's just" - line "terrible!" - - para "What should I do?" - line "It… Oh, no…" - - para "Please get back" - line "here now!" - done - -ElmPhoneEggAssistantText: ; 0x1b4b87 - text "Hello, <PLAY_G>? We" - line "discovered some-" - - para "thing about the" - line "EGG!" - - para "My assistant is at" - line "the #MON CENTER" - - para "in VIOLET CITY. " - line "Could you talk to" - cont "him?" - done - -ElmPhoneRocketText: ; 0x1b4c06 - text "<PLAY_G>, how are" - line "things going?" - - para "I called because" - line "something weird is" - - para "happening with the" - line "radio broadcasts." - - para "They were talking" - line "about TEAM ROCKET." - - para "<PLAY_G>, do you" - line "know anything" - cont "about it?" - - para "Maybe TEAM ROCKET" - line "has returned. No," - - para "that just can't" - line "be true." - - para "Sorry to bug you." - line "Take care!" - done - -ElmPhoneGiftText: ; 0x1b4d09 - text "Hello, <PLAY_G>?" - - para "I have something" - line "here for you." - - para "Could you swing by" - line "my LAB?" - - para "See you later!" - done - -ElmPhoneUnusedText: ; 0x1b4d5d - text "Hello, <PLAY_G>?" - line "How's it going?" - - para "I got ahold of" - line "something neat." - - para "Swing by my LAB" - line "and pick it up!" - - para "See you later!" - done diff --git a/text/phone/erin_overworld.asm b/text/phone/erin_overworld.asm deleted file mode 100644 index 3cfbe742e..000000000 --- a/text/phone/erin_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -ErinAskNumber1Text: - text "It really made me" - line "angry to lose." - - para "I'll have to train" - line "much harder…" - - para "Here's my number." - line "I'm ERIN--don't" - - para "forget! Want to" - line "battle me again?" - done - -ErinAskNumber2Text: - text "I want to battle" - line "with you again." - - para "Do you want to" - line "exchange numbers?" - done - -ErinNumberAcceptedText: - text "I'll remember to" - line "call when I want" - cont "to battle again!" - done - -ErinNumberDeclinedText: - text "Oh… I'm sad…" - line "If you do want to" - - para "battle, come see" - line "ERIN--that's me!" - done - -ErinPhoneFullText: - text "Oh no. Your phone" - line "is all filled up." - done - -ErinRematchText: - text "Yay! I waited!" - line "Let's start now!" - done - -ErinPackFullText: - text "That's too bad!" - line "You have no room…" - - para "I'll give it to" - line "you another time." - done - -ErinRematchGiftText: - text "Aww… I lost again!" - - para "I wonder how many" - line "times that is…" - - para "Thanks for coming!" - line "Here's a present!" - done diff --git a/text/phone/extra.asm b/text/phone/extra.asm deleted file mode 100644 index 92ac0f508..000000000 --- a/text/phone/extra.asm +++ /dev/null @@ -1,1880 +0,0 @@ - -UnknownText_0x64000: ; 0x64000 - text "I hate having to" - line "hang up on you!" - - para "Call you later!" - done -; 0x64032 - -UnknownText_0x64032: ; 0x64032 - text "<PLAY_G>, have you" - line "heard?" - - para "GOLDENROD's RADIO" - line "TOWER has been" - - para "taken over by TEAM" - line "ROCKET!" - - para "…Um… What's TEAM" - line "ROCKET?" - done -; 0x64099 - -UnknownText_0x64099: ; 0x64099 - text "<PLAY_G>, I heard!" - - para "You defeated that" - line "WHITNEY?" - - para "It makes me proud" - line "to be your friend!" - done -; 0x640e6 - -UnknownText_0x640e6: ; 0x640e6 - text "Hey, I heard about" - line "you!" - - para "You saved that" - line "#MON at the" - - para "LIGHTHOUSE, didn't" - line "you?" - - para "<PLAY_G>, I wish" - line "you'd come see me" - - para "when I'm sick in" - line "bed with a cold!" - done -; 0x6416d - -UnknownText_0x6416d: ; 0x6416d - text "I heard, I heard," - line "I heard!" - - para "You smashed TEAM" - line "ROCKET's hideout!" - - para "You're like a" - line "movie hero, even!" - - para "But um… What was" - line "TEAM ROCKET?" - done -; 0x641e8 - -UnknownText_0x641e8: ; 0x641e8 - text "I heard, I heard," - line "I heard!" - - para "About your heroic" - line "liberation of the" - - para "RADIO TOWER! You" - line "rock so hard!" - done -; 0x64247 - -UnknownText_0x64247: ; 0x64247 - text "I saw, I saw!" - - para "I saw you go into" - line "the DRAGON'S DEN!" - - para "I'm certain you" - line "passed! Aww, no" - - para "need to be modest!" - line "You can't fail!" - done -; 0x642bb - -UnknownText_0x642bb: ; 0x642bb - text "Yesterday, I went" - line "out to NEW BARK" - - para "TOWN. There was a" - line "lady who looked a" - - para "lot like you," - line "<PLAY_G>." - - para "What? That lady" - line "was your mom?" - - para "Aww, I should've" - line "introduced myself!" - - para "I bet your mom's" - line "really proud of" - - para "all that you've" - line "accomplished." - - para "Heh, put it this" - line "way. I'd be proud" - - para "if I were your" - line "mom, believe me!" - done -; 0x643d4 - -UnknownText_0x643d4: ; 0x643d4 - text "I saw, I saw," - line "I saw!" - - para "You striding onto" - line "a ship, <PLAY_G>!" - - para "I can't get over" - line "how good you look" - - para "with the sea as" - line "your backdrop!" - done -; 0x64448 - -UnknownText_0x64448: ; 0x64448 - text "I heard, I heard!" - - para "You got a MAGNET" - line "TRAIN PASS!" - - para "When I saw you" - line "departing on the" - - para "ship, I felt sad" - line "that I wouldn't be" - - para "able to see you" - line "for a while." - - para "But since you have" - line "that PASS, you can" - - para "zip back anytime!" - line "That's reassuring!" - - para "What? You can FLY" - line "back anytime?" - - para "What do you mean" - line "by FLY?" - done -; 0x6455b - -UnknownText_0x6455b: ; 0x6455b - text "I saw, I saw!" - - para "You waking up" - line "SNORLAX!" - - para "I was watching you" - line "from afar, so I" - - para "couldn't tell what" - line "you did exactly." - - para "Did you play a" - line "flute to wake it?" - - para "Wow! That's like" - line "magic!" - done -; 0x645ff - -UnknownText_0x645ff: ; 0x645ff - text "I hear rumors" - line "about you all over" - cont "the place." - - para "It just makes me" - line "sigh, <PLAY_G>." - - para "How did you get so" - line "strong?" - - para "Go for the world" - line "championship now!" - - para "I'll always be" - line "cheering you on!" - done -; 0x646a3 - -IrwinCalledRightAwayText: ; 0x646a3 - text "Hehe, I called" - line "right away!" - - para "I think we can be" - line "good friends!" - done -; 0x646df - -UnknownText_0x646df: ; 0x646df - text "I saw, I heard!" - - para "You beat MORTY of" - line "ECRUTEAK GYM!" - - para "Th-that's just" - line "incredible!" - - para "I actually went to" - line "the GYM's entrance" - - para "to cheer you on." - line "Did you know that?" - - para "But everyone was" - line "floating, and" - - para "there were ghosts" - line "all over! So I" - - para "chickened out and" - line "took off for home…" - done -; 0x647d8 - -UnknownText_0x647d8: ; 0x647d8 - text "<PLAY_G>, I heard!" - - para "You're kicking up" - line "a mighty ruckus" - - para "over in KANTO!" - line "What a glorious" - - para "rampage it must" - line "be!" - - para "You so rock!" - done -; 0x64846 - -UnknownText_0x64846: ; 0x64846 - text "Hearing about your" - line "escapades rocks my" - - para "soul!" - line "It sure does!" - done -; 0x64881 - -UnknownText_0x64881: ; 0x64881 - text "I'm so glad you" - line "called!" - - para "I was just about" - line "to call you too!" - - para "I guess we must be" - line "a good match!" - done -; 0x648dc - -UnknownText_0x648dc: ; 0x648dc - text "How are you?" - - para "What are you" - line "doing?" - - para "Where are you?" - - para "How many BADGES do" - line "you have now?" - - para "How much money" - line "have you saved?" - - para "How's your mom?" - - para "Have you got lots" - line "of #MON?" - - para "Is it going to be" - line "sunny tomorrow?" - - para "Arrgh, there's so" - line "much I want to" - - para "chat about! This" - line "is going nowhere!" - done -; 0x649dc - -ArnieLovesTheCuteText: ; 0x649dc - text "I'm always with my" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "It's so cute!" - line "I just love it!" - done -; 0x64a13 - -UnknownText_0x64a13: ; 0x64a13 - text "Changing the topic" - line "here, I saw this" - - para "@" - text_from_ram StringBuffer4 - text " for the" - line "first time." - - para "It was easy to" - line "beat, actually." - done -; 0x64a71 - -UnknownText_0x64a71: ; 0x64a71 - text "I was wondering," - line "do you happen to" - cont "have @" - text_from_ram StringBuffer4 - text "?" - - para "I can't seem to" - line "catch one. What is" - - para "its weakness, I" - line "wonder." - done -; 0x64ada - -UnknownText_0x64ada: ; 0x64ada - text "Hey, let's battle" - line "our #MON!" - - para "I won't lose to" - line "you battling or in" - - para "the Bug-Catching" - line "Contest!" - - para "I'll be here on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64b48 - -UnknownText_0x64b48: ; 0x64b48 - text "Let's talk again," - line "huh?" - done -; 0x64b5f - -UnknownText_0x64b5f: ; 0x64b5f - text "Boy, am I glad I" - line "caught you!" - - para "A whole bunch of" - line "@" - text_from_ram StringBuffer4 - text " have" - - para "appeared around" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "You have to see" - line "this!" - done -; 0x64bc6 - -UnknownText_0x64bc6: ; 0x64bc6 - text "I haven't had any" - line "luck seeing rare" - cont "#MON lately…" - - para "But I know they're" - line "out there!" - done -; 0x64c13 - -UnknownText_0x64c13: ; 0x64c13 - text "Hey, where are you" - line "now?" - - para "Let's battle. I'll" - line "be waiting for you" - cont "on @" - text_from_ram StringBuffer5 - text "!" - done -; 0x64c5a - -UnknownText_0x64c5a: ; 0x64c5a - text "Hello? Are you" - line "coming or what?" - - para "You're missing out" - line "on seeing YANMA!" - - para "Get down to ROUTE" - line "35 right now!" - done -; 0x64cbd - -AlanGettingStrongerText: ; 0x64cbd - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "getting stronger," - - para "exactly as I" - line "calculated!" - done -; 0x64cf3 - -UnknownText_0x64cf3: ; 0x64cf3 - text "By the way, we" - line "knocked out a wild" - - para "@" - text_from_ram StringBuffer4 - text " just" - line "the other day." - - para "Studying up in" - line "advance worked!" - done -; 0x64d4f - -UnknownText_0x64d4f: ; 0x64d4f - text "By the way, a wild" - line "@" - text_from_ram StringBuffer4 - text " escaped" - cont "on me yesterday." - - para "A computational" - line "error on my part…" - done -; 0x64da4 - -UnknownText_0x64da4: ; 0x64da4 - text "I've studied quite" - line "a bit since then," - - para "and I've gotten a" - line "lot better!" - - para "I'm hanging out on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Can you come down" - line "for a battle?" - done -; 0x64e1f - -UnknownText_0x64e1f: ; 0x64e1f - text "See you later!" - done -; 0x64e2f - -UnknownText_0x64e2f: ; 0x64e2f - text "Hehehe, I picked" - line "up something nice!" - - para "You can have it!" - line "Why don't you come" - - para "to @" - text_from_ram StringBuffer5 - text "" - line "and pick it up?" - done -; 0x64e90 - -UnknownText_0x64e90: ; 0x64e90 - text "I haven't picked" - line "up anything yet." - - para "I'll call you if I" - line "find something." - done -; 0x64ed4 - -UnknownText_0x64ed4: ; 0x64ed4 - text "If we don't battle" - line "soon, I'll forget" - cont "my strategy!" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64f1a - -UnknownText_0x64f1a: ; 0x64f1a - text "I have to do my" - line "homework, so can" - - para "you come get your" - line "gift right away?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64f74 - -UnknownText_0x64f74: ; 0x64f74 - text "My @" - text_from_ram StringBuffer4 - text " is" - line "getting prettier!" - - para "I've been taking" - line "photos galore!" - done -; 0x64fb2 - -UnknownText_0x64fb2: ; 0x64fb2 - text "It took only an" - line "instant to KO a" - cont "wild @" - text_from_ram StringBuffer4 - text "." - - para "It must be because" - line "you gave me some" - - para "battling tips last" - line "time." - done -; 0x6501c - -UnknownText_0x6501c: ; 0x6501c - text "You know what?" - line "A wild @" - text_from_ram StringBuffer4 - text "" - para "got away from me" - line "again." - - para "It was so close!" - line "Really, just a" - - para "little bit more," - line "and I would've…" - done -; 0x65091 - -UnknownText_0x65091: ; 0x65091 - text "Right now, I'm on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "If you're close" - line "by, let's battle!" - - para "I'll be waiting" - line "for you!" - done -; 0x650e2 - -UnknownText_0x650e2: ; 0x650e2 - text "See you!" - done -; 0x650ec - -UnknownText_0x650ec: ; 0x650ec - text "You know what?" - line "I got a good gift!" - - para "As I promised," - line "it's yours!" - - para "I'm sure you'd" - line "like it. Come get" - - para "it! I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65161 - -UnknownText_0x65161: ; 0x65161 - text "Oh! You wanted a" - line "gift, right?" - - para "I got one, but I" - line "want to keep this." - - para "Can you wait a bit" - line "longer?" - done -; 0x651bf - -UnknownText_0x651bf: ; 0x651bf - text "Hi! You haven't" - line "forgotten about" - - para "your promise to" - line "battle me?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x6520f - -UnknownText_0x6520f: ; 0x6520f - text "Hello?" - - para "If you don't come" - line "get your present" - - para "soon, I'll give it" - line "to someone else." - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65271 - -ChadObservingWildText: ; 0x65271 - text "I recently began" - line "observing wild" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "I've been learning" - line "all sorts of new" - - para "things through my" - line "observations." - - para "I wish I could" - line "become a #MON" - - para "researcher like" - line "PROF.OAK soon." - done -; 0x65318 - -UnknownText_0x65318: ; 0x65318 - text "Oh yes, I managed" - line "to knock out a" - - para "wild @" - text_from_ram StringBuffer4 - text " a" - line "while back." - - para "Well, considering" - line "all the studying I" - - para "do every day, it" - line "was inevitable." - done -; 0x65399 - -UnknownText_0x65399: ; 0x65399 - text "Oh yes, I came" - line "close to catching" - - para "a wild @" - text_from_ram StringBuffer4 - text "," - line "but it got away." - - para "For the longest" - line "time, I've been" - - para "wanting to observe" - line "@" - text_from_ram StringBuffer4 - text ". Rats…" - done -; 0x65419 - -UnknownText_0x65419: ; 0x65419 - text "Want to battle?" - line "I have to battle" - - para "every so often to" - line "avoid rusting out." - - para "I'll be on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65471 - -UnknownText_0x65471: ; 0x65471 - text "See you later!" - done -; 0x65481 - -ChadBlueGossipText: ; 0x65481 - text "Do you know BLUE?" - - para "He's PROF.OAK's" - line "grandson and a" - - para "former #MON" - line "LEAGUE CHAMPION!" - - para "He's one super" - line "#MON trainer!" - done -; 0x654ea - -ChadDaisyGossipText: ; 0x654ea - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "When she's around," - line "even the most" - - para "ferocious #MON" - line "calm right down." - done -; 0x65555 - -ChadProfElmGossipText: ; 0x65555 - text "Everyone's talking" - line "about PROF.ELM." - - para "He used to be an" - line "assistant to the" - cont "great PROF.OAK!" - - para "That is so cool!" - line "I envy him!" - done -; 0x655c7 - -ChadDreamGossipText: ; 0x655c7 - text "PROF.OAK's dream" - line "is to compile a" - - para "comprehensive" - line "#DEX." - - para "I envy you for" - line "taking part in" - cont "that project…" - done -; 0x65628 - -ChadKurtGossipText: ; 0x65628 - text "Do you know KURT," - line "the BALL creator?" - - para "He and PROF.OAK go" - line "back a long way." - - para "I guess great" - line "people attract one" - cont "another!" - done -; 0x6569b - -ChadLeagueGossipText: ; 0x6569b - text "#MON LEAGUE is" - line "the great gather-" - cont "ing place for all" - - para "trainers who wish" - line "to become CHAMP." - - para "PROF.OAK acts as" - line "an advisor to the" - - para "#MON LEAGUE's" - line "headquarters." - - para "He really is a" - line "great man." - done -; 0x6574a - -ChadRadioShowGossipText: ; 0x6574a - text "PROF.OAK'S #MON" - line "TALK is a popular" - cont "radio show, right?" - - para "Did you know that" - line "he was going to" - - para "turn down the show" - line "at first?" - - para "But MARY's energy" - line "and persistence" - cont "wore him down." - - para "So we have MARY to" - line "thank for it!" - done -; 0x65810 - -ChadBattlingGossipText: ; 0x65810 - text "PROF.OAK used to" - line "be a trainer a" - cont "long time ago." - - para "But rather than" - line "battling, he found" - - para "#MON themselves" - line "to be interesting." - - para "So he abandoned" - line "his training to" - - para "focus on becoming" - line "a researcher." - done -; 0x658c6 - -ChadDaisyTeaGossipText: ; 0x658c6 - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "She has tea every" - line "day for an hour" - - para "from three in the" - line "afternoon." - - para "I wish I could" - line "join her for tea" - - para "and chat about" - line "PROF.OAK." - done -; 0x65969 - -ChadTravelGossipText: ; 0x65969 - text "Did you know?" - line "PROF.OAK traveled" - - para "all over the world" - line "when he was young." - - para "While traveling," - line "he must've learned" - - para "about #MON" - line "naturally." - - para "I envy him…" - line "I'd like to travel" - - para "and learn about" - line "things too…" - done -; 0x65a23 - -UnknownText_0x65a23: ; 0x65a23 - text "I'm going to study" - line "hard so PROF.OAK" - - para "will make me his" - line "assistant!" - done -; 0x65a63 - -UnknownText_0x65a63: ; 0x65a63 - text "Do you remember" - line "about our battle?" - - para "The place is" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Hurry over--I'm" - line "waiting." - done -; 0x65ab2 - -DerekCheekPincherText: ; 0x65ab2 - text "Listen to this." - line "My @" - text_from_ram StringBuffer4 - text "" - para "grins happily when" - line "I pinch its cheek." - - para "But it never grins" - line "for anyone else." - - para "I must be special." - done -; 0x65b29 - -UnknownText_0x65b29: ; 0x65b29 - text "Oh, and recently," - line "my PIKACHU beat a" - cont "wild @" - text_from_ram StringBuffer4 - text "!" - - para "A wild @" - text_from_ram StringBuffer4 - text "," - line "I tell you!" - - para "Don't you think" - line "that's astounding?" - - para "My PIKACHU is" - line "awesome!" - - para "My PIKACHU is the" - line "greatest!" - done -; 0x65bc8 - -UnknownText_0x65bc8: ; 0x65bc8 - text "Oh, and I saw a" - line "wild @" - text_from_ram StringBuffer4 - text " a" - cont "little while ago." - - para "But it wasn't very" - line "cute, so I left" - - para "it…" - line "#MON have to be" - - para "cute. They're no" - line "good otherwise." - done -; 0x65c4e - -UnknownText_0x65c4e: ; 0x65c4e - text "Well, let's talk" - line "again!" - done -; 0x65c66 - -DerekBugCatchingContestText: ; 0x65c66 - text "Did you remember?" - line "The Bug-Catching" - cont "Contest is today." - - para "You're going to" - line "go, aren't you?" - - para "I think I'll" - line "participate with" - - para "PIKACHU to show" - line "off its cuteness." - done -; 0x65cf9 - -UnknownText_0x65cf9: ; 0x65cf9 - text "I'd like you to" - line "have a NUGGET." - - para "My PIKACHU just" - line "loves it." - - para "I'm certain your" - line "PIKACHU will love" - cont "it too!" - done -; 0x65d5c - -UnknownText_0x65d5c: ; 0x65d5c - text "How is your" - line "PIKACHU doing?" - - para "Let's get together" - line "and brag about our" - cont "PIKACHU!" - done -; 0x65da6 - -UnknownText_0x65da6: ; 0x65da6 - text "What's wrong?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Come pick this up" - line "anytime." - done -; 0x65de4 - -TullyGrownText: ; 0x65de4 - text "My @" - text_from_ram StringBuffer4 - text " has" - line "grown again." - - para "It was only about" - line "so big when I" - - para "caught it, but now" - line "it's way bigger." - done -; 0x65e42 - -UnknownText_0x65e42: ; 0x65e42 - text "Oh yeah, I KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done -; 0x65eac - -UnknownText_0x65eac: ; 0x65eac - text "Oh yeah, I lost a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done -; 0x65f17 - -UnknownText_0x65f17: ; 0x65f17 - text "We should get a" - line "battle going!" - - para "I'll be fishing on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Swing by if you" - line "have the time." - done -; 0x65f6e - -UnknownText_0x65f6e: ; 0x65f6e - text "Well, I'll be" - line "seeing you." - done -; 0x65f88 - -UnknownText_0x65f88: ; 0x65f88 - text "I picked up a good" - line "little thing at" - cont "the water's edge." - - para "Like I promised," - line "it's yours." - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x65ff2 - -UnknownText_0x65ff2: ; 0x65ff2 - text "Have I found" - line "anything good?" - - para "Nope, not yet." - - para "It's like fishing," - line "you need patience." - done -; 0x66043 - -UnknownText_0x66043: ; 0x66043 - text "Yup, TULLY here…" - - para "<PLAY_G>? What?" - line "You're lost?" - - para "Our battle will be" - line "on @" - text_from_ram StringBuffer5 - text "." - done -; 0x66087 - -UnknownText_0x66087: ; 0x66087 - text "I've got something" - line "good for you." - - para "Hustle over to" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x660be - -BrentRareTradeText: ; 0x660be - text "Oh yeah, I got an" - line "extremely rare" - - para "#MON in a trade" - line "a while back." - - para "Do you want to" - line "know what it is?" - - para "Hehe, I'm keeping" - line "it a secret!" - done -; 0x6613c - -UnknownText_0x6613c: ; 0x6613c - text "Oh yeah, I took" - line "down this wild" - - para "@" - text_from_ram StringBuffer4 - text "." - line "It wasn't rare" - - para "enough to bother" - line "catching." - done -; 0x6618c - -UnknownText_0x6618c: ; 0x6618c - text "Oh yeah, I saw a" - line "rare #MON about" - cont "an hour ago." - - para "It was my first" - line "sighting. But I" - - para "didn't have any" - line "# BALLS…" - - para "Would BILL laugh" - line "at my mistakes?" - done -; 0x66214 - -UnknownText_0x66214: ; 0x66214 - text "You've got time" - line "like usual, right?" - - para "Feel like having a" - line "battle?" - - para "It'll be a chance" - line "to see my rare" - - para "#MON. It'll be" - line "worth your time!" - - para "You know where--" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x662a9 - -UnknownText_0x662a9: ; 0x662a9 - text "So that's it then." - done -; 0x662bc - -UnknownText_0x662bc: ; 0x662bc - text "Did you know…?" - line "BILL's father is" - - para "supposed to be a" - line "great #MANIAC." - done -; 0x662fc - -UnknownText_0x662fc: ; 0x662fc - text "Did you know…?" - line "Apparently BILL's" - - para "grandpa isn't a" - line "#MANIAC." - done -; 0x66335 - -UnknownText_0x66335: ; 0x66335 - text "Did you know…?" - line "BILL's originally" - cont "from GOLDENROD." - done -; 0x66366 - -UnknownText_0x66366: ; 0x66366 - text "Did you know…?" - line "BILL evidently" - - para "lives on ROUTE 25" - line "in KANTO." - done -; 0x663a1 - -UnknownText_0x663a1: ; 0x663a1 - text "Did you know…?" - line "ABRA was the first" - - para "#MON that BILL" - line "ostensibly caught." - done -; 0x663e6 - -UnknownText_0x663e6: ; 0x663e6 - text "Did you know…?" - line "BILL's younger" - - para "sister apparently" - line "can't wink." - done -; 0x66421 - -UnknownText_0x66421: ; 0x66421 - text "Did you know…?" - line "BILL supposedly" - - para "hates milk and" - line "can't drink it." - done -; 0x6645f - -UnknownText_0x6645f: ; 0x6645f - text "Did you know…?" - line "Evidently, BILL" - - para "isn't very good at" - line "battling." - done -; 0x6649b - -UnknownText_0x6649b: ; 0x6649b - text "Did you know…?" - line "BILL appears to" - - para "like the lady at" - line "the FLOWER SHOP." - done -; 0x664dd - -UnknownText_0x664dd: ; 0x664dd - text "Did you know…?" - line "BILL's mother is" - - para "said to have been" - line "a KIMONO GIRL." - done -; 0x6651e - -UnknownText_0x6651e: ; 0x6651e - text "You wanted to hear" - line "about BILL?" - - para "Sorry, but I'm too" - line "busy for you." - - para "I'll call when I" - line "have time." - done -; 0x66579 - -UnknownText_0x66579: ; 0x66579 - text "You want to see my" - line "rare #MON." - - para "Hurry over to" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x665ad - -UnknownText_0x665ad: ; 0x665ad - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "adorable, don't" - - para "you think so?" - line "I always sleep" - - para "with it--it's so" - line "fluffy and warm!" - done -; 0x66605 - -UnknownText_0x66605: ; 0x66605 - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_from_ram StringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY came" - line "close to fainting!" - - para "Isn't that awful?" - - para "I hate those nasty" - line "@" - text_from_ram StringBuffer4 - text "!" - done -; 0x66688 - -UnknownText_0x66688: ; 0x66688 - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_from_ram StringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY got" - line "frightened, so we" - - para "ran away as fast" - line "as we could!" - - para "I just can't help" - line "feeling protective" - cont "of my CLEFAIRY." - done -; 0x66730 - -UnknownText_0x66730: ; 0x66730 - text "I know this might" - line "surprise you, but" - - para "would you like to" - line "battle?" - - para "I'll be waiting" - line "with CLEFAIRY on" - cont "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66796 - -TiffanyItsAwfulText: ; 0x66796 - text_from_ram StringBuffer4 - text "!" - - para "It's awful." - line "My CLEFAIRY…" - - para "Huh? <PLAY_G>?" - - para "Oh, sorry! I was" - line "in a hurry, and I…" - - para "I have to go!" - line "Bye-bye!" - done -; 0x667f7 - -UnknownText_0x667f7: ; 0x667f7 - text "Bye-bye!" - done -; 0x66801 - -UnknownText_0x66801: ; 0x66801 - text "I bought some PINK" - line "BOWS at GOLDENROD" - - para "DEPT.STORE for my" - line "CLEFAIRY." - - para "I got too many, so" - line "I'll give you one!" - - para "Come collect it on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66882 - -UnknownText_0x66882: ; 0x66882 - text "I love dressing up" - line "my CLEFAIRY!" - done -; 0x668a3 - -UnknownText_0x668a3: ; 0x668a3 - text "What's wrong?" - line "Can't you visit?" - - para "CLEFAIRY got tired" - line "and fell asleep." - - para "I'm not sure if I" - line "can wake it up…" - - para "Please hurry to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x6691d - -UnknownText_0x6691d: ; 0x6691d - text "What's wrong?" - line "Can't you visit?" - - para "I'm sure this will" - line "look good on your" - cont "CLEFAIRY." - - para "Please hurry to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x66980 - -VanceLiftoffText: ; 0x66980 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "become tougher." - - para "We've achieved" - line "liftoff!" - done -; 0x669b2 - -UnknownText_0x669b2: ; 0x669b2 - text "We can easily beat" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "…Huh? You too?" - line "Isn't that great?" - done -; 0x669ed - -UnknownText_0x669ed: ; 0x669ed - text "But get this, a" - line "wild @" - text_from_ram StringBuffer4 - text "" - para "just barely eluded" - line "us." - - para "I wanted to FLY" - line "after it…" - done -; 0x66a3a - -UnknownText_0x66a3a: ; 0x66a3a - text "Right now, I'm on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "You know, where I" - line "first met you?" - - para "Want to battle?" - line "I'll wait here." - done -; 0x66a93 - -UnknownText_0x66a93: ; 0x66a93 - text "OK, bye for now!" - done -; 0x66aa5 - -VanceLookingForwardText: ; 0x66aa5 - text "I'll be looking" - line "forward to our" - cont "next battle!" - done -; 0x66ad1 - -VanceHurryHurryText: ; 0x66ad1 - text "Oh, <PLAY_G>!" - line "Hurry, hurry!" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "FLY over now!" - done -; 0x66afc - -WiltonGrownText: ; 0x66afc - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "grown impressive!" - - para "My fishing skills" - line "have improved too!" - done -; 0x66b3e - -UnknownText_0x66b3e: ; 0x66b3e - text "We beat a wild" - line "@" - text_from_ram StringBuffer4 - text "…" - - para "You know, I have" - line "more fun fishing" - - para "than beating wild" - line "#MON." - done -; 0x66b8f - -UnknownText_0x66b8f: ; 0x66b8f - text "But a while back," - line "we came this close" - - para "to landing a wild" - line "@" - text_from_ram StringBuffer4 - text "." - - para "I tell you, it was" - line "huge. Believe me." - done -; 0x66bf3 - -UnknownText_0x66bf3: ; 0x66bf3 - text "I'm fishing on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "but nothing's" - line "biting today." - - para "Help me while my" - line "time away, come" - cont "over for a battle." - done -; 0x66c58 - -UnknownText_0x66c58: ; 0x66c58 - text "All right, later." - done -; 0x66c6b - -UnknownText_0x66c6b: ; 0x66c6b - text "I snagged an item" - line "while fishing." - - para "Come pick it up on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66ca7 - -WiltonHaventFoundAnythingText: ; 0x66ca7 - text "Nah, I haven't" - line "found anything" - - para "that's worth your" - line "time." - - para "You have to have" - line "patience." - done -; 0x66cf7 - -WiltonNotBitingText: ; 0x66cf7 - text "Sigh…" - line "They're not biting" - - para "like before on" - line "@" - text_from_ram StringBuffer5 - text "…" - - para "You have to come" - line "for a battle!" - done -; 0x66d45 - -WiltonWantThisText: ; 0x66d45 - text "Don't you want" - line "this item?" - - para "Hah? You don't" - line "know where?" - - para "@" - text_from_ram StringBuffer5 - text "…" - line "Just head from" - - para "MAHOGANY toward" - line "BLACKTHORN!" - done -; 0x66dab - -UnknownText_0x66dab: ; 0x66dab - text "Anyway, we'll chat" - line "again!" - done -; 0x66dc5 - -UnknownText_0x66dc5: ; 0x66dc5 - text "Are you still on" - line "your journey?" - - para "I remain dedicated" - line "to my training." - - para "Oooooaaarrrgh!" - done -; 0x66e17 - -UnknownText_0x66e17: ; 0x66e17 - text "I'm in training" - line "now. I apologize," - - para "but call me back" - line "another time." - - para "Oooooaaarrrgh!" - done -; 0x66e67 - -UnknownText_0x66e67: ; 0x66e67 - text "I apologize, but I" - line "don't have time to" - - para "chat while I am in" - line "training!" - - para "I'll have time to" - line "chat tomorrow!" - - para "Yiiihah!" - done -; 0x66ed3 - -UnknownText_0x66ed3: ; 0x66ed3 - text "I plan to take a" - line "lunch break, so" - - para "come see me then!" - line "Ayiiiyah!" - done -; 0x66f11 - -KenjiBreakText: ; 0x66f11 - text "I'm taking a break" - line "on ROUTE 45!" - - para "Why not drop by if" - line "you are free?" - done -; 0x66f52 - -UnknownText_0x66f52: ; 0x66f52 - text "I rested up over" - line "my lunch break." - - para "Now it's time to" - line "resume training!" - - para "Oooryaah!" - done -; 0x66f9f - -ParryNoMatchText: ; 0x66f9f - text "Nothing can match" - line "my @" - text_from_ram StringBuffer4 - text " now." - done -; 0x66fc0 - -UnknownText_0x66fc0: ; 0x66fc0 - text "Yeah, we KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "!" - - para "That was OK, but I" - line "wanted to get it…" - done -; 0x67001 - -UnknownText_0x67001: ; 0x67001 - text "And yesterday, we" - line "spotted a wild" - - para "@" - text_from_ram StringBuffer4 - text "." - line "We were debating" - - para "whether to catch" - line "it or beat it." - - para "When along came" - line "another guy who" - - para "caught it!" - line "How about that!" - done -; 0x67096 - -UnknownText_0x67096: ; 0x67096 - text "You're thinking" - line "you'd like to" - - para "battle me. Am I" - line "right or what?" - - para "Yep! We'll meet on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x670eb - -UnknownText_0x670eb: ; 0x670eb - text "OK, give me a call" - line "again!" - done -; 0x67106 - -ParryBattleWithMeText: ; 0x67106 - text "You'll battle with" - line "me again, right?" - done -; 0x6712a - -ParryHaventYouGottenToText: ; 0x6712a - text "Haven't you gotten" - line "to @" - text_from_ram StringBuffer5 - text "?" - - para "Waiting here isn't" - line "bad, but I'd sure" - cont "like to battle!" - done -; 0x6717a - -UnknownText_0x6717a: ; 0x6717a - text_from_ram StringBuffer3 - text "'s @" - text_from_ram StringBuffer4 - text "" - line "is much stronger" - cont "than before!" - done -; 0x671a4 - -UnknownText_0x671a4: ; 0x671a4 - text "And, and…" - line "I just battled and" - cont "beat @" - text_from_ram StringBuffer4 - text "!" - - para "I've raised my" - line "#MON properly!" - done -; 0x671eb - -UnknownText_0x671eb: ; 0x671eb - text "But, but…" - - para "A wild @" - text_from_ram StringBuffer4 - text "" - line "got away from me" - - para "again. It's just" - line "not fair!" - done -; 0x6722e - -UnknownText_0x6722e: ; 0x6722e - text "I'm ERIN. Want to" - line "battle me again?" - - para "I won't lose this" - line "time!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x67281 - -UnknownText_0x67281: ; 0x67281 - text "See you. Bye-bye!" - done -; 0x67294 - -ErinWorkingHardText: ; 0x67294 - text "I'm working hard" - line "to raise my" - cont "#MON!" - - para "Come back for" - line "another battle!" - done -; 0x672d5 - -ErinComeBattleText: ; 0x672d5 - text "Oh, <PLAY_G>!" - line "Come battle ERIN!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x67308 diff --git a/text/phone/extra2.asm b/text/phone/extra2.asm deleted file mode 100644 index cef21f23b..000000000 --- a/text/phone/extra2.asm +++ /dev/null @@ -1,1927 +0,0 @@ -UnknownText_0x174000: ; 0x174000 - text "Hi, <PLAY_G>!" - line "Our BICYCLE sales" - - para "have gone through" - line "the roof!" - - para "We owe it all to" - line "your advertising" - - para "by riding around" - line "on our BICYCLE." - - para "As our way of say-" - line "ing thanks, please" - - para "keep that BICYCLE." - line "Thanks again!" - done -; 0x1740c0 - -JackIntelligenceText: ; 0x1740c0 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "intelligence keeps" - - para "rising. It might" - line "be smarter than" - cont "yours!" - done -; 0x174106 - -JackDefeatedMonText: ; 0x174106 - text "The other day, I" - line "easily defeated a" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "I think swapping" - line "tips with you is" - cont "starting to help." - done -; 0x174165 - -UnknownText_0x174165: ; 0x174165 - text "Oh, and listen." - line "I missed catching" - - para "a @" - text_from_ram StringBuffer4 - text " by" - line "just a tiny bit." - - para "If I'd been a bit" - line "more informed, I'm" - - para "sure I would've" - line "caught it…" - done -; 0x1741e1 - -UnknownText_0x1741e1: ; 0x1741e1 - text "Do you want to" - line "battle? I'll show" - - para "you how to battle" - line "logically." - - para "I'll be in" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Give me a shout if" - line "you're nearby." - done -; 0x174251 - -UnknownText_0x174251: ; 0x174251 - text "See you later!" - done -; 0x174261 - -JackThunderTriviaText: ; 0x174261 - text "Did you know?" - - para "When it's raining," - line "THUNDER is sure to" - cont "strike." - done -; 0x17429d - -JackRolloutTriviaText: ; 0x17429d - text "Did you know…?" - - para "If you use DEFENSE" - line "CURL, ROLLOUT's" - - para "power goes way up" - line "past normal." - done -; 0x1742ee - -JackSolarbeamTriviaText: ; 0x1742ee - text "Did you know…?" - - para "If the sunlight is" - line "harsh, SOLARBEAM" - - para "doesn't need to be" - line "charged up." - done -; 0x174340 - -JackStompTriviaText: ; 0x174340 - text "Did you know…?" - - para "If the opponent" - line "uses MINIMIZE," - - para "your STOMP becomes" - line "more powerful." - done -; 0x174391 - -JackGustTriviaText: ; 0x174391 - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "GUST becomes much" - line "more powerful." - done -; 0x1743e3 - -JackTwisterTriviaText: ; 0x1743e3 - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "TWISTER becomes" - line "more powerful." - done -; 0x174433 - -JackEarthquakeTriviaText: ; 0x174433 - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "EARTHQUAKE becomes" - line "more powerful." - done -; 0x174485 - -JackMagnitudeTriviaText: ; 0x174485 - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "MAGNITUDE becomes" - line "more powerful." - done -; 0x1744d6 - -JackSandstormTriviaText: ; 0x1744d6 - text "Did you know…?" - - para "The rock, ground" - line "and steel types" - - para "can't be hurt by" - line "SANDSTORM." - done -; 0x174522 - -JackSunnyDayTriviaText: ; 0x174522 - text "Did you know…?" - - para "If the sunlight is" - line "harsh, water-type" - - para "moves become much" - line "weaker." - done -; 0x174571 - -JackRainDanceTriviaText: ; 0x174571 - text "Did you know…?" - - para "When it's raining," - line "fire-type moves" - - para "become much weaker" - line "than usual." - done -; 0x1745c2 - -UnknownText_0x1745c2: ; 0x1745c2 - text "My friend heard" - line "some great tips." - - para "He's going to let" - line "me in on some." - - para "When he tells me," - line "I'll call right" - cont "away and tell you." - done -; 0x174638 - -UnknownText_0x174638: ; 0x174638 - text "Hey, <PLAY_G>!" - - para "Do you remember" - line "your promise?" - - para "We have to battle" - line "soon!" - - para "I'll be at" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x174688 - -UnknownText_0x174688: ; 0x174688 - text "I fancied up my" - line "@" - text_from_ram StringBuffer4 - text " and" - - para "made it even cuter" - line "than before!" - done -; 0x1746c3 - -UnknownText_0x1746c3: ; 0x1746c3 - text "I happened to come" - line "across a wild" - cont "SNUBBULL recently." - - para "My SNUBBULL, I" - line "assure you, was" - - para "far cuter than the" - line "wild one." - done -; 0x174734 - -UnknownText_0x174734: ; 0x174734 - text "I happened to see" - line "a wild MARILL the" - - para "other day." - line "Or so I thought." - - para "A closer look" - line "showed it was" - - para "@" - text_from_ram StringBuffer4 - text ". I was" - line "quite miffed." - done -; 0x1747ac - -UnknownText_0x1747ac: ; 0x1747ac - text "You can expect a" - line "call from me." - done -; 0x1747cc - -BeverlyFoundNuggetText: ; 0x1747cc - text "My husband got" - line "some NUGGETS." - - para "If you'd like, you" - line "could have one as" - - para "thanks for helping" - line "me out." - - para "I'll be at" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Please come see me" - line "when you can." - done -; 0x17485b - -UnknownText_0x17485b: ; 0x17485b - text "Are your #MON" - line "in prime form?" - - para "Let's chat about" - line "#MON again." - done -; 0x174895 - -UnknownText_0x174895: ; 0x174895 - text "Pardon?" - line "Oh, the NUGGET?" - - para "There's no need to" - line "hurry. Come see me" - - para "in @" - text_from_ram StringBuffer5 - text "" - line "when you can." - done -; 0x1748ea - -UnknownText_0x1748ea: ; 0x1748ea - text "Hey, I challenge" - line "you to a battle!" - - para "It won't be like" - line "last time!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'm waiting" - - para "for you. Hustle" - line "over here pronto!" - done -; 0x174962 - -UnknownText_0x174962: ; 0x174962 - text "See ya!" - done -; 0x17496b - -UnknownText_0x17496b: ; 0x17496b - text "We have to battle" - line "again sometime." - - para "You can bet I'm" - line "going to keep" - - para "challenging you" - line "till I win." - done -; 0x1749c7 - -UnknownText_0x1749c7: ; 0x1749c7 - text "Hey, you'd better" - line "not have forgotten" - cont "about our battle!" - - para "@" - text_from_ram StringBuffer5 - text "!" - - para "Hustle over quick!" - line "I'm waiting!" - done -; 0x174a24 - -GavenGreaterText: ; 0x174a24 - text "My @" - text_from_ram StringBuffer4 - text "" - line "might be greater" - cont "than I imagined." - - para "I doubt I'll see a" - line "@" - text_from_ram StringBuffer4 - text " that's" - cont "better than mine." - done -; 0x174a80 - -UnknownText_0x174a80: ; 0x174a80 - text "Oh, and I managed" - line "to barely defeat" - - para "@" - text_from_ram StringBuffer4 - text " the" - line "other day." - - para "I've never seen a" - line "@" - text_from_ram StringBuffer4 - text " get" - cont "that strong…" - - para "You shouldn't let" - line "your guard down," - - para "even against a" - line "#MON you're" - cont "used to seeing." - done -; 0x174b2d - -UnknownText_0x174b2d: ; 0x174b2d - text "And a while back," - line "I tried to catch a" - cont "wild @" - text_from_ram StringBuffer4 - text "." - - para "But it managed to" - line "elude me." - - para "One wrong decision" - line "could mean total" - - para "failure… You ought" - line "to be careful too." - done -; 0x174bc5 - -UnknownText_0x174bc5: ; 0x174bc5 - text "Let's battle!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Give me a shout" - line "when you're close." - done -; 0x174c0e - -UnknownText_0x174c0e: ; 0x174c0e - text "OK, I'll talk to" - line "you soon!" - done -; 0x174c29 - -UnknownText_0x174c29: ; 0x174c29 - text "I obsess over how" - line "to beat you." - done -; 0x174c49 - -UnknownText_0x174c49: ; 0x174c49 - text "<PLAY_G>, why" - line "aren't you here?" - - para "I'll take you down" - line "with @" - text_from_ram StringBuffer5 - text "!" - done -; 0x174c7f - -UnknownText_0x174c7f: ; 0x174c7f - text "Do you remember my" - line "sweet @" - text_from_ram StringBuffer4 - text "?" - - para "@" - text_from_ram StringBuffer4 - text " runs" - line "very fast." - - para "It's exhilarating" - line "to ride on its" - - para "back when it" - line "really gets going." - done -; 0x174cf6 - -UnknownText_0x174cf6: ; 0x174cf6 - text "Oh, have you ever" - line "seen a @" - text_from_ram StringBuffer4 - text "" - cont "before?" - - para "I just battled" - line "one…" - - para "It was much faster" - line "than I expected." - - para "I was a little" - line "shocked." - - para "I still won, of" - line "course." - done -; 0x174d86 - -UnknownText_0x174d86: ; 0x174d86 - text "Oh, I just saw a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "I was trying to" - line "catch it when I" - - para "noticed that I was" - line "all out of #" - cont "BALLS." - - para "If you don't check" - line "your items, you" - - para "may run out at the" - line "worst time." - - para "I hope you learn" - line "from my mistake." - done -; 0x174e4e - -UnknownText_0x174e4e: ; 0x174e4e - text "Do you want to" - line "battle? I'm going" - cont "to win this time!" - - para "I'll be waiting" - line "for you around" - - para "@" - text_from_ram StringBuffer5 - text "." - line "Look for me, OK?" - done -; 0x174eb7 - -UnknownText_0x174eb7: ; 0x174eb7 - text "OK, bye-bye!" - done -; 0x174ec5 - -UnknownText_0x174ec5: ; 0x174ec5 - text "Let's battle again" - line "sometime!" - done -; 0x174ee2 - -BethForgetDealText: ; 0x174ee2 - text "Um… <PLAY_G>?" - line "What's wrong?" - - para "Did you forget our" - line "deal?" - - para "@" - text_from_ram StringBuffer5 - text "." - - para "That's where I'm" - line "waiting." - done -; 0x174f2f - -JoseAromaText: ; 0x174f2f - text "Hey listen, my" - line "@" - text_from_ram StringBuffer4 - text "'s stick" - - para "has this really" - line "delicious aroma." - - para "That aroma gets my" - line "appetite going!" - done -; 0x174f90 - -UnknownText_0x174f90: ; 0x174f90 - text "A while ago, my" - line "FARFETCH'D KO'd" - cont "this @" - text_from_ram StringBuffer4 - text "." - - para "You should have" - line "seen FARFETCH'D" - - para "wield that stick." - line "Amazing stuff!" - done -; 0x174ffd - -UnknownText_0x174ffd: ; 0x174ffd - text "I ran into a wild" - line "@" - text_from_ram StringBuffer4 - text "…" - - para "I was trying to" - line "catch it, but it" - - para "took off faster" - line "than I thought it" - - para "would. It was a" - line "bit disappointing." - done -; 0x17507d - -UnknownText_0x17507d: ; 0x17507d - text "Want to battle" - line "again?" - - para "For some reason," - line "my FARFETCH'D is" - - para "all worked up and" - line "raring to go." - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'm at." - - para "Keep an eye out" - line "for me, OK?" - done -; 0x175106 - -UnknownText_0x175106: ; 0x175106 - text "Be seeing you!" - done -; 0x175116 - -JoseFoundSomethingText: ; 0x175116 - text "My FARFETCH'D had" - line "something pretty" - cont "in its beak." - - para "Like I promised," - line "you can have it." - - para "Catch up to me on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done -; 0x17519b - -UnknownText_0x17519b: ; 0x17519b - text "I haven't gotten" - line "what I promised" - cont "you yet." - - para "I'll call you as" - line "soon as I get it," - - para "so could you wait" - line "a little longer?" - done -; 0x17520a - -UnknownText_0x17520a: ; 0x17520a - text "<PLAY_G>, could you" - line "hurry over?" - - para "FARFETCH'D is" - line "agitated." - - para "If you don't come" - line "soon, it might" - - para "smack me with its" - line "stick!" - - para "@" - text_from_ram StringBuffer5 - text "!" - - para "Please come as" - line "soon as you can!" - done -; 0x17529c - -UnknownText_0x17529c: ; 0x17529c - text "What's wrong?" - - para "Don't you want" - line "this gift?" - - para "Catch up to me on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done -; 0x1752f5 - -UnknownText_0x1752f5: ; 0x1752f5 - text "Listen, dear…" - - para "Do you recall my" - line "@" - text_from_ram StringBuffer4 - text "?" - - para "Yes, exactly. That" - line "lovely @" - text_from_ram StringBuffer4 - text "." - - para "Wouldn't you agree" - line "it's a perfect" - cont "match for me?" - done -; 0x17536b - -UnknownText_0x17536b: ; 0x17536b - text "Have I ever faced" - line "a wild @" - text_from_ram StringBuffer4 - text "?" - - para "You need to ask?" - - para "@" - text_from_ram StringBuffer4 - text " I've" - line "beaten on numerous" - cont "occasions!" - done -; 0x1753c5 - -UnknownText_0x1753c5: ; 0x1753c5 - text "Have I ever failed" - line "to catch a wild" - cont "#MON?" - - para "You need to ask?" - - para "I would never fail" - line "to catch a wild" - - para "@" - text_from_ram StringBuffer4 - text "…" - line "Oh! Never mind!" - done -; 0x17543a - -UnknownText_0x17543a: ; 0x17543a - text "We are going to" - line "battle!" - - para "The place shall be" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "Don't make me" - line "wait! Got it?" - done -; 0x175488 - -UnknownText_0x175488: ; 0x175488 - text "Fine, you may go." - done -; 0x17549b - -UnknownText_0x17549b: ; 0x17549b - text "Don't be too proud" - line "just because you" - - para "happened to beat" - line "me… " - - para "It was a fluke!" - done -; 0x1754e5 - -UnknownText_0x1754e5: ; 0x1754e5 - text "What are you" - line "doing?" - - para "I told you that" - line "the place was" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "Don't try to run!" - done -; 0x175530 - -JoeySharperText: ; 0x175530 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "looking sharper" - cont "than before!" - - para "I doubt there's a" - line "#MON as cool as" - - para "this guy in your" - line "party!" - done -; 0x175591 - -UnknownText_0x175591: ; 0x175591 - text "Oh yeah, I took" - line "down a @" - text_from_ram StringBuffer4 - text "" - para "in the wild the" - line "other day." - - para "It was a cakewalk." - line "Well, I guess it" - - para "can't be helped," - line "us being so tough." - done -; 0x175611 - -UnknownText_0x175611: ; 0x175611 - text "Oh yeah, I saw a" - line "wild @" - text_from_ram StringBuffer4 - text "!" - - para "I thought about" - line "going for it, but" - - para "I decided to work" - line "with my one-and-" - - para "only right to the" - line "extreme end." - done -; 0x175693 - -UnknownText_0x175693: ; 0x175693 - text "Let's get together" - line "and battle!" - - para "I promise things" - line "will be different!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'll be." - - para "Give me a shout" - line "when you come." - done -; 0x17570a - -UnknownText_0x17570a: ; 0x17570a - text "All right. Later!" - done -; 0x17571d - -UnknownText_0x17571d: ; 0x17571d - text "I'm checking out" - line "@" - text_from_ram StringBuffer4 - text "'s moves" - - para "and devising some" - line "strategies." - - para "When I come up" - line "with a good one," - cont "let's battle!" - done -; 0x175786 - -UnknownText_0x175786: ; 0x175786 - text "What's keeping" - line "you, <PLAYER>!" - - para "Let's get down and" - line "battle already!" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x1757d4 - -WadeAreYouGrowingText: ; 0x1757d4 - text "Are your #MON" - line "growing?" - - para "My #MON are" - line "growing a bit too" - - para "quickly for me." - line "It's overwhelming!" - - para "@" - text_from_ram StringBuffer4 - text "'s grow-" - line "ing especially" - - para "quickly. I think" - line "it'll get tough." - done -; 0x175869 - -UnknownText_0x175869: ; 0x175869 - text "Oh yeah, we KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "" - para "with one hit a" - line "while back." - - para "It went down so" - line "easily, I felt a" - - para "little sorry for" - line "the poor thing." - done -; 0x1758e4 - -UnknownText_0x1758e4: ; 0x1758e4 - text "Oh yeah, a wild" - line "@" - text_from_ram StringBuffer4 - text " got" - - para "away from me at" - line "the last second." - - para "I know it's a" - line "common #MON…" - - para "But it does annoy" - line "me that it got" - - para "away when I almost" - line "had it." - done -; 0x175976 - -UnknownText_0x175976: ; 0x175976 - text "Do you feel like a" - line "#MON battle?" - - para "It won't be like" - line "last time!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'll be." - - para "Let me know when" - line "you get there." - done -; 0x1759e7 - -UnknownText_0x1759e7: ; 0x1759e7 - text "See you later!" - done -; 0x1759f7 - -WadeBugCatchingContestText: ; 0x1759f7 - text "The Bug-Catching" - line "Contest is at the" - - para "NATIONAL PARK" - line "today." - - para "Are you going," - line "<PLAY_G>?" - - para "I'm trying to make" - line "up my mind." - done -; 0x175a60 - -WadeFoundBerryText: ; 0x175a60 - text "I found all kinds" - line "of BERRIES. If you" - - para "want, I'll share" - line "some with you." - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x175abe - -UnknownText_0x175abe: ; 0x175abe - text "Huh? BERRIES?" - - para "Sorry, I haven't" - line "found any yet." - - para "I'll call you if I" - line "find any. Will you" - cont "please wait?" - done -; 0x175b1e - -UnknownText_0x175b1e: ; 0x175b1e - text "Let's battle" - line "already!" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done -; 0x175b6d - -UnknownText_0x175b6d: ; 0x175b6d - text "How come you're" - line "not here yet?" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done -; 0x175bc4 - -RalphNeglectingKidsText: ; 0x175bc4 - text "I've been spending" - line "more time with my" - - para "@" - text_from_ram StringBuffer4 - text " than I" - line "have with my kids." - - para "That's a bit sad," - line "actually." - done -; 0x175c24 - -UnknownText_0x175c24: ; 0x175c24 - text "I just beat a wild" - line "@" - text_from_ram StringBuffer4 - text "." - - para "I told my kid, but" - line "he scoffed that he" - - para "could do the same" - line "thing easily." - - para "Boy, has he gotten" - line "cocky…" - done -; 0x175c9f - -UnknownText_0x175c9f: ; 0x175c9f - text "Yesterday a wild" - line "@" - text_from_ram StringBuffer4 - text " slipped" - - para "away from me, in" - line "front of my kid." - - para "I was feeling down" - line "about it until he" - - para "shared his #" - line "BALLS with me." - - para "Hahah, that sure" - line "made my day!" - done -; 0x175d40 - -UnknownText_0x175d40: ; 0x175d40 - text "What do you say to" - line "a battle with me?" - - para "Good, you're going" - line "to do it!" - - para "For a kid, you're" - line "quite agreeable." - - para "@" - text_from_ram StringBuffer5 - text " is" - line "the spot!" - done -; 0x175db7 - -UnknownText_0x175db7: ; 0x175db7 - text "You call your mom" - line "sometimes too!" - done -; 0x175dd9 - -UnknownText_0x175dd9: ; 0x175dd9 - text "Listen, I… Yowch!" - - para "Uh, sorry! See," - line "@" - text_from_ram StringBuffer4 - text " are" - - para "biting like there" - line "is no tomorrow" - - para "over here on" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "Aiyee! Ouch!" - line "One jabbed me!" - - para "Heh, they're some" - line "kind of feisty!" - - para "<PLAY_G>, you have" - line "to see this rare" - - para "sight! Get ready" - line "to fish!" - done -; 0x175eaf - -UnknownText_0x175eaf: ; 0x175eaf - text "Yeah, I know." - - para "You're looking for" - line "rare #MON." - - para "Recently, all I've" - line "been catching are" - cont "MAGIKARP, though…" - done -; 0x175f11 - -UnknownText_0x175f11: ; 0x175f11 - text "So where are you?" - line "I'm waiting for" - - para "you to show up on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "You shouldn't make" - line "your elders wait!" - done -; 0x175f70 - -UnknownText_0x175f70: ; 0x175f70 - text "Hey, what's the" - line "matter with you?" - - para "Aren't you coming" - line "over to fish for" - cont "QWILFISH?" - - para "I'm on ROUTE 32," - line "so hurry up!" - done -; 0x175fda - -UnknownText_0x175fda: ; 0x175fda - text "Oh, you have to" - line "hear this." - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "so adorable!" - - para "It always wants to" - line "nuzzle me!" - done -; 0x17602d - -UnknownText_0x17602d: ; 0x17602d - text "And, and! Um…" - - para "We beat a wild" - line "@" - text_from_ram StringBuffer4 - text " with" - - para "just one hit a" - line "little while ago." - - para "We felt sorry for" - line "it, though." - done -; 0x176095 - -UnknownText_0x176095: ; 0x176095 - text "And, and! Uh…" - - para "We just saw a" - line "really gorgeous" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "But I was on the" - line "phone, so it got" - - para "away. It made us" - line "really angry!" - done -; 0x17610a - -UnknownText_0x17610a: ; 0x17610a - text "Hi! Do you have" - line "some free time?" - - para "I've got all sorts" - line "of time. If you're" - - para "free, would you" - line "like to battle?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Let me know when" - line "you get here!" - done -; 0x1761a7 - -LizHiTaniaText: ; 0x1761a7 - text "Hi, TANIA. How are" - line "you? This is LIZ." - - para "I'm fine, but I'm" - line "bored silly!" - - para "Huh… Wrong number?" - line "Oops! Sorry!" - done -; 0x17620a - -UnknownText_0x17620a: ; 0x17620a - text "OK, I'll call you" - line "later!" - done -; 0x176223 - -UnknownText_0x176223: ; 0x176223 - text "Listen, listen!" - - para "I was listening to" - line "the radio in the" - - para "RUINS OF ALPH when" - line "an odd broadcast" - - para "suddenly cut it on" - line "the regular show." - - para "I wonder what it" - line "was. So strange!" - done -; 0x1762c3 - -UnknownText_0x1762c3: ; 0x1762c3 - text "Listen, listen!" - - para "Don't you think" - line "FALKNER of VIOLET" - - para "GYM is cool and" - line "handsome?" - - para "But they say his" - line "dad, who's out" - - para "training on the" - line "road, is even more" - - para "cool and handsome" - line "than FALKNER." - - para "I wish I could" - line "meet him!" - done -; 0x17638a - -UnknownText_0x17638a: ; 0x17638a - text "Listen, listen!" - - para "Do you know EARL," - line "the teacher who" - - para "runs the #MON" - line "ACADEMY in VIOLET?" - - para "I saw him doing" - line "pirouettes while" - - para "he was running. It" - line "was wildly funny!" - done -; 0x176424 - -UnknownText_0x176424: ; 0x176424 - text "Listen, listen!" - - para "I collect #MON" - line "plush dolls." - - para "But I can't seem" - line "to get a hold of a" - - para "SURF PIKACHU DOLL." - line "None of my friends" - - para "have it. It must" - line "be totally rare!" - - para "You could really" - line "brag about it if" - cont "you had one." - done -; 0x1764eb - -UnknownText_0x1764eb: ; 0x1764eb - text "Listen, listen!" - - para "Do you know about" - line "MOOMOO MILK?" - - para "You can buy it at" - line "MOOMOO FARM." - - para "It's supposed to" - line "be good for health" - - para "and beauty." - line "I really want to" - - para "try some. I bet" - line "it's delicious!" - done -; 0x176599 - -UnknownText_0x176599: ; 0x176599 - text "Listen, listen!" - - para "There's a #MON" - line "SALON in GOLDENROD" - - para "that's run by two" - line "brothers." - - para "The older brother" - line "is good, but the" - - para "younger one really" - line "isn't." - - para "But sometimes the" - line "younger one does a" - - para "better job than" - line "his brother." - - para "Every time I go, I" - line "have a hard time" - - para "trying to decide" - line "whom I should use…" - done -; 0x1766ac - -UnknownText_0x1766ac: ; 0x1766ac - text "Listen, listen!" - - para "GOLDENROD GYM's" - line "WHITNEY began" - - para "battling only a" - line "little while ago!" - - para "But the #MON" - line "LEAGUE chose her" - cont "as a GYM LEADER!" - - para "I bet she must be" - line "totally talented." - done -; 0x17674f - -UnknownText_0x17674f: ; 0x17674f - text "Listen, listen!" - - para "Have you ever" - line "taken part in a" - - para "Bug-Catching" - line "Contest at the" - cont "NATIONAL PARK?" - - para "I did once, but" - line "all I could catch" - cont "was a CATERPIE." - - para "But guess what!" - - para "I won with that" - line "CATERPIE. Isn't" - cont "that great?" - done -; 0x176816 - -UnknownText_0x176816: ; 0x176816 - text "Listen, listen!" - - para "I saw a beautiful" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "I wish I could" - line "become a beautiful" - cont "@" - text_from_ram StringBuffer4 - text " too." - done -; 0x17686d - -UnknownText_0x17686d: ; 0x17686d - text "Listen, listen!" - - para "Uh… Um… Whoops!" - - para "I forgot what I" - line "was going to say!" - done -; 0x1768b0 - -UnknownText_0x1768b0: ; 0x1768b0 - text "Listen, listen!" - - para "My @" - text_from_ram StringBuffer4 - text "…" - line "it… so pretty…" - - para "and… giggle… so" - line "awesome… yes… but…" - - para "very much… eeek!" - line "And… lovely…" - - para "Just ravishing…" - line "Oh, too much!" - - para "…Hug it… sleeping…" - line "That's right…" - - para "pretty… sigh… So" - line "nice… Cute…" - - para "…Oops! Look at the" - line "time! I chatted" - cont "too long!" - - para "I'm sorry I took" - line "so much of your" - - para "time!" - line "I love chatting!" - done -; 0x1769da - -UnknownText_0x1769da: ; 0x1769da - text "I've got too much" - line "time on my hands!" - - para "Let's battle right" - line "away!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x176a2f - -AnthonyAteBerriesText: ; 0x176a2f - text "The other day, I" - line "was watching my" - - para "@" - text_from_ram StringBuffer4 - text " eat" - line "some BERRIES." - - para "It looked like it" - line "was enjoying its" - - para "meal, so I decided" - line "to try some." - - para "I'm not sure if" - line "people should eat" - - para "that stuff, but it" - line "was delicious!" - done -; 0x176aef - -UnknownText_0x176aef: ; 0x176aef - text "Lately, I've been" - line "running across" - - para "wild @" - text_from_ram StringBuffer4 - text "" - line "quite often." - - para "They're easily" - line "taken care of." - done -; 0x176b45 - -UnknownText_0x176b45: ; 0x176b45 - text "Oh yeah, I was" - line "battling this" - - para "@" - text_from_ram StringBuffer4 - text " the" - line "other day…" - - para "It took off when I" - line "got distracted by" - cont "a passing BEAUTY." - - para "Learn from my" - line "mistake--always" - - para "stay focused on" - line "the job at hand!" - done -; 0x176bee - -UnknownText_0x176bee: ; 0x176bee - text "Come on--let's" - line "battle right now!" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Come on down if" - line "you feel up to it!" - done -; 0x176c47 - -UnknownText_0x176c47: ; 0x176c47 - text "All right then!" - line "Be good!" - done -; 0x176c61 - -UnknownText_0x176c61: ; 0x176c61 - text "<PLAYER>! It's" - line "mind-blowing!" - - para "I took a hike in" - line "@" - text_from_ram StringBuffer5 - text "" - cont "yesterday, see?" - - para "Well, there were" - line "tons of @" - text_from_ram StringBuffer4 - text "" - para "around! You have" - line "to see it!" - - para "I get this feeling" - line "that @" - text_from_ram StringBuffer4 - text "" - para "may be timid." - line "I didn't see any" - - para "where there are" - line "strong #MON." - done -; 0x176d32 - -UnknownText_0x176d32: ; 0x176d32 - text "Rare #MON?" - - para "Hey, sorry! I was" - line "too focused on my" - - para "hike, so I wasn't" - line "paying attention." - done -; 0x176d85 - -UnknownText_0x176d85: ; 0x176d85 - text "Hello! You haven't" - line "forgotten about" - - para "our battle, have" - line "you?" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "I'm waiting!" - done -; 0x176dd1 - -UnknownText_0x176dd1: ; 0x176dd1 - text "Hello? What? Where" - line "is DUNSPARCE?" - - para "DARK CAVE! Hurry!" - - para "I know I've said" - line "it before, but" - - para "DUNSPARCE don't" - line "appear when there" - - para "are strong #MON" - line "around." - done -; 0x176e5d - -ToddLooksCuteLikeMeText: ; 0x176e5d - text "My @" - text_from_ram StringBuffer4 - text " is" - line "looking more and" - - para "more like me. It's" - line "getting cuter!" - done -; 0x176e9c - -UnknownText_0x176e9c: ; 0x176e9c - text "And, you know?" - - para "Now we can KO" - line "@" - text_from_ram StringBuffer4 - text " easily." - - para "I should challenge" - line "the GOLDENROD GYM." - done -; 0x176eee - -UnknownText_0x176eee: ; 0x176eee - text "And, you know?" - line "We just failed to" - - para "beat @" - text_from_ram StringBuffer4 - text " by" - line "a tiny margin." - - para "I'm guessing my" - line "#MON's levels" - - para "aren't high enough" - line "yet…" - done -; 0x176f60 - -UnknownText_0x176f60: ; 0x176f60 - text "You must be a lot" - line "better now, huh?" - - para "How about showing" - line "me your technique" - - para "in a real battle" - line "with me?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x176fdb - -UnknownText_0x176fdb: ; 0x176fdb - text "See you later!" - done -; 0x176feb - -UnknownText_0x176feb: ; 0x176feb - text "This is it--the" - line "one we've all been" - cont "waiting for!" - - para "GOLDENROD DEPT." - line "STORE's bargain" - cont "sale is on now!" - - para "Want it cheap?" - line "Want it lots?" - - para "Don't miss this" - line "GOLDENROD chance!" - - para "Huh? I sound like" - line "a huckster?" - - para "Well, yeah. I was" - line "mimicking them…" - - para "Anyway, you've got" - line "to get there as" - cont "soon as you can!" - done -; 0x1770fb - -UnknownText_0x1770fb: ; 0x1770fb - text "I'm saving up for" - line "the next bargain" - - para "sale. When's the" - line "next one?" - done -; 0x177138 - -UnknownText_0x177138: ; 0x177138 - text "Where are you?" - - para "Let's have our" - line "battle soon!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x17717c - -UnknownText_0x17717c: ; 0x17717c - text "Haven't you gone" - line "to GOLDENROD DEPT." - - para "STORE? I've scoped" - line "it out already!" - - para "They had some real" - line "bargains." - - para "You should get" - line "there quickly." - done -; 0x1771fd - -UnknownText_0x1771fd: ; 0x1771fd - text "My @" - text_from_ram StringBuffer4 - text " and" - line "I are getting more" - - para "in sync with each" - line "other." - done -; 0x177237 - -UnknownText_0x177237: ; 0x177237 - text "We battled a wild" - line "@" - text_from_ram StringBuffer4 - text " and" - - para "managed to drop it" - line "in a close match." - - para "We're getting into" - line "the groove!" - done -; 0x177297 - -UnknownText_0x177297: ; 0x177297 - text "But, you know?" - - para "I still haven't" - line "caught @" - text_from_ram StringBuffer4 - text "." - - para "It's getting past" - line "frustrating…" - done -; 0x1772e2 - -UnknownText_0x1772e2: ; 0x1772e2 - text "Would you be my" - line "practice partner" - cont "again sometime?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "…Could you take it" - line "a little easier on" - cont "me next time?" - done -; 0x177361 - -UnknownText_0x177361: ; 0x177361 - text "Bye! Let's chat" - line "again!" - done -; 0x177378 - -UnknownText_0x177378: ; 0x177378 - text "Have you heard" - line "about TEAM ROCKET?" - - para "They've taken over" - line "the RADIO TOWER in" - cont "GOLDENROD." - - para "Are the people" - line "inside safe?" - done -; 0x1773e7 - -UnknownText_0x1773e7: ; 0x1773e7 - text "I picked up some-" - line "thing nice today." - - para "I want you to have" - line "it, so I called!" - - para "You will come for" - line "it, won't you?" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - done -; 0x177465 - -UnknownText_0x177465: ; 0x177465 - text "Sorry, I haven't" - line "found anything" - - para "useful yet…" - line "I promise, if I" - - para "find anything, you" - line "can have it!" - done -; 0x1774c1 - -UnknownText_0x1774c1: ; 0x1774c1 - text "Oh, <PLAY_G>!" - line "How soon can I" - - para "expect to see you" - line "for our battle?" - - para "Don't forget," - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x17750e - -UnknownText_0x17750e: ; 0x17750e - text "I'm getting really" - line "impatient, waiting" - - para "to give you my" - line "present!" - - para "Hurry over to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x177561 diff --git a/text/phone/gaven_overworld.asm b/text/phone/gaven_overworld.asm deleted file mode 100644 index 501aa0e79..000000000 --- a/text/phone/gaven_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -GavenAskNumber1Text: - text "Wow, you're tough." - line "I haven't battled" - - para "that seriously in" - line "a long time." - - para "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_from_ram StringBuffer4 - text " and the" - line "rest of my team." - done - -GavenAskNumber2Text: - text "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_from_ram StringBuffer4 - text " and the" - line "rest of my team." - done - -GavenNumberAcceptedText: - text "How should I beat" - line "you? I'm tormented" - - para "by those thoughts" - line "all the time…" - done - -GavenNumberDeclinedText: - text "OK… I understand…" - line "But if you change" - - para "your mind, give me" - line "a shout anytime." - done - -GavenPhoneFullText: - text "Your phone's" - line "memory is full." - - para "You can't register" - line "my number." - done - -GavenRematchText: - text "Hi! I've been" - line "waiting for you!" - - para "This time, I'm" - line "going to win!" - done diff --git a/text/phone/gina_overworld.asm b/text/phone/gina_overworld.asm deleted file mode 100644 index 559e7fc5b..000000000 --- a/text/phone/gina_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -GinaAskNumber1Text: - text "Whenever I see a" - line "strong trainer, I" - - para "want to be their" - line "cheerleader." - - para "When I'm on my" - line "walk, I sometimes" - cont "pick up items." - - para "If I get anything," - line "you can have it!" - - para "Want to give me" - line "your number?" - - para "I'll call as soon" - line "as I get anything." - done - -GinaAskNumber2Text: - text "If I find an item," - line "you can have it!" - - para "Want to give me" - line "your number?" - done - -GinaNumberAcceptedText: - text "I'll call as soon" - line "as I get anything!" - done - -GinaNumberDeclinedText: - text "Is that so? Well," - line "I'll still be" - cont "rooting for you!" - done - -GinaPhoneFullText: - text "But your phone is" - line "all filled up!" - done - -GinaRematchText: - text "I've been waiting!" - - para "I've gotten a bit" - line "better at this!" - done - -GinaGiftText: - text "So you're finally" - line "here!" - - para "I think this will" - line "make you happy." - done - -GinaPackFullText: - text "Your PACK looks" - line "completely full." - - para "I'll have to hold" - line "on to this." - done diff --git a/text/phone/huey_overworld.asm b/text/phone/huey_overworld.asm deleted file mode 100644 index 4629f8022..000000000 --- a/text/phone/huey_overworld.asm +++ /dev/null @@ -1,80 +0,0 @@ -HueyAskNumber1Text: - text "Cool! That's the" - line "first time I've" - cont "lost in a while!" - - para "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyAskNumber2Text: - text "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyNumberAcceptedText: - text "Hey, let's battle" - line "again!" - done - -HueyNumberDeclinedText: - text "Looks like you're" - line "a wimp…" - done - -HueyPhoneFullText: - text "Hey! Your phone's" - line "already full!" - done - -HueyRematchText: - text "Hey! I'm tired of" - line "waiting for you!" - done - -HueyPackFullText: - text "Oh… Your PACK's" - line "full. I'll give it" - cont "to you later." - done - -HueyRematchGiftText: - text "Man! You're as" - line "tough as ever!" - - para "I've battled you" - line "over and over, but" - - para "<PLAYER>, I haven't" - line "won once." - - para "I bought tons of" - line "items to toughen" - - para "up my #MON, but" - line "to no avail…" - - para "Items alone aren't" - line "the answer." - - para "That must be what" - line "it is…" - - para "Here, take this," - line "<PLAYER>." - - para "I won't be needing" - line "it anymore…" - done diff --git a/text/phone/irwin_overworld.asm b/text/phone/irwin_overworld.asm deleted file mode 100644 index 530ad94dd..000000000 --- a/text/phone/irwin_overworld.asm +++ /dev/null @@ -1,53 +0,0 @@ -IrwinAskNumber1Text: - text "You're the best" - line "I've ever battled!" - - para "Huh? You're the" - line "one who saved all" - cont "the SLOWPOKE?" - - para "Well, no wonder I" - line "couldn't beat you!" - - para "Would it be OK to" - line "get your number?" - - para "I don't want to" - line "miss anything you" - cont "do from now on!" - done - -IrwinAskNumber2Text: - text "You will tell me" - line "your phone number?" - done - -IrwinNumberAcceptedText: - text "Wow! Gee, thanks!" - line "Now I can call you" - - para "anytime, whether" - line "anything's up or" - - para "not. You know," - line "just to chat!" - done - -IrwinNumberDeclinedText: - text "Oh, but…" - line "I'm not dangerous!" - - para "I just want to" - line "call and chat" - - para "about everything" - line "and nothing!" - done - -IrwinPhoneFullText: - text "Your phone list is" - line "already full…" - - para "You must be really" - line "popular…" - done diff --git a/text/phone/jack_overworld.asm b/text/phone/jack_overworld.asm deleted file mode 100644 index 3cef012c3..000000000 --- a/text/phone/jack_overworld.asm +++ /dev/null @@ -1,55 +0,0 @@ -JackAskNumber1Text: - text "Your knowledge is" - line "impressive!" - - para "I like that!" - - para "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackAskNumber2Text: - text "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackNumberAcceptedText: - text "I'll call you if I" - line "hear anything!" - done - -JackNumberDeclinedText: - text "Oh, OK. Too bad…" - - para "Well, if you ever" - line "want my number," - cont "come see me, OK?" - done - -JackPhoneFullText: - text "Oh?" - line "Your phone's full." - - para "It can't register" - line "my number." - done - -JackRematchText: - text "Hi, I was waiting" - line "for you to show!" - - para "Let's get started" - line "right away!" - done diff --git a/text/phone/joey_overworld.asm b/text/phone/joey_overworld.asm deleted file mode 100644 index cb7c5934d..000000000 --- a/text/phone/joey_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -JoeyAskNumber1Text: - text "Listen, can I get" - line "your phone number?" - - para "I'll ring you for" - line "some battles." - - para "I'm a rookie too, " - line "so I think it'd be" - cont "a good motivator." - done - -JoeyAskNumber2Text: - text "Can I get your" - line "phone number?" - - para "I don't want to" - line "lose against you!" - - para "We have to battle" - line "again, OK?" - done - -JoeyNumberAcceptedText: - text "I'll ring you" - line "whenever I get the" - cont "urge to battle!" - done - -JoeyNumberDeclinedText: - text "Oh, all right…" - - para "But I won't lose" - line "to you again!" - done - -JoeyPhoneFullText: - text "Huh, what? Your" - line "phone's full." - done - -JoeyRematchText: - text "I've been waiting!" - line "Let's battle now!" - done - -JoeyPackFullText: - text "Hey, wait! Your" - line "PACK is stuffed!" - - para "Well, we'll leave" - line "it till next time." - done - -JoeyRematchGiftText: - text "And yet another" - line "loss…" - - para "No doubt about" - line "it--you're tough." - - para "Being beaten this" - line "often actually" - cont "feels good now!" - - para "Here, take this. " - line "Use it to get even" - - para "tougher. That will" - line "toughen me up too!" - done diff --git a/text/phone/jose_overworld.asm b/text/phone/jose_overworld.asm deleted file mode 100644 index 05e50172c..000000000 --- a/text/phone/jose_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -JoseAskNumber1Text: - text "If my @" - text_from_ram StringBuffer4 - text "" - line "sees anything" - - para "pretty, it goes" - line "and gets it." - - para "Do you like pretty" - line "things?" - - para "I could share if" - line "it gets some more." - - para "What's your phone" - line "number? I'll call." - - para "Don't expect a" - line "whole lot, OK?" - done - -JoseAskNumber2Text: - text "Do you like pretty" - line "things?" - - para "I could share if" - line "FARFETCH'D goes" - cont "and gets more." - - para "What's your phone" - line "number? I'll call." - done - -JoseNumberAcceptedText: - text "I'll call you as" - line "soon as I get" - cont "something pretty." - done - -JoseNumberDeclinedText: - text "You sure? Well," - line "tell me if you" - cont "change your mind." - done - -JosePhoneFullText: - text "Huh? Your phone" - line "list is full." - done - -JoseRematchText: - text "Tweet! Tweeeet!" - - para "Kept me waiting!" - line "Go, FARFETCH'D!" - done - -JoseGiftText: - text "Kept me waiting!" - line "Look, this is it!" - - para "See? Isn't it some" - line "kind of pretty?" - done - -JosePackFullText: - text "Huh? You don't" - line "have anywhere to" - - para "put this. Better" - line "come back for it." - done diff --git a/text/phone/kenji_overworld.asm b/text/phone/kenji_overworld.asm deleted file mode 100644 index a3206b946..000000000 --- a/text/phone/kenji_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -KenjiAskNumber1Text: - text "Our battle was" - line "remarkable!" - - para "I wish for some-" - line "thing to remember" - cont "you by!" - - para "Perhaps your phone" - line "number will do?" - - para "My training makes" - line "it impossible to" - cont "chat much, but…" - done - -KenjiAskNumber2Text: - text "My training makes" - line "chatting tough," - - para "but will you take" - line "down my number?" - done - -KenjiNumberAcceptedText: - text "I must train" - line "harder to become" - cont "the mightiest!" - done - -KenjiNumberDeclinedText: - text "If you decide you" - line "want my number," - cont "come see me." - done - -KenjiPhoneFullText: - text "Your phone appears" - line "to be full." - - para "Come back later!" - done - -KenjiGiftText: - text "I wish to thank" - line "you, <PLAYER>!" - - para "I've been training" - line "all alone…" - - para "I was happy that" - line "you cared to call…" - - para "I want you to have" - line "this!" - done - -KenjiPackFullText: - text "Your strength will" - line "not let you carry" - - para "another thing!" - line "I will hold this" - - para "till you lighten" - line "your PACK!" - done diff --git a/text/phone/liz_overworld.asm b/text/phone/liz_overworld.asm deleted file mode 100644 index cd840b5f8..000000000 --- a/text/phone/liz_overworld.asm +++ /dev/null @@ -1,44 +0,0 @@ -LizAskNumber1Text: - text "Oh? You're on a" - line "big journey to see" - cont "the sights? Neat!" - - para "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizAskNumber2Text: - text "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizNumberAcceptedText: - text "I'll telephone you" - line "if I hear anything" - cont "interesting." - done - -LizNumberDeclinedText: - text "Aww… You won't be" - line "my friend?" - done - -LizPhoneFullText: - text "Wait! Your phone" - line "list is filled up!" - done - -LizRematchText: - text "You're late! Let's" - line "get started now!" - done diff --git a/text/phone/mom.asm b/text/phone/mom.asm deleted file mode 100644 index 249b5c01d..000000000 --- a/text/phone/mom.asm +++ /dev/null @@ -1,165 +0,0 @@ -MomPhoneGreetingText: ; 0x1b4000 - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Working hard?" - done - -MomPhoneLandmarkText: ; 0x1b4021 - text "Oh, so you're in" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Isn't that where" - line "@" - text_from_ram StringBuffer4 - text "" - para "is? Did you go" - line "take a look?" - done - -MomPhoneGenericAreaText: ; 0x1b406b - text "Really, you're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "I've never gone" - line "there. That's kind" - cont "of neat, <PLAYER>." - done - -MomPhoneNewBarkText: ; 0x1b40b1 - text "What? You're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "Come see your MOM" - line "sometime!" - done - -MomPhoneCherrygroveText: ; 0x1b40e4 - text "You're visiting" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "How about coming" - line "home for a bit?" - done - -MomOtherAreaText: ; 0x1b411c - text "Wow, you're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "Good luck on your" - line "#MON quest!" - done - -MomDeterminedText: ; 0x1b4150 - text "That sounds really" - line "tough." - - para "But, <PLAYER>, I" - line "know you're really" - - para "determined. You'll" - line "be OK, right?" - done - -MomCheckBalanceText: ; 0x1b41a7 - text "By the way, you've" - line "saved up ¥@" - text_from_ram StringBuffer3 - text "." - - para "Do you want to" - line "keep on saving?" - done - -MomImportantToSaveText: ; 0x1b41ea - text "It's important to" - line "save your money." - done - -MomYoureNotSavingText: ; 0x1b420d - text "Oh, <PLAYER>," - line "you're not saving" - - para "any money. Would" - line "you like to save?" - done - -MomYouveSavedText: ; 0x1b4249 - text "By the way, you've" - line "saved up ¥@" - text_from_ram StringBuffer3 - text "." - - para "Want to start" - line "saving again?" - done - -MomOKIllSaveText: ; 0x1b4289 - text "OK. I'll save your" - line "money." - done - -MomPhoneWontSaveMoneyText: ; 0x1b42a3 - text "OK. I won't save" - line "your money." - done - -MomPhoneHangUpText: ; 0x1b42c0 - text "<PLAYER>, keep it" - line "up! I'm rooting" - cont "for you, baby!" - done - -MomPhoneNoPokemonText: ; 0x1b42ea - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Wasn't PROF.ELM" - cont "waiting for you?" - done - -MomPhoneNoPokedexText: ; 0x1b431d - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "You're on a big" - - para "mission for PROF." - line "ELM? Be good!" - done - -MomPhoneNoGymQuestText: ; 0x1b435f - text "Hello?" - - para "Hi, <PLAYER>! If" - line "you're done with" - - para "your errand come" - line "on home, dear." - done - -MomPhoneLectureText: ; 0x1b43a1 - text "Hello?" - - para "…… <PLAYER>?" - line "I heard from PROF." - - para "ELM that you went" - line "on a long trip." - - para "I wish you would" - line "have told me…" - - para "What about money?" - line "Should I save it?" - done diff --git a/text/phone/parry_overworld.asm b/text/phone/parry_overworld.asm deleted file mode 100644 index 6286aa272..000000000 --- a/text/phone/parry_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -ParryAskNumber1Text: - text "Sheesh, the way" - line "you attacked! That" - - para "was something! We" - line "should meet again!" - - para "How about giving" - line "me your number?" - done - -ParryAskNumber2Text: - text "So you want to" - line "register my phone" - - para "number for a re-" - line "match, huh?" - done - -ParryNumberAcceptedText: - text "I'll call you" - line "whenever I feel" - cont "like battling!" - done - -ParryNumberDeclinedText: - text "No? That's fine." - - para "A definite no is" - line "easy to take!" - - para "I'll be right here" - line "when you're ready" - cont "for a rematch." - done - -ParryPhoneFullText: - text "Oh? There's no" - line "room to register" - cont "my phone number." - done - -ParryRematchText: - text "Hey, here comes" - line "the kid! Let's go!" - - para "Ready for my usual" - line "no-brainer, all-" - cont "out offense?" - done - -ParryPackFullText: - text "Your PACK looks" - line "stuffed full!" - - para "You can't have" - line "this now." - done - -ParryRematchGiftText: - text "Well, you're" - line "special all right." - - para "If only I'd begun" - line "#MON when I was" - cont "a tad younger…" - - para "I want you to work" - line "and succeed for" - - para "the both of us." - line "So take this, OK?" - done diff --git a/text/phone/ralph_overworld.asm b/text/phone/ralph_overworld.asm deleted file mode 100644 index 6c737cdf1..000000000 --- a/text/phone/ralph_overworld.asm +++ /dev/null @@ -1,58 +0,0 @@ -RalphAskNumber1Text: - text "Don't young people" - line "fish anymore?" - - para "I've seen rare" - line "#MON while I've" - cont "been fishing…" - - para "You young people" - line "like that, right?" - - para "Want to trade" - line "phone numbers?" - - para "I'll let you know" - line "if I see anything." - done - -RalphAskNumber2Text: - text "Hm? So you do want" - line "me to phone if I" - cont "see rare #MON?" - done - -RalphNumberAcceptedText: - text "Yep, phone if I" - line "see rare #MON." - - para "Don't worry, I" - line "won't forget!" - done - -RalphNumberDeclinedText: - text "Oh…" - line "My own kids won't" - - para "even give me their" - line "phone numbers…" - - para "Is that how young" - line "people are today?" - done - -RalphPhoneFullText: - text "Your phone's" - line "memory is full." - - para "It seems that" - line "young people all" - cont "have #GEAR." - done - -RalphRematchText: - text "Hey, kid!" - - para "No losing for me" - line "this day!" - done diff --git a/text/phone/reena_overworld.asm b/text/phone/reena_overworld.asm deleted file mode 100644 index 04bf42c9a..000000000 --- a/text/phone/reena_overworld.asm +++ /dev/null @@ -1,45 +0,0 @@ -ReenaAskNumber1Text: - text "Not bad…" - line "It's something to" - - para "beat me, even by" - line "an unlikely fluke…" - - para "I like you! Give" - line "me your number!" - - para "You can be my" - line "practice partner!" - done - -ReenaAskNumber2Text: - text "Give me your phone" - line "number!" - - para "You are going to" - line "be my practice" - cont "partner!" - done - -ReenaNumberAcceptedText: - text "Don't be too proud" - line "about beating me!" - - para "It was a fluke!" - done - -ReenaNumberDeclinedText: - text "I don't believe" - line "it! You're going" - cont "to regret this!" - done - -ReenaPhoneFullText: - text "What? Your phone" - line "list has no room!" - done - -ReenaRematchText: - text "What took you?" - line "Start right away!" - done diff --git a/text/phone/tiffany_overworld.asm b/text/phone/tiffany_overworld.asm deleted file mode 100644 index a03173dfa..000000000 --- a/text/phone/tiffany_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -TiffanyAskNumber1Text: - text "Hi! You like" - line "CLEFAIRY too?" - - para "They're so very" - line "cute, aren't they?" - - para "I think we can be" - line "good friends!" - - para "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyAskNumber2Text: - text "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyNumberAcceptedText: - text "Isn't my CLEFAIRY" - line "super-adorable?" - done - -TiffanyNumberDeclinedText: - text "Aww… Oh well." - line "Look for me if you" - - para "want to talk about" - line "CLEFAIRY." - done - -TiffanyPhoneFullText: - text "Oh? Your phone" - line "registry is full." - done - -TiffanyRematchText: - text "There you are!" - - para "CLEFAIRY, I want" - line "you to try hard!" - done - -TiffanyGiftText: - text "You took a long" - line "time. See this?" - - para "Isn't it cute?" - line "It's a PINK BOW." - done - -TiffanyPackFullText: - text "Uh-oh. Your PACK" - line "is crammed full." - done diff --git a/text/phone/todd_overworld.asm b/text/phone/todd_overworld.asm deleted file mode 100644 index 6b4e9dd4c..000000000 --- a/text/phone/todd_overworld.asm +++ /dev/null @@ -1,68 +0,0 @@ -ToddAskNumber1Text: - text "From here, I can" - line "see GOLDENROD's" - - para "DEPT.STORE. They" - line "have bargain sales" - - para "up on the rooftop" - line "every so often." - - para "Could I get your" - line "phone number?" - - para "I'll call you when" - line "they have a sale." - done - -ToddAskNumber2Text: - text "If you give me" - line "your number, I'll" - - para "call you when they" - line "have a sale." - done - -ToddNumberAcceptedText: - text "I check GOLDENROD" - line "DEPT.STORE every" - - para "day, so I know" - line "when there's a" - cont "sale." - done - -ToddNumberDeclinedText: - text "Anyway…" - - para "If you're short on" - line "money, take down" - cont "my number." - - para "I'll call you when" - line "there's a sale." - done - -ToddPhoneFullText: - text "Your phone doesn't" - line "have enough memory" - cont "for more numbers." - done - -ToddRematchText: - text "I waited for you!" - line "I even cut back my" - - para "shopping to raise" - line "my #MON better!" - done - -UnusedText_0xa43ca: -; This is unused; Todd says this during the department store sale, -; but this is a duplicate of the actual string in the Route 34 scripts. - text "Shopping under the" - line "sky!" - - para "It feels so nice" - line "up on a rooftop." - done diff --git a/text/phone/trainers1.asm b/text/phone/trainers1.asm deleted file mode 100644 index 29080f114..000000000 --- a/text/phone/trainers1.asm +++ /dev/null @@ -1,1989 +0,0 @@ -UnknownText_0x1b4dc5: ; 0x1b4dc5 - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Good morning," - line "<PLAY_G>!" - done - -UnknownText_0x1b4ded: ; 0x1b4ded - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "How's it going," - line "<PLAY_G>?" - done - -UnknownText_0x1b4e16: ; 0x1b4e16 - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Good evening," - line "<PLAY_G>!" - done - -UnknownText_0x1b4e3e: ; 0x1b4e3e - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b4e72: ; 0x1b4e72 - text "<PLAY_G>, howdy!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b4e9e: ; 0x1b4e9e - text "<PLAY_G>, good" - line "evening!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Got a minute?" - done - -UnknownText_0x1b4ecd: ; 0x1b4ecd - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "so curious, it's a" - - para "problem. Maybe" - line "it's like me…" - done - -UnknownText_0x1b4f21: ; 0x1b4f21 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good morning," - line "<PLAYER>." - done - -UnknownText_0x1b4f4d: ; 0x1b4f4d - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good day," - line "<PLAYER>." - done - -UnknownText_0x1b4f75: ; 0x1b4f75 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good evening," - line "<PLAYER>." - done - -UnknownText_0x1b4fa1: ; 0x1b4fa1 - text "Hello, <PLAYER>." - line "Good morning." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you asleep?" - done - -UnknownText_0x1b4fda: ; 0x1b4fda - text "Hi, <PLAYER>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "How are you doing?" - done - -UnknownText_0x1b5004: ; 0x1b5004 - text "Hi, <PLAYER>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "Were you awake?" - done - -UnknownText_0x1b502b: ; 0x1b502b - text "Keeping your" - line "#MON happy?" - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "healthy. It eats a" - cont "lot every day." - done - -UnknownText_0x1b5073: ; 0x1b5073 - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up," - line "<PLAYER>?" - done - -UnknownText_0x1b509b: ; 0x1b509b - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up" - line "<PLAYER>?" - done - -UnknownText_0x1b50c2: ; 0x1b50c2 - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up" - line "<PLAYER>?" - done - -UnknownText_0x1b50e9: ; 0x1b50e9 - text "Yo, <PLAYER>!" - line "You awake?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b511a: ; 0x1b511a - text "Yo, <PLAYER>! You" - line "free right now?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b5154: ; 0x1b5154 - text "Yo, <PLAYER>!" - line "Were you asleep?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b518b: ; 0x1b518b - text "How are your" - line "#MON doing?" - - para "My #MON are a" - line "bit too energetic." - - para "@" - text_from_ram StringBuffer4 - text "," - line "especially." - - para "Every time it" - line "spots a trainer," - cont "it has to battle." - - para "It gets to be a" - line "bit much for me!" - done - -UnknownText_0x1b522b: ; 0x1b522b - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "looking tougher" - cont "than ever." - - para "It looks even" - line "tougher than me!" - done - -UnknownText_0x1b5270: ; 0x1b5270 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b52a5: ; 0x1b52a5 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - done - -UnknownText_0x1b52cc: ; 0x1b52cc - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b5301: ; 0x1b5301 - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b5335: ; 0x1b5335 - text "Hi, <PLAY_G>!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b535f: ; 0x1b535f - text "<PLAY_G>, good" - line "evening!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b5393: ; 0x1b5393 - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text "'s" - line "doing as great as" - cont "ever." - - para "Let's keep at it" - line "and become #MON" - cont "CHAMPS!" - done - -UnknownText_0x1b53f7: ; 0x1b53f7 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - para "Oh, <PLAY_G>." - line "Good morning." - para "" - done - -UnknownText_0x1b5424: ; 0x1b5424 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh. Hi, <PLAY_G>." - done - -UnknownText_0x1b5446: ; 0x1b5446 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Good evening." - done - -UnknownText_0x1b5472: ; 0x1b5472 - text "Good morning," - line "<PLAY_G>!" - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you sleeping?" - done - -UnknownText_0x1b54a6: ; 0x1b54a6 - text "<PLAY_G>, hi!" - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "Do you have some" - line "time?" - done - -UnknownText_0x1b54d4: ; 0x1b54d4 - text "Hi, <PLAY_G>." - line "Good evening." - - para "This is @" - text_from_ram StringBuffer3 - text "." - - para "I hope you were" - line "awake." - done - -UnknownText_0x1b5510: ; 0x1b5510 - text "Are you the kind" - line "of person who goes" - - para "to #MON CENTERS" - line "often?" - - para "I go every day." - line "Watching out for" - - para "the health of your" - line "#MON is a basic" - - para "part of being a" - line "#MON trainer." - done - -UnknownText_0x1b55ae: ; 0x1b55ae - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>?" - line "Good morning!" - done - -UnknownText_0x1b55da: ; 0x1b55da - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>? Hi!" - done - -UnknownText_0x1b55fc: ; 0x1b55fc - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>?" - line "Good evening!" - done - -UnknownText_0x1b5628: ; 0x1b5628 - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b564c: ; 0x1b564c - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5670: ; 0x1b5670 - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5694: ; 0x1b5694 - text "Are your #MON" - line "still cooking?" - - para "My @" - text_from_ram StringBuffer4 - text " has" - line "too much energy." - - para "Once it takes off," - line "it won't come back" - cont "for a while." - done - -UnknownText_0x1b5702: ; 0x1b5702 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh. Hi, <PLAYER>." - line "What's up?" - done - -UnknownText_0x1b572e: ; 0x1b572e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAYER>," - line "what's up?" - done - -UnknownText_0x1b575a: ; 0x1b575a - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAYER>," - line "what's up?" - done - -UnknownText_0x1b5786: ; 0x1b5786 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b57b7: ; 0x1b57b7 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b57e8: ; 0x1b57e8 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b5819: ; 0x1b5819 - text "Hey, how are your" - line "#MON doing?" - - para "What? Great?" - line "I see…" - - para "What? My #MON?" - - para "Of course they're" - line "doing great! What" - - para "kind of a question" - line "is that?" - done - -UnknownText_0x1b589a: ; 0x1b589a - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b58c2: ; 0x1b58c2 - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b58ea: ; 0x1b58ea - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b5912: ; 0x1b5912 - text "Yo, <PLAYER>!" - line "How're you doing?" - - para "This is @" - text_from_ram StringBuffer3 - text "," - line "got a minute?" - done - -UnknownText_0x1b5948: ; 0x1b5948 - text "Yo, <PLAYER>! How's" - line "it going?" - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Got a minute?" - done - -UnknownText_0x1b597c: ; 0x1b597c - text "Yo, <PLAYER>!" - line "How're you doing?" - - para "This is @" - text_from_ram StringBuffer3 - text "," - line "got a minute?" - done - -UnknownText_0x1b59b2: ; 0x1b59b2 - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text "'s" - line "raring to go, just" - cont "like always." - - para "It's the only one" - line "I have. I'm going" - - para "to become a great" - line "trainer with it!" - done - -UnknownText_0x1b5a3b: ; 0x1b5a3b - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh. Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b5a74: ; 0x1b5a74 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh, hi, <PLAY_G>!" - done - -UnknownText_0x1b5a9f: ; 0x1b5a9f - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh, hi, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b5ad8: ; 0x1b5ad8 - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b5b0b: ; 0x1b5b0b - text "<PLAY_G>, howdy!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b5b37: ; 0x1b5b37 - text "Good evening," - line "<PLAY_G>!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Were you awake?" - done - -UnknownText_0x1b5b68: ; 0x1b5b68 - text "How are your" - line "#MON doing?" - - para "My #MON have" - line "too much energy to" - - para "burn. It gets to" - line "be a problem." - - para "Of all my #MON," - line "@" - text_from_ram StringBuffer4 - text " is the" - cont "hardest to handle." - - para "Working with it is" - line "exhausting." - done - -UnknownText_0x1b5c10: ; 0x1b5c10 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5c63: ; 0x1b5c63 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5cb6: ; 0x1b5cb6 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5d09: ; 0x1b5d09 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d21: ; 0x1b5d21 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d39: ; 0x1b5d39 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d51: ; 0x1b5d51 - text "Are you taking" - line "good care of your" - - para "#MON? You have" - line "to be good to your" - cont "partners!" - done - -UnknownText_0x1b5d9f: ; 0x1b5d9f - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "Good morning." - done - -UnknownText_0x1b5dcc: ; 0x1b5dcc - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "How are you?" - done - -UnknownText_0x1b5df8: ; 0x1b5df8 - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "Good evening." - done - -UnknownText_0x1b5e25: ; 0x1b5e25 - text "Good morning," - line "<PLAY_G>." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you sleeping?" - done - -UnknownText_0x1b5e59: ; 0x1b5e59 - text "Hi, <PLAY_G>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "How are things" - line "going for you?" - done - -UnknownText_0x1b5e8e: ; 0x1b5e8e - text "Good evening," - line "<PLAY_G>." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Are you awake?" - done - -UnknownText_0x1b5ebe: ; 0x1b5ebe - text "I had some time," - line "so I called you." - - para "So anyway, how are" - line "your #MON?" - - para "Me, I take my" - line "@" - text_from_ram StringBuffer4 - text " to the" - - para "#MON CENTER in" - line "VIOLET every day," - - para "so it's doing just" - line "fantastic!" - - para "I'm friends with" - line "the receptionist!" - done - -UnknownText_0x1b5f7a: ; 0x1b5f7a - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>!" - done - -UnknownText_0x1b5f9e: ; 0x1b5f9e - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>," - line "right?" - done - -UnknownText_0x1b5fc9: ; 0x1b5fc9 - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>, isn't" - line "it?" - done - -UnknownText_0x1b5ff6: ; 0x1b5ff6 - text "Yo, <PLAYER>?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b6017: ; 0x1b6017 - text "Hey, is this" - line "<PLAYER>?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b6041: ; 0x1b6041 - text "<PLAYER>, you still" - line "awake?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b606f: ; 0x1b606f - text "Are your #MON" - line "as feisty as ever?" - - para "My @" - text_from_ram StringBuffer4 - text " and" - line "me--we have energy" - - para "to burn. We hike" - line "up mountains every" - - para "day to work out" - line "all our energy." - done - -UnknownText_0x1b60f5: ; 0x1b60f5 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Hey, <PLAY_G>!" - done - -UnknownText_0x1b611b: ; 0x1b611b - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "This must be" - line "<PLAY_G>." - done - -UnknownText_0x1b6149: ; 0x1b6149 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Ah, <PLAY_G>!" - done - -UnknownText_0x1b616e: ; 0x1b616e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, right?" - done - -UnknownText_0x1b618f: ; 0x1b618f - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, what are" - line "you doing?" - done - -UnknownText_0x1b61bd: ; 0x1b61bd - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, sorry to" - line "call you so late." - done - -UnknownText_0x1b61f2: ; 0x1b61f2 - text "How do you raise" - line "your #MON?" - - para "I do all sorts" - line "of things, like" - - para "leaving them in" - line "DAY-CARE and" - - para "toughening them up" - line "with items." - done - -UnknownText_0x1b626a: ; 0x1b626a - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b6296: ; 0x1b6296 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Hi, how are you?" - done - -UnknownText_0x1b62c5: ; 0x1b62c5 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b62f1: ; 0x1b62f1 - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "Good morning!" - done - -UnknownText_0x1b630e: ; 0x1b630e - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text ". Is" - line "this a bad time?" - done - -UnknownText_0x1b6331: ; 0x1b6331 - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "Got time to chat?" - done - -UnknownText_0x1b6352: ; 0x1b6352 - text "Are your #MON" - line "still tough?" - - para "I train every day" - line "with @" - text_from_ram StringBuffer4 - text "." - done - -UnknownText_0x1b638c: ; 0x1b638c - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Hey, <PLAY_G>!" - done - -UnknownText_0x1b63a8: ; 0x1b63a8 - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Wow, <PLAY_G>!" - done - -UnknownText_0x1b63c4: ; 0x1b63c4 - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Yippee, <PLAY_G>!" - done - -UnknownText_0x1b63e3: ; 0x1b63e3 - text "Uh, hello." - line "<PLAY_G>?" - - para "It's your pal," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6407: ; 0x1b6407 - text "Uh, hello," - line "<PLAY_G>?" - - para "It's your buddy" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b642c: ; 0x1b642c - text "Uh, hello," - line "<PLAY_G>?" - - para "It's your sidekick" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6454: ; 0x1b6454 - text "Yeah, hello." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b647e: ; 0x1b647e - text "Yeah, hello, you" - line "got @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b64a8: ; 0x1b64a8 - text "Yeah, hello, you" - line "got @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b64d2: ; 0x1b64d2 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "What are you up" - line "to, <PLAY_G>?" - done - -UnknownText_0x1b6506: ; 0x1b6506 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "Where are you now," - line "<PLAY_G>?" - done - -UnknownText_0x1b6539: ; 0x1b6539 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "Are you awake now," - line "<PLAY_G>?" - done - -UnknownText_0x1b656c: ; 0x1b656c - text "I bet your #MON" - line "are a lot stronger" - cont "than before." - done - -UnknownText_0x1b659d: ; 0x1b659d - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is this <PLAY_G>?" - line "Good morning!" - done - -UnknownText_0x1b65c7: ; 0x1b65c7 - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is that <PLAY_G>?" - done - -UnknownText_0x1b65e3: ; 0x1b65e3 - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is that <PLAY_G>?" - line "Good evening!" - done - -UnknownText_0x1b660d: ; 0x1b660d - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6624: ; 0x1b6624 - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b663b: ; 0x1b663b - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6652: ; 0x1b6652 - text "<PLAY_G>, are you" - line "raising your" - cont "#MON properly?" - - para "I read in a book" - line "that you should" - - para "raise any #MON" - line "you catch with" - cont "love and care." - done - -UnknownText_0x1b66c8: ; 0x1b66c8 - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "Hey! It's <PLAY_G>!" - done - -UnknownText_0x1b66ec: ; 0x1b66ec - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "I know!" - line "It's <PLAY_G>!" - done - -UnknownText_0x1b6713: ; 0x1b6713 - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "<PLAY_G>?" - line "What's up?" - done - -UnknownText_0x1b6738: ; 0x1b6738 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6757: ; 0x1b6757 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6776: ; 0x1b6776 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6795: ; 0x1b6795 - text "My @" - text_from_ram StringBuffer4 - text " is" - line "so full of energy," - - para "it's a little" - line "scary." - - para "How are your" - line "#MON doing?" - done - -UnknownText_0x1b67e2: ; 0x1b67e2 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b680e: ; 0x1b680e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>, good" - line "day!" - done - -UnknownText_0x1b6836: ; 0x1b6836 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>, good" - line "evening!" - done - -UnknownText_0x1b6862: ; 0x1b6862 - text "Hi, <PLAY_G>, good" - line "morning!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b6890: ; 0x1b6890 - text "Hi, <PLAY_G>, good" - line "day!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b68ba: ; 0x1b68ba - text "Hi, <PLAY_G>, good" - line "evening!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b68e8: ; 0x1b68e8 - text "How are your" - line "#MON doing?" - - para "You know PROF.OAK," - line "so of course your" - cont "#MON are fine!" - - para "My #MON are" - line "doing well too." - - para "But then, I am" - line "trying to become a" - - para "#MON professor," - line "so that shouldn't" - cont "be a big surprise." - done - -UnknownText_0x1b69a8: ; 0x1b69a8 - text "Hi, <PLAY_G>?" - - para "Good morning pika." - line "What's up pika?" - done - -UnknownText_0x1b69d2: ; 0x1b69d2 - text "Hi, <PLAY_G>?" - - para "Good day pika," - line "what's up pika?" - done - -UnknownText_0x1b69f8: ; 0x1b69f8 - text "Hi, <PLAY_G>?" - - para "Good evening pika," - line "what's up pika?" - done - -UnknownText_0x1b6a22: ; 0x1b6a22 - text "<PLAY_G> pika, good" - line "morning!" - - para "It's @" - text_from_ram StringBuffer3 - text ", how" - line "pika are you?" - done - -UnknownText_0x1b6a56: ; 0x1b6a56 - text "<PLAY_G> pika, good" - line "pika day!" - - para "It's @" - text_from_ram StringBuffer3 - text ", how" - line "pika are you?" - done - -UnknownText_0x1b6a8b: ; 0x1b6a8b - text "<PLAY_G> pika, good" - line "evening!" - - para "It's @" - text_from_ram StringBuffer3 - text ". Were" - line "you pika awake?" - done - -UnknownText_0x1b6ac2: ; 0x1b6ac2 - text "You have to hear" - line "this! My lovable" - - para "@" - text_from_ram StringBuffer4 - text " looked" - line "at me and grinned!" - - para "It must be because" - line "our hearts beat" - cont "together as one!" - done - -UnknownText_0x1b6b39: ; 0x1b6b39 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, Good morning," - line "<PLAY_G>." - done - -UnknownText_0x1b6b65: ; 0x1b6b65 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "That voice…" - line "<PLAY_G>, right?" - done - -UnknownText_0x1b6b92: ; 0x1b6b92 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "This must be" - line "<PLAY_G>!" - done - -UnknownText_0x1b6bb9: ; 0x1b6bb9 - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "Good morning! The" - line "weather's great!" - done - -UnknownText_0x1b6bef: ; 0x1b6bef - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "What a perfect day" - line "for fishing!" - done - -UnknownText_0x1b6c23: ; 0x1b6c23 - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "It's a great night" - line "for fishing!" - done - -UnknownText_0x1b6c56: ; 0x1b6c56 - text "How's your trip" - line "coming along?" - - para "I can't complain" - line "about my fishing!" - done - -UnknownText_0x1b6c96: ; 0x1b6c96 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6cc6: ; 0x1b6cc6 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6cf6: ; 0x1b6cf6 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6d26: ; 0x1b6d26 - text "Hiya, <PLAYER>. How" - line "are you doing?" - - para "Hey! It's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6d57: ; 0x1b6d57 - text "Hiya, <PLAYER>, how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6d88: ; 0x1b6d88 - text "Hiya, <PLAYER>, how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6db9: ; 0x1b6db9 - text "Oh yeah, I saw you" - line "coming out of a" - - para "#MON CENTER the" - line "other day." - - para "You heal your" - line "#MON regularly," - - para "don't you?" - line "I'm impressed." - - para "Heh, my @" - text_from_ram StringBuffer4 - text "" - line "is so tough, it" - - para "doesn't need to go" - line "to #MON CENTERS" - cont "often. Heheh!" - done - -UnknownText_0x1b6e7c: ; 0x1b6e7c - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Good morning." - done - -UnknownText_0x1b6ea6: ; 0x1b6ea6 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Hello." - done - -UnknownText_0x1b6ec9: ; 0x1b6ec9 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>, good" - line "evening." - done - -UnknownText_0x1b6ef3: ; 0x1b6ef3 - text "Is this <PLAY_G>?" - - para "Good morning. This" - line "is @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f1c: ; 0x1b6f1c - text "Is this <PLAY_G>?" - - para "Hi, it's @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f37: ; 0x1b6f37 - text "Is this <PLAY_G>?" - - para "Good evening. This" - line "is @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f60: ; 0x1b6f60 - text "Are your #MON" - line "doing well?" - - para "I hope you take" - line "them to a #MON" - cont "CENTER every day." - - para "Don't push them" - line "too hard." - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "cute and lively" - - para "precisely because" - line "I take it to a" - - para "#MON CENTER" - line "every day." - done - -UnknownText_0x1b7019: ; 0x1b7019 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Morning, <PLAY_G>!" - - para "Are you using bird" - line "#MON?" - done - -UnknownText_0x1b7057: ; 0x1b7057 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Hi, <PLAY_G>!" - - para "Are your bird" - line "#MON flying?" - done - -UnknownText_0x1b7092: ; 0x1b7092 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Evening, <PLAY_G>!" - line "Are you letting" - - para "your bird #MON" - line "see some action?" - done - -UnknownText_0x1b70e7: ; 0x1b70e7 - text "Good morning," - line "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Good morning!" - done - -UnknownText_0x1b7112: ; 0x1b7112 - text "Hi, <PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Remember me?" - done - -UnknownText_0x1b7132: ; 0x1b7132 - text "Good evening," - line "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Are you free now?" - done - -UnknownText_0x1b7161: ; 0x1b7161 - text "Are you and your" - line "#MON fine?" - - para "My @" - text_from_ram StringBuffer4 - text "" - line "looks like it will" - - para "get tough enough" - line "to face and beat" - - para "the legendary bird" - line "#MON!" - done - -UnknownText_0x1b71d5: ; 0x1b71d5 - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, <PLAY_G>." - done - -UnknownText_0x1b71fc: ; 0x1b71fc - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, <PLAY_G>, is" - line "it?" - done - -UnknownText_0x1b722a: ; 0x1b722a - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, if it isn't" - line "<PLAY_G>." - done - -UnknownText_0x1b725c: ; 0x1b725c - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Have you got a" - line "moment?" - done - -UnknownText_0x1b7283: ; 0x1b7283 - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Can you talk now?" - done - -UnknownText_0x1b72a5: ; 0x1b72a5 - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Sorry for calling" - line "so late." - done - -UnknownText_0x1b72d0: ; 0x1b72d0 - text "Have your #MON" - line "grown any?" - - para "My @" - text_from_ram StringBuffer4 - text " has" - line "grown quite a bit." - done - -UnknownText_0x1b730b: ; 0x1b730b - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "morning, hey?" - done - -UnknownText_0x1b7331: ; 0x1b7331 - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "weather, hey?" - done - -UnknownText_0x1b7357: ; 0x1b7357 - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "moonlight, hey?" - done - -UnknownText_0x1b737f: ; 0x1b737f - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b7397: ; 0x1b7397 - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b73af: ; 0x1b73af - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b73c7: ; 0x1b73c7 - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b73ef: ; 0x1b73ef - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b7417: ; 0x1b7417 - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b743f: ; 0x1b743f - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper breakfast?" - done - -UnknownText_0x1b746f: ; 0x1b746f - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper lunch?" - done - -UnknownText_0x1b749b: ; 0x1b749b - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper dinner?" - done - -UnknownText_0x1b74c8: ; 0x1b74c8 - text "Are your #MON" - line "looking good?" - - para "My @" - text_from_ram StringBuffer4 - text " and" - line "me--we're looking" - - para "mighty dandy!" - line "Hahahah!" - done - -UnknownText_0x1b751a: ; 0x1b751a - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh. Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b7548: ; 0x1b7548 - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAY_G>!" - line "Yahoo!" - done - -UnknownText_0x1b756f: ; 0x1b756f - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAY_G>!" - done - -UnknownText_0x1b758f: ; 0x1b758f - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Good morning!" - done - -UnknownText_0x1b75ac: ; 0x1b75ac - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Working hard?" - done - -UnknownText_0x1b75c9: ; 0x1b75c9 - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Were you up?" - done - -UnknownText_0x1b75e5: ; 0x1b75e5 - text "Are you raising" - line "your #MON?" - - para "Hey, @" - text_from_ram StringBuffer3 - text "'s" - line "@" - text_from_ram StringBuffer4 - text " is" - cont "looking good!" - done - -UnusedPhoneText: ; 0x1b7624 - text "Good morning." - done diff --git a/text/phone/tully_overworld.asm b/text/phone/tully_overworld.asm deleted file mode 100644 index 48d41ba7c..000000000 --- a/text/phone/tully_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -TullyAskNumber1Text: - text "Hey, you're trying" - line "to be the ultimate" - - para "trainer too? Then" - line "we're comrades!" - - para "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyAskNumber2Text: - text "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyNumberAcceptedText: - text "You'll be hearing" - line "from me if I find" - cont "something good." - done - -TullyNumberDeclinedText: - text "Is that so? Then" - line "I'll just have to" - cont "use them myself." - done - -TullyPhoneFullText: - text "Your phone list is" - line "all filled up." - - para "Come back if you" - line "make room for me." - done - -TullyRematchText: - text "I've been doing" - line "more than just" - - para "fishing since we" - line "last met." - - para "You're in for a" - line "big surprise!" - done - -TullyGiftText: - text "Hey, there you" - line "are!" - - para "Here's a gift, as" - line "promised!" - done - -TullyPackFullText: - text "Your PACK's full?" - - para "Come back later--" - line "that'll do it." - done diff --git a/text/phone/vance_overworld.asm b/text/phone/vance_overworld.asm deleted file mode 100644 index b01907d36..000000000 --- a/text/phone/vance_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -VanceAskNumber1Text: - text "You know, you are" - line "really strong." - - para "But I don't want" - line "to just slink off…" - - para "I know! Could I" - line "get your number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceAskNumber2Text: - text "I want to battle" - line "tough trainers as" - cont "often as I can!" - - para "Could I get your" - line "number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceNumberAcceptedText: - text "Don't forget to" - line "come see me when I" - cont "challenge you!" - done - -VanceNumberDeclinedText: - text "A bird-user friend" - line "isn't a bad thing" - cont "to have, I think…" - - para "Won't you" - line "reconsider?" - done - -VancePhoneFullText: - text "Your phone's out" - line "of memory. Delete" - cont "a number for me!" - done - -VanceRematchText: - text "Am I happy to see" - line "you! I won't lose!" - done - -VancePackFullText: - text "Oh, too bad. You" - line "don't have room." - - para "I'll give it to" - line "you next time!" - done - -VanceRematchGiftText: - text "You are really," - line "really strong!" - - para "Thanks for taking" - line "me on so often--I" - - para "learned a whole" - line "lot from you." - - para "I know! This will" - line "do as my thanks!" - done diff --git a/text/phone/wade_overworld.asm b/text/phone/wade_overworld.asm deleted file mode 100644 index 7b0b96009..000000000 --- a/text/phone/wade_overworld.asm +++ /dev/null @@ -1,70 +0,0 @@ -WadeAskNumber1Text: - text "You're awesome!" - line "I like you!" - - para "I look for #MON" - line "here every day." - - para "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeAskNumber2Text: - text "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeNumberAcceptedText: - text "You'll hear from" - line "me as soon as I" - - para "find anything that" - line "you might like." - done - -WadeNumberDeclinedText: - text "Oh well. Don't be" - line "shy if you want to" - cont "get my number." - done - -WadePhoneFullText: - text "Your phone list" - line "has no room for my" - cont "number." - done - -WadeRematchText: - text "I was waiting for" - line "you. Let's battle!" - done - -WadeGiftText: - text "Good to see you!" - line "See? This is what" - - para "I found." - line "It's for you!" - done - -WadePackFullText: - text "Oops, your PACK's" - line "full. Too bad." - - para "You should come" - line "back for it later." - done diff --git a/text/phone/wilton_overworld.asm b/text/phone/wilton_overworld.asm deleted file mode 100644 index a6e43ffb4..000000000 --- a/text/phone/wilton_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -WiltonAskNumber1Text: - text "Eh, our battle was" - line "fun, I'd say…" - - para "When I'm fishing," - line "I sometimes snag" - - para "items that people" - line "have dropped." - - para "Do you want them?" - line "What's the number?" - done - -WiltonAskNumber2Text: - text "If I snag an item" - line "while I'm fishing," - - para "it's yours. What's" - line "your number?" - done - -WiltonNumberAcceptedText: - text "If I snag anything" - line "good, I'll be sure" - cont "to let you know." - done - -WiltonNumberDeclinedText: - text "All right… Come" - line "back if you have a" - cont "change of heart." - done - -WiltonPhoneFullText: - text "You can't register" - line "another number." - done - -WiltonRematchText: - text "Argh! You startled" - line "POLIWAG into" - cont "fleeing again!" - done - -WiltonGiftText: - text "So here you are." - - para "See this?" - line "I snagged it just" - - para "a little while" - line "ago. It's yours." - done - -WiltonPackFullText: - text "Your PACK's full?" - - para "I'll give it to" - line "you later." - done |