diff options
Diffstat (limited to 'text')
46 files changed, 0 insertions, 16042 deletions
diff --git a/text/battle.asm b/text/battle.asm deleted file mode 100644 index 7e1b06069..000000000 --- a/text/battle.asm +++ /dev/null @@ -1,1293 +0,0 @@ -BattleText:: - -BattleText_PlayerPickedUpPayDayMoney: ; 0x80730 - text "<PLAYER> picked up" - line "¥@" - deciram wPayDayMoney, 3, 6 - text "!" - prompt -; 0x80746 - -WildPokemonAppearedText: ; 0x80746 - text "Wild @" - text_from_ram EnemyMonNick - text "" - line "appeared!" - prompt -; 0x8075c - -HookedPokemonAttackedText: ; 0x8075c - text "The hooked" - line "@" - text_from_ram EnemyMonNick - text "" - cont "attacked!" - prompt -; 0x80778 - -PokemonFellFromTreeText: ; 0x80778 - text_from_ram EnemyMonNick - text " fell" - line "out of the tree!" - prompt -; 0x80793 - -WildCelebiAppearedText: ; 0x80793 - text "Wild @" - text_from_ram EnemyMonNick - text "" - line "appeared!" - prompt -; 0x807a9 - -WantsToBattleText:: ; 0x807a9 - text "<ENEMY>" - line "wants to battle!" - prompt -; 0x807bd - -BattleText_WildFled: ; 0x807bd - text "Wild @" - text_from_ram EnemyMonNick - text "" - line "fled!" - prompt -; 0x807cf - -BattleText_EnemyFled: ; 0x807cf - text "Enemy @" - text_from_ram EnemyMonNick - text "" - line "fled!" - prompt -; 0x807e2 - -HurtByPoisonText: ; 0x807e2 - text "<USER>" - line "is hurt by poison!" - prompt -; 0x807f8 - -HurtByBurnText: ; 0x807f8 - text "<USER>'s" - line "hurt by its burn!" - prompt -; 0x8080e - -LeechSeedSapsText: ; 0x8080e - text "LEECH SEED saps" - line "<USER>!" - prompt -; 0x80822 - -HasANightmareText: ; 0x80822 - text "<USER>" - line "has a NIGHTMARE!" - prompt -; 0x80836 - -HurtByCurseText: ; 0x80836 - text "<USER>'s" - line "hurt by the CURSE!" - prompt -; 0x8084d - -SandstormHitsText: ; 0x8084d - text "The SANDSTORM hits" - line "<USER>!" - prompt -; 0x80864 - -PerishCountText: ; 0x80864 - text "<USER>'s" - line "PERISH count is @" - deciram wd265, 1, 1 - text "!" - prompt -; 0x80880 - -BattleText_TargetRecoveredWithItem: ; 0x80880 - text "<TARGET>" - line "recovered with" - cont "@" - text_from_ram StringBuffer1 - text "." - prompt -; 0x80899 - -BattleText_UserRecoveredPPUsing: ; 0x80899 - text "<USER>" - line "recovered PP using" - cont "@" - text_from_ram StringBuffer1 - text "." - prompt -; 0x808b6 - -BattleText_TargetWasHitByFutureSight: ; 0x808b6 - text "<TARGET>" - line "was hit by FUTURE" - cont "SIGHT!" - prompt -; 0x808d2 - -BattleText_SafeguardFaded: ; 0x808d2 - text "<USER>'s" - line "SAFEGUARD faded!" - prompt -; 0x808e7 - -BattleText_PkmnLightScreenFell: ; 0x808e7 - text_from_ram StringBuffer1 - text " #MON's" - line "LIGHT SCREEN fell!" - prompt -; 0x80905 - -BattleText_PkmnReflectFaded: ; 0x80905 - text_from_ram StringBuffer1 - text " #MON's" - line "REFLECT faded!" - prompt -; 0x8091f - -BattleText_RainContinuesToFall: ; 0x8091f - text "Rain continues to" - line "fall." - prompt -; 0x80938 - -BattleText_TheSunlightIsStrong: ; 0x80938 - text "The sunlight is" - line "strong." - prompt -; 0x80951 - -BattleText_TheSandstormRages: ; 0x80951 - text "The SANDSTORM" - line "rages." - prompt -; 0x80967 - -BattleText_TheRainStopped: ; 0x80967 - text "The rain stopped." - prompt -; 0x8097a - -BattleText_TheSunlightFaded: ; 0x8097a - text "The sunlight" - line "faded." - prompt -; 0x8098f - -BattleText_TheSandstormSubsided: ; 0x8098f - text "The SANDSTORM" - line "subsided." - prompt -; 0x809a8 - -BattleText_EnemyPkmnFainted: ; 0x809a8 - text "Enemy @" - text_from_ram EnemyMonNick - text "" - line "fainted!" - prompt -; 0x809be - -GotMoneyForWinningText: - text "<PLAYER> got ¥@" - deciram wBattleReward, 3, 6 - text "" - line "for winning!" - prompt - -BattleText_EnemyWasDefeated: ; 0x809da - text "<ENEMY>" - line "was defeated!" - prompt -; 0x809eb - -TiedAgainstText: ; 0x809eb - text "Tied against" - line "<ENEMY>!" - prompt -; 0x809fc - -SentSomeToMomText: - text "<PLAYER> got ¥@" - deciram wBattleReward, 3, 6 - text "" - line "for winning!" - cont "Sent some to MOM!" - prompt - -SentHalfToMomText: - text "Sent half to MOM!" - prompt - -SentAllToMomText: - text "Sent all to MOM!" - prompt - -BattleText_0x80a4f: ; 0x80a4f - text "<RIVAL>: Huh? I" - line "should've chosen" - cont "your #MON!" - prompt -; 0x80a75 - -BattleText_PkmnFainted: ; 0x80a75 - text_from_ram BattleMonNick - text "" - line "fainted!" - prompt -; 0x80a83 - -BattleText_UseNextMon: ; 0x80a83 - text "Use next #MON?" - done -; 0x80a93 - -BattleText_0x80a93: ; 0x80a93 - text "<RIVAL>: Yes!" - line "I guess I chose a" - cont "good #MON!" - prompt -; 0x80ab9 - -LostAgainstText: ; 0x80ab9 - text "Lost against" - line "<ENEMY>!" - prompt -; 0x80aca - -BattleText_EnemyIsAboutToUseWillPlayerChangePkmn: ; 0x80aca - text "<ENEMY>" - line "is about to use" - cont "@" - text_from_ram EnemyMonNick - text "." - - para "Will <PLAYER>" - line "change #MON?" - done -; 0x80af8 - -BattleText_EnemySentOut: ; 0x80af8 - text "<ENEMY>" - line "sent out" - cont "@" - text_from_ram EnemyMonNick - text "!" - done -; 0x80b0b - -BattleText_TheresNoWillToBattle: ; 0x80b0b - text "There's no will to" - line "battle!" - prompt -; 0x80b26 - -BattleText_AnEGGCantBattle: ; 0x80b26 - text "An EGG can't" - line "battle!" - prompt -; 0x80b3b - -BattleText_CantEscape2: ; 0x80b3b - text "Can't escape!" - prompt -; 0x80b49 - -BattleText_TheresNoEscapeFromTrainerBattle: ; 0x80b49 - text "No! There's no" - line "running from a" - cont "trainer battle!" - prompt - -BattleText_GotAwaySafely: ; 0x80b77 - text "Got away safely!" - prompt - -BattleText_UserFledUsingAStringBuffer1: ; 0x80b89 - text "<USER>" - line "fled using a" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x80ba0 - -BattleText_CantEscape: ; 0x80ba0 - text "Can't escape!" - prompt -; 0x80bae - -BattleText_UserHurtBySpikes: ; 0x80bae - text "<USER>'s" - line "hurt by SPIKES!" - prompt -; 0x80bc2 - -RecoveredUsingText: ; 0x80bc2 - text "<TARGET>" - line "recovered using a" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x80bde - -BattleText_UsersStringBuffer1Activated: ; 0x80bde - text "<USER>'s" - line "@" - text_from_ram StringBuffer1 - text "" - cont "activated!" - prompt -; 0x80bf3 - -BattleText_ItemsCantBeUsedHere: ; 0x80bf3 - text "Items can't be" - line "used here." - prompt -; 0x80c0d - -BattleText_PkmnIsAlreadyOut: ; 0x80c0d - text_from_ram BattleMonNick - text "" - line "is already out." - prompt -; 0x80c22 - -BattleText_PkmnCantBeRecalled: ; 0x80c22 - text_from_ram BattleMonNick - text "" - line "can't be recalled!" - prompt -; 0x80c39 - -BattleText_TheresNoPPLeftForThisMove: ; 0x80c39 - text "There's no PP left" - line "for this move!" - prompt -; 0x80c5b - -BattleText_TheMoveIsDisabled: ; 0x80c5b - text "The move is" - line "DISABLED!" - prompt -; 0x80c72 - -BattleText_PkmnHasNoMovesLeft: ; 0x80c72 - text_from_ram BattleMonNick - text "" - line "has no moves left!" - done -; 0x80c8a - -BattleText_TargetsEncoreEnded: ; 0x80c8a - text "<TARGET>'s" - line "ENCORE ended!" - prompt -; 0x80c9c - -BattleText_StringBuffer1GrewToLevel: ; 0x80c9c - text_from_ram StringBuffer1 - text " grew to" - line "level @" - deciram CurPartyLevel, 1, 3 - text "!@" - sound_dex_fanfare_50_79 - db "@@" -; 0x80cb9 - -BattleText_WildPkmnIsEating: ; 0x80cba - text "Wild @" - text_from_ram EnemyMonNick - text "" - line "is eating!" - prompt -; 0x80cd1 - -BattleText_WildPkmnIsAngry: ; 0x80cd1 - text "Wild @" - text_from_ram EnemyMonNick - text "" - line "is angry!" - prompt -; 0x80ce7 - -FastAsleepText: ; 0x80ce7 - text "<USER>" - line "is fast asleep!" - prompt -; 0x80cfa - -WokeUpText: ; 0x80cfa - text "<USER>" - line "woke up!" - prompt -; 0x80d06 - -FrozenSolidText: ; 0x80d06 - text "<USER>" - line "is frozen solid!" - prompt -; 0x80d1a - -FlinchedText: ; 0x80d1a - text "<USER>" - line "flinched!" - prompt -; 0x80d27 - -MustRechargeText: ; 0x80d27 - text "<USER>" - line "must recharge!" - prompt -; 0x80d39 - -DisabledNoMoreText: ; 0x80d39 - text "<USER>'s" - line "disabled no more!" - prompt -; 0x80d4f - -IsConfusedText: ; 0x80d4f - text "<USER>" - line "is confused!" - prompt -; 0x80d5f - -HurtItselfText: ; 0x80d5f - text "It hurt itself in" - line "its confusion!" - prompt -; 0x80d81 - -ConfusedNoMoreText: ; 0x80d81 - text "<USER>'s" - line "confused no more!" - prompt -; 0x80d97 - -BecameConfusedText: ; 0x80d97 - text "<TARGET>" - line "became confused!" - prompt -; ItemHealedConfusion - -BattleText_ItemHealedConfusion: ; ItemHealedConfusion - text "A @" - text_from_ram StringBuffer1 - text " rid" - line "<TARGET>" - cont "of its confusion." - prompt -; 0x80dcc - -AlreadyConfusedText: ; 0x80dcc - text "<TARGET>'s" - line "already confused!" - prompt -; 0x80de2 - -BattleText_UsersHurtByStringBuffer1: ; 0x80de2 - text "<USER>'s" - line "hurt by" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x80df5 - -BattleText_UserWasReleasedFromStringBuffer1: ; 0x80df5 - text "<USER>" - line "was released from" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x80e11 - -UsedBindText: ; 0x80e11 - text "<USER>" - line "used BIND on" - cont "<TARGET>!" - prompt -; 0x80e24 - -WhirlpoolTrapText: ; 0x80e24 - text "<TARGET>" - line "was trapped!" - prompt -; 0x80e34 - -FireSpinTrapText: ; 0x80e34 - text "<TARGET>" - line "was trapped!" - prompt -; 0x80e44 - -WrappedByText: ; 0x80e44 - text "<TARGET>" - line "was WRAPPED by" - cont "<USER>!" - prompt -; 0x80e59 - -ClampedByText: ; 0x80e59 - text "<TARGET>" - line "was CLAMPED by" - cont "<USER>!" - prompt -; 0x80e6e - -StoringEnergyText: ; 0x80e6e - text "<USER>" - line "is storing energy!" - prompt -; 0x80e84 - -UnleashedEnergyText: ; 0x80e84 - text "<USER>" - line "unleashed energy!" - prompt -; 0x80e99 - -HungOnText: ; 0x80e99 - text "<TARGET>" - line "hung on with" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x80eb0 - -EnduredText: ; 0x80eb0 - text "<TARGET>" - line "ENDURED the hit!" - prompt -; 0x80ec4 - -InLoveWithText: ; 0x80ec4 - text "<USER>" - line "is in love with" - cont "<TARGET>!" - prompt -; 0x80eda - -InfatuationText: ; 0x80eda - text "<USER>'s" - line "infatuation kept" - cont "it from attacking!" - prompt -; 0x80f02 - -DisabledMoveText: ; 0x80f02 - text "<USER>'s" - line "@" - text_from_ram StringBuffer1 - text " is" - cont "DISABLED!" - prompt -; 0x80f19 - -LoafingAroundText: ; 0x80f19 - text_from_ram BattleMonNick - text " is" - line "loafing around." - prompt -; 0x80f31 - -BeganToNapText: ; 0x80f31 - text_from_ram BattleMonNick - text " began" - line "to nap!" - prompt -; 0x80f44 - -WontObeyText: ; 0x80f44 - text_from_ram BattleMonNick - text " won't" - line "obey!" - prompt -; 0x80f54 - -TurnedAwayText: ; 0x80f54 - text_from_ram BattleMonNick - text " turned" - line "away!" - prompt -; 0x80f66 - -IgnoredOrdersText: ; 0x80f66 - text_from_ram BattleMonNick - text " ignored" - line "orders!" - prompt -; 0x80f7b - -IgnoredSleepingText: ; 0x80f7b - text_from_ram BattleMonNick - text " ignored" - line "orders…sleeping!" - prompt -; 0x80f99 - -NoPPLeftText: ; 0x80f99 - text "But no PP is left" - line "for the move!" - prompt -; 0x80fba - -HasNoPPLeftText: ; 0x80fba - text "<USER>" - line "has no PP left for" - cont "@" - text_from_ram StringBuffer2 - text "!" - prompt -; 0x80fd7 - -WentToSleepText: ; 0x80fd7 - text "<USER>" - line "went to sleep!" - done -; 0x80fe9 - -RestedText: ; 0x80fe9 - text "<USER>" - line "fell asleep and" - cont "became healthy!" - done -; 0x8100c - -RegainedHealthText: ; 0x8100c - text "<USER>" - line "regained health!" - prompt -; 0x81020 - -AttackMissedText: ; 0x81020 - text "<USER>'s" - line "attack missed!" - prompt -; 0x81033 - -AttackMissed2Text: ; 0x81033 - text "<USER>'s" - line "attack missed!" - prompt -; 0x81046 - -CrashedText: ; 0x81046 - text "<USER>" - line "kept going and" - cont "crashed!" - prompt -; 0x81061 - -UnaffectedText: ; 0x81061 - text "<TARGET>'s" - line "unaffected!" - prompt -; 0x81071 - -DoesntAffectText: ; 0x81071 - text "It doesn't affect" - line "<TARGET>!" - prompt -; 0x81086 - -CriticalHitText: ; 0x81086 - text "A critical hit!" - prompt -; 0x81097 - -OneHitKOText: ; 0x81097 - text "It's a one-hit KO!" - prompt -; 0x810aa - -SuperEffectiveText: ; 0x810aa - text "It's super-" - line "effective!" - prompt -; 0x810c1 - -NotVeryEffectiveText: ; 0x810c1 - text "It's not very" - line "effective…" - prompt -; 0x810da - -TookDownWithItText: ; 0x810da - text "<TARGET>" - line "took down with it," - cont "<USER>!" - prompt -; 0x810f3 - -RageBuildingText: ; 0x810f3 - text "<USER>'s" - line "RAGE is building!" - prompt -; 0x81109 - -GotAnEncoreText: ; 0x81109 - text "<TARGET>" - line "got an ENCORE!" - prompt -; 0x8111b - -SharedPainText: ; 0x8111b - text "The battlers" - line "shared pain!" - prompt -; 0x81136 - -TookAimText: ; 0x81136 - text "<USER>" - line "took aim!" - prompt -; 0x81143 - -SketchedText: ; 0x81143 - text "<USER>" - line "SKETCHED" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x81156 - -DestinyBondEffectText: ; 0x81156 - text "<USER>'s" - line "trying to take its" - cont "opponent with it!" - prompt -; 0x8117f - -SpiteEffectText: ; 0x8117f - text "<TARGET>'s" - line "@" - text_from_ram StringBuffer1 - text " was" - cont "reduced by @" - deciram wd265, 1, 1 - text "!" - prompt -; 0x811a0 - -BellChimedText: ; 0x811a0 - text "A bell chimed!" - line "" - prompt -; 0x811b1 - -FellAsleepText: ; 0x811b1 - text "<TARGET>" - line "fell asleep!" - prompt -; 0x811c1 - -AlreadyAsleepText: ; 0x811c1 - text "<TARGET>'s" - line "already asleep!" - prompt -; 0x811d5 - -WasPoisonedText: ; 0x811d5 - text "<TARGET>" - line "was poisoned!" - prompt -; 0x811e6 - -BadlyPoisonedText: ; 0x811e6 - text "<TARGET>'s" - line "badly poisoned!" - prompt -; 0x811fa - -AlreadyPoisonedText: ; 0x811fa - text "<TARGET>'s" - line "already poisoned!" - prompt -; 0x81210 - -SuckedHealthText: ; 0x81210 - text "Sucked health from" - line "<TARGET>!" - prompt -; 0x81227 - -DreamEatenText: ; 0x81227 - text "<TARGET>'s" - line "dream was eaten!" - prompt -; 0x8123c - -WasBurnedText: ; 0x8123c - text "<TARGET>" - line "was burned!" - prompt -; 0x8124b - -DefrostedOpponentText: ; 0x8124b - text "<TARGET>" - line "was defrosted!" - prompt -; 0x8125d - -WasFrozenText: ; 0x8125d - text "<TARGET>" - line "was frozen solid!" - prompt -; 0x81272 - -WontRiseAnymoreText: ; 0x81272 - text "<USER>'s" - line "@" - text_from_ram StringBuffer2 - text " won't" - cont "rise anymore!" - prompt -; 0x8128f - -WontDropAnymoreText: ; 0x8128f - text "<TARGET>'s" - line "@" - text_from_ram StringBuffer2 - text " won't" - cont "drop anymore!" - prompt -; 0x812ac - -FledFromBattleText:: ; 0x812ac - text "<USER>" - line "fled from battle!" - prompt -; 0x812c1 - -FledInFearText: ; 0x812c1 - text "<TARGET>" - line "fled in fear!" - prompt -; 0x812d2 - -BlownAwayText: ; 0x812d2 - text "<TARGET>" - line "was blown away!" - prompt -; 0x812e5 - -PlayerHitTimesText: ; 0x812e5 - text "Hit @" - deciram PlayerDamageTaken, 1, 1 - text " times!" - prompt -; 0x812f8 - -EnemyHitTimesText: ; 0x812f8 - text "Hit @" - deciram EnemyDamageTaken, 1, 1 - text " times!" - prompt -; 0x8130b - -MistText: ; 0x8130b - text "<USER>'s" - line "shrouded in MIST!" - prompt -; 0x81321 - -ProtectedByMistText: ; 0x81321 - text "<TARGET>'s" - line "protected by MIST." - prompt -; 0x81338 - -GettingPumpedText: ; 0x81338 - interpret_data - text "<USER>'s" - line "getting pumped!" - prompt -; 0x8134d - -RecoilText: ; 0x8134d - text "<USER>'s" - line "hit with recoil!" - prompt -; 0x81362 - -MadeSubstituteText: ; 0x81362 - text "<USER>" - line "made a SUBSTITUTE!" - prompt -; 0x81378 - -HasSubstituteText: ; 0x81378 - text "<USER>" - line "has a SUBSTITUTE!" - prompt -; 0x8138d - -TooWeakSubText: ; 0x8138d - text "Too weak to make" - line "a SUBSTITUTE!" - prompt -; 0x813ad - -SubTookDamageText: ; 0x813ad - text "The SUBSTITUTE" - line "took damage for" - cont "<TARGET>!" - prompt -; 0x813d0 - -SubFadedText: ; 0x813d0 - text "<TARGET>'s" - line "SUBSTITUTE faded!" - prompt -; 0x813e6 - -LearnedMoveText: ; 0x813e6 - text "<USER>" - line "learned" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x813f8 - -WasSeededText: ; 0x813f8 - text "<TARGET>" - line "was seeded!" - prompt -; 0x81407 - -EvadedText: ; 0x81407 - text "<TARGET>" - line "evaded the attack!" - prompt -; 0x8141d - -WasDisabledText: ; 0x8141d - text "<TARGET>'s" - line "@" - text_from_ram StringBuffer1 - text " was" - cont "DISABLED!" - prompt -; 0x81435 - -CoinsScatteredText: ; 0x81435 - text "Coins scattered" - line "everywhere!" - prompt -; 0x81452 - -TransformedTypeText: ; 0x81452 - text "<USER>" - line "transformed into" - cont "the @" - text_from_ram StringBuffer1 - text "-type!" - prompt -; 0x81476 - -EliminatedStatsText: ; 0x81476 - text "All stat changes" - line "were eliminated!" - prompt -; 0x81499 - -TransformedText: ; 0x81499 - text "<USER>" - line "TRANSFORMED into" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x814b4 - -LightScreenEffectText: ; 0x814b4 - text "<USER>'s" - line "SPCL.DEF rose!" - prompt -; 0x814c7 - -ReflectEffectText: ; 0x814c7 - text "<USER>'s" - line "DEFENSE rose!" - prompt -; 0x814d9 - -NothingHappenedText: ; 0x814d9 - text "But nothing" - line "happened." - prompt -; 0x814f0 - -ButItFailedText: ; 0x814f0 - text "But it failed!" - prompt -; 0x81500 - -ItFailedText: ; 0x81500 - text "It failed!" - prompt -; 0x8150c - -DidntAffect1Text: ; 0x8150c - text "It didn't affect" - line "<TARGET>!" - prompt -; 0x81520 - -DidntAffect2Text: ; 0x81520 - text "It didn't affect" - line "<TARGET>!" - prompt -; 0x81534 - -HPIsFullText: ; 0x81534 - text "<USER>'s" - line "HP is full!" - prompt -; 0x81544 - -DraggedOutText: ; 0x81544 - text "<USER>" - line "was dragged out!" - prompt -; 0x81558 - -ParalyzedText: ; 0x81558 - text "<TARGET>'s" - line "paralyzed! Maybe" - cont "it can't attack!" - prompt -; 0x8157d - -FullyParalyzedText: ; 0x8157d - text "<USER>'s" - line "fully paralyzed!" - prompt -; 0x81592 - -AlreadyParalyzedText: ; 0x81592 - text "<TARGET>'s" - line "already paralyzed!" - prompt -; 0x815a9 - -ProtectedByText: ; 0x815a9 - text "<TARGET>'s" - line "protected by" - cont "@" - text_from_ram StringBuffer1 - text "!" - prompt -; 0x815c1 - -MirrorMoveFailedText: ; 0x815c1 - text "The MIRROR MOVE" - next "failed!" - prompt -; 0x815da - -StoleText: ; 0x815da - text "<USER>" - line "stole @" - text_from_ram StringBuffer1 - text "" - cont "from its foe!" - prompt -; 0x815f7 - -CantEscapeNowText: ; 0x815f7 - text "<TARGET>" - line "can't escape now!" - prompt -; 0x8160b - -StartedNightmareText: ; 0x8160b - text "<TARGET>" - line "started to have a" - cont "NIGHTMARE!" - prompt -; 0x8162b - -WasDefrostedText: ; 0x8162b - text "<USER>" - line "was defrosted!" - prompt -; 0x8163d - -PutACurseText: ; 0x8163d - text "<USER>" - line "cut its own HP and" - - para "put a CURSE on" - line "<TARGET>!" - prompt -; 0x81665 - -ProtectedItselfText: ; 0x81665 - text "<USER>" - line "PROTECTED itself!" - prompt -; 0x8167a - -ProtectingItselfText: ; 0x8167a - text "<TARGET>'s" - line "PROTECTING itself!" - done -; 0x81691 - -SpikesText: ; 0x81691 - text "SPIKES scattered" - line "all around" - cont "<TARGET>!" - prompt -; 0x816b1 - -IdentifiedText: ; 0x816b1 - text "<USER>" - line "identified" - cont "<TARGET>!" - prompt -; 0x816c2 - -StartPerishText: ; 0x816c2 - text "Both #MON will" - line "faint in 3 turns!" - prompt -; 0x816e4 - -SandstormBrewedText: ; 0x816e4 - text "A SANDSTORM" - line "brewed!" - prompt -; 0x816f9 - -BracedItselfText: ; 0x816f9 - text "<USER>" - line "braced itself!" - prompt -; 0x8170b - -FellInLoveText: ; 0x8170b - text "<TARGET>" - line "fell in love!" - prompt -; 0x8171c - -CoveredByVeilText: ; 0x8171c - text "<USER>'s" - line "covered by a veil!" - prompt -; 0x81733 - -SafeguardProtectText: ; 0x81733 - text "<TARGET>" - line "is protected by" - cont "SAFEGUARD!" - prompt -; 0x81751 - -MagnitudeText: ; 0x81751 - text "Magnitude @" - deciram wd265, 1, 1 - text "!" - prompt -; 0x81764 - -ReleasedByText: ; 0x81764 - text "<USER>" - line "was released by" - cont "<TARGET>!" - prompt -; 0x8177a - -ShedLeechSeedText: ; 0x8177a - text "<USER>" - line "shed LEECH SEED!" - prompt -; 0x8178e - -BlewSpikesText: ; 0x8178e - text "<USER>" - line "blew away SPIKES!" - prompt -; 0x817a3 - -DownpourText: ; 0x817a3 - text "A downpour" - line "started!" - prompt -; 0x817b8 - -SunGotBrightText: ; 0x817b8 - text "The sunlight got" - line "bright!" - prompt -; 0x817d2 - -BellyDrumText: ; 0x817d2 - text "<USER>" - line "cut its HP and" - cont "maximized ATTACK!" - prompt -; 0x817f6 - -CopiedStatsText: ; 0x817f6 - text "<USER>" - line "copied the stat" - - para "changes of" - line "<TARGET>!" - prompt -; 0x81817 - -ForesawAttackText: ; 0x81817 - text "<USER>" - line "foresaw an attack!" - prompt -; 0x8182d - -BeatUpAttackText: ; 0x8182d - text_from_ram StringBuffer1 - text "'s" - line "attack!" - done -; 0x8183b - -RefusedGiftText: ; 0x8183b - text "<TARGET>" - line "refused the gift!" - prompt -; 0x81850 - -IgnoredOrders2Text: ; 0x81850 - text "<USER>" - line "ignored orders!" - prompt -; 0x81863 - -BattleText_LinkErrorBattleCanceled: ; 0x81863 - text "Link error…" - - para "The battle has" - line "been canceled…" - prompt -; 0x8188e - -BattleText_0x8188e: ; 0x8188e - text "There is no time" - line "left today!" - done -; 0x818ac diff --git a/text/battle_tower.asm b/text/battle_tower.asm deleted file mode 100644 index 53af5a9e6..000000000 --- a/text/battle_tower.asm +++ /dev/null @@ -1,743 +0,0 @@ -BattleTowerText_0x1ec000: ; 0x1ec000 - text "Hello, glad to" - line "meet you!" - - para "I do hope we have" - line "a good battle." - done -; 0x1ec03b - -BattleTowerText_0x1ec03b: ; 0x1ec03b - text "Thank you! A most" - line "enjoyable battle!" - done -; 0x1ec060 - -UnknownText_0x1ec060: ; 0x1ec060 - text "Thank you. You are" - line "formidable." - done -; 0x1ec080 - -BattleTowerText_0x1ec080: ; 0x1ec080 - text "Work, work, work…" - line "I'm always busy!" - done -; 0x1ec0a3 - -UnknownText_0x1ec0a3: ; 0x1ec0a3 - text "But, I work hard" - line "in battle too!" - done -; 0x1ec0c4 - -UnknownText_0x1ec0c4: ; 0x1ec0c4 - text "I'm too busy to be" - line "battling!" - done -; 0x1ec0e1 - -UnknownText_0x1ec0e1: ; 0x1ec0e1 - text "Brace yourself for" - line "my all-out attack!" - done -; 0x1ec108 - -UnknownText_0x1ec108: ; 0x1ec108 - text "What a cakewalk!" - line "You're too easy!" - done -; 0x1ec12a - -UnknownText_0x1ec12a: ; 0x1ec12a - text "I won't lose next" - line "time, all right?" - done -; 0x1ec14d - -UnknownText_0x1ec14d: ; 0x1ec14d - text "Heh, your #MON" - line "look pretty cool." - done -; 0x1ec16f - -UnknownText_0x1ec16f: ; 0x1ec16f - text "Hey, hey, no way!" - line "You won't win!" - done -; 0x1ec190 - -UnknownText_0x1ec190: ; 0x1ec190 - text "You serious?" - line "This is brutal!" - done -; 0x1ec1ae - -UnknownText_0x1ec1ae: ; 0x1ec1ae - text "#MON every day!" - line "I love battling!" - done -; 0x1ec1d0 - -UnknownText_0x1ec1d0: ; 0x1ec1d0 - text "I'm on top of my" - line "game, but not you!" - done -; 0x1ec1f4 - -UnknownText_0x1ec1f4: ; 0x1ec1f4 - text "I don't care that" - line "I lost, really!" - done -; 0x1ec216 - -UnknownText_0x1ec216: ; 0x1ec216 - text "Hi, there! Let's" - line "keep this clean!" - done -; 0x1ec238 - -UnknownText_0x1ec238: ; 0x1ec238 - text "Whoops, sorry for" - line "that wipeout!" - done -; 0x1ec259 - -UnknownText_0x1ec259: ; 0x1ec259 - text "Whoops! Come on," - line "let me win one!" - done -; 0x1ec27b - -UnknownText_0x1ec27b: ; 0x1ec27b - text "Do you want to see" - line "my battle level?" - done -; 0x1ec2a0 - -UnknownText_0x1ec2a0: ; 0x1ec2a0 - text "Hehehe, I know" - line "your level now!" - done -; 0x1ec2c0 - -UnknownText_0x1ec2c0: ; 0x1ec2c0 - text "Ouch… I'm just too" - line "weak…" - done -; 0x1ec2d9 - -UnknownText_0x1ec2d9: ; 0x1ec2d9 - text "Hey, let's battle." - line "I'm your opponent." - done -; 0x1ec2fe - -UnknownText_0x1ec2fe: ; 0x1ec2fe - text "Wow, you're not" - line "serious about it!" - done -; 0x1ec320 - -UnknownText_0x1ec320: ; 0x1ec320 - text "…Urgh… Nothing" - line "positive here…" - done -; 0x1ec33f - -UnknownText_0x1ec33f: ; 0x1ec33f - text "I'm your" - line "opponent." - - para "Get ready to be" - line "hammered." - done -; 0x1ec36c - -UnknownText_0x1ec36c: ; 0x1ec36c - text "Hahah! That was a" - line "pushover!" - done -; 0x1ec389 - -UnknownText_0x1ec389: ; 0x1ec389 - text "No way! There has" - line "to be a mistake!" - done -; 0x1ec3ad - -UnknownText_0x1ec3ad: ; 0x1ec3ad - text "Hah!" - line "Let's get rolling!" - done -; 0x1ec3c5 - -UnknownText_0x1ec3c5: ; 0x1ec3c5 - text "Wahahaha! Didn't" - line "break a sweat!" - done -; 0x1ec3e5 - -UnknownText_0x1ec3e5: ; 0x1ec3e5 - text "Tough! I'm no" - line "match for you!" - done -; 0x1ec402 - -UnknownText_0x1ec402: ; 0x1ec402 - text "<......><......><......>" - line "<......><......>Battle?" - done -; 0x1ec411 - -UnknownText_0x1ec411: ; 0x1ec411 - text "<......><......><......>" - line "<......><......>I won?" - done -; 0x1ec41f - -UnknownText_0x1ec41f: ; 0x1ec41f - text "<......><......><......>" - line "<......><......>I lost?" - done -; 0x1ec42e - -UnknownText_0x1ec42e: ; 0x1ec42e - text "You want to be a" - line "leader?" - - para "Let me battle you," - line "then!" - done -; 0x1ec461 - -UnknownText_0x1ec461: ; 0x1ec461 - text "You need another" - line "ten years of" - - para "training to get" - line "better, I'd say." - done -; 0x1ec4a0 - -UnknownText_0x1ec4a0: ; 0x1ec4a0 - text "You're incredibly" - line "talented." - - para "No one can touch" - line "you now!" - done -; 0x1ec4d6 - -UnknownText_0x1ec4d6: ; 0x1ec4d6 - text "Today, I'm going" - line "to whomp you." - done -; 0x1ec4f5 - -UnknownText_0x1ec4f5: ; 0x1ec4f5 - text "I knew I'd win." - line "I'm so great!" - done -; 0x1ec512 - -UnknownText_0x1ec512: ; 0x1ec512 - text "Uh? My plans are" - line "out of whack…" - done -; 0x1ec532 - -UnknownText_0x1ec532: ; 0x1ec532 - text "I bet you can't" - line "beat me!" - done -; 0x1ec54b - -UnknownText_0x1ec54b: ; 0x1ec54b - text "Those #MON" - line "aren't enough!" - done -; 0x1ec565 - -UnknownText_0x1ec565: ; 0x1ec565 - text "I want your" - line "#MON. Please?" - done -; 0x1ec580 - -UnknownText_0x1ec580: ; 0x1ec580 - text "I'll show you a" - line "real battle!" - done -; 0x1ec59d - -UnknownText_0x1ec59d: ; 0x1ec59d - text "This battle…" - line "I'm bored!" - done -; 0x1ec5b5 - -UnknownText_0x1ec5b5: ; 0x1ec5b5 - text "…I won't turn tail" - line "in battle!" - done -; 0x1ec5d3 - -UnknownText_0x1ec5d3: ; 0x1ec5d3 - text "Let's go!" - line "No holds barred!" - done -; 0x1ec5ee - -UnknownText_0x1ec5ee: ; 0x1ec5ee - text "Sorry! I wanted" - line "the win more!" - done -; 0x1ec60d - -UnknownText_0x1ec60d: ; 0x1ec60d - text "Wahah! Congrats!" - line "I can't do better!" - done -; 0x1ec631 - -UnknownText_0x1ec631: ; 0x1ec631 - text "My #MON skills" - line "are phenomenal!" - done -; 0x1ec651 - -UnknownText_0x1ec651: ; 0x1ec651 - text "You've got a long" - line "way to go." - - para "Well, keep trying!" - line "Best of luck!" - done -; 0x1ec68f - -UnknownText_0x1ec68f: ; 0x1ec68f - text "Aww… Don't lose" - line "after beating me." - done -; 0x1ec6b1 - -UnknownText_0x1ec6b1: ; 0x1ec6b1 - text "Who are you?" - line "I don't know you…" - done -; 0x1ec6d0 - -UnknownText_0x1ec6d0: ; 0x1ec6d0 - text "I must've imagined" - line "that." - - para "There seems to be" - line "no one here…" - done -; 0x1ec708 - -UnknownText_0x1ec708: ; 0x1ec708 - text "Who am I?" - line "I don't know…" - done -; 0x1ec720 - -UnknownText_0x1ec720: ; 0x1ec720 - text "Um… Are you that…" - line "um…person?" - done -; 0x1ec73e - -UnknownText_0x1ec73e: ; 0x1ec73e - text "It doesn't appear" - line "to be you…" - done -; 0x1ec75b - -UnknownText_0x1ec75b: ; 0x1ec75b - text "Then you really" - line "are the legendary…" - done -; 0x1ec77f - -UnknownText_0x1ec77f: ; 0x1ec77f - text "I heard that" - line "you're hot!" - done -; 0x1ec798 - -UnknownText_0x1ec798: ; 0x1ec798 - text "Not bad. I was" - line "just a bit better." - done -; 0x1ec7bb - -UnknownText_0x1ec7bb: ; 0x1ec7bb - text "Eh, you're not" - line "that special." - done -; 0x1ec7d8 - -UnknownText_0x1ec7d8: ; 0x1ec7d8 - text "I'm scared about" - line "what might happen." - - para "My #MON are way" - line "too strong." - done -; 0x1ec818 - -UnknownText_0x1ec818: ; 0x1ec818 - text "See? My #MON" - line "were too strong." - done -; 0x1ec837 - -UnknownText_0x1ec837: ; 0x1ec837 - text "Graa! My #MON" - line "were total wimps!" - done -; 0x1ec858 - -UnknownText_0x1ec858: ; 0x1ec858 - text "Hey, there!" - line "I'll take you on!" - done -; 0x1ec876 - -UnknownText_0x1ec876: ; 0x1ec876 - text "Don't you have a" - line "better strategy?" - done -; 0x1ec898 - -UnknownText_0x1ec898: ; 0x1ec898 - text "You've got decent" - line "style!" - done -; 0x1ec8b1 - -UnknownText_0x1ec8b1: ; 0x1ec8b1 - text "I wonder if I can" - line "battle properly…" - done -; 0x1ec8d5 - -UnknownText_0x1ec8d5: ; 0x1ec8d5 - text "Um… Sorry…" - line "I think I won." - done -; 0x1ec8f0 - -UnknownText_0x1ec8f0: ; 0x1ec8f0 - text "I guess I'm not" - line "good enough yet…" - done -; 0x1ec911 - -UnknownText_0x1ec911: ; 0x1ec911 - text "Wrrooar!" - line "I won't lose!" - done -; 0x1ec928 - -UnknownText_0x1ec928: ; 0x1ec928 - text "Wrrooar! I knew" - line "I was a genius!" - done -; 0x1ec949 - -UnknownText_0x1ec949: ; 0x1ec949 - text "Arrooh! I hate it" - line "when I lose!" - done -; 0x1ec969 - -UnknownText_0x1ec969: ; 0x1ec969 - text "Sorry, but I'm" - line "going to win." - done -; 0x1ec986 - -UnknownText_0x1ec986: ; 0x1ec986 - text "Yeah! My #MON" - line "rule!" - done -; 0x1ec99b - -UnknownText_0x1ec99b: ; 0x1ec99b - text "Oh, close! I lost" - line "by just a bit!" - done -; 0x1ec9bd - -UnknownText_0x1ec9bd: ; 0x1ec9bd - text "OK, I'm not" - line "fooling around!" - done -; 0x1ec9d9 - -UnknownText_0x1ec9d9: ; 0x1ec9d9 - text "Yay! Too easy!" - line "Like, no way!" - done -; 0x1ec9f7 - -UnknownText_0x1ec9f7: ; 0x1ec9f7 - text "No!" - line "Like, no way!" - done -; 0x1eca0a - -UnknownText_0x1eca0a: ; 0x1eca0a - text "Look! My #MON" - line "are really cute!" - done -; 0x1eca2a - -UnknownText_0x1eca2a: ; 0x1eca2a - text "Aren't they really" - line "adorable?" - done -; 0x1eca47 - -UnknownText_0x1eca47: ; 0x1eca47 - text "I'm sorry, it's" - line "all my fault!" - done -; 0x1eca64 - -UnknownText_0x1eca64: ; 0x1eca64 - text "Let's get our" - line "battle started!" - done -; 0x1eca82 - -UnknownText_0x1eca82: ; 0x1eca82 - text "Was I too strong" - line "for you?" - done -; 0x1eca9d - -UnknownText_0x1eca9d: ; 0x1eca9d - text "Ooh, you're in a" - line "different class." - done -; 0x1ecabf - -UnknownText_0x1ecabf: ; 0x1ecabf - text "Are we going to" - line "battle? Let's!" - done -; 0x1ecade - -UnknownText_0x1ecade: ; 0x1ecade - text "Oh, you're too" - line "weak. Shame." - done -; 0x1ecafa - -UnknownText_0x1ecafa: ; 0x1ecafa - text "Wow! Are you quite" - line "satisfied?" - done -; 0x1ecb19 - -UnknownText_0x1ecb19: ; 0x1ecb19 - text "Oh, you have some" - line "rare #MON." - done -; 0x1ecb37 - -UnknownText_0x1ecb37: ; 0x1ecb37 - text "May I have one of" - line "your #MON?" - done -; 0x1ecb55 - -UnknownText_0x1ecb55: ; 0x1ecb55 - text "…I want one of" - line "your #MON." - done -; 0x1ecb70 - -UnknownText_0x1ecb70: ; 0x1ecb70 - text "Want to hear about" - line "my cute #MON?" - done -; 0x1ecb92 - -UnknownText_0x1ecb92: ; 0x1ecb92 - text "What do you think" - line "about my cuties?" - done -; 0x1ecbb6 - -UnknownText_0x1ecbb6: ; 0x1ecbb6 - text "Oh! My! You're a" - line "dreadful trainer!" - done -; 0x1ecbd9 - -UnknownText_0x1ecbd9: ; 0x1ecbd9 - text "Battle? Sure!" - line "Right now!" - done -; 0x1ecbf3 - -UnknownText_0x1ecbf3: ; 0x1ecbf3 - text "Oh, I love it!" - line "Battling is wild!" - done -; 0x1ecc15 - -UnknownText_0x1ecc15: ; 0x1ecc15 - text "Oh, how rude! Wait" - line "till next time!" - done -; 0x1ecc39 - -UnknownText_0x1ecc39: ; 0x1ecc39 - text "Please let me win!" - line "Please?" - done -; 0x1ecc55 - -UnknownText_0x1ecc55: ; 0x1ecc55 - text "Wow, thank you!" - line "You're so nice!" - done -; 0x1ecc75 - -UnknownText_0x1ecc75: ; 0x1ecc75 - text "You're mean!" - line "I hate meanies!" - done -; 0x1ecc92 - -UnknownText_0x1ecc92: ; 0x1ecc92 - text "Well, can we" - line "begin?" - done -; 0x1ecca7 - -UnknownText_0x1ecca7: ; 0x1ecca7 - text "Well, I beg your" - line "pardon…" - done -; 0x1eccc1 - -UnknownText_0x1eccc1: ; 0x1eccc1 - text "Sob… That's not" - line "fair!" - done -; 0x1eccd7 - -UnknownText_0x1eccd7: ; 0x1eccd7 - text "I'm good!" - line "You can't win." - done -; 0x1eccef - -UnknownText_0x1eccef: ; 0x1eccef - text "Giving up? You're" - line "pretty weak!" - done -; 0x1ecd0e - -UnknownText_0x1ecd0e: ; 0x1ecd0e - text "I won't accept" - line "this… No way!" - done -; 0x1ecd2b - -UnknownText_0x1ecd2b: ; 0x1ecd2b - text "Are you treating" - line "this seriously?" - done -; 0x1ecd4d - -UnknownText_0x1ecd4d: ; 0x1ecd4d - text "Oh, sorry! Looks" - line "like I won!" - done -; 0x1ecd6b - -UnknownText_0x1ecd6b: ; 0x1ecd6b - text "Oh, how nasty!" - line "You were serious!" - done -; 0x1ecd8d - -UnknownText_0x1ecd8d: ; 0x1ecd8d - text "Ahahah! I'll take" - line "it easy on you!" - done -; 0x1ecdaf - -UnknownText_0x1ecdaf: ; 0x1ecdaf - text "Oops, sorry! But" - line "I'm happy too!" - done -; 0x1ecdcf - -UnknownText_0x1ecdcf: ; 0x1ecdcf - text "Oh, oh, I lost!" - line "Thanks. Bye!" - done -; 0x1ecded - -UnknownText_0x1ecded: ; 0x1ecded - text "BATTLE TOWER is a" - line "tough place!" - done -; 0x1ece0d - -UnknownText_0x1ece0d: ; 0x1ece0d - text "You might have a" - line "hard time." - done -; 0x1ece2a - -UnknownText_0x1ece2a: ; 0x1ece2a - text "Ooh, you might" - line "make a run here!" - done -; 0x1ece4b - -UnknownText_0x1ece4b: ; 0x1ece4b - text "I want to see your" - line "style in action!" - done -; 0x1ece70 - -UnknownText_0x1ece70: ; 0x1ece70 - text "Every battle is a" - line "drama!" - done -; 0x1ece8a - -UnknownText_0x1ece8a: ; 0x1ece8a - text "Oh… Want to trade" - line "something?" - done -; 0x1ecea8 - -UnknownText_0x1ecea8: ; 0x1ecea8 - text "OK, here goes!" - line "I have momentum!" - done -; 0x1ecec9 - -UnknownText_0x1ecec9: ; 0x1ecec9 - text "See, I rolled" - line "right over you!" - done -; 0x1ecee8 - -UnknownText_0x1ecee8: ; 0x1ecee8 - text "No! This did not" - line "happen!" - done -; 0x1ecf02 diff --git a/text/common_1.asm b/text/common_1.asm deleted file mode 100644 index 34694b31e..000000000 --- a/text/common_1.asm +++ /dev/null @@ -1,1844 +0,0 @@ -_FruitBearingTreeText:: - text "It's a fruit-" - line "bearing tree." - done - -_HeyItsFruitText:: - text "Hey! It's" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -_ObtainedFruitText:: - text "Obtained" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -_FruitPackIsFullText:: - text "But the PACK is" - line "full…" - done - -_NothingHereText:: - text "There's nothing" - line "here…" - done - -UnknownText_0x1bc06b:: - text "Which APRICORN" - line "should I use?" - done - -UnknownText_0x1bc089:: - text "How many should I" - line "make?" - done - -UnknownText_0x1bc0a2:: - text_from_ram StringBuffer1 - text "" - line "recovered @" - deciram wd1f3, 2, 3 - text "HP!" - done - -UnknownText_0x1bc0bb:: - text_from_ram StringBuffer1 - text "'s" - line "cured of poison." - done - -UnknownText_0x1bc0d2:: - text_from_ram StringBuffer1 - text "'s" - line "rid of paralysis." - done - -UnknownText_0x1bc0ea:: - text_from_ram StringBuffer1 - text "'s" - line "burn was healed." - done - -UnknownText_0x1bc101:: - text_from_ram StringBuffer1 - text "" - line "was defrosted." - done - -UnknownText_0x1bc115:: - text_from_ram StringBuffer1 - text "" - line "woke up." - done - -UnknownText_0x1bc123:: - text_from_ram StringBuffer1 - text "'s" - line "health returned." - done - -UnknownText_0x1bc13a:: - text_from_ram StringBuffer1 - text "" - line "is revitalized." - done - -UnknownText_0x1bc14f:: - text_from_ram StringBuffer1 - text " grew to" - line "level @" - deciram CurPartyLevel, 1, 3 - text "!@" - sound_dex_fanfare_50_79 - text_waitbutton - db "@@" - -UnknownText_0x1bc16e:: - text_from_ram StringBuffer1 - text " came" - line "to its senses." - done - -UnknownText_0x1bc187:: - text "Please enter any" - line "four-digit number." - done - -UnknownText_0x1bc1ac:: - text "Enter the same" - line "number to confirm." - done - -UnknownText_0x1bc1cf:: - text "That's not the" - line "same number." - done - -UnknownText_0x1bc1eb:: - text "Your PASSCODE has" - line "been set." - para "Enter this number" - line "next time to open" - cont "the CARD FOLDER." - para "" - done - -UnknownText_0x1bc23e:: - text "0000 is invalid!" - para "" - done - -UnknownText_0x1bc251:: - text "Enter the CARD" - next "FOLDER PASSCODE." - done - -UnknownText_0x1bc272:: - text "Incorrect" - line "PASSCODE!" - para "" - done - -UnknownText_0x1bc288:: - text "CARD FOLDER open.@@" - -UnknownText_0x1bc29c:: - text "<......><......><......><......><......><......>" - line "<......><......><......><......><......><......>" - - para "Zzz… Hm? Wha…?" - line "You woke me up!" - - para "Will you check the" - line "clock for me?" - prompt - -UnknownText_0x1bc2eb:: - text "What time is it?" - done - -UnknownText_0x1bc2fd:: - text "What?@@" - -UnknownText_0x1bc305:: - text "?" - done - -UnknownText_0x1bc308:: - text "How many minutes?" - done - -UnknownText_0x1bc31b:: - text "Whoa!@@" - -UnknownText_0x1bc323:: - text "?" - done - -UnknownText_0x1bc326:: - text "!" - line "I overslept!" - done - -UnknownText_0x1bc336:: - text "!" - line "Yikes! I over-" - cont "slept!" - done - -UnknownText_0x1bc34f:: - text "!" - line "No wonder it's so" - cont "dark!" - done - -UnknownText_0x1bc369:: - text "What day is it?" - done - -UnknownText_0x1bc37a:: - text ", is it?" - done - -UnknownText_0x1bc384:: - text "There is nothing" - line "connected." - done - -UnknownText_0x1bc3a1:: - text "Check cell phone" - line "adapter." - done - -UnknownText_0x1bc3bc:: - text "Check CDMA" - line "adapter." - done - -UnknownText_0x1bc3d1:: - text "Check DOCOMO PHS" - line "adapter." - done - -UnknownText_0x1bc3ec:: - text "Check DDI PHS" - line "adapter." - done - -UnknownText_0x1bc404:: - text "Check unlimited" - line "battle mobile" - cont "adapter." - done - -UnknownText_0x1bc42c:: - text "The password is:" - line "" - done - -UnknownText_0x1bc43f:: - text "Is this OK?" - done - -UnknownText_0x1bc44c:: - text "Enter the" - line "ID no." - done - -UnknownText_0x1bc45e:: - text "Enter the" - line "amount." - done - -UnknownText_0x1bc471:: - text "There's nothing to" - line "choose." - prompt - -UnknownText_0x1bc48c:: - text "Which side do you" - line "want to put it on?" - done - -UnknownText_0x1bc4b2:: - text "Which side do you" - line "want to put away?" - done - -UnknownText_0x1bc4d7:: - text "Put away the" - line "@" - text_from_ram StringBuffer3 - text "." - prompt - -UnknownText_0x1bc4ec:: - text "There's nothing to" - line "put away." - prompt - -UnknownText_0x1bc509:: - text "Set up the" - line "@" - text_from_ram StringBuffer3 - text "." - prompt - -UnknownText_0x1bc51c:: - text "Put away the" - line "@" - text_from_ram StringBuffer3 - text "" - - para "and set up the" - line "@" - text_from_ram StringBuffer4 - text "." - prompt - -UnknownText_0x1bc546:: - text "That's already set" - line "up." - prompt - -UnknownText_0x1bc55d:: - text "It's the TOWN MAP." - done - -UnknownText_0x1bc570:: - text "It's a poster of a" - line "cute PIKACHU." - done - -UnknownText_0x1bc591:: - text "It's a poster of a" - line "cute CLEFAIRY." - done - -UnknownText_0x1bc5b3:: - text "It's a poster of a" - line "cute JIGGLYPUFF." - done - -UnknownText_0x1bc5d7:: - text "It's an adorable" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1bc5ef:: - text "A giant doll! It's" - line "fluffy and cuddly." - done - -UnknownText_0x1bc615:: - text "Hi, <PLAYER>!" - line "How are you?" - prompt - -UnknownText_0x1bc62a:: - text "I found a useful" - line "item shopping, so" - prompt - -UnknownText_0x1bc64e:: - text "I bought it with" - line "your money. Sorry!" - prompt - -UnknownText_0x1bc673:: - text "It's in your PC." - line "You'll like it!" - done - -UnknownText_0x1bc693:: - text "While shopping" - line "today, I saw this" - cont "adorable doll, so" - prompt - -UnknownText_0x1bc6c7:: - text "It's in your room." - line "You'll love it!" - done - -UnknownText_0x1bc6e9:: - text_from_ram wPlayerTrademonSpeciesName - text " was" - line "sent to @" - text_from_ram wOTTrademonSenderName - text "." - done - -UnknownText_0x1bc701:: - text "" - done - -UnknownText_0x1bc703:: - text_from_ram wOTTrademonSenderName - text " bids" - line "farewell to" - done - -UnknownText_0x1bc719:: - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc71f:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc739:: - text "For @" - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text "," - done - -UnknownText_0x1bc74c:: - text_from_ram wOTTrademonSenderName - text " sends" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc75e:: - text_from_ram wOTTrademonSenderName - text " will" - line "trade @" - text_from_ram wOTTrademonSpeciesName - db "@@" - -UnknownText_0x1bc774:: - text "for @" - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text "." - done - -UnknownText_0x1bc787:: - text_from_ram wPlayerTrademonSenderName - text " will" - line "trade @" - text_from_ram wPlayerTrademonSpeciesName - db "@@" - -UnknownText_0x1bc79d:: - text "for @" - text_from_ram wOTTrademonSenderName - text "'s" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc7b0:: - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text " trade…" - done - -UnknownText_0x1bc7c3:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc7dd:: - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text " trade…" - done - -UnknownText_0x1bc7f0:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc80a:: - text_from_ram wOTTrademonSpeciesName - text " came" - line "back!" - done - -; Oak's Pokémon Talk - -_OPT_IntroText1:: - text "" - line "MARY: PROF.OAK'S" - done - -_OPT_IntroText2:: - text "" - line "#MON TALK!" - done - -_OPT_IntroText3:: - text "" - line "With me, MARY!" - done - -_OPT_OakText1:: - text "" - line "OAK: @" - text_from_ram wMonOrItemNameBuffer - db "@@" - -_OPT_OakText2:: - text "" - line "may be seen around" - done - -_OPT_OakText3:: - text "" - line "@" - text_from_ram StringBuffer1 - text "." - done - -_OPT_MaryText1:: - text "" - line "MARY: @" - text_from_ram StringBuffer1 - text "'s" - done - -OPT_SweetAdorably:: - text "" - line "sweet and adorably" - done - -OPT_WigglySlickly:: - text "" - line "wiggly and slickly" - done - -OPT_AptlyNamed:: - text "" - line "aptly named and" - done - -OPT_UndeniablyKindOf:: - text "" - line "undeniably kind of" - done - -OPT_Unbearably:: - text "" - line "so, so unbearably" - done - -OPT_WowImpressively:: - text "" - line "wow, impressively" - done - -OPT_AlmostPoisonously:: - text "" - line "almost poisonously" - done - -OPT_Sensually:: - text "" - line "ooh, so sensually" - done - -OPT_Mischievously:: - text "" - line "so mischievously" - done - -OPT_Topically:: - text "" - line "so very topically" - done - -OPT_Addictively:: - text "" - line "sure addictively" - done - -OPT_LooksInWater:: - text "" - line "looks in water is" - done - -OPT_EvolutionMustBe:: - text "" - line "evolution must be" - done - -OPT_Provocatively:: - text "" - line "provocatively" - done - -OPT_FlippedOut:: - text "" - line "so flipped out and" - done - -OPT_HeartMeltingly:: - text "" - line "heart-meltingly" - done - -OPT_Cute:: - text "" - line "cute." - done - -OPT_Weird:: - text "" - line "weird." - done - -OPT_Pleasant:: - text "" - line "pleasant." - done - -OPT_BoldSortOf:: - text "" - line "bold, sort of." - done - -OPT_Frightening:: - text "" - line "frightening." - done - -OPT_SuaveDebonair:: - text "" - line "suave & debonair!" - done - -OPT_Powerful:: - text "" - line "powerful." - done - -OPT_Exciting:: - text "" - line "exciting." - done - -OPT_Groovy:: - text "" - line "groovy!" - done - -OPT_Inspiring:: - text "" - line "inspiring." - done - -OPT_Friendly:: - text "" - line "friendly." - done - -OPT_HotHotHot:: - text "" - line "hot, hot, hot!" - done - -OPT_Stimulating:: - text "" - line "stimulating." - done - -OPT_Guarded:: - text "" - line "guarded." - done - -OPT_Lovely:: - text "" - line "lovely." - done - -OPT_Speedy:: - text "" - line "speedy." - done - -_OPT_PokemonChannelText:: - text "#MON" - done - -_PokedexShowText:: - text "" - line "@" - text_from_ram StringBuffer1 - db "@@" - -; Pokémon Music Channel / Pokémusic - -_BenIntroText1:: - text "" - line "BEN: #MON MUSIC" - done - -_BenIntroText2:: - text "" - line "CHANNEL!" - done - -_BenIntroText3:: - text "" - line "It's me, DJ BEN!" - done - -_FernIntroText1:: - text "" - line "FERN: #MUSIC!" - done - -_FernIntroText2:: - text "" - line "With DJ FERN!" - done - -_BenFernText1:: - text "" - line "Today's @" - current_day - text "," - done - -_BenFernText2A:: - text "" - line "so let us jam to" - done - -_BenFernText2B:: - text "" - line "so chill out to" - done - -_BenFernText3A:: - text "" - line "#MON March!" - done - -_BenFernText3B:: - text "" - line "#MON Lullaby!" - done - -; Lucky Channel - -_LC_Text1:: - text "" - line "REED: Yeehaw! How" - done - -_LC_Text2:: - text "" - line "y'all doin' now?" - done - -_LC_Text3:: - text "" - line "Whether you're up" - done - -_LC_Text4:: - text "" - line "or way down low," - done - -_LC_Text5:: - text "" - line "don't you miss the" - done - -_LC_Text6:: - text "" - line "LUCKY NUMBER SHOW!" - done - -_LC_Text7:: - text "" - line "This week's Lucky" - done - -_LC_Text8:: - text "" - line "Number is @" - interpret_data - text_from_ram StringBuffer1 - text "!" - done - -_LC_Text9:: - text "" - line "I'll repeat that!" - done - -_LC_Text10:: - text "" - line "Match it and go to" - done - -_LC_Text11:: - text "" - line "the RADIO TOWER!" - done - -_LC_DragText1:: - text "" - line "…Repeating myself" - done - -_LC_DragText2:: - text "" - line "gets to be a drag…" - done - -; Places and People - -_PnP_Text1:: - text "" - line "PLACES AND PEOPLE!" - done - -_PnP_Text2:: - text "" - line "Brought to you by" - done - -_PnP_Text3:: - text "" - line "me, DJ LILY!" - done - -_PnP_Text4:: - text "" - line "@" - text_from_ram StringBuffer2 - text " @" - text_from_ram StringBuffer1 - db "@@" - -_PnP_cute:: - text "" - line "is cute." - done - -_PnP_lazy:: - text "" - line "is sort of lazy." - done - -_PnP_happy:: - text "" - line "is always happy." - done - -_PnP_noisy:: - text "" - line "is quite noisy." - done - -_PnP_precocious:: - text "" - line "is precocious." - done - -_PnP_bold:: - text "" - line "is somewhat bold." - done - -_PnP_picky:: - text "" - line "is too picky!" - done - -_PnP_sortofok:: - text "" - line "is sort of OK." - done - -_PnP_soso:: - text "" - line "is just so-so." - done - -_PnP_great:: - text "" - line "is actually great." - done - -_PnP_mytype:: - text "" - line "is just my type." - done - -_PnP_cool:: - text "" - line "is so cool, no?" - done - -_PnP_inspiring:: - text "" - line "is inspiring!" - done - -_PnP_weird:: - text "" - line "is kind of weird." - done - -_PnP_rightforme:: - text "" - line "is right for me?" - done - -_PnP_odd:: - text "" - line "is definitely odd!" - done - -_PnP_Text5:: - text "" - line "@" - text_from_ram StringBuffer1 - db "@@" - -_RocketRadioText1:: - text "" - line "… …Ahem, we are" - done - -_RocketRadioText2:: - text "" - line "TEAM ROCKET!" - done - -_RocketRadioText3:: - text "" - line "After three years" - done - -_RocketRadioText4:: - text "" - line "of preparation, we" - done - -_RocketRadioText5:: - text "" - line "have risen again" - done - -_RocketRadioText6:: - text "" - line "from the ashes!" - done - -_RocketRadioText7:: - text "" - line "GIOVANNI! @" - interpret_data - text "Can you" - done - -_RocketRadioText8:: - text "" - line "hear?@" - interpret_data - text " We did it!" - done - -_RocketRadioText9:: - text "" - line "@" - interpret_data - text "Where is our boss?" - done - -_RocketRadioText10:: - text "" - line "@" - interpret_data - text "Is he listening?" - done - -_BuenaRadioText1:: - text "" - line "BUENA: BUENA here!" - done - -_BuenaRadioText2:: - text "" - line "Today's password!" - done - -_BuenaRadioText3:: - text "" - line "Let me think… It's" - done - -_BuenaRadioText4:: - text "" - line "@" - text_from_ram StringBuffer1 - text "!" - done - -_BuenaRadioText5:: - text "" - line "Don't forget it!" - done - -_BuenaRadioText6:: - text "" - line "I'm in GOLDENROD's" - done - -_BuenaRadioText7:: - text "" - line "RADIO TOWER!" - done - -_BuenaRadioMidnightText1:: - text "" - line "BUENA: Oh my…" - done - -_BuenaRadioMidnightText2:: - text "" - line "It's midnight! I" - done - -_BuenaRadioMidnightText3:: - text "" - line "have to shut down!" - done - -_BuenaRadioMidnightText4:: - text "" - line "Thanks for tuning" - done - -_BuenaRadioMidnightText5:: - text "" - line "in to the end! But" - done - -_BuenaRadioMidnightText6:: - text "" - line "don't stay up too" - done - -_BuenaRadioMidnightText7:: - text "" - line "late! Presented to" - done - -_BuenaRadioMidnightText8:: - text "" - line "you by DJ BUENA!" - done - -_BuenaRadioMidnightText9:: - text "I'm outta here!" - done - -_BuenaRadioMidnightText10:: - text "…" - done - -_BuenaOffTheAirText:: - text "" - line "" - done - -Text_EnemyWithdrew:: - text "<ENEMY>" - line "withdrew" - cont "@" - text_from_ram EnemyMonNick - text "!" - prompt - -Text_EnemyUsedOn:: - text "<ENEMY>" - line "used @" - text_from_ram wMonOrItemNameBuffer - text "" - cont "on @" - text_from_ram EnemyMonNick - text "!" - prompt - -Text_ThatCantBeUsedRightNow:: - text "That can't be used" - line "right now." - prompt - -Text_ThatItemCantBePutInThePack:: - text "That item can't be" - line "put in the PACK." - done - -Text_TheItemWasPutInThePack:: - text "The @" - text_from_ram StringBuffer1 - text "" - line "was put in the" - cont "PACK." - done - -Text_RemainingTime:: - text "Remaining Time" - done - -Text_YourPkmnsHPWasHealed:: - text "Your #MON's HP" - line "was healed." - prompt - -Text_Warping:: - text "Warping…" - done - -UnknownText_0x1bd05e:: - text "Which number" - line "should be changed?" - done - -UnknownText_0x1bd07f:: - text "Will you play with" - line "@" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd09a:: - text "You need two #-" - line "MON for breeding." - prompt - -Text_BreedingIsNotPossible:: - text "Breeding is not" - line "possible." - prompt - -UnknownText_0x1bd0d8:: - text "The compatibility" - line "is @" - deciram wd265, 1, 3 - text "." - cont "Should they breed?" - done - -UnknownText_0x1bd109:: - text "There is no EGG." - line "" - prompt - -UnknownText_0x1bd11c:: - text "It's going to" - line "hatch!" - prompt - -UnknownText_0x1bd131:: - text "Test event" - line "@" - deciram StringBuffer2, 1, 2 - text "?" - done - -UnknownText_0x1bd145:: - text "Start!" - done - -UnknownText_0x1bd14d:: - text "End!" - done - -UnknownText_0x1bd153:: - text "For a boy!" - done - -UnknownText_0x1bd15f:: - text "For a girl!" - done - -UnknownText_0x1bd16c:: - text "This doesn't" - line "concern a boy!" - done - -UnknownText_0x1bd188:: - text "The BOX is full!" - done - -UnknownText_0x1bd19a:: - text "A new CARD arrived" - line "from @" - text_from_ram StringBuffer2 - text "." - done - -UnknownText_0x1bd1ba:: - text "Put this CARD in" - line "the CARD FOLDER?" - done - -UnknownText_0x1bd1dd:: - text_from_ram StringBuffer2 - text "'s CARD was" - line "listed as no.@" - deciram StringBuffer1, 1, 2 - text "." - prompt - -UnknownText_0x1bd201:: - text "Starting link." - done - -UnknownText_0x1bd211:: - text "Link terminated." - done - -UnknownText_0x1bd223:: - text "Closing link." - done - -UnknownText_0x1bd232:: - text "Clear the time" - line "limit?" - done - -UnknownText_0x1bd249:: - text "The time limit was" - line "cleared." - done - -UnknownText_0x1bd266:: - text "Pick which packet" - line "as an error?" - done - -UnknownText_0x1bd286:: - text "Trading @" - text_from_ram StringBuffer2 - text "" - line "for @" - text_from_ram StringBuffer1 - text "…" - done - -UnknownText_0x1bd2a0:: - text "Obtained the" - line "VOLTORBBADGE!" - done - -UnknownText_0x1bd2bc:: - text "Which floor?" - done - -UnknownText_0x1bd2ca:: - text "ANNOUNCER: BEEEP!" - - para "Time's up!" - done - -UnknownText_0x1bd2e7:: - text "ANNOUNCER: The" - line "Contest is over!" - done - -UnknownText_0x1bd308:: - text "REPEL's effect" - line "wore off." - done - -UnknownText_0x1bd321:: - text "<PLAYER> found" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1bd331:: - text "But <PLAYER> has" - line "no space left…" - done - -UnknownText_0x1bd34b:: - text "I just saw some" - line "rare @" - text_from_ram StringBuffer1 - text " in" - cont "@" - text_from_ram StringBuffer2 - text "." - - para "I'll call you if I" - line "see another rare" - cont "#MON, OK?" - prompt - -UnknownText_0x1bd39e:: - text "SAVING RECORD…" - line "DON'T TURN OFF!" - done - -UnknownText_0x1bd3be:: - text_from_ram PlayerName - text " received" - line "@" - text_from_ram StringBuffer1 - text "!@" - sound_item - text_waitbutton - db "@@" - -UnknownText_0x1bd3d7:: - text "You have no coins." - prompt - -UnknownText_0x1bd3eb:: - text "You don't have a" - line "COIN CASE." - prompt - -UnknownText_0x1bd407:: - text "OK, connect the" - line "Game Link Cable." - prompt - -UnknownText_0x1bd429:: - text "<PLAYER> traded" - line "@" - text_from_ram wMonOrItemNameBuffer - text " for" - cont "@" - text_from_ram StringBuffer2 - text ".@@" - -UnknownText_0x1bd445:: - sound_dex_fanfare_80_109 - interpret_data - db "@@" - -UnknownText_0x1bd449:: - text "I collect #MON." - line "Do you have" - cont "@" - text_from_ram StringBuffer1 - text "?" - - para "Want to trade it" - line "for my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd48c:: - text "You don't want to" - line "trade? Aww…" - done - -UnknownText_0x1bd4aa:: - text "Huh? That's not" - line "@" - text_from_ram StringBuffer1 - text ". " - cont "What a letdown…" - done - -UnknownText_0x1bd4d2:: - text "Yay! I got myself" - line "@" - text_from_ram StringBuffer1 - text "!" - cont "Thanks!" - done - -UnknownText_0x1bd4f4:: - text "Hi, how's my old" - line "@" - text_from_ram StringBuffer2 - text " doing?" - done - -UnknownText_0x1bd512:: - text "Hi, I'm looking" - line "for this #MON." - - para "If you have" - line "@" - text_from_ram StringBuffer1 - text ", would" - - para "you trade it for" - line "my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd565:: - text "You don't have" - line "one either?" - - para "Gee, that's really" - line "disappointing…" - done - -UnknownText_0x1bd5a1:: - text "You don't have" - line "@" - text_from_ram StringBuffer1 - text "? That's" - cont "too bad, then." - done - -UnknownText_0x1bd5cc:: - text "Great! Thank you!" - - para "I finally got" - line "@" - text_from_ram StringBuffer1 - text "." - done - -UnknownText_0x1bd5f4:: - text "Hi! The @" - text_from_ram wMonOrItemNameBuffer - text "" - line "you traded me is" - cont "doing great!" - done - -UnknownText_0x1bd621:: - text_from_ram wMonOrItemNameBuffer - text "'s cute," - line "but I don't have" - - para "it. Do you have" - line "@" - text_from_ram StringBuffer1 - text "?" - - para "Want to trade it" - line "for my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd673:: - text "You don't want to" - line "trade? Oh, darn…" - done - -UnknownText_0x1bd696:: - text "That's not" - line "@" - text_from_ram StringBuffer1 - text "." - - para "Please trade with" - line "me if you get one." - done - -UnknownText_0x1bd6cd:: - text "Wow! Thank you!" - line "I always wanted" - cont "@" - text_from_ram wMonOrItemNameBuffer - text "!" - done - -UnknownText_0x1bd6f5:: - text "How is that" - line "@" - text_from_ram StringBuffer2 - text " I" - cont "traded you doing?" - - para "Your @" - text_from_ram wMonOrItemNameBuffer - text "'s" - line "so cute!" - done - -UnknownText_0x1bd731:: - text "Uh? What happened?" - done - -UnknownText_0x1bd745:: - text "Trading is so odd…" - - para "I still have a lot" - line "to learn about it." - done - -UnknownText_0x1bd77f:: - text "Wow, that's a cute" - line "#MON." - - para "Where did you get" - line "it?" - - para "…" - - para "So, you're leaving" - line "on an adventure…" - - para "OK!" - line "I'll help too." - - para "But what can I do" - line "for you?" - - para "I know! I'll save" - line "money for you." - - para "On a long journey," - line "money's important." - - para "Do you want me to" - line "save your money?" - done - -UnknownText_0x1bd868:: - text "OK, I'll take care" - line "of your money." - - para "<......><......><......>" - prompt - -UnknownText_0x1bd88e:: - text "Be careful." - - para "#MON are your" - line "friends. You need" - cont "to work as a team." - - para "Now, go on!" - done - -UnknownText_0x1bd8da:: - text "Hi! Welcome home!" - line "You're trying very" - cont "hard, I see." - - para "I've kept your" - line "room tidy." - - para "Or is this about" - line "your money?" - done - -UnknownText_0x1bd942:: - text "What do you want" - line "to do?" - done - -UnknownText_0x1bd95b:: - text "How much do you" - line "want to save?" - done - -UnknownText_0x1bd97a:: - text "How much do you" - line "want to take?" - done - -UnknownText_0x1bd999:: - text "Do you want to" - line "save some money?" - done - -UnknownText_0x1bd9ba:: - text "You haven't saved" - line "that much." - prompt - -UnknownText_0x1bd9d7:: - text "You can't take" - line "that much." - prompt - -UnknownText_0x1bd9f1:: - text "You don't have" - line "that much." - prompt - -UnknownText_0x1bda0b:: - text "You can't save" - line "that much." - prompt - -UnknownText_0x1bda25:: - text "OK, I'll save your" - line "money. Trust me!" - - para "<PLAYER>, stick" - line "with it!" - done - -UnknownText_0x1bda5b:: - text "Your money's safe" - line "here! Get going!" - done - -UnknownText_0x1bda7e:: - text "<PLAYER>, don't" - line "give up!" - done - -UnknownText_0x1bda90:: - text "Just do what" - line "you can." - done - -UnknownText_0x1bdaa7:: - text "" - done - -UnknownText_0x1bdaa9:: - text "I'm the DAY-CARE" - line "MAN. Want me to" - cont "raise a #MON?" - done - -UnknownText_0x1bdad8:: - text "I'm the DAY-CARE" - line "MAN. Do you know" - cont "about EGGS?" - - para "I was raising" - line "#MON with my" - cont "wife, you see." - - para "We were shocked to" - line "find an EGG!" - - para "How incredible is" - line "that?" - - para "So, want me to" - line "raise a #MON?" - done - -UnknownText_0x1bdb85:: - text "I'm the DAY-CARE" - line "LADY." - - para "Should I raise a" - line "#MON for you?" - done - -UnknownText_0x1bdbbb:: - text "I'm the DAY-CARE" - line "LADY. Do you know" - cont "about EGGS?" - - para "My husband and I" - line "were raising some" - cont "#MON, you see." - - para "We were shocked to" - line "find an EGG!" - - para "How incredible" - line "could that be?" - - para "Should I raise a" - line "#MON for you?" - done - -UnknownText_0x1bdc79:: - text "What should I" - line "raise for you?" - prompt - -UnknownText_0x1bdc97:: - text "Oh? But you have" - line "just one #MON." - prompt - -UnknownText_0x1bdcb8:: - text "Sorry, but I can't" - line "accept an EGG." - prompt - -UnknownText_0x1bdcda:: - text "Remove MAIL before" - line "you come see me." - prompt - -UnknownText_0x1bdcff:: - text "If you give me" - line "that, what will" - cont "you battle with?" - prompt - -UnknownText_0x1bdd30:: - text "OK. I'll raise" - line "your @" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1bdd4b:: - text "Come back for it" - line "later." - done - -UnknownText_0x1bdd64:: - text "Are we geniuses or" - line "what? Want to see" - cont "your @" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1bdd96:: - text "Your @" - text_from_ram StringBuffer1 - text "" - line "has grown a lot." - - para "By level, it's" - line "grown by @" - deciram StringBuffer2 + 1, 1, 3 - text "." - - para "If you want your" - line "#MON back, it" - cont "will cost ¥@" - deciram StringBuffer2 + 2, 3, 4 - text "." - done - -UnknownText_0x1bde04:: - text "Perfect! Here's" - line "your #MON." - prompt - -UnknownText_0x1bde1f:: - text "<PLAYER> got back" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1bde32:: - text "Huh? Back already?" - line "Your @" - text_from_ram StringBuffer1 - text "" - para "needs a little" - line "more time with us." - - para "If you want your" - line "#MON back, it" - cont "will cost ¥100." - done - -UnknownText_0x1bdea2:: - text "You have no room" - line "for it." - prompt - -UnknownText_0x1bdebc:: - text "You don't have" - line "enough money." - prompt - -UnknownText_0x1bded9:: - text "Oh, fine then." - prompt - -UnknownText_0x1bdee9:: - text "Come again." - done - -UnknownText_0x1bdef6:: - text "Not yet…" - done - -UnknownText_0x1bdf00:: - text "Ah, it's you!" - - para "We were raising" - line "your #MON, and" - - para "my goodness, were" - line "we surprised!" - - para "Your #MON had" - line "an EGG!" - - para "We don't know how" - line "it got there, but" - - para "your #MON had" - line "it. You want it?" - done - -UnknownText_0x1bdfa5:: - text "<PLAYER> received" - line "the EGG!" - done - -UnknownText_0x1bdfba:: - text "Take good care of" - line "it." - done - -UnknownText_0x1bdfd1:: - text "Well then, I'll" - line "keep it. Thanks!" - done - -UnknownText_0x1bdff2:: - text "You have no room" - line "in your party." - cont "Come back later." - done - -UnknownText_0x1be024:: - text "Which #MON" - line "should I photo-" - cont "graph?" - prompt - -UnknownText_0x1be047:: - text "All righty. Hold" - line "still for a bit." - prompt - -UnknownText_0x1be06a:: - text "Presto! All done." - line "Come again, OK?" - done diff --git a/text/common_2.asm b/text/common_2.asm deleted file mode 100644 index 060070dea..000000000 --- a/text/common_2.asm +++ /dev/null @@ -1,309 +0,0 @@ -UnknownText_0x1c0000:: - text "Oh, no picture?" - line "Come again, OK?" - done - -UnknownText_0x1c0021:: - text "An EGG? My talent" - line "is worth more…" - done - -UnknownText_0x1c0043:: - text "Hello, hello! I'm" - line "the NAME RATER." - - para "I rate the names" - line "of #MON." - - para "Would you like me" - line "to rate names?" - done - -UnknownText_0x1c00a0:: - text "Which #MON's" - line "nickname should I" - cont "rate for you?" - prompt - -UnknownText_0x1c00cd:: - text "Hm… @" - text_from_ram StringBuffer1 - text "…" - line "That's a fairly" - cont "decent name." - - para "But, how about a" - line "slightly better" - cont "nickname?" - - para "Want me to give it" - line "a better name?" - done - -UnknownText_0x1c0142:: - text "All right. What" - line "name should we" - cont "give it, then?" - prompt - -UnknownText_0x1c0171:: - text "That's a better" - line "name than before!" - - para "Well done!" - done - -UnknownText_0x1c019e:: - text "OK, then. Come" - line "again sometime." - done - -UnknownText_0x1c01be:: - text "Hm… @" - text_from_ram StringBuffer1 - text "?" - line "What a great name!" - cont "It's perfect." - - para "Treat @" - text_from_ram StringBuffer1 - text "" - line "with loving care." - done - -UnknownText_0x1c0208:: - text "Whoa… That's just" - line "an EGG." - done - -UnknownText_0x1c0222:: - text "It might look the" - line "same as before," - - para "but this new name" - line "is much better!" - - para "Well done!" - done - -UnknownText_0x1c0272:: - text "All right. This" - line "#MON is now" - cont "named @" - text_from_ram StringBuffer1 - text "." - prompt - -Text_Gained:: - text_from_ram StringBuffer1 - text " gained@@" - -Text_ABoostedStringBuffer2ExpPoints:: - text "" - line "a boosted" - cont "@" - deciram StringBuffer2, 2, 4 - text " EXP. Points!" - prompt - -Text_StringBuffer2ExpPoints:: - text "" - line "@" - deciram StringBuffer2, 2, 4 - text " EXP. Points!" - prompt - -Text_GoPkmn:: - text "Go! @@" - -Text_DoItPkmn:: - text "Do it! @@" - -Text_GoForItPkmn:: - text "Go for it," - line "@@" - -Text_YourFoesWeakGetmPkmn:: - text "Your foe's weak!" - line "Get'm, @@" - -Text_BattleMonNick01:: - text_from_ram BattleMonNick - text "!" - done - -Text_BattleMonNickComma:: - text_from_ram BattleMonNick - text ",@@" - -Text_ThatsEnoughComeBack:: - text " that's" - line "enough! Come back!@@" - -Text_OKComeBack:: - text " OK!" - line "Come back!@@" - -Text_GoodComeBack:: - text " good!" - line "Come back!@@" - -Text_ComeBack:: - text " come" - line "back!" - done - -UnknownText_0x1c0373:: - text "Booted up a TM." - prompt - -UnknownText_0x1c0384:: - text "Booted up an HM." - prompt - -UnknownText_0x1c0396:: - text "It contained" - line "@" - text_from_ram StringBuffer2 - text "." - - para "Teach @" - text_from_ram StringBuffer2 - text "" - line "to a #MON?" - done - -UnknownText_0x1c03c2:: - text_from_ram StringBuffer2 - text " is" - line "not compatible" - cont "with @" - text_from_ram StringBuffer1 - text "." - - para "It can't learn" - line "@" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c03fa:: - text "You have no room" - line "for any more" - cont "@" - text_from_ram StringBuffer1 - text "S." - prompt - -UnknownText_0x1c0421:: - text "You received" - line "@" - text_from_ram StringBuffer1 - text "!" - prompt - -UnknownText_0x1c0436:: - text "The link has been" - line "cancelled." - prompt - -UnknownText_0x1c0454:: - text "Communication" - line "error." - prompt - -UnknownText_0x1c046a:: - text "Must retrieve GIFT" - line "at #MON CENTER." - prompt - -UnknownText_0x1c048e:: - text "Your friend isn't" - line "ready." - prompt - -UnknownText_0x1c04a7:: - text "Sorry--only five" - line "GIFTS a day." - prompt - -UnknownText_0x1c04c6:: - text "Sorry. One GIFT" - line "a day per person." - prompt - -UnknownText_0x1c04e9:: - text_from_ram wMysteryGiftPartnerName - text " sent" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c04fa:: - text_from_ram wMysteryGiftPartnerName - text " sent" - line "@" - text_from_ram StringBuffer1 - text "" - cont "to @" - text_from_ram wMysteryGiftPlayerName - text "'s home." - prompt - -UnknownText_0x1c051a:: - text "Received" - line "@" - text_from_ram wc850 - text "'s CARD." - prompt - -UnknownText_0x1c0531:: - text_from_ram wc850 - text "'s CARD was" - line "listed as no.@" - deciram wd265, 1, 2 - text "." - prompt - -UnknownText_0x1c0555:: - text "The CARD was not" - line "registered." - prompt - -UnknownText_0x1c0573:: - text "The link has been" - line "cancelled." - prompt - -UnknownText_0x1c0591:: - text "Communication" - line "error." - prompt - -_BadgeRequiredText:: - text "Sorry! A new BADGE" - line "is required." - prompt - -UnknownText_0x1c05c8:: - text "Can't use that" - line "here." - prompt - -UnknownText_0x1c05dd:: - text_from_ram StringBuffer2 - text " used" - line "CUT!" - prompt - -UnknownText_0x1c05ec:: - text "There's nothing to" - line "CUT here." - prompt - -UnknownText_0x1c0609:: - text "A blinding FLASH" - line "lights the area!@" - text_waitbutton - db "@@" diff --git a/text/common_3.asm b/text/common_3.asm deleted file mode 100644 index 6f42c0bc3..000000000 --- a/text/common_3.asm +++ /dev/null @@ -1,1220 +0,0 @@ -_UsedSurfText:: - text_from_ram StringBuffer2 - text " used" - line "SURF!" - done - -_CantSurfText:: - text "You can't SURF" - line "here." - prompt - -_AlreadySurfingText:: - text "You're already" - line "SURFING." - prompt - -_AskSurfText:: - text "The water is calm." - line "Want to SURF?" - done - -UnknownText_0x1c068e:: - text_from_ram StringBuffer2 - text " used" - line "WATERFALL!" - done - -UnknownText_0x1c06a3:: - text "Wow, it's a huge" - line "waterfall." - done - -UnknownText_0x1c06bf:: - text "Do you want to use" - line "WATERFALL?" - done - -UnknownText_0x1c06de:: - text_from_ram StringBuffer2 - text " used" - line "DIG!" - done - -UnknownText_0x1c06ed:: - text "<PLAYER> used an" - line "ESCAPE ROPE." - done - -UnknownText_0x1c0705:: - text "Can't use that" - line "here." - done - -UnknownText_0x1c071a:: - text "Return to the last" - line "#MON CENTER." - done - -UnknownText_0x1c073b:: - text "Can't use that" - line "here." - - para "" - done - -UnknownText_0x1c0751:: - text "A #MON is using" - line "STRENGTH already." - prompt - -UnknownText_0x1c0774:: - text_from_ram StringBuffer2 - text " used" - line "STRENGTH!" - done - -UnknownText_0x1c0788:: - text_from_ram StringBuffer1 - text " can" - line "move boulders." - prompt - -UnknownText_0x1c07a0:: - text "A #MON may be" - line "able to move this." - - para "Want to use" - line "STRENGTH?" - done - -UnknownText_0x1c07d8:: - text "Boulders may now" - line "be moved!" - done - -UnknownText_0x1c07f4:: - text "A #MON may be" - line "able to move this." - done - -UnknownText_0x1c0816:: - text_from_ram StringBuffer2 - text " used" - line "WHIRLPOOL!" - prompt - -UnknownText_0x1c082b:: - text "It's a vicious" - line "whirlpool!" - - para "A #MON may be" - line "able to pass it." - done - -UnknownText_0x1c0864:: - text "A whirlpool is in" - line "the way." - - para "Want to use" - line "WHIRLPOOL?" - done - -UnknownText_0x1c0897:: - text_from_ram StringBuffer2 - text " did a" - line "HEADBUTT!" - prompt - -UnknownText_0x1c08ac:: - text "Nope. Nothing…" - done - -UnknownText_0x1c08bc:: - text "A #MON could be" - line "in this tree." - - para "Want to HEADBUTT" - line "it?" - done - -UnknownText_0x1c08f0:: - text_from_ram StringBuffer2 - text " used" - line "ROCK SMASH!" - prompt - -UnknownText_0x1c0906:: - text "Maybe a #MON" - line "can break this." - done - -UnknownText_0x1c0924:: - text "This rock looks" - line "breakable." - - para "Want to use ROCK" - line "SMASH?" - done - -UnknownText_0x1c0958:: - text "Oh!" - line "A bite!" - prompt - -UnknownText_0x1c0965:: - text "Not even a nibble!" - prompt - -UnknownText_0x1c0979:: - text "Looks like there's" - line "nothing here." - prompt - -UnknownText_0x1c099a:: - text "You can't get off" - line "here!" - done - -UnknownText_0x1c09b2:: - text "<PLAYER> got on the" - line "@" - text_from_ram StringBuffer2 - text "." - done - -UnknownText_0x1c09c7:: - text "<PLAYER> got off" - line "the @" - text_from_ram StringBuffer2 - text "." - done - -UnknownText_0x1c09dd:: - text "This tree can be" - line "CUT!" - - para "Want to use CUT?" - done - -UnknownText_0x1c0a05:: - text "This tree can be" - line "CUT!" - done - -UnknownText_0x1c0a1c:: - text "<PLAYER> found" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1c0a2c:: - text "But <PLAYER> can't" - line "carry any more" - cont "items." - done - -UnknownText_0x1c0a4e:: - text "<PLAYER> is out of" - line "useable #MON!" - - para "<PLAYER> whited" - line "out!" - done - -UnknownText_0x1c0a77:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." - prompt - -UnknownText_0x1c0aa9:: - text "Nope! ITEMFINDER" - line "isn't responding." - prompt - -UnknownText_0x1c0acc:: - text_from_ram StringBuffer3 - text "" - line "fainted!" - prompt - -UnknownText_0x1c0ada:: - text "<PLAYER> is out of" - line "useable #MON!" - - para "<PLAYER> whited" - line "out!" - prompt - -UnknownText_0x1c0b03:: - text_from_ram StringBuffer3 - text " used" - line "SWEET SCENT!" - done - -UnknownText_0x1c0b1a:: - text "Looks like there's" - line "nothing here…" - done - -UnknownText_0x1c0b3b:: - text "<PLAYER> sprinkled" - line "water." - - para "But nothing" - line "happened…" - done - -UnknownText_0x1c0b65:: - text "<PLAYER>'s #MON" - line "were all healed!" - done - -Text_AnEGGCantHoldAnItem:: - text "An EGG can't hold" - line "an item." - prompt - -UnknownText_0x1c0b9a:: - text "No items." - done - -UnknownText_0x1c0ba5:: - text "Throw away how" - line "many?" - done - -UnknownText_0x1c0bbb:: - text "Throw away @" - deciram wItemQuantityChangeBuffer, 1, 2 - text "" - line "@" - text_from_ram StringBuffer2 - text "(S)?" - done - -UnknownText_0x1c0bd8:: - text "Threw away" - line "@" - text_from_ram StringBuffer2 - text "(S)." - prompt - -UnknownText_0x1c0bee:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that!" - prompt - -Text_YouDontHaveAPkmn:: - text "You don't have a" - line "#MON!" - prompt - -UnknownText_0x1c0c2e:: - text "Registered the" - line "@" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c0c45:: - text "You can't register" - line "that item." - prompt - -UnknownText_0x1c0c63:: - text "Where should this" - line "be moved to?" - done - -UnknownText_0x1c0c83:: - text "" - done - -Text_YouCantUseItInABattle:: - text "You can't use it" - line "in a battle." - prompt - -Text_AreYouABoyOrAreYouAGirl:: - text "Are you a boy?" - line "Or are you a girl?" - done - -UnknownText_0x1c0cc6:: - text "<USER>'s" - line "@" - text_from_ram StringBuffer2 - db "@@" - -UnknownText_0x1c0cd0:: - interpret_data - text $4c, "went way up!" - prompt - -UnknownText_0x1c0ce0:: - text " went up!" - prompt - -UnknownText_0x1c0ceb:: - text "<TARGET>'s" - line "@" - text_from_ram StringBuffer2 - db "@@" - -UnknownText_0x1c0cf5:: - interpret_data - text $4c, "sharply fell!" - prompt - -UnknownText_0x1c0d06:: - text " fell!" - prompt - -UnknownText_0x1c0d0e:: - text "<USER>@@" - -UnknownText_0x1c0d12:: - text "" - line "made a whirlwind!" - prompt - -UnknownText_0x1c0d26:: - text "" - line "took in sunlight!" - prompt - -UnknownText_0x1c0d3a:: - text "" - line "lowered its head!" - prompt - -UnknownText_0x1c0d4e:: - text "" - line "is glowing!" - prompt - -UnknownText_0x1c0d5c:: - text "" - line "flew up high!" - prompt - -UnknownText_0x1c0d6c:: - text "" - line "dug a hole!" - prompt - -_ActorNameText:: - text "<USER>@@" - -_UsedMove1Text:: - text "" - line "used @@" - -_UsedMove2Text:: - text "" - line "used @@" - -_UsedInsteadText:: - text "instead," - cont "@@" - -_MoveNameText:: - text_from_ram StringBuffer2 - db "@@" - -_EndUsedMove1Text:: - text "!" - done - -_EndUsedMove2Text:: - text "!" - done - -_EndUsedMove3Text:: - text "!" - done - -_EndUsedMove4Text:: - text "!" - done - -_EndUsedMove5Text:: - text "!" - done - -UnknownText_0x1c0db0:: - text "Huh?" - para "@@" - -UnknownText_0x1c0db8:: - text "" - done - -UnknownText_0x1c0dba:: - text_from_ram StringBuffer1 - text " came" - line "out of its EGG!@" - sound_caught_mon - text_waitbutton - db "@@" - -UnknownText_0x1c0dd8:: - text "Give a nickname to" - line "@" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1c0df3:: - text "It's @" - text_from_ram wBreedMon2Nick - text "" - line "that was left with" - cont "the DAY-CARE LADY." - done - -UnknownText_0x1c0e24:: - text "It's @" - text_from_ram wBreedMon1 - text "" - line "that was left with" - cont "the DAY-CARE MAN." - done - -UnknownText_0x1c0e54:: - text "It's brimming with" - line "energy." - prompt - -UnknownText_0x1c0e6f:: - text "It has no interest" - line "in @" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c0e8d:: - text "It appears to care" - line "for @" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c0eac:: - text "It's friendly with" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c0ec6:: - text "It shows interest" - line "in @" - text_from_ram StringBuffer1 - text "." - prompt - -_EmptyMailboxText:: - text "There's no MAIL" - line "here." - prompt - -ClearedMailPutAwayText:: - text "The cleared MAIL" - line "was put away." - prompt - -MailPackFullText:: - text "The PACK is full." - prompt - -MailMessageLostText:: - text "The MAIL's message" - line "will be lost. OK?" - done - -MailAlreadyHoldingItemText:: - text "It's already hold-" - line "ing an item." - prompt - -MailEggText:: - text "An EGG can't hold" - line "any MAIL." - prompt - -MailMovedFromBoxText:: - text "The MAIL was moved" - line "from the MAILBOX." - prompt - -UnknownText_0x1c0fb3:: - text "Yes" - prompt - -UnknownText_0x1c0fb8:: - text "No" - prompt - -UnknownText_0x1c0fbc:: - deciram wcf64, 1, 3 - text " @" - text_from_ram StringBuffer1 - text "" - line "Animation type @" - text_from_ram StringBuffer2 - db "@@" - -UnknownText_0x1c0fdd:: - text "#MON number?" - done - -Text_WasSentToBillsPC:: - text_from_ram StringBuffer1 - text " was" - line "sent to BILL's PC." - prompt - -UnknownText_0x1c1006:: - text "You gotta have" - line "#MON to call!" - prompt - -UnknownText_0x1c1024:: - text "What?" - done - -UnknownText_0x1c102b:: - text "There is a #MON" - line "holding MAIL." - - para "Please remove the" - line "MAIL." - prompt - -UnknownText_0x1c1062:: - text "You don't have a" - line "single #MON!" - prompt - -UnknownText_0x1c1080:: - text "You can't deposit" - line "your last #MON!" - prompt - -UnknownText_0x1c10a2:: - text "You can't take any" - line "more #MON." - prompt - -UnknownText_0x1c10c0:: - text "Caught @" - text_from_ram StringBuffer1 - text "!" - prompt - -UnknownText_0x1c10cf:: - text "Switch #MON?" - done - -UnknownText_0x1c10dd:: - text "You already caught" - line "a @" - text_from_ram StringBuffer1 - text "." - prompt - -ContestJudging_FirstPlaceText:: - text "This Bug-Catching" - line "Contest winner is@" - interpret_data - text "…" - - para "@" - text_from_ram wBugContestWinnerName - text "," - line "who caught a" - cont "@" - text_from_ram StringBuffer1 - text "!@@" - -ContestJudging_FirstPlaceScoreText:: - text "" - - para "The winning score" - line "was @" - deciram wBugContestFirstPlaceScore, 2, 3 - text " points!" - prompt - -ContestJudging_SecondPlaceText:: - text "Placing second was" - line "@" - text_from_ram wBugContestWinnerName - text "," - para "who caught a" - line "@" - text_from_ram StringBuffer1 - text "!@@" - -ContestJudging_SecondPlaceScoreText:: - text "" - para "The score was" - line "@" - deciram wBugContestSecondPlaceScore, 2, 3 - text " points!" - prompt - -ContestJudging_ThirdPlaceText:: - text "Placing third was" - line "@" - text_from_ram wBugContestWinnerName - text "," - para "who caught a" - line "@" - text_from_ram StringBuffer1 - text "!@@" - -ContestJudging_ThirdPlaceScoreText:: - text "" - para "The score was" - line "@" - deciram wBugContestThirdPlaceScore, 2, 3 - text " points!" - prompt - -UnknownText_0x1c1203:: - text "Let me measure" - line "that MAGIKARP." - - para "…Hm, it measures" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c123a:: - text "CURRENT RECORD" - para "@" - text_from_ram StringBuffer1 - text " caught by" - line "@" - text_from_ram wMagikarpRecordHoldersName - text_waitbutton - db "@@" - -UnknownText_0x1c1261:: - text "Congratulations!" - - para "We have a match" - line "with the ID number" - - para "of @" - text_from_ram StringBuffer1 - text " in" - line "your party." - prompt - -UnknownText_0x1c12ae:: - text "Congratulations!" - - para "We have a match" - line "with the ID number" - - para "of @" - text_from_ram StringBuffer1 - text " in" - line "your PC BOX." - prompt - -UnknownText_0x1c12fc:: - text "Give a nickname to" - line "the @" - text_from_ram StringBuffer1 - text " you" - cont "received?" - done - -UnknownText_0x1c1328:: - text "Bzzzzt! You must" - line "have a #MON to" - cont "use this!" - prompt - -UnknownText_0x1c1353:: - text "<PLAYER> turned on" - line "the PC." - prompt - -UnknownText_0x1c1368:: - text "What do you want" - line "to do?" - done - -_KrissPCHowManyWithdrawText:: - text "How many do you" - line "want to withdraw?" - done - -_KrissPCWithdrewItemsText:: - text "Withdrew @" - deciram wItemQuantityChangeBuffer, 1, 2 - text "" - line "@" - text_from_ram StringBuffer2 - text "(S)." - prompt - -_KrissPCNoRoomWithdrawText:: - text "There's no room" - line "for more items." - prompt - -UnknownText_0x1c13df:: - text "No items here!" - prompt - -_KrissPCHowManyDepositText:: - text "How many do you" - line "want to deposit?" - done - -_KrissPCDepositItemsText:: - text "Deposited @" - deciram wItemQuantityChangeBuffer, 1, 2 - text "" - line "@" - text_from_ram StringBuffer2 - text "(S)." - prompt - -_KrissPCNoRoomDepositText:: - text "There's no room to" - line "store items." - prompt - -UnknownText_0x1c144d:: - text "<PLAYER> turned on" - line "the PC." - prompt - -UnknownText_0x1c1462:: - text "Access whose PC?" - done - -UnknownText_0x1c1474:: - text "BILL's PC" - line "accessed." - - para "#MON Storage" - line "System opened." - prompt - -UnknownText_0x1c14a4:: - text "Accessed own PC." - - para "Item Storage" - line "System opened." - prompt - -UnknownText_0x1c14d2:: - text "PROF.OAK's PC" - line "accessed." - - para "#DEX Rating" - line "System opened." - prompt - -UnknownText_0x1c1505:: - text "…" - line "Link closed…" - done - -_OakPCText1:: - text "Want to get your" - line "#DEX rated?" - done - -_OakPCText2:: - text "Current #DEX" - line "completion level:" - prompt - -_OakPCText3:: - text_from_ram StringBuffer3 - text " #MON seen" - line "@" - text_from_ram StringBuffer4 - text " #MON owned" - - para "PROF.OAK's" - line "Rating:" - done - -_OakRating01:: - text "Look for #MON" - line "in grassy areas!" - done - -_OakRating02:: - text "Good. I see you" - line "understand how to" - cont "use # BALLS." - done - -_OakRating03:: - text "You're getting" - line "good at this." - - para "But you have a" - line "long way to go." - done - -_OakRating04:: - text "You need to fill" - line "up the #DEX." - - para "Catch different" - line "kinds of #MON!" - done - -_OakRating05:: - text "You're trying--I" - line "can see that." - - para "Your #DEX is" - line "coming together." - done - -_OakRating06:: - text "To evolve, some" - line "#MON grow," - - para "others use the" - line "effects of STONES." - done - -_OakRating07:: - text "Have you gotten a" - line "fishing ROD? You" - - para "can catch #MON" - line "by fishing." - done - -_OakRating08:: - text "Excellent! You" - line "seem to like col-" - cont "lecting things!" - done - -_OakRating09:: - text "Some #MON only" - line "appear during" - - para "certain times of" - line "the day." - done - -_OakRating10:: - text "Your #DEX is" - line "filling up. Keep" - cont "up the good work!" - done - -_OakRating11:: - text "I'm impressed." - line "You're evolving" - - para "#MON, not just" - line "catching them." - done - -_OakRating12:: - text "Have you met KURT?" - line "His custom BALLS" - cont "should help." - done - -_OakRating13:: - text "Wow. You've found" - line "more #MON than" - - para "the last #DEX" - line "research project." - done - -_OakRating14:: - text "Are you trading" - line "your #MON?" - - para "It's tough to do" - line "this alone!" - done - -_OakRating15:: - text "Wow! You've hit" - line "200! Your #DEX" - cont "is looking great!" - done - -_OakRating16:: - text "You've found so" - line "many #MON!" - - para "You've really" - line "helped my studies!" - done - -_OakRating17:: - text "Magnificent! You" - line "could become a" - - para "#MON professor" - line "right now!" - done - -_OakRating18:: - text "Your #DEX is" - line "amazing! You're" - - para "ready to turn" - line "professional!" - done - -_OakRating19:: - text "Whoa! A perfect" - line "#DEX! I've" - - para "dreamt about this!" - line "Congratulations!" - done - -_OakPCText4:: - text "The link to PROF." - line "OAK's PC closed." - done - -UnknownText_0x1c19cd:: - text "Triple-theme" - line "trainer ranking!" - para "The SAVE file you" - line "just sent might" - cont "make the rankings!" - para "" - done - -UnknownText_0x1c1a22:: - text "There is no" - line "ranking data." - para "Link to obtain" - line "ranking data." - para "" - done - -UnknownText_0x1c1a5b:: - text " , yeah!" - done - -UnknownText_0x1c1a65:: - text "Darn…" - done - -UnknownText_0x1c1a6c:: - text "Would you like to" - line "end the Contest?" - done - -UnknownText_0x1c1a90:: - text "Toss out how many" - line "@" - text_from_ram StringBuffer2 - text "(S)?" - done - -UnknownText_0x1c1aad:: - text "Throw away @" - deciram wItemQuantityChangeBuffer, 1, 2 - text "" - line "@" - text_from_ram StringBuffer2 - text "(S)?" - done - -UnknownText_0x1c1aca:: - text "Discarded" - line "@" - text_from_ram StringBuffer1 - text "(S)." - prompt - -UnknownText_0x1c1adf:: - text "That's too impor-" - line "tant to toss out!" - prompt - -UnknownText_0x1c1b03:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that!" - done - -UnknownText_0x1c1b2c:: - text "Took @" - text_from_ram wMonOrItemNameBuffer - text "'s" - line "@" - text_from_ram StringBuffer1 - text " and" - - para "made it hold" - line "@" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c1b57:: - text "Made @" - text_from_ram wMonOrItemNameBuffer - text "" - line "hold @" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c1b6f:: - text "Please remove the" - line "MAIL first." - prompt - -UnknownText_0x1c1b8e:: - text_from_ram wMonOrItemNameBuffer - text " isn't" - line "holding anything." - prompt - -UnknownText_0x1c1baa:: - text "Item storage space" - line "full." - prompt - -UnknownText_0x1c1bc4:: - text "Took @" - text_from_ram StringBuffer1 - text "" - line "from @" - text_from_ram wMonOrItemNameBuffer - text "." - prompt - -UnknownText_0x1c1bdc:: - text_from_ram wMonOrItemNameBuffer - text " is" - line "already holding" - - para "@" - text_from_ram StringBuffer1 - text "." - line "Switch items?" - done - -UnknownText_0x1c1c09:: - text "This item can't be" - line "held." - prompt - -UnknownText_0x1c1c22:: - text "The MAIL will lose" - line "its message. OK?" - done - -UnknownText_0x1c1c47:: - text "MAIL detached from" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1c1c62:: - text "There's no space" - line "for removing MAIL." - prompt - -UnknownText_0x1c1c86:: - text "Send the removed" - line "MAIL to your PC?" - done - -UnknownText_0x1c1ca9:: - text "Your PC's MAILBOX" - line "is full." - prompt - -UnknownText_0x1c1cc4:: - text "The MAIL was sent" - line "to your PC." - prompt - -UnknownText_0x1c1ce3:: - text "Not enough HP!" - prompt - -UnknownText_0x1c1cf3:: - text "An item in your" - line "PACK may be" - - para "registered for use" - line "on SELECT Button." - done - -_OakText1:: - text "Hello! Sorry to" - line "keep you waiting!" - - para "Welcome to the" - line "world of #MON!" - - para "My name is OAK." - - para "People call me the" - line "#MON PROF." - prompt - -_OakText2:: - text "This world is in-" - line "habited by crea-" - cont "tures that we call" - cont "#MON.@@" - -_OakText3:: - text_waitbutton - db "@@" - -_OakText4:: - text "People and #MON" - line "live together by" - - para "supporting each" - line "other." - - para "Some people play" - line "with #MON, some" - cont "battle with them." - prompt - -_OakText5:: - text "But we don't know" - line "everything about" - cont "#MON yet." - - para "There are still" - line "many mysteries to" - cont "solve." - - para "That's why I study" - line "#MON every day." - prompt diff --git a/text/common_4.asm b/text/common_4.asm deleted file mode 100644 index f5d14b7cd..000000000 --- a/text/common_4.asm +++ /dev/null @@ -1,683 +0,0 @@ -_OakText6:: - text "Now, what did you" - line "say your name was?" - prompt - -_OakText7:: - text "<PLAYER>, are you" - line "ready?" - - para "Your very own" - line "#MON story is" - cont "about to unfold." - - para "You'll face fun" - line "times and tough" - cont "challenges." - - para "A world of dreams" - line "and adventures" - - para "with #MON" - line "awaits! Let's go!" - - para "I'll be seeing you" - line "later!" - done - -UnknownText_0x1c40e6:: - text "The clock's time" - line "may be wrong." - - para "Please reset the" - line "time." - prompt - -UnknownText_0x1c411c:: - text "Set with the" - line "Control Pad." - - para "Confirm: A Button" - line "Cancel: B Button" - done - -UnknownText_0x1c415b:: - text "Is this OK?" - done - -UnknownText_0x1c4168:: - text "The clock has been" - line "reset." - done - -UnknownText_0x1c4183:: - text "Too much time has" - line "elapsed. Please" - cont "try again." - prompt - -UnknownText_0x1c41b1:: - text "If you trade that" - line "#MON, you won't" - cont "be able to battle." - prompt - -UnknownText_0x1c41e6:: - text "Your friend's" - line "@" - text_from_ram StringBuffer1 - text " appears" - cont "to be abnormal!" - prompt - -UnknownText_0x1c4212:: - text "Trade @" - text_from_ram wd004 - text "" - line "for @" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1c422a:: - text "To enter a mobile" - line "battle, you must" - - para "pick a team of" - line "three #MON." - - para "Is that OK?" - done - -UnknownText_0x1c4275:: - text "Need more info on" - line "mobile battles?" - done - -UnknownText_0x1c4298:: - text "For a mobile" - line "battle, choose" - cont "three #MON." - - para "The maximum daily" - line "play time is ten" - - para "minutes for each" - line "linked player." - - para "If a battle isn't" - line "finished within" - - para "the time limit," - line "the player with" - - para "the fewest fainted" - line "#MON wins." - - para "If tied, the team" - line "that lost the" - - para "least amount of HP" - line "wins." - done - -UnknownText_0x1c439c:: - text "Today's remaining" - line "time is @" - deciram StringBuffer2, 1, 2 - text " min." - - para "Would you like to" - line "battle?" - done - -UnknownText_0x1c43dc:: - text "There are only @" - deciram StringBuffer2, 1, 2 - text "" - line "min. left today." - - para "Want a quick" - line "battle?" - done - -UnknownText_0x1c4419:: - text "There is only" - line "1 min. left today!" - - para "Want to rush" - line "through a battle?" - done - -UnknownText_0x1c445a:: - text "There is less than" - line "1 min. left today!" - - para "Please try again" - line "tomorrow." - done - -UnknownText_0x1c449c:: - text "Try again using" - line "the same settings?" - done - -UnknownText_0x1c44c0:: - text "There is less than" - line "1 min. left today!" - done - -UnknownText_0x1c44e7:: - text "No time left for" - line "linking today." - done - -UnknownText_0x1c4508:: - text "Pick three #MON" - line "for battle." - done - -UnknownText_0x1c4525:: - text "Today's remaining" - line "time is @" - deciram StringBuffer2, 1, 2 - text " min." - done - -UnknownText_0x1c454b:: - text "Would you like to" - line "save the game?" - done - -UnknownText_0x1c456d:: - text "SAVING… DON'T TURN" - line "OFF THE POWER." - done - -UnknownText_0x1c4590:: - text "<PLAYER> saved" - line "the game." - done - -UnknownText_0x1c45a3:: - text "There is already a" - line "save file. Is it" - cont "OK to overwrite?" - done - -UnknownText_0x1c45d9:: - text "There is another" - line "save file. Is it" - cont "OK to overwrite?" - done - -UnknownText_0x1c460d:: - text "The save file is" - line "corrupted!" - prompt - -UnknownText_0x1c462a:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved. OK?" - done - -UnknownText_0x1c465f:: - text "Each time you move" - line "a #MON, data" - cont "will be saved. OK?" - done - -UnknownText_0x1c4693:: - text "The window save" - line "area was exceeded." - done - -UnknownText_0x1c46b7:: - text "No windows avail-" - line "able for popping." - done - -UnknownText_0x1c46dc:: - text "Corrupted event!" - prompt - -_ObjectEventText:: - text "Object event" - done - -UnknownText_0x1c46fc:: - text "BG event" - done - -UnknownText_0x1c4706:: - text "Coordinates event" - done - -UnknownText_0x1c4719:: - text "<PLAYER> received" - line "@" - text_from_ram StringBuffer4 - text "." - done - -UnknownText_0x1c472c:: - text "<PLAYER> put the" - line "@" - text_from_ram StringBuffer1 - text " in" - cont "the @" - text_from_ram StringBuffer3 - text "." - prompt - -UnknownText_0x1c474b:: - text "The @" - text_from_ram StringBuffer3 - text "" - line "is full…" - prompt - -UnknownText_0x1c475f:: - text "I see all." - line "I know all…" - - para "Certainly, I know" - line "of your #MON!" - done - -UnknownText_0x1c4797:: - text "Whaaaat? I can't" - line "tell a thing!" - - para "How could I not" - line "know of this?" - done - -UnknownText_0x1c47d4:: - text "Hm… I see you met" - line "@" - text_from_ram wSeerNickname - text " here:" - cont "@" - text_from_ram wSeerCaughtLocation - text "!" - prompt - -UnknownText_0x1c47fa:: - text "The time was" - line "@" - text_from_ram wSeerTimeOfDay - text "!" - - para "Its level was @" - text_from_ram wSeerCaughtLevelString - text "!" - - para "Am I good or what?" - prompt - -UnknownText_0x1c4837:: - text "Hm… @" - text_from_ram wSeerNickname - text "" - line "came from @" - text_from_ram wSeerOTName - text "" - cont "in a trade?" - - para "@" - text_from_ram wSeerCaughtLocation - text "" - line "was where @" - text_from_ram wSeerOTName - text "" - cont "met @" - text_from_ram wSeerNickname - text "!" - prompt - -UnknownText_0x1c487f:: - text "What!? Incredible!" - - para "I don't understand" - line "how, but it is" - - para "incredible!" - line "You are special." - - para "I can't tell where" - line "you met it, but it" - cont "was at level @" - text_from_ram wSeerCaughtLevelString - text "." - - para "Am I good or what?" - prompt - -UnknownText_0x1c491d:: - text "Hey!" - - para "That's an EGG!" - - para "You can't say that" - line "you've met it yet…" - done - -UnknownText_0x1c4955:: - text "Fufufu! I saw that" - line "you'd do nothing!" - done - -UnknownText_0x1c497a:: - text "Incidentally…" - - para "It would be wise" - line "to raise your" - - para "#MON with a" - line "little more care." - done - -UnknownText_0x1c49c6:: - text "Incidentally…" - - para "It seems to have" - line "grown a little." - - para "@" - text_from_ram wSeerNickname - text " seems" - line "to be becoming" - cont "more confident." - done - -UnknownText_0x1c4a21:: - text "Incidentally…" - - para "@" - text_from_ram wSeerNickname - text " has" - line "grown. It's gained" - cont "much strength." - done - -UnknownText_0x1c4a5b:: - text "Incidentally…" - - para "It certainly has" - line "grown mighty!" - - para "This @" - text_from_ram wSeerNickname - text "" - line "must have come" - - para "through numerous" - line "#MON battles." - - para "It looks brimming" - line "with confidence." - done - -UnknownText_0x1c4ae5:: - text "Incidentally…" - - para "I'm impressed by" - line "your dedication." - - para "It's been a long" - line "time since I've" - - para "seen a #MON as" - line "mighty as this" - cont "@" - text_from_ram wSeerNickname - text "." - - para "I'm sure that" - line "seeing @" - text_from_ram wSeerNickname - text "" - para "in battle would" - line "excite anyone." - done - -UnknownText_0x1c4b92:: - text "Congratulations!" - line "Your @" - text_from_ram StringBuffer2 - db "@@" - -UnknownText_0x1c4baf:: - text "" - para "evolved into" - line "@" - text_from_ram StringBuffer1 - text "!" - done - -UnknownText_0x1c4bc5:: - text "Huh? @" - text_from_ram StringBuffer2 - text "" - line "stopped evolving!" - prompt - -UnknownText_0x1c4be3:: - text "What? @" - text_from_ram StringBuffer2 - text "" - line "is evolving!" - done - -UnknownText_0x1c4bfd:: - text "How many?" - done - -UnknownText_0x1c4c08:: - deciram wItemQuantityChangeBuffer, 1, 2 - text " @" - text_from_ram StringBuffer2 - text "(S)" - line "will be ¥@" - deciram hMoneyTemp, 3, 6 - text "." - done - -UnknownText_0x1c4c28:: - text "Hello, dear." - - para "I sell inexpensive" - line "herbal medicine." - - para "They're good, but" - line "a trifle bitter." - - para "Your #MON may" - line "not like them." - - para "Hehehehe…" - done - -UnknownText_0x1c4ca3:: - text "How many?" - done - -UnknownText_0x1c4cae:: - deciram wItemQuantityChangeBuffer, 1, 2 - text " @" - text_from_ram StringBuffer2 - text "(S)" - line "will be ¥@" - deciram hMoneyTemp, 3, 6 - text "." - done - -UnknownText_0x1c4cce:: - text "Thank you, dear." - line "Hehehehe…" - done - -UnknownText_0x1c4cea:: - text "Oh? Your PACK is" - line "full, dear." - done - -UnknownText_0x1c4d08:: - text "Hehehe… You don't" - line "have the money." - done - -UnknownText_0x1c4d2a:: - text "Come again, dear." - line "Hehehehe…" - done - -UnknownText_0x1c4d47:: - text "Hiya! Care to see" - line "some bargains?" - - para "I sell rare items" - line "that nobody else" - - para "carries--but only" - line "one of each item." - done - -UnknownText_0x1c4db0:: - text_from_ram StringBuffer2 - text " costs" - line "¥@" - deciram hMoneyTemp, 3, 6 - text ". Want it?" - done - -UnknownText_0x1c4dcd:: - text "Thanks." - done - -UnknownText_0x1c4dd6:: - text "Uh-oh, your PACK" - line "is chock-full." - done - -UnknownText_0x1c4df7:: - text "You bought that" - line "already. I'm all" - cont "sold out of it." - done - -UnknownText_0x1c4e28:: - text "Uh-oh, you're" - line "short on funds." - done - -UnknownText_0x1c4e46:: - text "Come by again" - line "sometime." - done - -UnknownText_0x1c4e5f:: - text "What's up? Need" - line "some medicine?" - done - -UnknownText_0x1c4e7e:: - text "How many?" - done - -UnknownText_0x1c4e89:: - deciram wItemQuantityChangeBuffer, 1, 2 - text " @" - text_from_ram StringBuffer2 - text "(S)" - line "will cost ¥@" - deciram hMoneyTemp, 3, 6 - text "." - done - -UnknownText_0x1c4eab:: - text "Thanks much!" - done - -UnknownText_0x1c4eb9:: - text "You don't have any" - line "more space." - done - -UnknownText_0x1c4ed8:: - text "Huh? That's not" - line "enough money." - done - -UnknownText_0x1c4ef6:: - text "All right." - line "See you around." - done - -UnknownText_0x1c4f12:: - text "You don't have" - line "anything to sell." - prompt - -UnknownText_0x1c4f33:: - text "How many?" - done - -UnknownText_0x1c4f3e:: - text "I can pay you" - line "¥@" - deciram hMoneyTemp, 3, 6 - text "." - - para "Is that OK?" - done - -UnknownText_0x1c4f62:: - text "Welcome! How may I" - line "help you?" - done - -UnknownText_0x1c4f80:: - text "Here you are." - line "Thank you!" - done - -UnknownText_0x1c4f9a:: - text "You don't have" - line "enough money." - done - -UnknownText_0x1c4fb7:: - text "You can't carry" - line "any more items." - done - -UnknownText_0x1c4fd7:: - text "Sorry, I can't buy" - line "that from you." - prompt - -UnknownText_0x1c4ff9:: - text "Please come again!" - done - -UnknownText_0x1c500d:: - text "Can I do anything" - line "else for you?" - done - -UnknownText_0x1c502e:: - text "Got ¥@" - deciram hMoneyTemp, 3, 6 - text " for" - line "@" - text_from_ram StringBuffer2 - text "(S)." - done - -UnknownText_0x1c5049:: - text "Bet how many" - line "coins?" - done diff --git a/text/common_5.asm b/text/common_5.asm deleted file mode 100644 index ee9d32a8b..000000000 --- a/text/common_5.asm +++ /dev/null @@ -1,793 +0,0 @@ -UnknownText_0x1c505e:: - text "Start!" - done - -UnknownText_0x1c5066:: - text "Not enough" - line "coins." - prompt - -UnknownText_0x1c5079:: - text "Darn… Ran out of" - line "coins…" - done - -UnknownText_0x1c5092:: - text "Play again?" - done - -UnknownText_0x1c509f:: - text "lined up!" - line "Won @" - text_from_ram StringBuffer2 - text " coins!" - done - -UnknownText_0x1c50bb:: - text "Darn!" - done - -_MobileStadiumEntryText:: - text "Data for use in" - line "the MOBILE STADIUM" - - para "of the N64 #MON" - line "STADIUM 2 can be" - cont "read here." - - para "Read the data?" - done - -_MobileStadiumSuccessText:: - text "Data transfer is" - line "complete." - para "We hope you enjoy" - line "MOBILE STADIUM" - para "battles in the N64" - line "#MON STADIUM 2." - para "" - done - -UnknownText_0x1c5182:: - text "Clock time unknown" - done - -UnknownText_0x1c5196:: - text "Delete the saved" - line "LOG-IN PASSWORD?" - done - -UnknownText_0x1c51b9:: - text "Deleted the LOG-IN" - line "PASSWORD." - done - -UnknownText_0x1c51d7:: - text "Pick three #MON" - line "for battle." - prompt - -UnknownText_0x1c51f4:: - text_from_ram wMobileParticipant1Nickname - text "," - line "@" - text_from_ram wMobileParticipant2Nickname - text " and" - cont "@" - text_from_ram wMobileParticipant3Nickname - text "." - - para "Use these three?" - done - -UnknownText_0x1c521c:: - text "Only three #MON" - line "may enter." - prompt - -UnknownText_0x1c5238:: - text "The CARD FOLDER" - line "stores your and" - para "your friends'" - line "CARDS." - para "A CARD contains" - line "information like" - para "the person's name," - line "phone number and" - cont "profile." - para "" - done - -UnknownText_0x1c52bc:: - text "This is your CARD." - para "Once you've" - line "entered your phone" - para "number, you can" - line "trade CARDS with" - cont "your friends." - para "" - done - -UnknownText_0x1c531e:: - text "If you have your" - line "friend's CARD, you" - para "can use it to make" - line "a call from a" - para "mobile phone on" - line "the 2nd floor of a" - cont "#MON CENTER." - para "" - done - -UnknownText_0x1c5394:: - text "To safely store" - line "your collection of" - para "CARDS, you must" - line "set a PASSCODE for" - cont "your CARD FOLDER." - para "" - done - -UnknownText_0x1c53ee:: - text "If the CARD FOLDER" - line "is deleted, all" - - para "its CARDS and the" - line "PASSCODE will also" - cont "be deleted." - - para "Beware--a deleted" - line "CARD FOLDER can't" - cont "be restored." - - para "Want to delete" - line "your CARD FOLDER?" - done - -UnknownText_0x1c5494:: - text "Are you sure you" - line "want to delete it?" - done - -UnknownText_0x1c54b9:: - text "The CARD FOLDER" - line "has been deleted." - para "" - done - -UnknownText_0x1c54dd:: - text "There is an older" - line "CARD FOLDER from a" - cont "previous journey." - - para "Do you want to" - line "open it?" - done - -UnknownText_0x1c552d:: - text "Delete the old" - line "CARD FOLDER?" - done - -UnknownText_0x1c554a:: - text "Finish registering" - line "CARDS?" - done - -UnknownText_0x1c5565:: - text "Huh? Sorry, wrong" - line "number!" - done - -UnknownText_0x1c5580:: - text "Click!" - done - -UnknownText_0x1c5588:: - text "<......>" - done - -UnknownText_0x1c558b:: - text "That number is out" - line "of the area." - done - -UnknownText_0x1c55ac:: - text "Just go talk to" - line "that person!" - done - -UnknownText_0x1c55ca:: - text "Thank you!" - done - -UnknownText_0x1c55d6:: - text " :" - done - -UnknownText_0x1c55db:: - text "Password OK." - line "Select CONTINUE &" - cont "reset settings." - prompt - -UnknownText_0x1c560b:: - text "Wrong password!" - prompt - -UnknownText_0x1c561c:: - text "Reset the clock?" - done - -UnknownText_0x1c562e:: - text "Please enter the" - line "password." - done - -UnknownText_0x1c564a:: - text "Clear all save" - line "data?" - done - -UnknownText_0x1c5660:: - text_from_ram wMonOrItemNameBuffer - text " learned" - line "@" - text_from_ram StringBuffer2 - text "!@" - sound_dex_fanfare_50_79 - text_waitbutton - db "@@" - -UnknownText_0x1c5678:: - text "Which move should" - next "be forgotten?" - done - -UnknownText_0x1c5699:: - text "Stop learning" - line "@" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1c56af:: - text_from_ram wMonOrItemNameBuffer - text "" - line "did not learn" - cont "@" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c56c9:: - text_from_ram wMonOrItemNameBuffer - text " is" - line "trying to learn" - cont "@" - text_from_ram StringBuffer2 - text "." - - para "But @" - text_from_ram wMonOrItemNameBuffer - text "" - line "can't learn more" - cont "than four moves." - - para "Delete an older" - line "move to make room" - cont "for @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1c5740:: - text "1, 2 and…@" - interpret_data - db "@@" - -UnknownText_0x1c574e:: - text " Poof!@" - interpret_data - text "" - para "@" - text_from_ram wMonOrItemNameBuffer - text " forgot" - line "@" - text_from_ram StringBuffer1 - text "." - - para "And…" - prompt - -UnknownText_0x1c5772:: - text "HM moves can't be" - line "forgotten now." - prompt - -UnknownText_0x1c5793:: - text "Play with three" - line "coins?" - done - -UnknownText_0x1c57ab:: - text "Not enough coins…" - prompt - -UnknownText_0x1c57be:: - text "Choose a card." - done - -UnknownText_0x1c57ce:: - text "Place your bet." - done - -UnknownText_0x1c57df:: - text "Want to play" - line "again?" - done - -UnknownText_0x1c57f4:: - text "The cards have" - line "been shuffled." - prompt - -UnknownText_0x1c5813:: - text "Yeah!" - done - -UnknownText_0x1c581a:: - text "Darn…" - done - -UnknownText_0x1c5821:: - current_day - db "@@" - -UnknownText_0x1c5824:: - text "<......>" - done - -UnknownText_0x1c5827:: - text "You're out of the" - line "service area." - prompt - -UnknownText_0x1c5847:: - text "Whom do you want" - line "to call?" - done - -UnknownText_0x1c5862:: - text "Press any button" - line "to exit." - done - -UnknownText_0x1c587d:: - text "Delete this stored" - line "phone number?" - done - -UnknownText_0x1c589f:: - text "Which prize would" - line "you like?" - done - -UnknownText_0x1c58bc:: - text_from_ram StringBuffer1 - text "?" - line "Is that right?" - done - -UnknownText_0x1c58d1:: - text "Here you go!" - para "" - done - -UnknownText_0x1c58e0:: - text "You don't have" - line "enough points." - para "" - done - -UnknownText_0x1c58ff:: - text "You have no room" - line "for it." - para "" - done - -UnknownText_0x1c591a:: - text "Oh. Please come" - line "back again!" - done - -UnknownText_0x1c5937:: - text "Excuse me!" - para "" - done - -Text_ExcuseMeYoureNotReady:: - text "Excuse me." - line "You're not ready." - para "" - done - -UnknownText_0x1c5962:: - text "Please return when" - line "you're ready." - done - -UnknownText_0x1c5983:: - text "You need at least" - line "three #MON." - para "" - done - -UnknownText_0x1c59a3:: - text "Sorry, an EGG" - line "doesn't qualify." - para "" - done - -Text_OnlyThreePkmnMayBeEntered:: - text "Only three #MON" - line "may be entered." - para "" - done - -Text_ThePkmnMustAllBeDifferentKinds:: - text "The @" - text_from_ram StringBuffer2 - text " #MON" - line "must all be" - cont "different kinds." - para "" - done - -Text_ThePkmnMustNotHoldTheSameItems:: - text "The @" - text_from_ram StringBuffer2 - text " #MON" - line "must not hold the" - cont "same items." - para "" - done - -Text_YouCantTakeAnEgg:: - text "You can't take an" - line "EGG!" - para "" - done - -UnknownText_0x1c5a5a:: - text "It dodged the" - line "thrown BALL!" - - para "This #MON" - line "can't be caught!" - prompt - -UnknownText_0x1c5a90:: - text "You missed the" - line "#MON!" - prompt - -UnknownText_0x1c5aa6:: - text "Oh no! The #MON" - line "broke free!" - prompt - -UnknownText_0x1c5ac3:: - text "Aww! It appeared" - line "to be caught!" - prompt - -UnknownText_0x1c5ae3:: - text "Aargh!" - line "Almost had it!" - prompt - -UnknownText_0x1c5afa:: - text "Shoot! It was so" - line "close too!" - prompt - -UnknownText_0x1c5b17:: - text "Gotcha! @" - text_from_ram EnemyMonNick - text "" - line "was caught!@" - sound_caught_mon - db "@@" - -Text_Waitbutton_2:: - text_waitbutton - db "@@" - -UnknownText_0x1c5b38:: - text_from_ram wMonOrItemNameBuffer - text " was" - line "sent to BILL's PC." - prompt - -UnknownText_0x1c5b53:: - text_from_ram EnemyMonNick - text "'s data" - line "was newly added to" - cont "the #DEX.@" - sound_slot_machine_start - text_waitbutton - db "@@" - -UnknownText_0x1c5b7f:: - text "Give a nickname to" - line "@" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1c5b9a:: - text_from_ram StringBuffer1 - text "'s" - line "@" - text_from_ram StringBuffer2 - text " rose." - prompt - -UnknownText_0x1c5bac:: - text "That can't be used" - line "on this #MON." - prompt - -Text_RepelUsedEarlierIsStillInEffect:: - text "The REPEL used" - line "earlier is still" - cont "in effect." - prompt - -UnknownText_0x1c5bf9:: - text "Played the #" - line "FLUTE." - - para "Now, that's a" - line "catchy tune!" - prompt - -UnknownText_0x1c5c28:: - text "All sleeping" - line "#MON woke up." - prompt - -UnknownText_0x1c5c44:: - text "<PLAYER> played the" - line "# FLUTE.@" - text_waitbutton - db "@@" - -UnknownText_0x1c5c5e:: - text "You now have" - line "@" - deciram wBlueCardBalance, 1, 2 - text " points." - done - -UnknownText_0x1c5c7b:: - text "Coins:" - line "@" - deciram Coins, 2, 4 - db "@@" - -Text_RaiseThePPOfWhichMove:: - text "Raise the PP of" - line "which move?" - done - -Text_RestoreThePPOfWhichMove:: - text "Restore the PP of" - line "which move?" - done - -Text_PPIsMaxedOut:: - text_from_ram StringBuffer2 - text "'s PP" - line "is maxed out." - prompt - -Text_PPsIncreased:: - text_from_ram StringBuffer2 - text "'s PP" - line "increased." - prompt - -UnknownText_0x1c5cf1:: - text "PP was restored." - prompt - -UnknownText_0x1c5d03:: - text "There was a trophy" - line "inside!@" - sound_dex_fanfare_50_79 - text "" - para "@" - text_from_ram PlayerName - text " sent the" - line "trophy home." - prompt - -UnknownText_0x1c5d3e:: - text "It looks bitter…" - prompt - -UnknownText_0x1c5d50:: - text "That can't be used" - line "on an EGG." - prompt - -UnknownText_0x1c5d6e:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that!" - prompt - -UnknownText_0x1c5d97:: - text "That belongs to" - line "someone else!" - prompt - -UnknownText_0x1c5db6:: - text "It won't have any" - line "effect." - prompt - -UnknownText_0x1c5dd0:: - text "The trainer" - line "blocked the BALL!" - prompt - -UnknownText_0x1c5def:: - text "Don't be a thief!" - prompt - -UnknownText_0x1c5e01:: - text "Cycling isn't" - line "allowed here." - prompt - -UnknownText_0x1c5e1d:: - text "Can't get on your" - line "@" - text_from_ram StringBuffer1 - text " now." - prompt - -UnknownText_0x1c5e3a:: - text "The #MON BOX" - line "is full. That" - cont "can't be used now." - prompt - -UnknownText_0x1c5e68:: - text "<PLAYER> used the@" - text_low - text_from_ram StringBuffer2 - text "." - done - -UnknownText_0x1c5e7b:: - text "<PLAYER> got on the@" - text_low - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c5e90:: - text "<PLAYER> got off@" - text_low - text "the @" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c5ea8:: - text_from_ram StringBuffer1 - text " knows" - line "@" - text_from_ram StringBuffer2 - text "." - prompt - -UnknownText_0x1c5eba:: - text "That #MON knows" - line "only one move." - done - -UnknownText_0x1c5eda:: - text "Oh, make it forget" - line "@" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1c5ef5:: - text "Done! Your #MON" - line "forgot the move." - done - -UnknownText_0x1c5f17:: - text "An EGG doesn't" - line "know any moves!" - done - -UnknownText_0x1c5f36:: - text "No? Come visit me" - line "again." - done - -UnknownText_0x1c5f50:: - text "Which move should" - line "it forget, then?" - prompt - -UnknownText_0x1c5f74:: - text "Um… Oh, yes, I'm" - line "the MOVE DELETER." - - para "I can make #MON" - line "forget moves." - - para "Shall I make a" - line "#MON forget?" - done - -UnknownText_0x1c5fd1:: - text "Which #MON?" - prompt - -Text_DSTIsThatOK:: - text " DST," - line "is that OK?" - done - -UnknownText_0x1c5ff1:: - text "," - line "is that OK?" - done - -UnknownText_0x1c6000:: - text "Do you want to" - line "switch to Daylight" - cont "Saving Time?" - done - -UnknownText_0x1c6030:: - text "I set the clock" - line "forward by one" - cont "hour." - prompt - -UnknownText_0x1c6056:: - text "Is Daylight Saving" - line "Time over?" - done - -UnknownText_0x1c6075:: - text "I put the clock" - line "back one hour." - prompt - -UnknownText_0x1c6095:: - text "Do you want to" - line "adjust your clock" - - para "for Daylight" - line "Saving Time?" - done - -UnknownText_0x1c60d1:: - text "I lost the in-" - line "struction booklet" - cont "for the #GEAR." - - para "Come back again in" - line "a while." - prompt diff --git a/text/common_text.asm b/text/common_text.asm deleted file mode 100644 index d21685480..000000000 --- a/text/common_text.asm +++ /dev/null @@ -1,18 +0,0 @@ -INCLUDE "includes.asm" - - -SECTION "Text 1", ROMX - -INCLUDE "text/common_1.asm" - - -SECTION "Text 2", ROMX - -INCLUDE "text/common_2.asm" -INCLUDE "text/common_3.asm" - - -SECTION "Text 3", ROMX - -INCLUDE "text/common_4.asm" -INCLUDE "text/common_5.asm" diff --git a/text/phone/alan_overworld.asm b/text/phone/alan_overworld.asm deleted file mode 100644 index e1246037a..000000000 --- a/text/phone/alan_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -AlanAskNumber1Text: - text "Reading textbooks" - line "is worthwhile" - cont "every so often." - - para "When I'm reading" - line "and walking, I" - cont "have to look down." - - para "So I notice items" - line "on the ground." - - para "Next time I find" - line "something, I'll" - cont "give it to you." - - para "May I have your" - line "phone number?" - done - -AlanAskNumber2Text: - text "If I find some-" - line "thing, it's yours." - - para "So may I have your" - line "phone number?" - done - -AlanNumberAcceptedText: - text "I'll call you as" - line "soon as I find" - - para "something. You can" - line "count on it!" - done - -AlanNumberDeclinedText: - text "Oh… I thought it" - line "would be a good" - - para "break to call you" - line "when I'm studying…" - done - -AlanPhoneFullText: - text "There's no room" - line "for my number." - done - -AlanRematchText: - text "I waited around" - line "for you!" - - para "I'm thoroughly" - line "prepared today!" - done - -AlanGiftText: - text "This, this! This" - line "is yours! Ta-da!" - done - -AlanPackFullText: - text "Whoops!" - - para "You can't carry" - line "any more items!" - - para "I'll hold it until" - line "next time." - done diff --git a/text/phone/anthony_overworld.asm b/text/phone/anthony_overworld.asm deleted file mode 100644 index 71e419c42..000000000 --- a/text/phone/anthony_overworld.asm +++ /dev/null @@ -1,52 +0,0 @@ -AnthonyAskNumber1Text: - text "By the way, I'm a" - line "HIKER, so I often" - - para "go to mountains" - line "and caves." - - para "I occasionally see" - line "rare #MON." - - para "I could call you" - line "the next time I" - cont "see one." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyAskNumber2Text: - text "I could call you" - line "when I see some" - cont "rare #MON." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyNumberAcceptedText: - text "Be patient. I'll" - line "find some rare" - cont "#MON for you!" - done - -AnthonyNumberDeclinedText: - text "You're cold. I may" - line "as well head to" - cont "the mountains…" - done - -AnthonyPhoneFullText: - text "Your phone's full." - - para "It can't register" - line "my phone number." - done - -AnthonyRematchText: - text "All righty, then!" - - para "My #MON and I" - line "are raring to go!" - done diff --git a/text/phone/arnie_overworld.asm b/text/phone/arnie_overworld.asm deleted file mode 100644 index 4b12bd976..000000000 --- a/text/phone/arnie_overworld.asm +++ /dev/null @@ -1,59 +0,0 @@ -ArnieAskNumber1Text: - text "Do you get the" - line "feeling that there" - - para "are more rare" - line "#MON around?" - - para "I'm positive there" - line "are, so I look all" - cont "the time." - - para "If I find one, I" - line "want to share the" - - para "good news with" - line "everyone I know." - - para "I know! Give me" - line "your phone number." - done - -ArnieAskNumber2Text: - text "I want to let" - line "people know if I" - cont "see rare #MON." - - para "Please give me" - line "your phone number!" - done - -ArnieNumberAcceptedText: - text "If I spot any" - line "awesome #MON," - - para "I'll be sure to" - line "give you a call!" - done - -ArnieNumberDeclinedText: - text "Aww! I want to" - line "tell someone about" - cont "my discoveries!" - done - -ArniePhoneFullText: - text "There's no space" - line "for my number." - - para "If you make room," - line "register me!" - done - -ArnieRematchText: - text "It's my turn to" - line "win now!" - - para "I've turned over a" - line "new leaf!" - done diff --git a/text/phone/beth_overworld.asm b/text/phone/beth_overworld.asm deleted file mode 100644 index 5c23a7ab6..000000000 --- a/text/phone/beth_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -BethAskNumber1Text: - text "It's been a while" - line "since I lost…" - - para "You're very good" - line "at battling." - - para "We should battle" - line "again sometime." - - para "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethAskNumber2Text: - text "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethNumberAcceptedText: - text "Let's battle again" - line "sometime!" - done - -BethNumberDeclinedText: - text "That's too bad…" - - para "Let me know if you" - line "change your mind." - done - -BethPhoneFullText: - text "Oh no. Your phone" - line "is out of memory." - done - -BethRematchText: - text "You sure kept me" - line "waiting! Let's go!" - done diff --git a/text/phone/beverly_overworld.asm b/text/phone/beverly_overworld.asm deleted file mode 100644 index cd4b5b4d3..000000000 --- a/text/phone/beverly_overworld.asm +++ /dev/null @@ -1,60 +0,0 @@ -BeverlyAskNumber1Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "You love #MON" - line "just like I do!" - - para "Want to trade" - line "phone numbers?" - - para "Let's chat! It'll" - line "be so much fun!" - done - -BeverlyAskNumber2Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "We should chat, it" - line "will be fun." - - para "Can I have your" - line "phone number?" - done - -BeverlyNumberAcceptedText: - text "To be honest, I" - line "want a MARILL." - - para "But I make do with" - line "my cute SNUBBULL." - done - -BeverlyNumberDeclinedText: - text "Oh… That's" - line "disappointing…" - - para "Goodbye, MARILL…" - done - -BeverlyPhoneFullText: - text "Oh? Your phone's" - line "memory is full." - done - -BeverlyGiftText: - text "Oh? <PLAYER>? " - line "I waited here for" - - para "you. I brought you" - line "a little gift." - done - -BeverlyPackFullText: - text "Oh?" - line "You have no room." - - para "Please come back" - line "for it later." - done diff --git a/text/phone/bill.asm b/text/phone/bill.asm deleted file mode 100644 index 37c0cd546..000000000 --- a/text/phone/bill.asm +++ /dev/null @@ -1,101 +0,0 @@ -BillPhoneMornGreetingText: ; 0x1b4427 - text "Good morning!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneDayGreetingText: ; 0x1b4470 - text "Good day!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneNiteGreetingText: ; 0x1b44b5 - text "Good evening!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneGeneriText: ; 0x1b44fe - text "Who's calling?" - - para "<PLAY_G>, is it?" - line "Hang on a sec…" - - para $56 - line $56 - done - -BillPhoneNotFullText: ; 0x1b452a - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "has room for @" - text_from_ram StringBuffer3 - text "" - cont "more #MON." - - para "Get out there and" - line "fill it up!" - done - -BillPhoneNearlyFullText: ; 0x1b4587 - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "has room for only" - cont "@" - text_from_ram StringBuffer3 - text " more #MON." - - para "Maybe you should" - line "switch your BOX." - done - -BillPhoneFullText: ; 0x1b45ed - text "Thanks for" - line "waiting!" - - para "<PLAY_G>, your BOX" - line "is full!" - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - done - -BillPhoneNewlyFullText: ; 0x1b4652 - text "Hi, <PLAY_G>?" - line "It's me, BILL!" - - para "Thanks for using" - line "my STORAGE SYSTEM." - - para "That last #MON" - line "you sent filled" - cont "your BOX up." - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - - para "Bye now!" - done diff --git a/text/phone/brent_overworld.asm b/text/phone/brent_overworld.asm deleted file mode 100644 index 0ece72091..000000000 --- a/text/phone/brent_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -BrentAskNumber1Text: - text "By the way, you're" - line "a #MANIAC…" - - para "I can tell." - line "Yes, you are." - - para "But your knowledge" - line "is shallow still!" - - para "Do you know BILL?" - line "He's an incredible" - - para "#MANIAC." - line "I revere him." - - para "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentAskNumber2Text: - text "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentNumberAcceptedText: - text "BILL--he's more" - line "than amazing!" - - para "To be a #MANIAC" - line "like him someday…" - - para "That's my dream." - done - -BrentNumberDeclinedText: - text "You're going to" - line "regret it…" - - para "And I won't care…" - done - -BrentPhoneFullText: - text "Huh? Your phone" - line "list's full." - - para "A #MANIAC has" - line "to be more tidy!" - done - -BrentRematchText: - text "I've been waiting." - - para "Look, check out my" - line "#MON!" - done diff --git a/text/phone/buena.asm b/text/phone/buena.asm deleted file mode 100644 index 226839ee5..000000000 --- a/text/phone/buena.asm +++ /dev/null @@ -1,550 +0,0 @@ -UnknownText_0xa0c28: ; 0xa0c28 - text "Hi, this is BUENA…" - - para "Oh! Good morning," - line "<PLAY_G>!" - - para "I'm kind of foggy" - line "in the morning…" - done -; 0xa0c72 - -UnknownText_0xa0c72: ; 0xa0c72 - text "Hi, this is BUENA…" - line "Oh! Hi, <PLAY_G>!" - - para "Do you tune into" - line "BUENA's show?" - done -; 0xa0caf - -UnknownText_0xa0caf: ; 0xa0caf - text "This is BUENA." - line "I can't come to" - - para "the phone right" - line "now." - - para "If you want to" - line "chat, tune into" - - para "BUENA's PASSWORD" - line "on the radio and" - - para "give me a call" - line "after midnight!" - done -; 0xa0d42 - -UnknownText_0xa0d42: ; 0xa0d42 - text "Hi, this is BUENA…" - line "Oh! Hi, <PLAY_G>!" - - para "I just got off" - line "work. " - - para "Let me tell you," - line "I'm exhausted!" - done -; 0xa0d96 - -UnknownText_0xa0d96: ; 0xa0d96 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I got up early, so" - line "I decided to call!" - done -; 0xa0dcf - -UnknownText_0xa0dcf: ; 0xa0dcf - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I needed someone" - line "to chat with!" - done -; 0xa0e01 - -UnknownText_0xa0e01: ; 0xa0e01 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I'm just on my" - line "break." - done -; 0xa0e29 - -UnknownText_0xa0e29: ; 0xa0e29 - text "<PLAY_G>!" - line "Hi, it's BUENA!" - - para "I couldn't sleep," - line "so I called you." - done -; 0xa0e5e - -UnknownText_0xa0e5e: ; 0xa0e5e - text "Oh. Hi, <PLAY_G>!" - - para "You are how?" - - para "Aiyee! This isn't" - line "the time for me to" - - para "be cracking silly" - line "gag greetings!" - - para "The RADIO TOWER is" - line "in deep trouble!" - - para "<PLAY_G>, you'd" - line "better be careful!" - done -; 0xa0efb - -UnknownText_0xa0efb: ; 0xa0efb - text "The other day, I" - line "went out to eat" - - para "with DJ BEN!" - line "Isn't it great?" - - para "Not only that, he" - line "said the music on" - - para "my program is" - line "cool!" - - para "Oh, wow! Like," - line "what should I do?" - - para "…Oops, I have to" - line "get ready for my" - - para "show! I'll catch" - line "you later!" - done -; 0xa0fcf - -UnknownText_0xa0fcf: ; 0xa0fcf - text "You know the" - line "receptionist at" - cont "the RADIO TOWER?" - - para "'Welcome,' is all" - line "she ever says." - - para "But she's really" - line "the chattiest" - - para "person at the" - line "RADIO TOWER." - - para "So she must be" - line "holding back." - - para "Isn't that fun to" - line "know?" - - para "Catch you later!" - done -; 0xa109d - -UnknownText_0xa109d: ; 0xa109d - text "Tell me, <PLAY_G>." - line "Have you ever won" - - para "a prize on the" - line "LUCKY NUMBER SHOW?" - - para "REED moans that" - line "he's never won, so" - - para "he vows to keep" - line "the show on the" - cont "air till he does." - - para "Let's chat again!" - done -; 0xa1143 - -UnknownText_0xa1143: ; 0xa1143 - text "You know, last" - line "night…" - - para "I was so stressed" - line "out from work, I" - - para "ate a ton of junk" - line "food!" - - para "MARY and I have" - line "this deal about" - cont "losing weight…" - - para "This won't do…" - - para "Huh? What's the" - line "weight?" - - para "This has to be a" - line "total secret!" - - para "MARY weighs…" - - para "Aiyee! M-MARY!" - - para "Uh… Um… I… Sorry," - line "wrong number!" - done -; 0xa1244 - -UnknownText_0xa1244: ; 0xa1244 - text "Yesterday, PROF." - line "OAK was in the" - - para "studio to tape his" - line "show." - - para "So I went over and" - line "introduced myself." - - para "Get this--he tunes" - line "in to my program!" - - para "Oh! Here comes" - line "PROF.OAK again!" - - para "I'm going to chat" - line "him up again!" - - para "Catch you later!" - done -; 0xa1318 - -UnknownText_0xa1318: ; 0xa1318 - text "…Cough, cough!" - - para "Uhm sorry uh got" - line "uh code dite now." - - para "Buh uma pro so uh" - line "hav to cover id ub" - - para "so no un notice" - line "while uhm on air." - - para "Uh fidz muh voice" - line "now." - - para "I'll catch you on" - line "the fly. This has" - cont "been BUENA!" - done -; 0xa13d8 - -UnknownText_0xa13d8: ; 0xa13d8 - text "Hey, <PLAY_G>." - line "You won that RADIO" - - para "CARD by beating" - line "the quiz at the" - - para "reception desk," - line "didn't you?" - - para "Guess what? I made" - line "up the questions!" - - para "…Were they too" - line "easy for you?" - - para "Well, let's chat" - line "again!" - done -; 0xa1488 - -UnknownText_0xa1488: ; 0xa1488 - text "I'm elated that" - line "more people are" - - para "taking part in my" - line "PASSWORD show." - - para "But when PIKACHU" - line "was the password," - - para "it was uh… whew…" - line "overwhelming." - - para "FAN CLUB people" - line "came in out in" - - para "droves, shouting" - line "'PIKACHU!' over" - - para "and over. I mean," - line "they were loud." - - para "Anyone tuning in" - line "around then must" - - para "have been shocked" - line "by the racket!" - - para "Anyway, back to" - line "work for me!" - - para "Let's chat again!" - done -; 0xa15de - -UnknownText_0xa15de: ; 0xa15de - text "Guess what?" - line "The RADIO TOWER's" - - para "DIRECTOR is a big" - line "fan of TV!" - - para "A while ago, a" - line "fashion show on TV" - - para "said that black" - line "suits were in." - - para "Now all he wears" - line "are black suits." - - para "But it's a secret" - line "that our DIRECTOR" - - para "is a TV fan, so if" - line "you see him, don't" - - para "you dare mention" - line "it!" - - para "Oh! The DIRECTOR" - line "will be here soon!" - - para "Later! Tune into" - line "my show!" - done -; 0xa1717 - -UnknownText_0xa1717: ; 0xa1717 - text "<PLAY_G>, tell me." - - para "When do you relax" - line "the most?" - - para "For me, it has to" - line "be in the studio" - - para "right after my" - line "show, enjoying a" - - para "nice cup of tea." - line "It's so pleasant" - - para "that it gradually" - line "makes me drowsy…" - - para "<......> <......> <......>" - - para "<......> <......> <......>Zzz" - - para "Oops, I drifted" - line "off just thinking" - - para "about it! How, uh…" - line "embarrassing!" - - para "Please forget this" - line "happened! Later!" - done -; 0xa183d - -UnknownText_0xa183d: ; 0xa183d - text "<PLAY_G>, what was" - line "the first #MON" - cont "you ever caught?" - - para "…Oh, really?" - - para "I've seen lots of" - line "#MON around," - - para "but I've never" - line "caught one." - - para "I should give it a" - line "try sometime." - - para "Did you know that" - line "the first #MON" - - para "MARY caught was a" - line "DROWZEE?" - - para "Isn't that so out" - line "of character?" - - para "But MARY's DROWZEE" - line "kept making her" - - para "fall asleep on the" - line "job, so she traded" - - para "with a fan for a" - line "MEOWTH." - - para "Let's chat about" - line "#MON again!" - - para "Bye-bye!" - done -; 0xa19b1 - -UnknownText_0xa19b1: ; 0xa19b1 - text "Guess what? All of" - line "us from the RADIO" - - para "TOWER are going on" - line "a company vacation" - - para "to the RADIO TOWER" - line "in LAVENDER." - - para "We're wasting our" - line "vacation on a trip" - - para "to another RADIO" - line "TOWER?" - - para "I'd much rather go" - line "to the beach!" - - para "<PLAY_G>, I hope" - line "you have enough" - - para "fun for both of us" - line "on your journey!" - - para "Bye-bye!" - done -; 0xa1ac0 - -UnknownText_0xa1ac0: ; 0xa1ac0 - text "Did you know…?" - - para "BEN and FERN talk" - line "on the phone for" - - para "hours about what" - line "#MON music they" - - para "should play on" - line "different days of" - cont "the week." - - para "One time, FERN's" - line "rapping style kind" - - para "of rubbed off on" - line "BEN weirdly." - - para "So we ended up" - line "enduring BEN's" - - para "silly, chilly, a" - line "willy-nilly jive-" - cont "talking shtick for" - cont "a while." - - para "Let's chat again!" - done -; 0xa1bed - -UnknownText_0xa1bed: ; 0xa1bed - text "I'm going shopping" - line "with MARY and LILY" - cont "soon." - - para "It'll be great if" - line "GOLDENROD DEPT." - - para "STORE has a sale" - line "on when we go…" - - para "<PLAY_G>, maybe we" - line "can hook up too!" - - para "Catch you later!" - done -; 0xa1c88 - -UnknownText_0xa1c88: ; 0xa1c88 - text "I'm thinking of" - line "going to the GAME" - - para "CORNER tomorrow." - line "It's been a while." - - para "You see, I have my" - line "favorite machine…" - - para "It pays out a lot," - line "I kid you not!" - - para "Huh? Nuh-uh, it's" - line "my secret!" - - para "You have to find" - line "it yourself!" - - para "Catch you later!" - done -; 0xa1d5f - -UnknownText_0xa1d5f: ; 0xa1d5f - text "Hey, <PLAY_G>. You" - line "use your #GEAR" - - para "to listen to the" - line "radio, right?" - - para "I heard that you" - line "can even display" - - para "town maps with" - line "#GEAR." - - para "I have a bad sense" - line "of direction, so" - - para "#GEAR would be" - line "handy…" - - para "Anyway, thanks for" - line "calling! Later!" - done -; 0xa1e2f - -UnknownText_0xa1e2f: ; 0xa1e2f - text "Is it sunny" - line "outside today?" - - para "When you're cooped" - line "up in the RADIO" - - para "TOWER as much as I" - line "am, you lose touch" - - para "with the outside." - line "It can be boring." - - para "Please call again!" - done -; 0xa1eca diff --git a/text/phone/chad_overworld.asm b/text/phone/chad_overworld.asm deleted file mode 100644 index 883baa21c..000000000 --- a/text/phone/chad_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -ChadAskNumber1Text: - text "Huh? Is that thing" - line "a #DEX? Have" - cont "you met PROF.OAK?" - - para "Huh? You have? " - line "That's way cool!" - - para "I have a dream of" - line "becoming a #MON" - - para "researcher like" - line "PROF.OAK." - - para "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadAskNumber2Text: - text "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadNumberAcceptedText: - text "You must listen to" - line "PROF.OAK'S #MON" - cont "TALK, right?" - done - -ChadNumberDeclinedText: - text "Oh… I wish I had a" - line "chance to meet" - cont "PROF.OAK…" - done - -ChadPhoneFullText: - text "Your phone list is" - line "completely full!" - done - -ChadRematchText: - text "I've been waiting!" - line "Let's battle now!" - done diff --git a/text/phone/dana_overworld.asm b/text/phone/dana_overworld.asm deleted file mode 100644 index 099909eb6..000000000 --- a/text/phone/dana_overworld.asm +++ /dev/null @@ -1,72 +0,0 @@ -DanaAskNumber1Text: - text "You're really good" - line "at #MON!" - - para "Boys give me items" - line "after battles, but" - - para "sometimes they" - line "give me too much." - - para "Next time, I can" - line "share some if you" - - para "want. Let me get" - line "your phone number." - done - -DanaAskNumber2Text: - text "I'll share my" - line "gifts with you." - - para "Let me get your" - line "phone number." - done - -DanaNumberAcceptedText: - text "Next time a boy" - line "gives me something" - - para "after a battle," - line "I'll share some!" - - para "Does that make me" - line "bad?" - done - -DanaNumberDeclinedText: - text "Aww, you don't" - line "want anything?" - - para "But it's all for" - line "free…" - done - -DanaPhoneFullText: - text "But your phone's" - line "out of memory!" - done - -DanaRematchText: - text "You're really" - line "late!" - - para "I'm eager to get" - line "going!" - done - -DanaGiftText: - text "Hi! Are you here" - line "for your gift?" - - para "This should really" - line "make your day!" - done - -DanaPackFullText: - text "Where are you" - line "going to put this?" - - para "I'll keep it, so" - line "come get it later!" - done diff --git a/text/phone/derek_overworld.asm b/text/phone/derek_overworld.asm deleted file mode 100644 index 12472ec75..000000000 --- a/text/phone/derek_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -DerekAskNumber1Text: - text "Oh, wow! PIKACHU!" - line "It's so soft and" - cont "furry! How cute!" - - para "Let's be friends!" - line "PIKACHU-lovers are" - cont "never bad people!" - - para "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekAskNumber2Text: - text "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekNumberAcceptedText: - text "PIKACHU is the" - line "one! If anything" - - para "comes up, I'll" - line "give you a jingle." - done - -DerekNumberDeclinedText: - text "You…" - - para "I bet you don't" - line "even like PIKACHU…" - done - -DerekPhoneFullText: - text "Wait a sec! Your" - line "phone list's full!" - done - -DerekGiftText: - text "I've been looking" - line "for you! Here, see" - cont "this? This is it!" - - para "I'm certain your" - line "PIKACHU will love" - cont "my gift too!" - done - -DerekPackFullText: - text "Uh-oh, too bad." - line "You don't have any" - - para "room. Be sure to" - line "get it later." - done diff --git a/text/phone/elm.asm b/text/phone/elm.asm deleted file mode 100644 index cea36061f..000000000 --- a/text/phone/elm.asm +++ /dev/null @@ -1,211 +0,0 @@ -ElmPhoneStartText: ; 0x1b46fc - text "Hello, <PLAY_G>?" - - para "Try not to overdo" - line "it." - - para "Be sure to heal" - line "your #MON if" - cont "they are hurt." - done - -ElmPhoneSawMrPokemonText: ; 0x1b4749 - text "Hello, <PLAY_G>?" - - para "Did you meet MR." - line "#MON? Great!" - cont "Come back safely!" - done - -ElmPhonePokemonStolenText: ; 0x1b4784 - text "<PLAY_G>? I'm very" - line "upset now." - - para "We had a #MON" - line "stolen from here." - - para "How could anyone" - line "do that?" - done - -ElmPhoneCheckingEggText: ; 0x1b47d5 - text "Hello, <PLAY_G>?" - - para "We're checking the" - line "EGG now. It does" - - para "appear to be a" - line "#MON EGG." - done - -ElmPhoneAssistantText: ; 0x1b481c - text "Hello, <PLAY_G>?" - - para "Did you see my" - line "assistant? He's at" - - para "the #MON CENTER" - line "in VIOLET CITY." - done - -ElmPhoneEggUnhatchedText: ; 0x1b4868 - text "Hello, <PLAY_G>?" - - para "How's the EGG? Has" - line "anything changed?" - - para "If anything hap-" - line "pens, please call." - done - -ElmPhoneEggHatchedText: ; 0x1b48bb - text "Hello, <PLAY_G>?" - line "How is the EGG?" - - para "What? It hatched?" - line "Wow! What kind of" - cont "#MON is it?" - - para "Please come show" - line "me now!" - done - -ElmPhoneDiscovery1Text: ; 0x1b491f - text "Hello, <PLAY_G>?" - - para "I just made a new" - line "discovery." - - para "The time it takes" - line "for an EGG to" - - para "hatch depends on" - line "the #MON." - done - -ElmPhoneDiscovery2Text: ; 0x1b4982 - text "Hello, <PLAY_G>?" - - para "It's still a" - line "mystery what kinds" - - para "of moves hatched" - line "#MON have." - - para "We're investigat-" - line "ing that now." - done - -ElmPhonePokerusText: ; 0x1b49e7 - text "Hello, <PLAY_G>?" - - para "I discovered an" - line "odd thing." - - para "Apparently there's" - line "something called" - - para "#RUS that in-" - line "fects #MON." - - para "Yes, it's like a" - line "virus, so it's" - cont "called #RUS." - - para "It multiplies fast" - line "and infects other" - - para "#MON too. But" - line "that's all." - - para "It doesn't seem to" - line "do anything, and" - - para "it goes away over" - line "time." - - para "I guess it's" - line "nothing to worry" - cont "about. Bye!" - done - -ElmPhoneDisasterText: ; 0x1b4b17 - text "H-hello? <PLAY_G>?" - line "It's a disaster!" - - para "Uh, um, it's just" - line "terrible!" - - para "What should I do?" - line "It… Oh, no…" - - para "Please get back" - line "here now!" - done - -ElmPhoneEggAssistantText: ; 0x1b4b87 - text "Hello, <PLAY_G>? We" - line "discovered some-" - - para "thing about the" - line "EGG!" - - para "My assistant is at" - line "the #MON CENTER" - - para "in VIOLET CITY. " - line "Could you talk to" - cont "him?" - done - -ElmPhoneRocketText: ; 0x1b4c06 - text "<PLAY_G>, how are" - line "things going?" - - para "I called because" - line "something weird is" - - para "happening with the" - line "radio broadcasts." - - para "They were talking" - line "about TEAM ROCKET." - - para "<PLAY_G>, do you" - line "know anything" - cont "about it?" - - para "Maybe TEAM ROCKET" - line "has returned. No," - - para "that just can't" - line "be true." - - para "Sorry to bug you." - line "Take care!" - done - -ElmPhoneGiftText: ; 0x1b4d09 - text "Hello, <PLAY_G>?" - - para "I have something" - line "here for you." - - para "Could you swing by" - line "my LAB?" - - para "See you later!" - done - -ElmPhoneUnusedText: ; 0x1b4d5d - text "Hello, <PLAY_G>?" - line "How's it going?" - - para "I got ahold of" - line "something neat." - - para "Swing by my LAB" - line "and pick it up!" - - para "See you later!" - done diff --git a/text/phone/erin_overworld.asm b/text/phone/erin_overworld.asm deleted file mode 100644 index 3cfbe742e..000000000 --- a/text/phone/erin_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -ErinAskNumber1Text: - text "It really made me" - line "angry to lose." - - para "I'll have to train" - line "much harder…" - - para "Here's my number." - line "I'm ERIN--don't" - - para "forget! Want to" - line "battle me again?" - done - -ErinAskNumber2Text: - text "I want to battle" - line "with you again." - - para "Do you want to" - line "exchange numbers?" - done - -ErinNumberAcceptedText: - text "I'll remember to" - line "call when I want" - cont "to battle again!" - done - -ErinNumberDeclinedText: - text "Oh… I'm sad…" - line "If you do want to" - - para "battle, come see" - line "ERIN--that's me!" - done - -ErinPhoneFullText: - text "Oh no. Your phone" - line "is all filled up." - done - -ErinRematchText: - text "Yay! I waited!" - line "Let's start now!" - done - -ErinPackFullText: - text "That's too bad!" - line "You have no room…" - - para "I'll give it to" - line "you another time." - done - -ErinRematchGiftText: - text "Aww… I lost again!" - - para "I wonder how many" - line "times that is…" - - para "Thanks for coming!" - line "Here's a present!" - done diff --git a/text/phone/extra.asm b/text/phone/extra.asm deleted file mode 100644 index 92ac0f508..000000000 --- a/text/phone/extra.asm +++ /dev/null @@ -1,1880 +0,0 @@ - -UnknownText_0x64000: ; 0x64000 - text "I hate having to" - line "hang up on you!" - - para "Call you later!" - done -; 0x64032 - -UnknownText_0x64032: ; 0x64032 - text "<PLAY_G>, have you" - line "heard?" - - para "GOLDENROD's RADIO" - line "TOWER has been" - - para "taken over by TEAM" - line "ROCKET!" - - para "…Um… What's TEAM" - line "ROCKET?" - done -; 0x64099 - -UnknownText_0x64099: ; 0x64099 - text "<PLAY_G>, I heard!" - - para "You defeated that" - line "WHITNEY?" - - para "It makes me proud" - line "to be your friend!" - done -; 0x640e6 - -UnknownText_0x640e6: ; 0x640e6 - text "Hey, I heard about" - line "you!" - - para "You saved that" - line "#MON at the" - - para "LIGHTHOUSE, didn't" - line "you?" - - para "<PLAY_G>, I wish" - line "you'd come see me" - - para "when I'm sick in" - line "bed with a cold!" - done -; 0x6416d - -UnknownText_0x6416d: ; 0x6416d - text "I heard, I heard," - line "I heard!" - - para "You smashed TEAM" - line "ROCKET's hideout!" - - para "You're like a" - line "movie hero, even!" - - para "But um… What was" - line "TEAM ROCKET?" - done -; 0x641e8 - -UnknownText_0x641e8: ; 0x641e8 - text "I heard, I heard," - line "I heard!" - - para "About your heroic" - line "liberation of the" - - para "RADIO TOWER! You" - line "rock so hard!" - done -; 0x64247 - -UnknownText_0x64247: ; 0x64247 - text "I saw, I saw!" - - para "I saw you go into" - line "the DRAGON'S DEN!" - - para "I'm certain you" - line "passed! Aww, no" - - para "need to be modest!" - line "You can't fail!" - done -; 0x642bb - -UnknownText_0x642bb: ; 0x642bb - text "Yesterday, I went" - line "out to NEW BARK" - - para "TOWN. There was a" - line "lady who looked a" - - para "lot like you," - line "<PLAY_G>." - - para "What? That lady" - line "was your mom?" - - para "Aww, I should've" - line "introduced myself!" - - para "I bet your mom's" - line "really proud of" - - para "all that you've" - line "accomplished." - - para "Heh, put it this" - line "way. I'd be proud" - - para "if I were your" - line "mom, believe me!" - done -; 0x643d4 - -UnknownText_0x643d4: ; 0x643d4 - text "I saw, I saw," - line "I saw!" - - para "You striding onto" - line "a ship, <PLAY_G>!" - - para "I can't get over" - line "how good you look" - - para "with the sea as" - line "your backdrop!" - done -; 0x64448 - -UnknownText_0x64448: ; 0x64448 - text "I heard, I heard!" - - para "You got a MAGNET" - line "TRAIN PASS!" - - para "When I saw you" - line "departing on the" - - para "ship, I felt sad" - line "that I wouldn't be" - - para "able to see you" - line "for a while." - - para "But since you have" - line "that PASS, you can" - - para "zip back anytime!" - line "That's reassuring!" - - para "What? You can FLY" - line "back anytime?" - - para "What do you mean" - line "by FLY?" - done -; 0x6455b - -UnknownText_0x6455b: ; 0x6455b - text "I saw, I saw!" - - para "You waking up" - line "SNORLAX!" - - para "I was watching you" - line "from afar, so I" - - para "couldn't tell what" - line "you did exactly." - - para "Did you play a" - line "flute to wake it?" - - para "Wow! That's like" - line "magic!" - done -; 0x645ff - -UnknownText_0x645ff: ; 0x645ff - text "I hear rumors" - line "about you all over" - cont "the place." - - para "It just makes me" - line "sigh, <PLAY_G>." - - para "How did you get so" - line "strong?" - - para "Go for the world" - line "championship now!" - - para "I'll always be" - line "cheering you on!" - done -; 0x646a3 - -IrwinCalledRightAwayText: ; 0x646a3 - text "Hehe, I called" - line "right away!" - - para "I think we can be" - line "good friends!" - done -; 0x646df - -UnknownText_0x646df: ; 0x646df - text "I saw, I heard!" - - para "You beat MORTY of" - line "ECRUTEAK GYM!" - - para "Th-that's just" - line "incredible!" - - para "I actually went to" - line "the GYM's entrance" - - para "to cheer you on." - line "Did you know that?" - - para "But everyone was" - line "floating, and" - - para "there were ghosts" - line "all over! So I" - - para "chickened out and" - line "took off for home…" - done -; 0x647d8 - -UnknownText_0x647d8: ; 0x647d8 - text "<PLAY_G>, I heard!" - - para "You're kicking up" - line "a mighty ruckus" - - para "over in KANTO!" - line "What a glorious" - - para "rampage it must" - line "be!" - - para "You so rock!" - done -; 0x64846 - -UnknownText_0x64846: ; 0x64846 - text "Hearing about your" - line "escapades rocks my" - - para "soul!" - line "It sure does!" - done -; 0x64881 - -UnknownText_0x64881: ; 0x64881 - text "I'm so glad you" - line "called!" - - para "I was just about" - line "to call you too!" - - para "I guess we must be" - line "a good match!" - done -; 0x648dc - -UnknownText_0x648dc: ; 0x648dc - text "How are you?" - - para "What are you" - line "doing?" - - para "Where are you?" - - para "How many BADGES do" - line "you have now?" - - para "How much money" - line "have you saved?" - - para "How's your mom?" - - para "Have you got lots" - line "of #MON?" - - para "Is it going to be" - line "sunny tomorrow?" - - para "Arrgh, there's so" - line "much I want to" - - para "chat about! This" - line "is going nowhere!" - done -; 0x649dc - -ArnieLovesTheCuteText: ; 0x649dc - text "I'm always with my" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "It's so cute!" - line "I just love it!" - done -; 0x64a13 - -UnknownText_0x64a13: ; 0x64a13 - text "Changing the topic" - line "here, I saw this" - - para "@" - text_from_ram StringBuffer4 - text " for the" - line "first time." - - para "It was easy to" - line "beat, actually." - done -; 0x64a71 - -UnknownText_0x64a71: ; 0x64a71 - text "I was wondering," - line "do you happen to" - cont "have @" - text_from_ram StringBuffer4 - text "?" - - para "I can't seem to" - line "catch one. What is" - - para "its weakness, I" - line "wonder." - done -; 0x64ada - -UnknownText_0x64ada: ; 0x64ada - text "Hey, let's battle" - line "our #MON!" - - para "I won't lose to" - line "you battling or in" - - para "the Bug-Catching" - line "Contest!" - - para "I'll be here on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64b48 - -UnknownText_0x64b48: ; 0x64b48 - text "Let's talk again," - line "huh?" - done -; 0x64b5f - -UnknownText_0x64b5f: ; 0x64b5f - text "Boy, am I glad I" - line "caught you!" - - para "A whole bunch of" - line "@" - text_from_ram StringBuffer4 - text " have" - - para "appeared around" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "You have to see" - line "this!" - done -; 0x64bc6 - -UnknownText_0x64bc6: ; 0x64bc6 - text "I haven't had any" - line "luck seeing rare" - cont "#MON lately…" - - para "But I know they're" - line "out there!" - done -; 0x64c13 - -UnknownText_0x64c13: ; 0x64c13 - text "Hey, where are you" - line "now?" - - para "Let's battle. I'll" - line "be waiting for you" - cont "on @" - text_from_ram StringBuffer5 - text "!" - done -; 0x64c5a - -UnknownText_0x64c5a: ; 0x64c5a - text "Hello? Are you" - line "coming or what?" - - para "You're missing out" - line "on seeing YANMA!" - - para "Get down to ROUTE" - line "35 right now!" - done -; 0x64cbd - -AlanGettingStrongerText: ; 0x64cbd - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "getting stronger," - - para "exactly as I" - line "calculated!" - done -; 0x64cf3 - -UnknownText_0x64cf3: ; 0x64cf3 - text "By the way, we" - line "knocked out a wild" - - para "@" - text_from_ram StringBuffer4 - text " just" - line "the other day." - - para "Studying up in" - line "advance worked!" - done -; 0x64d4f - -UnknownText_0x64d4f: ; 0x64d4f - text "By the way, a wild" - line "@" - text_from_ram StringBuffer4 - text " escaped" - cont "on me yesterday." - - para "A computational" - line "error on my part…" - done -; 0x64da4 - -UnknownText_0x64da4: ; 0x64da4 - text "I've studied quite" - line "a bit since then," - - para "and I've gotten a" - line "lot better!" - - para "I'm hanging out on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Can you come down" - line "for a battle?" - done -; 0x64e1f - -UnknownText_0x64e1f: ; 0x64e1f - text "See you later!" - done -; 0x64e2f - -UnknownText_0x64e2f: ; 0x64e2f - text "Hehehe, I picked" - line "up something nice!" - - para "You can have it!" - line "Why don't you come" - - para "to @" - text_from_ram StringBuffer5 - text "" - line "and pick it up?" - done -; 0x64e90 - -UnknownText_0x64e90: ; 0x64e90 - text "I haven't picked" - line "up anything yet." - - para "I'll call you if I" - line "find something." - done -; 0x64ed4 - -UnknownText_0x64ed4: ; 0x64ed4 - text "If we don't battle" - line "soon, I'll forget" - cont "my strategy!" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64f1a - -UnknownText_0x64f1a: ; 0x64f1a - text "I have to do my" - line "homework, so can" - - para "you come get your" - line "gift right away?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x64f74 - -UnknownText_0x64f74: ; 0x64f74 - text "My @" - text_from_ram StringBuffer4 - text " is" - line "getting prettier!" - - para "I've been taking" - line "photos galore!" - done -; 0x64fb2 - -UnknownText_0x64fb2: ; 0x64fb2 - text "It took only an" - line "instant to KO a" - cont "wild @" - text_from_ram StringBuffer4 - text "." - - para "It must be because" - line "you gave me some" - - para "battling tips last" - line "time." - done -; 0x6501c - -UnknownText_0x6501c: ; 0x6501c - text "You know what?" - line "A wild @" - text_from_ram StringBuffer4 - text "" - para "got away from me" - line "again." - - para "It was so close!" - line "Really, just a" - - para "little bit more," - line "and I would've…" - done -; 0x65091 - -UnknownText_0x65091: ; 0x65091 - text "Right now, I'm on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "If you're close" - line "by, let's battle!" - - para "I'll be waiting" - line "for you!" - done -; 0x650e2 - -UnknownText_0x650e2: ; 0x650e2 - text "See you!" - done -; 0x650ec - -UnknownText_0x650ec: ; 0x650ec - text "You know what?" - line "I got a good gift!" - - para "As I promised," - line "it's yours!" - - para "I'm sure you'd" - line "like it. Come get" - - para "it! I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65161 - -UnknownText_0x65161: ; 0x65161 - text "Oh! You wanted a" - line "gift, right?" - - para "I got one, but I" - line "want to keep this." - - para "Can you wait a bit" - line "longer?" - done -; 0x651bf - -UnknownText_0x651bf: ; 0x651bf - text "Hi! You haven't" - line "forgotten about" - - para "your promise to" - line "battle me?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x6520f - -UnknownText_0x6520f: ; 0x6520f - text "Hello?" - - para "If you don't come" - line "get your present" - - para "soon, I'll give it" - line "to someone else." - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65271 - -ChadObservingWildText: ; 0x65271 - text "I recently began" - line "observing wild" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "I've been learning" - line "all sorts of new" - - para "things through my" - line "observations." - - para "I wish I could" - line "become a #MON" - - para "researcher like" - line "PROF.OAK soon." - done -; 0x65318 - -UnknownText_0x65318: ; 0x65318 - text "Oh yes, I managed" - line "to knock out a" - - para "wild @" - text_from_ram StringBuffer4 - text " a" - line "while back." - - para "Well, considering" - line "all the studying I" - - para "do every day, it" - line "was inevitable." - done -; 0x65399 - -UnknownText_0x65399: ; 0x65399 - text "Oh yes, I came" - line "close to catching" - - para "a wild @" - text_from_ram StringBuffer4 - text "," - line "but it got away." - - para "For the longest" - line "time, I've been" - - para "wanting to observe" - line "@" - text_from_ram StringBuffer4 - text ". Rats…" - done -; 0x65419 - -UnknownText_0x65419: ; 0x65419 - text "Want to battle?" - line "I have to battle" - - para "every so often to" - line "avoid rusting out." - - para "I'll be on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x65471 - -UnknownText_0x65471: ; 0x65471 - text "See you later!" - done -; 0x65481 - -ChadBlueGossipText: ; 0x65481 - text "Do you know BLUE?" - - para "He's PROF.OAK's" - line "grandson and a" - - para "former #MON" - line "LEAGUE CHAMPION!" - - para "He's one super" - line "#MON trainer!" - done -; 0x654ea - -ChadDaisyGossipText: ; 0x654ea - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "When she's around," - line "even the most" - - para "ferocious #MON" - line "calm right down." - done -; 0x65555 - -ChadProfElmGossipText: ; 0x65555 - text "Everyone's talking" - line "about PROF.ELM." - - para "He used to be an" - line "assistant to the" - cont "great PROF.OAK!" - - para "That is so cool!" - line "I envy him!" - done -; 0x655c7 - -ChadDreamGossipText: ; 0x655c7 - text "PROF.OAK's dream" - line "is to compile a" - - para "comprehensive" - line "#DEX." - - para "I envy you for" - line "taking part in" - cont "that project…" - done -; 0x65628 - -ChadKurtGossipText: ; 0x65628 - text "Do you know KURT," - line "the BALL creator?" - - para "He and PROF.OAK go" - line "back a long way." - - para "I guess great" - line "people attract one" - cont "another!" - done -; 0x6569b - -ChadLeagueGossipText: ; 0x6569b - text "#MON LEAGUE is" - line "the great gather-" - cont "ing place for all" - - para "trainers who wish" - line "to become CHAMP." - - para "PROF.OAK acts as" - line "an advisor to the" - - para "#MON LEAGUE's" - line "headquarters." - - para "He really is a" - line "great man." - done -; 0x6574a - -ChadRadioShowGossipText: ; 0x6574a - text "PROF.OAK'S #MON" - line "TALK is a popular" - cont "radio show, right?" - - para "Did you know that" - line "he was going to" - - para "turn down the show" - line "at first?" - - para "But MARY's energy" - line "and persistence" - cont "wore him down." - - para "So we have MARY to" - line "thank for it!" - done -; 0x65810 - -ChadBattlingGossipText: ; 0x65810 - text "PROF.OAK used to" - line "be a trainer a" - cont "long time ago." - - para "But rather than" - line "battling, he found" - - para "#MON themselves" - line "to be interesting." - - para "So he abandoned" - line "his training to" - - para "focus on becoming" - line "a researcher." - done -; 0x658c6 - -ChadDaisyTeaGossipText: ; 0x658c6 - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "She has tea every" - line "day for an hour" - - para "from three in the" - line "afternoon." - - para "I wish I could" - line "join her for tea" - - para "and chat about" - line "PROF.OAK." - done -; 0x65969 - -ChadTravelGossipText: ; 0x65969 - text "Did you know?" - line "PROF.OAK traveled" - - para "all over the world" - line "when he was young." - - para "While traveling," - line "he must've learned" - - para "about #MON" - line "naturally." - - para "I envy him…" - line "I'd like to travel" - - para "and learn about" - line "things too…" - done -; 0x65a23 - -UnknownText_0x65a23: ; 0x65a23 - text "I'm going to study" - line "hard so PROF.OAK" - - para "will make me his" - line "assistant!" - done -; 0x65a63 - -UnknownText_0x65a63: ; 0x65a63 - text "Do you remember" - line "about our battle?" - - para "The place is" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Hurry over--I'm" - line "waiting." - done -; 0x65ab2 - -DerekCheekPincherText: ; 0x65ab2 - text "Listen to this." - line "My @" - text_from_ram StringBuffer4 - text "" - para "grins happily when" - line "I pinch its cheek." - - para "But it never grins" - line "for anyone else." - - para "I must be special." - done -; 0x65b29 - -UnknownText_0x65b29: ; 0x65b29 - text "Oh, and recently," - line "my PIKACHU beat a" - cont "wild @" - text_from_ram StringBuffer4 - text "!" - - para "A wild @" - text_from_ram StringBuffer4 - text "," - line "I tell you!" - - para "Don't you think" - line "that's astounding?" - - para "My PIKACHU is" - line "awesome!" - - para "My PIKACHU is the" - line "greatest!" - done -; 0x65bc8 - -UnknownText_0x65bc8: ; 0x65bc8 - text "Oh, and I saw a" - line "wild @" - text_from_ram StringBuffer4 - text " a" - cont "little while ago." - - para "But it wasn't very" - line "cute, so I left" - - para "it…" - line "#MON have to be" - - para "cute. They're no" - line "good otherwise." - done -; 0x65c4e - -UnknownText_0x65c4e: ; 0x65c4e - text "Well, let's talk" - line "again!" - done -; 0x65c66 - -DerekBugCatchingContestText: ; 0x65c66 - text "Did you remember?" - line "The Bug-Catching" - cont "Contest is today." - - para "You're going to" - line "go, aren't you?" - - para "I think I'll" - line "participate with" - - para "PIKACHU to show" - line "off its cuteness." - done -; 0x65cf9 - -UnknownText_0x65cf9: ; 0x65cf9 - text "I'd like you to" - line "have a NUGGET." - - para "My PIKACHU just" - line "loves it." - - para "I'm certain your" - line "PIKACHU will love" - cont "it too!" - done -; 0x65d5c - -UnknownText_0x65d5c: ; 0x65d5c - text "How is your" - line "PIKACHU doing?" - - para "Let's get together" - line "and brag about our" - cont "PIKACHU!" - done -; 0x65da6 - -UnknownText_0x65da6: ; 0x65da6 - text "What's wrong?" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Come pick this up" - line "anytime." - done -; 0x65de4 - -TullyGrownText: ; 0x65de4 - text "My @" - text_from_ram StringBuffer4 - text " has" - line "grown again." - - para "It was only about" - line "so big when I" - - para "caught it, but now" - line "it's way bigger." - done -; 0x65e42 - -UnknownText_0x65e42: ; 0x65e42 - text "Oh yeah, I KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done -; 0x65eac - -UnknownText_0x65eac: ; 0x65eac - text "Oh yeah, I lost a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done -; 0x65f17 - -UnknownText_0x65f17: ; 0x65f17 - text "We should get a" - line "battle going!" - - para "I'll be fishing on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Swing by if you" - line "have the time." - done -; 0x65f6e - -UnknownText_0x65f6e: ; 0x65f6e - text "Well, I'll be" - line "seeing you." - done -; 0x65f88 - -UnknownText_0x65f88: ; 0x65f88 - text "I picked up a good" - line "little thing at" - cont "the water's edge." - - para "Like I promised," - line "it's yours." - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x65ff2 - -UnknownText_0x65ff2: ; 0x65ff2 - text "Have I found" - line "anything good?" - - para "Nope, not yet." - - para "It's like fishing," - line "you need patience." - done -; 0x66043 - -UnknownText_0x66043: ; 0x66043 - text "Yup, TULLY here…" - - para "<PLAY_G>? What?" - line "You're lost?" - - para "Our battle will be" - line "on @" - text_from_ram StringBuffer5 - text "." - done -; 0x66087 - -UnknownText_0x66087: ; 0x66087 - text "I've got something" - line "good for you." - - para "Hustle over to" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x660be - -BrentRareTradeText: ; 0x660be - text "Oh yeah, I got an" - line "extremely rare" - - para "#MON in a trade" - line "a while back." - - para "Do you want to" - line "know what it is?" - - para "Hehe, I'm keeping" - line "it a secret!" - done -; 0x6613c - -UnknownText_0x6613c: ; 0x6613c - text "Oh yeah, I took" - line "down this wild" - - para "@" - text_from_ram StringBuffer4 - text "." - line "It wasn't rare" - - para "enough to bother" - line "catching." - done -; 0x6618c - -UnknownText_0x6618c: ; 0x6618c - text "Oh yeah, I saw a" - line "rare #MON about" - cont "an hour ago." - - para "It was my first" - line "sighting. But I" - - para "didn't have any" - line "# BALLS…" - - para "Would BILL laugh" - line "at my mistakes?" - done -; 0x66214 - -UnknownText_0x66214: ; 0x66214 - text "You've got time" - line "like usual, right?" - - para "Feel like having a" - line "battle?" - - para "It'll be a chance" - line "to see my rare" - - para "#MON. It'll be" - line "worth your time!" - - para "You know where--" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x662a9 - -UnknownText_0x662a9: ; 0x662a9 - text "So that's it then." - done -; 0x662bc - -UnknownText_0x662bc: ; 0x662bc - text "Did you know…?" - line "BILL's father is" - - para "supposed to be a" - line "great #MANIAC." - done -; 0x662fc - -UnknownText_0x662fc: ; 0x662fc - text "Did you know…?" - line "Apparently BILL's" - - para "grandpa isn't a" - line "#MANIAC." - done -; 0x66335 - -UnknownText_0x66335: ; 0x66335 - text "Did you know…?" - line "BILL's originally" - cont "from GOLDENROD." - done -; 0x66366 - -UnknownText_0x66366: ; 0x66366 - text "Did you know…?" - line "BILL evidently" - - para "lives on ROUTE 25" - line "in KANTO." - done -; 0x663a1 - -UnknownText_0x663a1: ; 0x663a1 - text "Did you know…?" - line "ABRA was the first" - - para "#MON that BILL" - line "ostensibly caught." - done -; 0x663e6 - -UnknownText_0x663e6: ; 0x663e6 - text "Did you know…?" - line "BILL's younger" - - para "sister apparently" - line "can't wink." - done -; 0x66421 - -UnknownText_0x66421: ; 0x66421 - text "Did you know…?" - line "BILL supposedly" - - para "hates milk and" - line "can't drink it." - done -; 0x6645f - -UnknownText_0x6645f: ; 0x6645f - text "Did you know…?" - line "Evidently, BILL" - - para "isn't very good at" - line "battling." - done -; 0x6649b - -UnknownText_0x6649b: ; 0x6649b - text "Did you know…?" - line "BILL appears to" - - para "like the lady at" - line "the FLOWER SHOP." - done -; 0x664dd - -UnknownText_0x664dd: ; 0x664dd - text "Did you know…?" - line "BILL's mother is" - - para "said to have been" - line "a KIMONO GIRL." - done -; 0x6651e - -UnknownText_0x6651e: ; 0x6651e - text "You wanted to hear" - line "about BILL?" - - para "Sorry, but I'm too" - line "busy for you." - - para "I'll call when I" - line "have time." - done -; 0x66579 - -UnknownText_0x66579: ; 0x66579 - text "You want to see my" - line "rare #MON." - - para "Hurry over to" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x665ad - -UnknownText_0x665ad: ; 0x665ad - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "adorable, don't" - - para "you think so?" - line "I always sleep" - - para "with it--it's so" - line "fluffy and warm!" - done -; 0x66605 - -UnknownText_0x66605: ; 0x66605 - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_from_ram StringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY came" - line "close to fainting!" - - para "Isn't that awful?" - - para "I hate those nasty" - line "@" - text_from_ram StringBuffer4 - text "!" - done -; 0x66688 - -UnknownText_0x66688: ; 0x66688 - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_from_ram StringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY got" - line "frightened, so we" - - para "ran away as fast" - line "as we could!" - - para "I just can't help" - line "feeling protective" - cont "of my CLEFAIRY." - done -; 0x66730 - -UnknownText_0x66730: ; 0x66730 - text "I know this might" - line "surprise you, but" - - para "would you like to" - line "battle?" - - para "I'll be waiting" - line "with CLEFAIRY on" - cont "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66796 - -TiffanyItsAwfulText: ; 0x66796 - text_from_ram StringBuffer4 - text "!" - - para "It's awful." - line "My CLEFAIRY…" - - para "Huh? <PLAY_G>?" - - para "Oh, sorry! I was" - line "in a hurry, and I…" - - para "I have to go!" - line "Bye-bye!" - done -; 0x667f7 - -UnknownText_0x667f7: ; 0x667f7 - text "Bye-bye!" - done -; 0x66801 - -UnknownText_0x66801: ; 0x66801 - text "I bought some PINK" - line "BOWS at GOLDENROD" - - para "DEPT.STORE for my" - line "CLEFAIRY." - - para "I got too many, so" - line "I'll give you one!" - - para "Come collect it on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66882 - -UnknownText_0x66882: ; 0x66882 - text "I love dressing up" - line "my CLEFAIRY!" - done -; 0x668a3 - -UnknownText_0x668a3: ; 0x668a3 - text "What's wrong?" - line "Can't you visit?" - - para "CLEFAIRY got tired" - line "and fell asleep." - - para "I'm not sure if I" - line "can wake it up…" - - para "Please hurry to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x6691d - -UnknownText_0x6691d: ; 0x6691d - text "What's wrong?" - line "Can't you visit?" - - para "I'm sure this will" - line "look good on your" - cont "CLEFAIRY." - - para "Please hurry to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x66980 - -VanceLiftoffText: ; 0x66980 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "become tougher." - - para "We've achieved" - line "liftoff!" - done -; 0x669b2 - -UnknownText_0x669b2: ; 0x669b2 - text "We can easily beat" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "…Huh? You too?" - line "Isn't that great?" - done -; 0x669ed - -UnknownText_0x669ed: ; 0x669ed - text "But get this, a" - line "wild @" - text_from_ram StringBuffer4 - text "" - para "just barely eluded" - line "us." - - para "I wanted to FLY" - line "after it…" - done -; 0x66a3a - -UnknownText_0x66a3a: ; 0x66a3a - text "Right now, I'm on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "You know, where I" - line "first met you?" - - para "Want to battle?" - line "I'll wait here." - done -; 0x66a93 - -UnknownText_0x66a93: ; 0x66a93 - text "OK, bye for now!" - done -; 0x66aa5 - -VanceLookingForwardText: ; 0x66aa5 - text "I'll be looking" - line "forward to our" - cont "next battle!" - done -; 0x66ad1 - -VanceHurryHurryText: ; 0x66ad1 - text "Oh, <PLAY_G>!" - line "Hurry, hurry!" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "FLY over now!" - done -; 0x66afc - -WiltonGrownText: ; 0x66afc - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "grown impressive!" - - para "My fishing skills" - line "have improved too!" - done -; 0x66b3e - -UnknownText_0x66b3e: ; 0x66b3e - text "We beat a wild" - line "@" - text_from_ram StringBuffer4 - text "…" - - para "You know, I have" - line "more fun fishing" - - para "than beating wild" - line "#MON." - done -; 0x66b8f - -UnknownText_0x66b8f: ; 0x66b8f - text "But a while back," - line "we came this close" - - para "to landing a wild" - line "@" - text_from_ram StringBuffer4 - text "." - - para "I tell you, it was" - line "huge. Believe me." - done -; 0x66bf3 - -UnknownText_0x66bf3: ; 0x66bf3 - text "I'm fishing on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "but nothing's" - line "biting today." - - para "Help me while my" - line "time away, come" - cont "over for a battle." - done -; 0x66c58 - -UnknownText_0x66c58: ; 0x66c58 - text "All right, later." - done -; 0x66c6b - -UnknownText_0x66c6b: ; 0x66c6b - text "I snagged an item" - line "while fishing." - - para "Come pick it up on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x66ca7 - -WiltonHaventFoundAnythingText: ; 0x66ca7 - text "Nah, I haven't" - line "found anything" - - para "that's worth your" - line "time." - - para "You have to have" - line "patience." - done -; 0x66cf7 - -WiltonNotBitingText: ; 0x66cf7 - text "Sigh…" - line "They're not biting" - - para "like before on" - line "@" - text_from_ram StringBuffer5 - text "…" - - para "You have to come" - line "for a battle!" - done -; 0x66d45 - -WiltonWantThisText: ; 0x66d45 - text "Don't you want" - line "this item?" - - para "Hah? You don't" - line "know where?" - - para "@" - text_from_ram StringBuffer5 - text "…" - line "Just head from" - - para "MAHOGANY toward" - line "BLACKTHORN!" - done -; 0x66dab - -UnknownText_0x66dab: ; 0x66dab - text "Anyway, we'll chat" - line "again!" - done -; 0x66dc5 - -UnknownText_0x66dc5: ; 0x66dc5 - text "Are you still on" - line "your journey?" - - para "I remain dedicated" - line "to my training." - - para "Oooooaaarrrgh!" - done -; 0x66e17 - -UnknownText_0x66e17: ; 0x66e17 - text "I'm in training" - line "now. I apologize," - - para "but call me back" - line "another time." - - para "Oooooaaarrrgh!" - done -; 0x66e67 - -UnknownText_0x66e67: ; 0x66e67 - text "I apologize, but I" - line "don't have time to" - - para "chat while I am in" - line "training!" - - para "I'll have time to" - line "chat tomorrow!" - - para "Yiiihah!" - done -; 0x66ed3 - -UnknownText_0x66ed3: ; 0x66ed3 - text "I plan to take a" - line "lunch break, so" - - para "come see me then!" - line "Ayiiiyah!" - done -; 0x66f11 - -KenjiBreakText: ; 0x66f11 - text "I'm taking a break" - line "on ROUTE 45!" - - para "Why not drop by if" - line "you are free?" - done -; 0x66f52 - -UnknownText_0x66f52: ; 0x66f52 - text "I rested up over" - line "my lunch break." - - para "Now it's time to" - line "resume training!" - - para "Oooryaah!" - done -; 0x66f9f - -ParryNoMatchText: ; 0x66f9f - text "Nothing can match" - line "my @" - text_from_ram StringBuffer4 - text " now." - done -; 0x66fc0 - -UnknownText_0x66fc0: ; 0x66fc0 - text "Yeah, we KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "!" - - para "That was OK, but I" - line "wanted to get it…" - done -; 0x67001 - -UnknownText_0x67001: ; 0x67001 - text "And yesterday, we" - line "spotted a wild" - - para "@" - text_from_ram StringBuffer4 - text "." - line "We were debating" - - para "whether to catch" - line "it or beat it." - - para "When along came" - line "another guy who" - - para "caught it!" - line "How about that!" - done -; 0x67096 - -UnknownText_0x67096: ; 0x67096 - text "You're thinking" - line "you'd like to" - - para "battle me. Am I" - line "right or what?" - - para "Yep! We'll meet on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x670eb - -UnknownText_0x670eb: ; 0x670eb - text "OK, give me a call" - line "again!" - done -; 0x67106 - -ParryBattleWithMeText: ; 0x67106 - text "You'll battle with" - line "me again, right?" - done -; 0x6712a - -ParryHaventYouGottenToText: ; 0x6712a - text "Haven't you gotten" - line "to @" - text_from_ram StringBuffer5 - text "?" - - para "Waiting here isn't" - line "bad, but I'd sure" - cont "like to battle!" - done -; 0x6717a - -UnknownText_0x6717a: ; 0x6717a - text_from_ram StringBuffer3 - text "'s @" - text_from_ram StringBuffer4 - text "" - line "is much stronger" - cont "than before!" - done -; 0x671a4 - -UnknownText_0x671a4: ; 0x671a4 - text "And, and…" - line "I just battled and" - cont "beat @" - text_from_ram StringBuffer4 - text "!" - - para "I've raised my" - line "#MON properly!" - done -; 0x671eb - -UnknownText_0x671eb: ; 0x671eb - text "But, but…" - - para "A wild @" - text_from_ram StringBuffer4 - text "" - line "got away from me" - - para "again. It's just" - line "not fair!" - done -; 0x6722e - -UnknownText_0x6722e: ; 0x6722e - text "I'm ERIN. Want to" - line "battle me again?" - - para "I won't lose this" - line "time!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x67281 - -UnknownText_0x67281: ; 0x67281 - text "See you. Bye-bye!" - done -; 0x67294 - -ErinWorkingHardText: ; 0x67294 - text "I'm working hard" - line "to raise my" - cont "#MON!" - - para "Come back for" - line "another battle!" - done -; 0x672d5 - -ErinComeBattleText: ; 0x672d5 - text "Oh, <PLAY_G>!" - line "Come battle ERIN!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x67308 diff --git a/text/phone/extra2.asm b/text/phone/extra2.asm deleted file mode 100644 index cef21f23b..000000000 --- a/text/phone/extra2.asm +++ /dev/null @@ -1,1927 +0,0 @@ -UnknownText_0x174000: ; 0x174000 - text "Hi, <PLAY_G>!" - line "Our BICYCLE sales" - - para "have gone through" - line "the roof!" - - para "We owe it all to" - line "your advertising" - - para "by riding around" - line "on our BICYCLE." - - para "As our way of say-" - line "ing thanks, please" - - para "keep that BICYCLE." - line "Thanks again!" - done -; 0x1740c0 - -JackIntelligenceText: ; 0x1740c0 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "intelligence keeps" - - para "rising. It might" - line "be smarter than" - cont "yours!" - done -; 0x174106 - -JackDefeatedMonText: ; 0x174106 - text "The other day, I" - line "easily defeated a" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "I think swapping" - line "tips with you is" - cont "starting to help." - done -; 0x174165 - -UnknownText_0x174165: ; 0x174165 - text "Oh, and listen." - line "I missed catching" - - para "a @" - text_from_ram StringBuffer4 - text " by" - line "just a tiny bit." - - para "If I'd been a bit" - line "more informed, I'm" - - para "sure I would've" - line "caught it…" - done -; 0x1741e1 - -UnknownText_0x1741e1: ; 0x1741e1 - text "Do you want to" - line "battle? I'll show" - - para "you how to battle" - line "logically." - - para "I'll be in" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Give me a shout if" - line "you're nearby." - done -; 0x174251 - -UnknownText_0x174251: ; 0x174251 - text "See you later!" - done -; 0x174261 - -JackThunderTriviaText: ; 0x174261 - text "Did you know?" - - para "When it's raining," - line "THUNDER is sure to" - cont "strike." - done -; 0x17429d - -JackRolloutTriviaText: ; 0x17429d - text "Did you know…?" - - para "If you use DEFENSE" - line "CURL, ROLLOUT's" - - para "power goes way up" - line "past normal." - done -; 0x1742ee - -JackSolarbeamTriviaText: ; 0x1742ee - text "Did you know…?" - - para "If the sunlight is" - line "harsh, SOLARBEAM" - - para "doesn't need to be" - line "charged up." - done -; 0x174340 - -JackStompTriviaText: ; 0x174340 - text "Did you know…?" - - para "If the opponent" - line "uses MINIMIZE," - - para "your STOMP becomes" - line "more powerful." - done -; 0x174391 - -JackGustTriviaText: ; 0x174391 - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "GUST becomes much" - line "more powerful." - done -; 0x1743e3 - -JackTwisterTriviaText: ; 0x1743e3 - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "TWISTER becomes" - line "more powerful." - done -; 0x174433 - -JackEarthquakeTriviaText: ; 0x174433 - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "EARTHQUAKE becomes" - line "more powerful." - done -; 0x174485 - -JackMagnitudeTriviaText: ; 0x174485 - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "MAGNITUDE becomes" - line "more powerful." - done -; 0x1744d6 - -JackSandstormTriviaText: ; 0x1744d6 - text "Did you know…?" - - para "The rock, ground" - line "and steel types" - - para "can't be hurt by" - line "SANDSTORM." - done -; 0x174522 - -JackSunnyDayTriviaText: ; 0x174522 - text "Did you know…?" - - para "If the sunlight is" - line "harsh, water-type" - - para "moves become much" - line "weaker." - done -; 0x174571 - -JackRainDanceTriviaText: ; 0x174571 - text "Did you know…?" - - para "When it's raining," - line "fire-type moves" - - para "become much weaker" - line "than usual." - done -; 0x1745c2 - -UnknownText_0x1745c2: ; 0x1745c2 - text "My friend heard" - line "some great tips." - - para "He's going to let" - line "me in on some." - - para "When he tells me," - line "I'll call right" - cont "away and tell you." - done -; 0x174638 - -UnknownText_0x174638: ; 0x174638 - text "Hey, <PLAY_G>!" - - para "Do you remember" - line "your promise?" - - para "We have to battle" - line "soon!" - - para "I'll be at" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x174688 - -UnknownText_0x174688: ; 0x174688 - text "I fancied up my" - line "@" - text_from_ram StringBuffer4 - text " and" - - para "made it even cuter" - line "than before!" - done -; 0x1746c3 - -UnknownText_0x1746c3: ; 0x1746c3 - text "I happened to come" - line "across a wild" - cont "SNUBBULL recently." - - para "My SNUBBULL, I" - line "assure you, was" - - para "far cuter than the" - line "wild one." - done -; 0x174734 - -UnknownText_0x174734: ; 0x174734 - text "I happened to see" - line "a wild MARILL the" - - para "other day." - line "Or so I thought." - - para "A closer look" - line "showed it was" - - para "@" - text_from_ram StringBuffer4 - text ". I was" - line "quite miffed." - done -; 0x1747ac - -UnknownText_0x1747ac: ; 0x1747ac - text "You can expect a" - line "call from me." - done -; 0x1747cc - -BeverlyFoundNuggetText: ; 0x1747cc - text "My husband got" - line "some NUGGETS." - - para "If you'd like, you" - line "could have one as" - - para "thanks for helping" - line "me out." - - para "I'll be at" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Please come see me" - line "when you can." - done -; 0x17485b - -UnknownText_0x17485b: ; 0x17485b - text "Are your #MON" - line "in prime form?" - - para "Let's chat about" - line "#MON again." - done -; 0x174895 - -UnknownText_0x174895: ; 0x174895 - text "Pardon?" - line "Oh, the NUGGET?" - - para "There's no need to" - line "hurry. Come see me" - - para "in @" - text_from_ram StringBuffer5 - text "" - line "when you can." - done -; 0x1748ea - -UnknownText_0x1748ea: ; 0x1748ea - text "Hey, I challenge" - line "you to a battle!" - - para "It won't be like" - line "last time!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'm waiting" - - para "for you. Hustle" - line "over here pronto!" - done -; 0x174962 - -UnknownText_0x174962: ; 0x174962 - text "See ya!" - done -; 0x17496b - -UnknownText_0x17496b: ; 0x17496b - text "We have to battle" - line "again sometime." - - para "You can bet I'm" - line "going to keep" - - para "challenging you" - line "till I win." - done -; 0x1749c7 - -UnknownText_0x1749c7: ; 0x1749c7 - text "Hey, you'd better" - line "not have forgotten" - cont "about our battle!" - - para "@" - text_from_ram StringBuffer5 - text "!" - - para "Hustle over quick!" - line "I'm waiting!" - done -; 0x174a24 - -GavenGreaterText: ; 0x174a24 - text "My @" - text_from_ram StringBuffer4 - text "" - line "might be greater" - cont "than I imagined." - - para "I doubt I'll see a" - line "@" - text_from_ram StringBuffer4 - text " that's" - cont "better than mine." - done -; 0x174a80 - -UnknownText_0x174a80: ; 0x174a80 - text "Oh, and I managed" - line "to barely defeat" - - para "@" - text_from_ram StringBuffer4 - text " the" - line "other day." - - para "I've never seen a" - line "@" - text_from_ram StringBuffer4 - text " get" - cont "that strong…" - - para "You shouldn't let" - line "your guard down," - - para "even against a" - line "#MON you're" - cont "used to seeing." - done -; 0x174b2d - -UnknownText_0x174b2d: ; 0x174b2d - text "And a while back," - line "I tried to catch a" - cont "wild @" - text_from_ram StringBuffer4 - text "." - - para "But it managed to" - line "elude me." - - para "One wrong decision" - line "could mean total" - - para "failure… You ought" - line "to be careful too." - done -; 0x174bc5 - -UnknownText_0x174bc5: ; 0x174bc5 - text "Let's battle!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Give me a shout" - line "when you're close." - done -; 0x174c0e - -UnknownText_0x174c0e: ; 0x174c0e - text "OK, I'll talk to" - line "you soon!" - done -; 0x174c29 - -UnknownText_0x174c29: ; 0x174c29 - text "I obsess over how" - line "to beat you." - done -; 0x174c49 - -UnknownText_0x174c49: ; 0x174c49 - text "<PLAY_G>, why" - line "aren't you here?" - - para "I'll take you down" - line "with @" - text_from_ram StringBuffer5 - text "!" - done -; 0x174c7f - -UnknownText_0x174c7f: ; 0x174c7f - text "Do you remember my" - line "sweet @" - text_from_ram StringBuffer4 - text "?" - - para "@" - text_from_ram StringBuffer4 - text " runs" - line "very fast." - - para "It's exhilarating" - line "to ride on its" - - para "back when it" - line "really gets going." - done -; 0x174cf6 - -UnknownText_0x174cf6: ; 0x174cf6 - text "Oh, have you ever" - line "seen a @" - text_from_ram StringBuffer4 - text "" - cont "before?" - - para "I just battled" - line "one…" - - para "It was much faster" - line "than I expected." - - para "I was a little" - line "shocked." - - para "I still won, of" - line "course." - done -; 0x174d86 - -UnknownText_0x174d86: ; 0x174d86 - text "Oh, I just saw a" - line "wild @" - text_from_ram StringBuffer4 - text "." - - para "I was trying to" - line "catch it when I" - - para "noticed that I was" - line "all out of #" - cont "BALLS." - - para "If you don't check" - line "your items, you" - - para "may run out at the" - line "worst time." - - para "I hope you learn" - line "from my mistake." - done -; 0x174e4e - -UnknownText_0x174e4e: ; 0x174e4e - text "Do you want to" - line "battle? I'm going" - cont "to win this time!" - - para "I'll be waiting" - line "for you around" - - para "@" - text_from_ram StringBuffer5 - text "." - line "Look for me, OK?" - done -; 0x174eb7 - -UnknownText_0x174eb7: ; 0x174eb7 - text "OK, bye-bye!" - done -; 0x174ec5 - -UnknownText_0x174ec5: ; 0x174ec5 - text "Let's battle again" - line "sometime!" - done -; 0x174ee2 - -BethForgetDealText: ; 0x174ee2 - text "Um… <PLAY_G>?" - line "What's wrong?" - - para "Did you forget our" - line "deal?" - - para "@" - text_from_ram StringBuffer5 - text "." - - para "That's where I'm" - line "waiting." - done -; 0x174f2f - -JoseAromaText: ; 0x174f2f - text "Hey listen, my" - line "@" - text_from_ram StringBuffer4 - text "'s stick" - - para "has this really" - line "delicious aroma." - - para "That aroma gets my" - line "appetite going!" - done -; 0x174f90 - -UnknownText_0x174f90: ; 0x174f90 - text "A while ago, my" - line "FARFETCH'D KO'd" - cont "this @" - text_from_ram StringBuffer4 - text "." - - para "You should have" - line "seen FARFETCH'D" - - para "wield that stick." - line "Amazing stuff!" - done -; 0x174ffd - -UnknownText_0x174ffd: ; 0x174ffd - text "I ran into a wild" - line "@" - text_from_ram StringBuffer4 - text "…" - - para "I was trying to" - line "catch it, but it" - - para "took off faster" - line "than I thought it" - - para "would. It was a" - line "bit disappointing." - done -; 0x17507d - -UnknownText_0x17507d: ; 0x17507d - text "Want to battle" - line "again?" - - para "For some reason," - line "my FARFETCH'D is" - - para "all worked up and" - line "raring to go." - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'm at." - - para "Keep an eye out" - line "for me, OK?" - done -; 0x175106 - -UnknownText_0x175106: ; 0x175106 - text "Be seeing you!" - done -; 0x175116 - -JoseFoundSomethingText: ; 0x175116 - text "My FARFETCH'D had" - line "something pretty" - cont "in its beak." - - para "Like I promised," - line "you can have it." - - para "Catch up to me on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done -; 0x17519b - -UnknownText_0x17519b: ; 0x17519b - text "I haven't gotten" - line "what I promised" - cont "you yet." - - para "I'll call you as" - line "soon as I get it," - - para "so could you wait" - line "a little longer?" - done -; 0x17520a - -UnknownText_0x17520a: ; 0x17520a - text "<PLAY_G>, could you" - line "hurry over?" - - para "FARFETCH'D is" - line "agitated." - - para "If you don't come" - line "soon, it might" - - para "smack me with its" - line "stick!" - - para "@" - text_from_ram StringBuffer5 - text "!" - - para "Please come as" - line "soon as you can!" - done -; 0x17529c - -UnknownText_0x17529c: ; 0x17529c - text "What's wrong?" - - para "Don't you want" - line "this gift?" - - para "Catch up to me on" - line "@" - text_from_ram StringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done -; 0x1752f5 - -UnknownText_0x1752f5: ; 0x1752f5 - text "Listen, dear…" - - para "Do you recall my" - line "@" - text_from_ram StringBuffer4 - text "?" - - para "Yes, exactly. That" - line "lovely @" - text_from_ram StringBuffer4 - text "." - - para "Wouldn't you agree" - line "it's a perfect" - cont "match for me?" - done -; 0x17536b - -UnknownText_0x17536b: ; 0x17536b - text "Have I ever faced" - line "a wild @" - text_from_ram StringBuffer4 - text "?" - - para "You need to ask?" - - para "@" - text_from_ram StringBuffer4 - text " I've" - line "beaten on numerous" - cont "occasions!" - done -; 0x1753c5 - -UnknownText_0x1753c5: ; 0x1753c5 - text "Have I ever failed" - line "to catch a wild" - cont "#MON?" - - para "You need to ask?" - - para "I would never fail" - line "to catch a wild" - - para "@" - text_from_ram StringBuffer4 - text "…" - line "Oh! Never mind!" - done -; 0x17543a - -UnknownText_0x17543a: ; 0x17543a - text "We are going to" - line "battle!" - - para "The place shall be" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "Don't make me" - line "wait! Got it?" - done -; 0x175488 - -UnknownText_0x175488: ; 0x175488 - text "Fine, you may go." - done -; 0x17549b - -UnknownText_0x17549b: ; 0x17549b - text "Don't be too proud" - line "just because you" - - para "happened to beat" - line "me… " - - para "It was a fluke!" - done -; 0x1754e5 - -UnknownText_0x1754e5: ; 0x1754e5 - text "What are you" - line "doing?" - - para "I told you that" - line "the place was" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "Don't try to run!" - done -; 0x175530 - -JoeySharperText: ; 0x175530 - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "looking sharper" - cont "than before!" - - para "I doubt there's a" - line "#MON as cool as" - - para "this guy in your" - line "party!" - done -; 0x175591 - -UnknownText_0x175591: ; 0x175591 - text "Oh yeah, I took" - line "down a @" - text_from_ram StringBuffer4 - text "" - para "in the wild the" - line "other day." - - para "It was a cakewalk." - line "Well, I guess it" - - para "can't be helped," - line "us being so tough." - done -; 0x175611 - -UnknownText_0x175611: ; 0x175611 - text "Oh yeah, I saw a" - line "wild @" - text_from_ram StringBuffer4 - text "!" - - para "I thought about" - line "going for it, but" - - para "I decided to work" - line "with my one-and-" - - para "only right to the" - line "extreme end." - done -; 0x175693 - -UnknownText_0x175693: ; 0x175693 - text "Let's get together" - line "and battle!" - - para "I promise things" - line "will be different!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'll be." - - para "Give me a shout" - line "when you come." - done -; 0x17570a - -UnknownText_0x17570a: ; 0x17570a - text "All right. Later!" - done -; 0x17571d - -UnknownText_0x17571d: ; 0x17571d - text "I'm checking out" - line "@" - text_from_ram StringBuffer4 - text "'s moves" - - para "and devising some" - line "strategies." - - para "When I come up" - line "with a good one," - cont "let's battle!" - done -; 0x175786 - -UnknownText_0x175786: ; 0x175786 - text "What's keeping" - line "you, <PLAYER>!" - - para "Let's get down and" - line "battle already!" - - para "I'm waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x1757d4 - -WadeAreYouGrowingText: ; 0x1757d4 - text "Are your #MON" - line "growing?" - - para "My #MON are" - line "growing a bit too" - - para "quickly for me." - line "It's overwhelming!" - - para "@" - text_from_ram StringBuffer4 - text "'s grow-" - line "ing especially" - - para "quickly. I think" - line "it'll get tough." - done -; 0x175869 - -UnknownText_0x175869: ; 0x175869 - text "Oh yeah, we KO'd a" - line "wild @" - text_from_ram StringBuffer4 - text "" - para "with one hit a" - line "while back." - - para "It went down so" - line "easily, I felt a" - - para "little sorry for" - line "the poor thing." - done -; 0x1758e4 - -UnknownText_0x1758e4: ; 0x1758e4 - text "Oh yeah, a wild" - line "@" - text_from_ram StringBuffer4 - text " got" - - para "away from me at" - line "the last second." - - para "I know it's a" - line "common #MON…" - - para "But it does annoy" - line "me that it got" - - para "away when I almost" - line "had it." - done -; 0x175976 - -UnknownText_0x175976: ; 0x175976 - text "Do you feel like a" - line "#MON battle?" - - para "It won't be like" - line "last time!" - - para "@" - text_from_ram StringBuffer5 - text "'s" - line "where I'll be." - - para "Let me know when" - line "you get there." - done -; 0x1759e7 - -UnknownText_0x1759e7: ; 0x1759e7 - text "See you later!" - done -; 0x1759f7 - -WadeBugCatchingContestText: ; 0x1759f7 - text "The Bug-Catching" - line "Contest is at the" - - para "NATIONAL PARK" - line "today." - - para "Are you going," - line "<PLAY_G>?" - - para "I'm trying to make" - line "up my mind." - done -; 0x175a60 - -WadeFoundBerryText: ; 0x175a60 - text "I found all kinds" - line "of BERRIES. If you" - - para "want, I'll share" - line "some with you." - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x175abe - -UnknownText_0x175abe: ; 0x175abe - text "Huh? BERRIES?" - - para "Sorry, I haven't" - line "found any yet." - - para "I'll call you if I" - line "find any. Will you" - cont "please wait?" - done -; 0x175b1e - -UnknownText_0x175b1e: ; 0x175b1e - text "Let's battle" - line "already!" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done -; 0x175b6d - -UnknownText_0x175b6d: ; 0x175b6d - text "How come you're" - line "not here yet?" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done -; 0x175bc4 - -RalphNeglectingKidsText: ; 0x175bc4 - text "I've been spending" - line "more time with my" - - para "@" - text_from_ram StringBuffer4 - text " than I" - line "have with my kids." - - para "That's a bit sad," - line "actually." - done -; 0x175c24 - -UnknownText_0x175c24: ; 0x175c24 - text "I just beat a wild" - line "@" - text_from_ram StringBuffer4 - text "." - - para "I told my kid, but" - line "he scoffed that he" - - para "could do the same" - line "thing easily." - - para "Boy, has he gotten" - line "cocky…" - done -; 0x175c9f - -UnknownText_0x175c9f: ; 0x175c9f - text "Yesterday a wild" - line "@" - text_from_ram StringBuffer4 - text " slipped" - - para "away from me, in" - line "front of my kid." - - para "I was feeling down" - line "about it until he" - - para "shared his #" - line "BALLS with me." - - para "Hahah, that sure" - line "made my day!" - done -; 0x175d40 - -UnknownText_0x175d40: ; 0x175d40 - text "What do you say to" - line "a battle with me?" - - para "Good, you're going" - line "to do it!" - - para "For a kid, you're" - line "quite agreeable." - - para "@" - text_from_ram StringBuffer5 - text " is" - line "the spot!" - done -; 0x175db7 - -UnknownText_0x175db7: ; 0x175db7 - text "You call your mom" - line "sometimes too!" - done -; 0x175dd9 - -UnknownText_0x175dd9: ; 0x175dd9 - text "Listen, I… Yowch!" - - para "Uh, sorry! See," - line "@" - text_from_ram StringBuffer4 - text " are" - - para "biting like there" - line "is no tomorrow" - - para "over here on" - line "@" - text_from_ram StringBuffer5 - text "!" - - para "Aiyee! Ouch!" - line "One jabbed me!" - - para "Heh, they're some" - line "kind of feisty!" - - para "<PLAY_G>, you have" - line "to see this rare" - - para "sight! Get ready" - line "to fish!" - done -; 0x175eaf - -UnknownText_0x175eaf: ; 0x175eaf - text "Yeah, I know." - - para "You're looking for" - line "rare #MON." - - para "Recently, all I've" - line "been catching are" - cont "MAGIKARP, though…" - done -; 0x175f11 - -UnknownText_0x175f11: ; 0x175f11 - text "So where are you?" - line "I'm waiting for" - - para "you to show up on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "You shouldn't make" - line "your elders wait!" - done -; 0x175f70 - -UnknownText_0x175f70: ; 0x175f70 - text "Hey, what's the" - line "matter with you?" - - para "Aren't you coming" - line "over to fish for" - cont "QWILFISH?" - - para "I'm on ROUTE 32," - line "so hurry up!" - done -; 0x175fda - -UnknownText_0x175fda: ; 0x175fda - text "Oh, you have to" - line "hear this." - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "so adorable!" - - para "It always wants to" - line "nuzzle me!" - done -; 0x17602d - -UnknownText_0x17602d: ; 0x17602d - text "And, and! Um…" - - para "We beat a wild" - line "@" - text_from_ram StringBuffer4 - text " with" - - para "just one hit a" - line "little while ago." - - para "We felt sorry for" - line "it, though." - done -; 0x176095 - -UnknownText_0x176095: ; 0x176095 - text "And, and! Uh…" - - para "We just saw a" - line "really gorgeous" - cont "@" - text_from_ram StringBuffer4 - text "." - - para "But I was on the" - line "phone, so it got" - - para "away. It made us" - line "really angry!" - done -; 0x17610a - -UnknownText_0x17610a: ; 0x17610a - text "Hi! Do you have" - line "some free time?" - - para "I've got all sorts" - line "of time. If you're" - - para "free, would you" - line "like to battle?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "Let me know when" - line "you get here!" - done -; 0x1761a7 - -LizHiTaniaText: ; 0x1761a7 - text "Hi, TANIA. How are" - line "you? This is LIZ." - - para "I'm fine, but I'm" - line "bored silly!" - - para "Huh… Wrong number?" - line "Oops! Sorry!" - done -; 0x17620a - -UnknownText_0x17620a: ; 0x17620a - text "OK, I'll call you" - line "later!" - done -; 0x176223 - -UnknownText_0x176223: ; 0x176223 - text "Listen, listen!" - - para "I was listening to" - line "the radio in the" - - para "RUINS OF ALPH when" - line "an odd broadcast" - - para "suddenly cut it on" - line "the regular show." - - para "I wonder what it" - line "was. So strange!" - done -; 0x1762c3 - -UnknownText_0x1762c3: ; 0x1762c3 - text "Listen, listen!" - - para "Don't you think" - line "FALKNER of VIOLET" - - para "GYM is cool and" - line "handsome?" - - para "But they say his" - line "dad, who's out" - - para "training on the" - line "road, is even more" - - para "cool and handsome" - line "than FALKNER." - - para "I wish I could" - line "meet him!" - done -; 0x17638a - -UnknownText_0x17638a: ; 0x17638a - text "Listen, listen!" - - para "Do you know EARL," - line "the teacher who" - - para "runs the #MON" - line "ACADEMY in VIOLET?" - - para "I saw him doing" - line "pirouettes while" - - para "he was running. It" - line "was wildly funny!" - done -; 0x176424 - -UnknownText_0x176424: ; 0x176424 - text "Listen, listen!" - - para "I collect #MON" - line "plush dolls." - - para "But I can't seem" - line "to get a hold of a" - - para "SURF PIKACHU DOLL." - line "None of my friends" - - para "have it. It must" - line "be totally rare!" - - para "You could really" - line "brag about it if" - cont "you had one." - done -; 0x1764eb - -UnknownText_0x1764eb: ; 0x1764eb - text "Listen, listen!" - - para "Do you know about" - line "MOOMOO MILK?" - - para "You can buy it at" - line "MOOMOO FARM." - - para "It's supposed to" - line "be good for health" - - para "and beauty." - line "I really want to" - - para "try some. I bet" - line "it's delicious!" - done -; 0x176599 - -UnknownText_0x176599: ; 0x176599 - text "Listen, listen!" - - para "There's a #MON" - line "SALON in GOLDENROD" - - para "that's run by two" - line "brothers." - - para "The older brother" - line "is good, but the" - - para "younger one really" - line "isn't." - - para "But sometimes the" - line "younger one does a" - - para "better job than" - line "his brother." - - para "Every time I go, I" - line "have a hard time" - - para "trying to decide" - line "whom I should use…" - done -; 0x1766ac - -UnknownText_0x1766ac: ; 0x1766ac - text "Listen, listen!" - - para "GOLDENROD GYM's" - line "WHITNEY began" - - para "battling only a" - line "little while ago!" - - para "But the #MON" - line "LEAGUE chose her" - cont "as a GYM LEADER!" - - para "I bet she must be" - line "totally talented." - done -; 0x17674f - -UnknownText_0x17674f: ; 0x17674f - text "Listen, listen!" - - para "Have you ever" - line "taken part in a" - - para "Bug-Catching" - line "Contest at the" - cont "NATIONAL PARK?" - - para "I did once, but" - line "all I could catch" - cont "was a CATERPIE." - - para "But guess what!" - - para "I won with that" - line "CATERPIE. Isn't" - cont "that great?" - done -; 0x176816 - -UnknownText_0x176816: ; 0x176816 - text "Listen, listen!" - - para "I saw a beautiful" - line "@" - text_from_ram StringBuffer4 - text "!" - - para "I wish I could" - line "become a beautiful" - cont "@" - text_from_ram StringBuffer4 - text " too." - done -; 0x17686d - -UnknownText_0x17686d: ; 0x17686d - text "Listen, listen!" - - para "Uh… Um… Whoops!" - - para "I forgot what I" - line "was going to say!" - done -; 0x1768b0 - -UnknownText_0x1768b0: ; 0x1768b0 - text "Listen, listen!" - - para "My @" - text_from_ram StringBuffer4 - text "…" - line "it… so pretty…" - - para "and… giggle… so" - line "awesome… yes… but…" - - para "very much… eeek!" - line "And… lovely…" - - para "Just ravishing…" - line "Oh, too much!" - - para "…Hug it… sleeping…" - line "That's right…" - - para "pretty… sigh… So" - line "nice… Cute…" - - para "…Oops! Look at the" - line "time! I chatted" - cont "too long!" - - para "I'm sorry I took" - line "so much of your" - - para "time!" - line "I love chatting!" - done -; 0x1769da - -UnknownText_0x1769da: ; 0x1769da - text "I've got too much" - line "time on my hands!" - - para "Let's battle right" - line "away!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x176a2f - -AnthonyAteBerriesText: ; 0x176a2f - text "The other day, I" - line "was watching my" - - para "@" - text_from_ram StringBuffer4 - text " eat" - line "some BERRIES." - - para "It looked like it" - line "was enjoying its" - - para "meal, so I decided" - line "to try some." - - para "I'm not sure if" - line "people should eat" - - para "that stuff, but it" - line "was delicious!" - done -; 0x176aef - -UnknownText_0x176aef: ; 0x176aef - text "Lately, I've been" - line "running across" - - para "wild @" - text_from_ram StringBuffer4 - text "" - line "quite often." - - para "They're easily" - line "taken care of." - done -; 0x176b45 - -UnknownText_0x176b45: ; 0x176b45 - text "Oh yeah, I was" - line "battling this" - - para "@" - text_from_ram StringBuffer4 - text " the" - line "other day…" - - para "It took off when I" - line "got distracted by" - cont "a passing BEAUTY." - - para "Learn from my" - line "mistake--always" - - para "stay focused on" - line "the job at hand!" - done -; 0x176bee - -UnknownText_0x176bee: ; 0x176bee - text "Come on--let's" - line "battle right now!" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - - para "Come on down if" - line "you feel up to it!" - done -; 0x176c47 - -UnknownText_0x176c47: ; 0x176c47 - text "All right then!" - line "Be good!" - done -; 0x176c61 - -UnknownText_0x176c61: ; 0x176c61 - text "<PLAYER>! It's" - line "mind-blowing!" - - para "I took a hike in" - line "@" - text_from_ram StringBuffer5 - text "" - cont "yesterday, see?" - - para "Well, there were" - line "tons of @" - text_from_ram StringBuffer4 - text "" - para "around! You have" - line "to see it!" - - para "I get this feeling" - line "that @" - text_from_ram StringBuffer4 - text "" - para "may be timid." - line "I didn't see any" - - para "where there are" - line "strong #MON." - done -; 0x176d32 - -UnknownText_0x176d32: ; 0x176d32 - text "Rare #MON?" - - para "Hey, sorry! I was" - line "too focused on my" - - para "hike, so I wasn't" - line "paying attention." - done -; 0x176d85 - -UnknownText_0x176d85: ; 0x176d85 - text "Hello! You haven't" - line "forgotten about" - - para "our battle, have" - line "you?" - - para "@" - text_from_ram StringBuffer5 - text "!" - line "I'm waiting!" - done -; 0x176dd1 - -UnknownText_0x176dd1: ; 0x176dd1 - text "Hello? What? Where" - line "is DUNSPARCE?" - - para "DARK CAVE! Hurry!" - - para "I know I've said" - line "it before, but" - - para "DUNSPARCE don't" - line "appear when there" - - para "are strong #MON" - line "around." - done -; 0x176e5d - -ToddLooksCuteLikeMeText: ; 0x176e5d - text "My @" - text_from_ram StringBuffer4 - text " is" - line "looking more and" - - para "more like me. It's" - line "getting cuter!" - done -; 0x176e9c - -UnknownText_0x176e9c: ; 0x176e9c - text "And, you know?" - - para "Now we can KO" - line "@" - text_from_ram StringBuffer4 - text " easily." - - para "I should challenge" - line "the GOLDENROD GYM." - done -; 0x176eee - -UnknownText_0x176eee: ; 0x176eee - text "And, you know?" - line "We just failed to" - - para "beat @" - text_from_ram StringBuffer4 - text " by" - line "a tiny margin." - - para "I'm guessing my" - line "#MON's levels" - - para "aren't high enough" - line "yet…" - done -; 0x176f60 - -UnknownText_0x176f60: ; 0x176f60 - text "You must be a lot" - line "better now, huh?" - - para "How about showing" - line "me your technique" - - para "in a real battle" - line "with me?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x176fdb - -UnknownText_0x176fdb: ; 0x176fdb - text "See you later!" - done -; 0x176feb - -UnknownText_0x176feb: ; 0x176feb - text "This is it--the" - line "one we've all been" - cont "waiting for!" - - para "GOLDENROD DEPT." - line "STORE's bargain" - cont "sale is on now!" - - para "Want it cheap?" - line "Want it lots?" - - para "Don't miss this" - line "GOLDENROD chance!" - - para "Huh? I sound like" - line "a huckster?" - - para "Well, yeah. I was" - line "mimicking them…" - - para "Anyway, you've got" - line "to get there as" - cont "soon as you can!" - done -; 0x1770fb - -UnknownText_0x1770fb: ; 0x1770fb - text "I'm saving up for" - line "the next bargain" - - para "sale. When's the" - line "next one?" - done -; 0x177138 - -UnknownText_0x177138: ; 0x177138 - text "Where are you?" - - para "Let's have our" - line "battle soon!" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - done -; 0x17717c - -UnknownText_0x17717c: ; 0x17717c - text "Haven't you gone" - line "to GOLDENROD DEPT." - - para "STORE? I've scoped" - line "it out already!" - - para "They had some real" - line "bargains." - - para "You should get" - line "there quickly." - done -; 0x1771fd - -UnknownText_0x1771fd: ; 0x1771fd - text "My @" - text_from_ram StringBuffer4 - text " and" - line "I are getting more" - - para "in sync with each" - line "other." - done -; 0x177237 - -UnknownText_0x177237: ; 0x177237 - text "We battled a wild" - line "@" - text_from_ram StringBuffer4 - text " and" - - para "managed to drop it" - line "in a close match." - - para "We're getting into" - line "the groove!" - done -; 0x177297 - -UnknownText_0x177297: ; 0x177297 - text "But, you know?" - - para "I still haven't" - line "caught @" - text_from_ram StringBuffer4 - text "." - - para "It's getting past" - line "frustrating…" - done -; 0x1772e2 - -UnknownText_0x1772e2: ; 0x1772e2 - text "Would you be my" - line "practice partner" - cont "again sometime?" - - para "I'll be waiting on" - line "@" - text_from_ram StringBuffer5 - text "." - - para "…Could you take it" - line "a little easier on" - cont "me next time?" - done -; 0x177361 - -UnknownText_0x177361: ; 0x177361 - text "Bye! Let's chat" - line "again!" - done -; 0x177378 - -UnknownText_0x177378: ; 0x177378 - text "Have you heard" - line "about TEAM ROCKET?" - - para "They've taken over" - line "the RADIO TOWER in" - cont "GOLDENROD." - - para "Are the people" - line "inside safe?" - done -; 0x1773e7 - -UnknownText_0x1773e7: ; 0x1773e7 - text "I picked up some-" - line "thing nice today." - - para "I want you to have" - line "it, so I called!" - - para "You will come for" - line "it, won't you?" - - para "@" - text_from_ram StringBuffer5 - text " is" - line "where I am." - done -; 0x177465 - -UnknownText_0x177465: ; 0x177465 - text "Sorry, I haven't" - line "found anything" - - para "useful yet…" - line "I promise, if I" - - para "find anything, you" - line "can have it!" - done -; 0x1774c1 - -UnknownText_0x1774c1: ; 0x1774c1 - text "Oh, <PLAY_G>!" - line "How soon can I" - - para "expect to see you" - line "for our battle?" - - para "Don't forget," - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x17750e - -UnknownText_0x17750e: ; 0x17750e - text "I'm getting really" - line "impatient, waiting" - - para "to give you my" - line "present!" - - para "Hurry over to" - line "@" - text_from_ram StringBuffer5 - text "!" - done -; 0x177561 diff --git a/text/phone/gaven_overworld.asm b/text/phone/gaven_overworld.asm deleted file mode 100644 index 501aa0e79..000000000 --- a/text/phone/gaven_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -GavenAskNumber1Text: - text "Wow, you're tough." - line "I haven't battled" - - para "that seriously in" - line "a long time." - - para "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_from_ram StringBuffer4 - text " and the" - line "rest of my team." - done - -GavenAskNumber2Text: - text "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_from_ram StringBuffer4 - text " and the" - line "rest of my team." - done - -GavenNumberAcceptedText: - text "How should I beat" - line "you? I'm tormented" - - para "by those thoughts" - line "all the time…" - done - -GavenNumberDeclinedText: - text "OK… I understand…" - line "But if you change" - - para "your mind, give me" - line "a shout anytime." - done - -GavenPhoneFullText: - text "Your phone's" - line "memory is full." - - para "You can't register" - line "my number." - done - -GavenRematchText: - text "Hi! I've been" - line "waiting for you!" - - para "This time, I'm" - line "going to win!" - done diff --git a/text/phone/gina_overworld.asm b/text/phone/gina_overworld.asm deleted file mode 100644 index 559e7fc5b..000000000 --- a/text/phone/gina_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -GinaAskNumber1Text: - text "Whenever I see a" - line "strong trainer, I" - - para "want to be their" - line "cheerleader." - - para "When I'm on my" - line "walk, I sometimes" - cont "pick up items." - - para "If I get anything," - line "you can have it!" - - para "Want to give me" - line "your number?" - - para "I'll call as soon" - line "as I get anything." - done - -GinaAskNumber2Text: - text "If I find an item," - line "you can have it!" - - para "Want to give me" - line "your number?" - done - -GinaNumberAcceptedText: - text "I'll call as soon" - line "as I get anything!" - done - -GinaNumberDeclinedText: - text "Is that so? Well," - line "I'll still be" - cont "rooting for you!" - done - -GinaPhoneFullText: - text "But your phone is" - line "all filled up!" - done - -GinaRematchText: - text "I've been waiting!" - - para "I've gotten a bit" - line "better at this!" - done - -GinaGiftText: - text "So you're finally" - line "here!" - - para "I think this will" - line "make you happy." - done - -GinaPackFullText: - text "Your PACK looks" - line "completely full." - - para "I'll have to hold" - line "on to this." - done diff --git a/text/phone/huey_overworld.asm b/text/phone/huey_overworld.asm deleted file mode 100644 index 4629f8022..000000000 --- a/text/phone/huey_overworld.asm +++ /dev/null @@ -1,80 +0,0 @@ -HueyAskNumber1Text: - text "Cool! That's the" - line "first time I've" - cont "lost in a while!" - - para "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyAskNumber2Text: - text "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyNumberAcceptedText: - text "Hey, let's battle" - line "again!" - done - -HueyNumberDeclinedText: - text "Looks like you're" - line "a wimp…" - done - -HueyPhoneFullText: - text "Hey! Your phone's" - line "already full!" - done - -HueyRematchText: - text "Hey! I'm tired of" - line "waiting for you!" - done - -HueyPackFullText: - text "Oh… Your PACK's" - line "full. I'll give it" - cont "to you later." - done - -HueyRematchGiftText: - text "Man! You're as" - line "tough as ever!" - - para "I've battled you" - line "over and over, but" - - para "<PLAYER>, I haven't" - line "won once." - - para "I bought tons of" - line "items to toughen" - - para "up my #MON, but" - line "to no avail…" - - para "Items alone aren't" - line "the answer." - - para "That must be what" - line "it is…" - - para "Here, take this," - line "<PLAYER>." - - para "I won't be needing" - line "it anymore…" - done diff --git a/text/phone/irwin_overworld.asm b/text/phone/irwin_overworld.asm deleted file mode 100644 index 530ad94dd..000000000 --- a/text/phone/irwin_overworld.asm +++ /dev/null @@ -1,53 +0,0 @@ -IrwinAskNumber1Text: - text "You're the best" - line "I've ever battled!" - - para "Huh? You're the" - line "one who saved all" - cont "the SLOWPOKE?" - - para "Well, no wonder I" - line "couldn't beat you!" - - para "Would it be OK to" - line "get your number?" - - para "I don't want to" - line "miss anything you" - cont "do from now on!" - done - -IrwinAskNumber2Text: - text "You will tell me" - line "your phone number?" - done - -IrwinNumberAcceptedText: - text "Wow! Gee, thanks!" - line "Now I can call you" - - para "anytime, whether" - line "anything's up or" - - para "not. You know," - line "just to chat!" - done - -IrwinNumberDeclinedText: - text "Oh, but…" - line "I'm not dangerous!" - - para "I just want to" - line "call and chat" - - para "about everything" - line "and nothing!" - done - -IrwinPhoneFullText: - text "Your phone list is" - line "already full…" - - para "You must be really" - line "popular…" - done diff --git a/text/phone/jack_overworld.asm b/text/phone/jack_overworld.asm deleted file mode 100644 index 3cef012c3..000000000 --- a/text/phone/jack_overworld.asm +++ /dev/null @@ -1,55 +0,0 @@ -JackAskNumber1Text: - text "Your knowledge is" - line "impressive!" - - para "I like that!" - - para "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackAskNumber2Text: - text "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackNumberAcceptedText: - text "I'll call you if I" - line "hear anything!" - done - -JackNumberDeclinedText: - text "Oh, OK. Too bad…" - - para "Well, if you ever" - line "want my number," - cont "come see me, OK?" - done - -JackPhoneFullText: - text "Oh?" - line "Your phone's full." - - para "It can't register" - line "my number." - done - -JackRematchText: - text "Hi, I was waiting" - line "for you to show!" - - para "Let's get started" - line "right away!" - done diff --git a/text/phone/joey_overworld.asm b/text/phone/joey_overworld.asm deleted file mode 100644 index cb7c5934d..000000000 --- a/text/phone/joey_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -JoeyAskNumber1Text: - text "Listen, can I get" - line "your phone number?" - - para "I'll ring you for" - line "some battles." - - para "I'm a rookie too, " - line "so I think it'd be" - cont "a good motivator." - done - -JoeyAskNumber2Text: - text "Can I get your" - line "phone number?" - - para "I don't want to" - line "lose against you!" - - para "We have to battle" - line "again, OK?" - done - -JoeyNumberAcceptedText: - text "I'll ring you" - line "whenever I get the" - cont "urge to battle!" - done - -JoeyNumberDeclinedText: - text "Oh, all right…" - - para "But I won't lose" - line "to you again!" - done - -JoeyPhoneFullText: - text "Huh, what? Your" - line "phone's full." - done - -JoeyRematchText: - text "I've been waiting!" - line "Let's battle now!" - done - -JoeyPackFullText: - text "Hey, wait! Your" - line "PACK is stuffed!" - - para "Well, we'll leave" - line "it till next time." - done - -JoeyRematchGiftText: - text "And yet another" - line "loss…" - - para "No doubt about" - line "it--you're tough." - - para "Being beaten this" - line "often actually" - cont "feels good now!" - - para "Here, take this. " - line "Use it to get even" - - para "tougher. That will" - line "toughen me up too!" - done diff --git a/text/phone/jose_overworld.asm b/text/phone/jose_overworld.asm deleted file mode 100644 index 05e50172c..000000000 --- a/text/phone/jose_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -JoseAskNumber1Text: - text "If my @" - text_from_ram StringBuffer4 - text "" - line "sees anything" - - para "pretty, it goes" - line "and gets it." - - para "Do you like pretty" - line "things?" - - para "I could share if" - line "it gets some more." - - para "What's your phone" - line "number? I'll call." - - para "Don't expect a" - line "whole lot, OK?" - done - -JoseAskNumber2Text: - text "Do you like pretty" - line "things?" - - para "I could share if" - line "FARFETCH'D goes" - cont "and gets more." - - para "What's your phone" - line "number? I'll call." - done - -JoseNumberAcceptedText: - text "I'll call you as" - line "soon as I get" - cont "something pretty." - done - -JoseNumberDeclinedText: - text "You sure? Well," - line "tell me if you" - cont "change your mind." - done - -JosePhoneFullText: - text "Huh? Your phone" - line "list is full." - done - -JoseRematchText: - text "Tweet! Tweeeet!" - - para "Kept me waiting!" - line "Go, FARFETCH'D!" - done - -JoseGiftText: - text "Kept me waiting!" - line "Look, this is it!" - - para "See? Isn't it some" - line "kind of pretty?" - done - -JosePackFullText: - text "Huh? You don't" - line "have anywhere to" - - para "put this. Better" - line "come back for it." - done diff --git a/text/phone/kenji_overworld.asm b/text/phone/kenji_overworld.asm deleted file mode 100644 index a3206b946..000000000 --- a/text/phone/kenji_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -KenjiAskNumber1Text: - text "Our battle was" - line "remarkable!" - - para "I wish for some-" - line "thing to remember" - cont "you by!" - - para "Perhaps your phone" - line "number will do?" - - para "My training makes" - line "it impossible to" - cont "chat much, but…" - done - -KenjiAskNumber2Text: - text "My training makes" - line "chatting tough," - - para "but will you take" - line "down my number?" - done - -KenjiNumberAcceptedText: - text "I must train" - line "harder to become" - cont "the mightiest!" - done - -KenjiNumberDeclinedText: - text "If you decide you" - line "want my number," - cont "come see me." - done - -KenjiPhoneFullText: - text "Your phone appears" - line "to be full." - - para "Come back later!" - done - -KenjiGiftText: - text "I wish to thank" - line "you, <PLAYER>!" - - para "I've been training" - line "all alone…" - - para "I was happy that" - line "you cared to call…" - - para "I want you to have" - line "this!" - done - -KenjiPackFullText: - text "Your strength will" - line "not let you carry" - - para "another thing!" - line "I will hold this" - - para "till you lighten" - line "your PACK!" - done diff --git a/text/phone/liz_overworld.asm b/text/phone/liz_overworld.asm deleted file mode 100644 index cd840b5f8..000000000 --- a/text/phone/liz_overworld.asm +++ /dev/null @@ -1,44 +0,0 @@ -LizAskNumber1Text: - text "Oh? You're on a" - line "big journey to see" - cont "the sights? Neat!" - - para "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizAskNumber2Text: - text "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizNumberAcceptedText: - text "I'll telephone you" - line "if I hear anything" - cont "interesting." - done - -LizNumberDeclinedText: - text "Aww… You won't be" - line "my friend?" - done - -LizPhoneFullText: - text "Wait! Your phone" - line "list is filled up!" - done - -LizRematchText: - text "You're late! Let's" - line "get started now!" - done diff --git a/text/phone/mom.asm b/text/phone/mom.asm deleted file mode 100644 index 249b5c01d..000000000 --- a/text/phone/mom.asm +++ /dev/null @@ -1,165 +0,0 @@ -MomPhoneGreetingText: ; 0x1b4000 - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Working hard?" - done - -MomPhoneLandmarkText: ; 0x1b4021 - text "Oh, so you're in" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Isn't that where" - line "@" - text_from_ram StringBuffer4 - text "" - para "is? Did you go" - line "take a look?" - done - -MomPhoneGenericAreaText: ; 0x1b406b - text "Really, you're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "I've never gone" - line "there. That's kind" - cont "of neat, <PLAYER>." - done - -MomPhoneNewBarkText: ; 0x1b40b1 - text "What? You're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "Come see your MOM" - line "sometime!" - done - -MomPhoneCherrygroveText: ; 0x1b40e4 - text "You're visiting" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "How about coming" - line "home for a bit?" - done - -MomOtherAreaText: ; 0x1b411c - text "Wow, you're in" - line "@" - text_from_ram StringBuffer3 - text "?" - - para "Good luck on your" - line "#MON quest!" - done - -MomDeterminedText: ; 0x1b4150 - text "That sounds really" - line "tough." - - para "But, <PLAYER>, I" - line "know you're really" - - para "determined. You'll" - line "be OK, right?" - done - -MomCheckBalanceText: ; 0x1b41a7 - text "By the way, you've" - line "saved up ¥@" - text_from_ram StringBuffer3 - text "." - - para "Do you want to" - line "keep on saving?" - done - -MomImportantToSaveText: ; 0x1b41ea - text "It's important to" - line "save your money." - done - -MomYoureNotSavingText: ; 0x1b420d - text "Oh, <PLAYER>," - line "you're not saving" - - para "any money. Would" - line "you like to save?" - done - -MomYouveSavedText: ; 0x1b4249 - text "By the way, you've" - line "saved up ¥@" - text_from_ram StringBuffer3 - text "." - - para "Want to start" - line "saving again?" - done - -MomOKIllSaveText: ; 0x1b4289 - text "OK. I'll save your" - line "money." - done - -MomPhoneWontSaveMoneyText: ; 0x1b42a3 - text "OK. I won't save" - line "your money." - done - -MomPhoneHangUpText: ; 0x1b42c0 - text "<PLAYER>, keep it" - line "up! I'm rooting" - cont "for you, baby!" - done - -MomPhoneNoPokemonText: ; 0x1b42ea - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "Wasn't PROF.ELM" - cont "waiting for you?" - done - -MomPhoneNoPokedexText: ; 0x1b431d - text "Hello?" - - para "Oh, hi, <PLAYER>!" - line "You're on a big" - - para "mission for PROF." - line "ELM? Be good!" - done - -MomPhoneNoGymQuestText: ; 0x1b435f - text "Hello?" - - para "Hi, <PLAYER>! If" - line "you're done with" - - para "your errand come" - line "on home, dear." - done - -MomPhoneLectureText: ; 0x1b43a1 - text "Hello?" - - para "…… <PLAYER>?" - line "I heard from PROF." - - para "ELM that you went" - line "on a long trip." - - para "I wish you would" - line "have told me…" - - para "What about money?" - line "Should I save it?" - done diff --git a/text/phone/parry_overworld.asm b/text/phone/parry_overworld.asm deleted file mode 100644 index 6286aa272..000000000 --- a/text/phone/parry_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -ParryAskNumber1Text: - text "Sheesh, the way" - line "you attacked! That" - - para "was something! We" - line "should meet again!" - - para "How about giving" - line "me your number?" - done - -ParryAskNumber2Text: - text "So you want to" - line "register my phone" - - para "number for a re-" - line "match, huh?" - done - -ParryNumberAcceptedText: - text "I'll call you" - line "whenever I feel" - cont "like battling!" - done - -ParryNumberDeclinedText: - text "No? That's fine." - - para "A definite no is" - line "easy to take!" - - para "I'll be right here" - line "when you're ready" - cont "for a rematch." - done - -ParryPhoneFullText: - text "Oh? There's no" - line "room to register" - cont "my phone number." - done - -ParryRematchText: - text "Hey, here comes" - line "the kid! Let's go!" - - para "Ready for my usual" - line "no-brainer, all-" - cont "out offense?" - done - -ParryPackFullText: - text "Your PACK looks" - line "stuffed full!" - - para "You can't have" - line "this now." - done - -ParryRematchGiftText: - text "Well, you're" - line "special all right." - - para "If only I'd begun" - line "#MON when I was" - cont "a tad younger…" - - para "I want you to work" - line "and succeed for" - - para "the both of us." - line "So take this, OK?" - done diff --git a/text/phone/ralph_overworld.asm b/text/phone/ralph_overworld.asm deleted file mode 100644 index 6c737cdf1..000000000 --- a/text/phone/ralph_overworld.asm +++ /dev/null @@ -1,58 +0,0 @@ -RalphAskNumber1Text: - text "Don't young people" - line "fish anymore?" - - para "I've seen rare" - line "#MON while I've" - cont "been fishing…" - - para "You young people" - line "like that, right?" - - para "Want to trade" - line "phone numbers?" - - para "I'll let you know" - line "if I see anything." - done - -RalphAskNumber2Text: - text "Hm? So you do want" - line "me to phone if I" - cont "see rare #MON?" - done - -RalphNumberAcceptedText: - text "Yep, phone if I" - line "see rare #MON." - - para "Don't worry, I" - line "won't forget!" - done - -RalphNumberDeclinedText: - text "Oh…" - line "My own kids won't" - - para "even give me their" - line "phone numbers…" - - para "Is that how young" - line "people are today?" - done - -RalphPhoneFullText: - text "Your phone's" - line "memory is full." - - para "It seems that" - line "young people all" - cont "have #GEAR." - done - -RalphRematchText: - text "Hey, kid!" - - para "No losing for me" - line "this day!" - done diff --git a/text/phone/reena_overworld.asm b/text/phone/reena_overworld.asm deleted file mode 100644 index 04bf42c9a..000000000 --- a/text/phone/reena_overworld.asm +++ /dev/null @@ -1,45 +0,0 @@ -ReenaAskNumber1Text: - text "Not bad…" - line "It's something to" - - para "beat me, even by" - line "an unlikely fluke…" - - para "I like you! Give" - line "me your number!" - - para "You can be my" - line "practice partner!" - done - -ReenaAskNumber2Text: - text "Give me your phone" - line "number!" - - para "You are going to" - line "be my practice" - cont "partner!" - done - -ReenaNumberAcceptedText: - text "Don't be too proud" - line "about beating me!" - - para "It was a fluke!" - done - -ReenaNumberDeclinedText: - text "I don't believe" - line "it! You're going" - cont "to regret this!" - done - -ReenaPhoneFullText: - text "What? Your phone" - line "list has no room!" - done - -ReenaRematchText: - text "What took you?" - line "Start right away!" - done diff --git a/text/phone/tiffany_overworld.asm b/text/phone/tiffany_overworld.asm deleted file mode 100644 index a03173dfa..000000000 --- a/text/phone/tiffany_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -TiffanyAskNumber1Text: - text "Hi! You like" - line "CLEFAIRY too?" - - para "They're so very" - line "cute, aren't they?" - - para "I think we can be" - line "good friends!" - - para "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyAskNumber2Text: - text "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyNumberAcceptedText: - text "Isn't my CLEFAIRY" - line "super-adorable?" - done - -TiffanyNumberDeclinedText: - text "Aww… Oh well." - line "Look for me if you" - - para "want to talk about" - line "CLEFAIRY." - done - -TiffanyPhoneFullText: - text "Oh? Your phone" - line "registry is full." - done - -TiffanyRematchText: - text "There you are!" - - para "CLEFAIRY, I want" - line "you to try hard!" - done - -TiffanyGiftText: - text "You took a long" - line "time. See this?" - - para "Isn't it cute?" - line "It's a PINK BOW." - done - -TiffanyPackFullText: - text "Uh-oh. Your PACK" - line "is crammed full." - done diff --git a/text/phone/todd_overworld.asm b/text/phone/todd_overworld.asm deleted file mode 100644 index 6b4e9dd4c..000000000 --- a/text/phone/todd_overworld.asm +++ /dev/null @@ -1,68 +0,0 @@ -ToddAskNumber1Text: - text "From here, I can" - line "see GOLDENROD's" - - para "DEPT.STORE. They" - line "have bargain sales" - - para "up on the rooftop" - line "every so often." - - para "Could I get your" - line "phone number?" - - para "I'll call you when" - line "they have a sale." - done - -ToddAskNumber2Text: - text "If you give me" - line "your number, I'll" - - para "call you when they" - line "have a sale." - done - -ToddNumberAcceptedText: - text "I check GOLDENROD" - line "DEPT.STORE every" - - para "day, so I know" - line "when there's a" - cont "sale." - done - -ToddNumberDeclinedText: - text "Anyway…" - - para "If you're short on" - line "money, take down" - cont "my number." - - para "I'll call you when" - line "there's a sale." - done - -ToddPhoneFullText: - text "Your phone doesn't" - line "have enough memory" - cont "for more numbers." - done - -ToddRematchText: - text "I waited for you!" - line "I even cut back my" - - para "shopping to raise" - line "my #MON better!" - done - -UnusedText_0xa43ca: -; This is unused; Todd says this during the department store sale, -; but this is a duplicate of the actual string in the Route 34 scripts. - text "Shopping under the" - line "sky!" - - para "It feels so nice" - line "up on a rooftop." - done diff --git a/text/phone/trainers1.asm b/text/phone/trainers1.asm deleted file mode 100644 index 29080f114..000000000 --- a/text/phone/trainers1.asm +++ /dev/null @@ -1,1989 +0,0 @@ -UnknownText_0x1b4dc5: ; 0x1b4dc5 - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Good morning," - line "<PLAY_G>!" - done - -UnknownText_0x1b4ded: ; 0x1b4ded - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "How's it going," - line "<PLAY_G>?" - done - -UnknownText_0x1b4e16: ; 0x1b4e16 - text "Hello. This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Good evening," - line "<PLAY_G>!" - done - -UnknownText_0x1b4e3e: ; 0x1b4e3e - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b4e72: ; 0x1b4e72 - text "<PLAY_G>, howdy!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b4e9e: ; 0x1b4e9e - text "<PLAY_G>, good" - line "evening!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Got a minute?" - done - -UnknownText_0x1b4ecd: ; 0x1b4ecd - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "so curious, it's a" - - para "problem. Maybe" - line "it's like me…" - done - -UnknownText_0x1b4f21: ; 0x1b4f21 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good morning," - line "<PLAYER>." - done - -UnknownText_0x1b4f4d: ; 0x1b4f4d - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good day," - line "<PLAYER>." - done - -UnknownText_0x1b4f75: ; 0x1b4f75 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh! Good evening," - line "<PLAYER>." - done - -UnknownText_0x1b4fa1: ; 0x1b4fa1 - text "Hello, <PLAYER>." - line "Good morning." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you asleep?" - done - -UnknownText_0x1b4fda: ; 0x1b4fda - text "Hi, <PLAYER>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "How are you doing?" - done - -UnknownText_0x1b5004: ; 0x1b5004 - text "Hi, <PLAYER>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "Were you awake?" - done - -UnknownText_0x1b502b: ; 0x1b502b - text "Keeping your" - line "#MON happy?" - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "healthy. It eats a" - cont "lot every day." - done - -UnknownText_0x1b5073: ; 0x1b5073 - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up," - line "<PLAYER>?" - done - -UnknownText_0x1b509b: ; 0x1b509b - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up" - line "<PLAYER>?" - done - -UnknownText_0x1b50c2: ; 0x1b50c2 - text "Yeah, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Huh? What's up" - line "<PLAYER>?" - done - -UnknownText_0x1b50e9: ; 0x1b50e9 - text "Yo, <PLAYER>!" - line "You awake?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b511a: ; 0x1b511a - text "Yo, <PLAYER>! You" - line "free right now?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b5154: ; 0x1b5154 - text "Yo, <PLAYER>!" - line "Were you asleep?" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - line "How's it going?" - done - -UnknownText_0x1b518b: ; 0x1b518b - text "How are your" - line "#MON doing?" - - para "My #MON are a" - line "bit too energetic." - - para "@" - text_from_ram StringBuffer4 - text "," - line "especially." - - para "Every time it" - line "spots a trainer," - cont "it has to battle." - - para "It gets to be a" - line "bit much for me!" - done - -UnknownText_0x1b522b: ; 0x1b522b - text "My @" - text_from_ram StringBuffer4 - text "'s" - line "looking tougher" - cont "than ever." - - para "It looks even" - line "tougher than me!" - done - -UnknownText_0x1b5270: ; 0x1b5270 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b52a5: ; 0x1b52a5 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - done - -UnknownText_0x1b52cc: ; 0x1b52cc - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text " speaking…" - - para "Hi, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b5301: ; 0x1b5301 - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b5335: ; 0x1b5335 - text "Hi, <PLAY_G>!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b535f: ; 0x1b535f - text "<PLAY_G>, good" - line "evening!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "How are you doing?" - done - -UnknownText_0x1b5393: ; 0x1b5393 - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text "'s" - line "doing as great as" - cont "ever." - - para "Let's keep at it" - line "and become #MON" - cont "CHAMPS!" - done - -UnknownText_0x1b53f7: ; 0x1b53f7 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - para "Oh, <PLAY_G>." - line "Good morning." - para "" - done - -UnknownText_0x1b5424: ; 0x1b5424 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh. Hi, <PLAY_G>." - done - -UnknownText_0x1b5446: ; 0x1b5446 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Good evening." - done - -UnknownText_0x1b5472: ; 0x1b5472 - text "Good morning," - line "<PLAY_G>!" - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you sleeping?" - done - -UnknownText_0x1b54a6: ; 0x1b54a6 - text "<PLAY_G>, hi!" - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "Do you have some" - line "time?" - done - -UnknownText_0x1b54d4: ; 0x1b54d4 - text "Hi, <PLAY_G>." - line "Good evening." - - para "This is @" - text_from_ram StringBuffer3 - text "." - - para "I hope you were" - line "awake." - done - -UnknownText_0x1b5510: ; 0x1b5510 - text "Are you the kind" - line "of person who goes" - - para "to #MON CENTERS" - line "often?" - - para "I go every day." - line "Watching out for" - - para "the health of your" - line "#MON is a basic" - - para "part of being a" - line "#MON trainer." - done - -UnknownText_0x1b55ae: ; 0x1b55ae - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>?" - line "Good morning!" - done - -UnknownText_0x1b55da: ; 0x1b55da - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>? Hi!" - done - -UnknownText_0x1b55fc: ; 0x1b55fc - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>?" - line "Good evening!" - done - -UnknownText_0x1b5628: ; 0x1b5628 - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b564c: ; 0x1b564c - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5670: ; 0x1b5670 - text "Oh, <PLAY_G>?" - - para "Tweet! Yeah, it's" - line "me, @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5694: ; 0x1b5694 - text "Are your #MON" - line "still cooking?" - - para "My @" - text_from_ram StringBuffer4 - text " has" - line "too much energy." - - para "Once it takes off," - line "it won't come back" - cont "for a while." - done - -UnknownText_0x1b5702: ; 0x1b5702 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh. Hi, <PLAYER>." - line "What's up?" - done - -UnknownText_0x1b572e: ; 0x1b572e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAYER>," - line "what's up?" - done - -UnknownText_0x1b575a: ; 0x1b575a - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAYER>," - line "what's up?" - done - -UnknownText_0x1b5786: ; 0x1b5786 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b57b7: ; 0x1b57b7 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b57e8: ; 0x1b57e8 - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b5819: ; 0x1b5819 - text "Hey, how are your" - line "#MON doing?" - - para "What? Great?" - line "I see…" - - para "What? My #MON?" - - para "Of course they're" - line "doing great! What" - - para "kind of a question" - line "is that?" - done - -UnknownText_0x1b589a: ; 0x1b589a - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b58c2: ; 0x1b58c2 - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b58ea: ; 0x1b58ea - text "Hi, @" - text_from_ram StringBuffer3 - text " here!" - - para "Oh, <PLAYER>? You" - line "doing well?" - done - -UnknownText_0x1b5912: ; 0x1b5912 - text "Yo, <PLAYER>!" - line "How're you doing?" - - para "This is @" - text_from_ram StringBuffer3 - text "," - line "got a minute?" - done - -UnknownText_0x1b5948: ; 0x1b5948 - text "Yo, <PLAYER>! How's" - line "it going?" - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Got a minute?" - done - -UnknownText_0x1b597c: ; 0x1b597c - text "Yo, <PLAYER>!" - line "How're you doing?" - - para "This is @" - text_from_ram StringBuffer3 - text "," - line "got a minute?" - done - -UnknownText_0x1b59b2: ; 0x1b59b2 - text "How are your" - line "#MON doing?" - - para "My @" - text_from_ram StringBuffer4 - text "'s" - line "raring to go, just" - cont "like always." - - para "It's the only one" - line "I have. I'm going" - - para "to become a great" - line "trainer with it!" - done - -UnknownText_0x1b5a3b: ; 0x1b5a3b - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh. Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b5a74: ; 0x1b5a74 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh, hi, <PLAY_G>!" - done - -UnknownText_0x1b5a9f: ; 0x1b5a9f - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Oh, hi, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b5ad8: ; 0x1b5ad8 - text "<PLAY_G>, good" - line "morning!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b5b0b: ; 0x1b5b0b - text "<PLAY_G>, howdy!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Isn't it nice out?" - done - -UnknownText_0x1b5b37: ; 0x1b5b37 - text "Good evening," - line "<PLAY_G>!" - - para "It's me, @" - text_from_ram StringBuffer3 - text "." - line "Were you awake?" - done - -UnknownText_0x1b5b68: ; 0x1b5b68 - text "How are your" - line "#MON doing?" - - para "My #MON have" - line "too much energy to" - - para "burn. It gets to" - line "be a problem." - - para "Of all my #MON," - line "@" - text_from_ram StringBuffer4 - text " is the" - cont "hardest to handle." - - para "Working with it is" - line "exhausting." - done - -UnknownText_0x1b5c10: ; 0x1b5c10 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5c63: ; 0x1b5c63 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5cb6: ; 0x1b5cb6 - text "Yes? Ah, <PLAY_G>." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -UnknownText_0x1b5d09: ; 0x1b5d09 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d21: ; 0x1b5d21 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d39: ; 0x1b5d39 - text "Hiya, it's Uncle" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b5d51: ; 0x1b5d51 - text "Are you taking" - line "good care of your" - - para "#MON? You have" - line "to be good to your" - cont "partners!" - done - -UnknownText_0x1b5d9f: ; 0x1b5d9f - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "Good morning." - done - -UnknownText_0x1b5dcc: ; 0x1b5dcc - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "How are you?" - done - -UnknownText_0x1b5df8: ; 0x1b5df8 - text "Hello, @" - text_from_ram StringBuffer3 - text "" - line "speaking." - - para "Oh, <PLAY_G>." - line "Good evening." - done - -UnknownText_0x1b5e25: ; 0x1b5e25 - text "Good morning," - line "<PLAY_G>." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Were you sleeping?" - done - -UnknownText_0x1b5e59: ; 0x1b5e59 - text "Hi, <PLAY_G>." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "How are things" - line "going for you?" - done - -UnknownText_0x1b5e8e: ; 0x1b5e8e - text "Good evening," - line "<PLAY_G>." - - para "This is @" - text_from_ram StringBuffer3 - text "." - line "Are you awake?" - done - -UnknownText_0x1b5ebe: ; 0x1b5ebe - text "I had some time," - line "so I called you." - - para "So anyway, how are" - line "your #MON?" - - para "Me, I take my" - line "@" - text_from_ram StringBuffer4 - text " to the" - - para "#MON CENTER in" - line "VIOLET every day," - - para "so it's doing just" - line "fantastic!" - - para "I'm friends with" - line "the receptionist!" - done - -UnknownText_0x1b5f7a: ; 0x1b5f7a - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>!" - done - -UnknownText_0x1b5f9e: ; 0x1b5f9e - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>," - line "right?" - done - -UnknownText_0x1b5fc9: ; 0x1b5fc9 - text "Yeah, @" - text_from_ram StringBuffer3 - text " the" - line "HIKER here." - - para "Ah, <PLAYER>, isn't" - line "it?" - done - -UnknownText_0x1b5ff6: ; 0x1b5ff6 - text "Yo, <PLAYER>?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b6017: ; 0x1b6017 - text "Hey, is this" - line "<PLAYER>?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b6041: ; 0x1b6041 - text "<PLAYER>, you still" - line "awake?" - - para "This is @" - text_from_ram StringBuffer3 - text "" - line "the HIKER!" - done - -UnknownText_0x1b606f: ; 0x1b606f - text "Are your #MON" - line "as feisty as ever?" - - para "My @" - text_from_ram StringBuffer4 - text " and" - line "me--we have energy" - - para "to burn. We hike" - line "up mountains every" - - para "day to work out" - line "all our energy." - done - -UnknownText_0x1b60f5: ; 0x1b60f5 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Hey, <PLAY_G>!" - done - -UnknownText_0x1b611b: ; 0x1b611b - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "This must be" - line "<PLAY_G>." - done - -UnknownText_0x1b6149: ; 0x1b6149 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text " speaking." - - para "Ah, <PLAY_G>!" - done - -UnknownText_0x1b616e: ; 0x1b616e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, right?" - done - -UnknownText_0x1b618f: ; 0x1b618f - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, what are" - line "you doing?" - done - -UnknownText_0x1b61bd: ; 0x1b61bd - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "<PLAY_G>, sorry to" - line "call you so late." - done - -UnknownText_0x1b61f2: ; 0x1b61f2 - text "How do you raise" - line "your #MON?" - - para "I do all sorts" - line "of things, like" - - para "leaving them in" - line "DAY-CARE and" - - para "toughening them up" - line "with items." - done - -UnknownText_0x1b626a: ; 0x1b626a - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b6296: ; 0x1b6296 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Hi, how are you?" - done - -UnknownText_0x1b62c5: ; 0x1b62c5 - text "Hello? This is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, <PLAY_G>!" - line "Good evening!" - done - -UnknownText_0x1b62f1: ; 0x1b62f1 - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "Good morning!" - done - -UnknownText_0x1b630e: ; 0x1b630e - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text ". Is" - line "this a bad time?" - done - -UnknownText_0x1b6331: ; 0x1b6331 - text "<PLAY_G>?" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "Got time to chat?" - done - -UnknownText_0x1b6352: ; 0x1b6352 - text "Are your #MON" - line "still tough?" - - para "I train every day" - line "with @" - text_from_ram StringBuffer4 - text "." - done - -UnknownText_0x1b638c: ; 0x1b638c - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Hey, <PLAY_G>!" - done - -UnknownText_0x1b63a8: ; 0x1b63a8 - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Wow, <PLAY_G>!" - done - -UnknownText_0x1b63c4: ; 0x1b63c4 - text "Hello? @" - text_from_ram StringBuffer3 - text "" - line "here…" - - para "Yippee, <PLAY_G>!" - done - -UnknownText_0x1b63e3: ; 0x1b63e3 - text "Uh, hello." - line "<PLAY_G>?" - - para "It's your pal," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6407: ; 0x1b6407 - text "Uh, hello," - line "<PLAY_G>?" - - para "It's your buddy" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b642c: ; 0x1b642c - text "Uh, hello," - line "<PLAY_G>?" - - para "It's your sidekick" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6454: ; 0x1b6454 - text "Yeah, hello." - line "This is @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b647e: ; 0x1b647e - text "Yeah, hello, you" - line "got @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b64a8: ; 0x1b64a8 - text "Yeah, hello, you" - line "got @" - text_from_ram StringBuffer3 - text "." - - para "…Huh, <PLAY_G>? Yo!" - done - -UnknownText_0x1b64d2: ; 0x1b64d2 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "What are you up" - line "to, <PLAY_G>?" - done - -UnknownText_0x1b6506: ; 0x1b6506 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "Where are you now," - line "<PLAY_G>?" - done - -UnknownText_0x1b6539: ; 0x1b6539 - text "Yeah, hello?" - line "@" - text_from_ram StringBuffer3 - text " calling." - - para "Are you awake now," - line "<PLAY_G>?" - done - -UnknownText_0x1b656c: ; 0x1b656c - text "I bet your #MON" - line "are a lot stronger" - cont "than before." - done - -UnknownText_0x1b659d: ; 0x1b659d - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is this <PLAY_G>?" - line "Good morning!" - done - -UnknownText_0x1b65c7: ; 0x1b65c7 - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is that <PLAY_G>?" - done - -UnknownText_0x1b65e3: ; 0x1b65e3 - text "Yup, it's @" - text_from_ram StringBuffer3 - text "!" - - para "Is that <PLAY_G>?" - line "Good evening!" - done - -UnknownText_0x1b660d: ; 0x1b660d - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6624: ; 0x1b6624 - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b663b: ; 0x1b663b - text "Hello! It's me," - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6652: ; 0x1b6652 - text "<PLAY_G>, are you" - line "raising your" - cont "#MON properly?" - - para "I read in a book" - line "that you should" - - para "raise any #MON" - line "you catch with" - cont "love and care." - done - -UnknownText_0x1b66c8: ; 0x1b66c8 - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "Hey! It's <PLAY_G>!" - done - -UnknownText_0x1b66ec: ; 0x1b66ec - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "I know!" - line "It's <PLAY_G>!" - done - -UnknownText_0x1b6713: ; 0x1b6713 - text "Hi, @" - text_from_ram StringBuffer3 - text " on the" - line "line." - - para "<PLAY_G>?" - line "What's up?" - done - -UnknownText_0x1b6738: ; 0x1b6738 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6757: ; 0x1b6757 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6776: ; 0x1b6776 - text "Uh, <PLAY_G>?" - - para "It's me!" - line "It's me, @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b6795: ; 0x1b6795 - text "My @" - text_from_ram StringBuffer4 - text " is" - line "so full of energy," - - para "it's a little" - line "scary." - - para "How are your" - line "#MON doing?" - done - -UnknownText_0x1b67e2: ; 0x1b67e2 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b680e: ; 0x1b680e - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>, good" - line "day!" - done - -UnknownText_0x1b6836: ; 0x1b6836 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Hi, <PLAY_G>, good" - line "evening!" - done - -UnknownText_0x1b6862: ; 0x1b6862 - text "Hi, <PLAY_G>, good" - line "morning!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b6890: ; 0x1b6890 - text "Hi, <PLAY_G>, good" - line "day!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b68ba: ; 0x1b68ba - text "Hi, <PLAY_G>, good" - line "evening!" - - para "It's @" - text_from_ram StringBuffer3 - text "." - line "How are you?" - done - -UnknownText_0x1b68e8: ; 0x1b68e8 - text "How are your" - line "#MON doing?" - - para "You know PROF.OAK," - line "so of course your" - cont "#MON are fine!" - - para "My #MON are" - line "doing well too." - - para "But then, I am" - line "trying to become a" - - para "#MON professor," - line "so that shouldn't" - cont "be a big surprise." - done - -UnknownText_0x1b69a8: ; 0x1b69a8 - text "Hi, <PLAY_G>?" - - para "Good morning pika." - line "What's up pika?" - done - -UnknownText_0x1b69d2: ; 0x1b69d2 - text "Hi, <PLAY_G>?" - - para "Good day pika," - line "what's up pika?" - done - -UnknownText_0x1b69f8: ; 0x1b69f8 - text "Hi, <PLAY_G>?" - - para "Good evening pika," - line "what's up pika?" - done - -UnknownText_0x1b6a22: ; 0x1b6a22 - text "<PLAY_G> pika, good" - line "morning!" - - para "It's @" - text_from_ram StringBuffer3 - text ", how" - line "pika are you?" - done - -UnknownText_0x1b6a56: ; 0x1b6a56 - text "<PLAY_G> pika, good" - line "pika day!" - - para "It's @" - text_from_ram StringBuffer3 - text ", how" - line "pika are you?" - done - -UnknownText_0x1b6a8b: ; 0x1b6a8b - text "<PLAY_G> pika, good" - line "evening!" - - para "It's @" - text_from_ram StringBuffer3 - text ". Were" - line "you pika awake?" - done - -UnknownText_0x1b6ac2: ; 0x1b6ac2 - text "You have to hear" - line "this! My lovable" - - para "@" - text_from_ram StringBuffer4 - text " looked" - line "at me and grinned!" - - para "It must be because" - line "our hearts beat" - cont "together as one!" - done - -UnknownText_0x1b6b39: ; 0x1b6b39 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, Good morning," - line "<PLAY_G>." - done - -UnknownText_0x1b6b65: ; 0x1b6b65 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "That voice…" - line "<PLAY_G>, right?" - done - -UnknownText_0x1b6b92: ; 0x1b6b92 - text "Hello, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "This must be" - line "<PLAY_G>!" - done - -UnknownText_0x1b6bb9: ; 0x1b6bb9 - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "Good morning! The" - line "weather's great!" - done - -UnknownText_0x1b6bef: ; 0x1b6bef - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "What a perfect day" - line "for fishing!" - done - -UnknownText_0x1b6c23: ; 0x1b6c23 - text "Hello!" - line "@" - text_from_ram StringBuffer3 - text " here…" - - para "It's a great night" - line "for fishing!" - done - -UnknownText_0x1b6c56: ; 0x1b6c56 - text "How's your trip" - line "coming along?" - - para "I can't complain" - line "about my fishing!" - done - -UnknownText_0x1b6c96: ; 0x1b6c96 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6cc6: ; 0x1b6cc6 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6cf6: ; 0x1b6cf6 - text "Yes? @" - text_from_ram StringBuffer3 - text " here…" - - para "Ah, <PLAYER>. What" - line "can I do for you?" - done - -UnknownText_0x1b6d26: ; 0x1b6d26 - text "Hiya, <PLAYER>. How" - line "are you doing?" - - para "Hey! It's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6d57: ; 0x1b6d57 - text "Hiya, <PLAYER>, how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6d88: ; 0x1b6d88 - text "Hiya, <PLAYER>, how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6db9: ; 0x1b6db9 - text "Oh yeah, I saw you" - line "coming out of a" - - para "#MON CENTER the" - line "other day." - - para "You heal your" - line "#MON regularly," - - para "don't you?" - line "I'm impressed." - - para "Heh, my @" - text_from_ram StringBuffer4 - text "" - line "is so tough, it" - - para "doesn't need to go" - line "to #MON CENTERS" - cont "often. Heheh!" - done - -UnknownText_0x1b6e7c: ; 0x1b6e7c - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Good morning." - done - -UnknownText_0x1b6ea6: ; 0x1b6ea6 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>." - line "Hello." - done - -UnknownText_0x1b6ec9: ; 0x1b6ec9 - text "Yes? This is" - line "@" - text_from_ram StringBuffer3 - text "." - - para "Oh, <PLAY_G>, good" - line "evening." - done - -UnknownText_0x1b6ef3: ; 0x1b6ef3 - text "Is this <PLAY_G>?" - - para "Good morning. This" - line "is @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f1c: ; 0x1b6f1c - text "Is this <PLAY_G>?" - - para "Hi, it's @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f37: ; 0x1b6f37 - text "Is this <PLAY_G>?" - - para "Good evening. This" - line "is @" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1b6f60: ; 0x1b6f60 - text "Are your #MON" - line "doing well?" - - para "I hope you take" - line "them to a #MON" - cont "CENTER every day." - - para "Don't push them" - line "too hard." - - para "My @" - text_from_ram StringBuffer4 - text " is" - line "cute and lively" - - para "precisely because" - line "I take it to a" - - para "#MON CENTER" - line "every day." - done - -UnknownText_0x1b7019: ; 0x1b7019 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Morning, <PLAY_G>!" - - para "Are you using bird" - line "#MON?" - done - -UnknownText_0x1b7057: ; 0x1b7057 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Hi, <PLAY_G>!" - - para "Are your bird" - line "#MON flying?" - done - -UnknownText_0x1b7092: ; 0x1b7092 - text "Yes, hello?" - line "@" - text_from_ram StringBuffer3 - text " here!" - - para "Evening, <PLAY_G>!" - line "Are you letting" - - para "your bird #MON" - line "see some action?" - done - -UnknownText_0x1b70e7: ; 0x1b70e7 - text "Good morning," - line "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Good morning!" - done - -UnknownText_0x1b7112: ; 0x1b7112 - text "Hi, <PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Remember me?" - done - -UnknownText_0x1b7132: ; 0x1b7132 - text "Good evening," - line "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Are you free now?" - done - -UnknownText_0x1b7161: ; 0x1b7161 - text "Are you and your" - line "#MON fine?" - - para "My @" - text_from_ram StringBuffer4 - text "" - line "looks like it will" - - para "get tough enough" - line "to face and beat" - - para "the legendary bird" - line "#MON!" - done - -UnknownText_0x1b71d5: ; 0x1b71d5 - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, <PLAY_G>." - done - -UnknownText_0x1b71fc: ; 0x1b71fc - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, <PLAY_G>, is" - line "it?" - done - -UnknownText_0x1b722a: ; 0x1b722a - text "Hello, you have" - line "reached @" - text_from_ram StringBuffer3 - text "…" - - para "Ah, if it isn't" - line "<PLAY_G>." - done - -UnknownText_0x1b725c: ; 0x1b725c - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Have you got a" - line "moment?" - done - -UnknownText_0x1b7283: ; 0x1b7283 - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Can you talk now?" - done - -UnknownText_0x1b72a5: ; 0x1b72a5 - text "Ah, it's @" - text_from_ram StringBuffer3 - text "…" - - para "Sorry for calling" - line "so late." - done - -UnknownText_0x1b72d0: ; 0x1b72d0 - text "Have your #MON" - line "grown any?" - - para "My @" - text_from_ram StringBuffer4 - text " has" - line "grown quite a bit." - done - -UnknownText_0x1b730b: ; 0x1b730b - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "morning, hey?" - done - -UnknownText_0x1b7331: ; 0x1b7331 - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "weather, hey?" - done - -UnknownText_0x1b7357: ; 0x1b7357 - text_from_ram StringBuffer3 - text " here…" - - para "<PLAYER>! Beautiful" - line "moonlight, hey?" - done - -UnknownText_0x1b737f: ; 0x1b737f - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b7397: ; 0x1b7397 - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b73af: ; 0x1b73af - text "Hey, <PLAYER>!" - line "This is @" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1b73c7: ; 0x1b73c7 - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b73ef: ; 0x1b73ef - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b7417: ; 0x1b7417 - text "Yup, yup!" - line "It's @" - text_from_ram StringBuffer3 - text "!" - - para "Hah, and here's" - line "<PLAY_G>!" - done - -UnknownText_0x1b743f: ; 0x1b743f - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper breakfast?" - done - -UnknownText_0x1b746f: ; 0x1b746f - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper lunch?" - done - -UnknownText_0x1b749b: ; 0x1b749b - text "<PLAY_G>, it's" - line "@" - text_from_ram StringBuffer3 - text "!" - - para "Have you had a" - line "proper dinner?" - done - -UnknownText_0x1b74c8: ; 0x1b74c8 - text "Are your #MON" - line "looking good?" - - para "My @" - text_from_ram StringBuffer4 - text " and" - line "me--we're looking" - - para "mighty dandy!" - line "Hahahah!" - done - -UnknownText_0x1b751a: ; 0x1b751a - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh. Hi, <PLAY_G>!" - line "Good morning!" - done - -UnknownText_0x1b7548: ; 0x1b7548 - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAY_G>!" - line "Yahoo!" - done - -UnknownText_0x1b756f: ; 0x1b756f - text "Yes, this is" - line "@" - text_from_ram StringBuffer3 - text "…" - - para "Oh, hi, <PLAY_G>!" - done - -UnknownText_0x1b758f: ; 0x1b758f - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Good morning!" - done - -UnknownText_0x1b75ac: ; 0x1b75ac - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Working hard?" - done - -UnknownText_0x1b75c9: ; 0x1b75c9 - text "<PLAY_G>!" - - para "It's @" - text_from_ram StringBuffer3 - text "!" - line "Were you up?" - done - -UnknownText_0x1b75e5: ; 0x1b75e5 - text "Are you raising" - line "your #MON?" - - para "Hey, @" - text_from_ram StringBuffer3 - text "'s" - line "@" - text_from_ram StringBuffer4 - text " is" - cont "looking good!" - done - -UnusedPhoneText: ; 0x1b7624 - text "Good morning." - done diff --git a/text/phone/tully_overworld.asm b/text/phone/tully_overworld.asm deleted file mode 100644 index 48d41ba7c..000000000 --- a/text/phone/tully_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -TullyAskNumber1Text: - text "Hey, you're trying" - line "to be the ultimate" - - para "trainer too? Then" - line "we're comrades!" - - para "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyAskNumber2Text: - text "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyNumberAcceptedText: - text "You'll be hearing" - line "from me if I find" - cont "something good." - done - -TullyNumberDeclinedText: - text "Is that so? Then" - line "I'll just have to" - cont "use them myself." - done - -TullyPhoneFullText: - text "Your phone list is" - line "all filled up." - - para "Come back if you" - line "make room for me." - done - -TullyRematchText: - text "I've been doing" - line "more than just" - - para "fishing since we" - line "last met." - - para "You're in for a" - line "big surprise!" - done - -TullyGiftText: - text "Hey, there you" - line "are!" - - para "Here's a gift, as" - line "promised!" - done - -TullyPackFullText: - text "Your PACK's full?" - - para "Come back later--" - line "that'll do it." - done diff --git a/text/phone/vance_overworld.asm b/text/phone/vance_overworld.asm deleted file mode 100644 index b01907d36..000000000 --- a/text/phone/vance_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -VanceAskNumber1Text: - text "You know, you are" - line "really strong." - - para "But I don't want" - line "to just slink off…" - - para "I know! Could I" - line "get your number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceAskNumber2Text: - text "I want to battle" - line "tough trainers as" - cont "often as I can!" - - para "Could I get your" - line "number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceNumberAcceptedText: - text "Don't forget to" - line "come see me when I" - cont "challenge you!" - done - -VanceNumberDeclinedText: - text "A bird-user friend" - line "isn't a bad thing" - cont "to have, I think…" - - para "Won't you" - line "reconsider?" - done - -VancePhoneFullText: - text "Your phone's out" - line "of memory. Delete" - cont "a number for me!" - done - -VanceRematchText: - text "Am I happy to see" - line "you! I won't lose!" - done - -VancePackFullText: - text "Oh, too bad. You" - line "don't have room." - - para "I'll give it to" - line "you next time!" - done - -VanceRematchGiftText: - text "You are really," - line "really strong!" - - para "Thanks for taking" - line "me on so often--I" - - para "learned a whole" - line "lot from you." - - para "I know! This will" - line "do as my thanks!" - done diff --git a/text/phone/wade_overworld.asm b/text/phone/wade_overworld.asm deleted file mode 100644 index 7b0b96009..000000000 --- a/text/phone/wade_overworld.asm +++ /dev/null @@ -1,70 +0,0 @@ -WadeAskNumber1Text: - text "You're awesome!" - line "I like you!" - - para "I look for #MON" - line "here every day." - - para "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeAskNumber2Text: - text "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeNumberAcceptedText: - text "You'll hear from" - line "me as soon as I" - - para "find anything that" - line "you might like." - done - -WadeNumberDeclinedText: - text "Oh well. Don't be" - line "shy if you want to" - cont "get my number." - done - -WadePhoneFullText: - text "Your phone list" - line "has no room for my" - cont "number." - done - -WadeRematchText: - text "I was waiting for" - line "you. Let's battle!" - done - -WadeGiftText: - text "Good to see you!" - line "See? This is what" - - para "I found." - line "It's for you!" - done - -WadePackFullText: - text "Oops, your PACK's" - line "full. Too bad." - - para "You should come" - line "back for it later." - done diff --git a/text/phone/wilton_overworld.asm b/text/phone/wilton_overworld.asm deleted file mode 100644 index a6e43ffb4..000000000 --- a/text/phone/wilton_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -WiltonAskNumber1Text: - text "Eh, our battle was" - line "fun, I'd say…" - - para "When I'm fishing," - line "I sometimes snag" - - para "items that people" - line "have dropped." - - para "Do you want them?" - line "What's the number?" - done - -WiltonAskNumber2Text: - text "If I snag an item" - line "while I'm fishing," - - para "it's yours. What's" - line "your number?" - done - -WiltonNumberAcceptedText: - text "If I snag anything" - line "good, I'll be sure" - cont "to let you know." - done - -WiltonNumberDeclinedText: - text "All right… Come" - line "back if you have a" - cont "change of heart." - done - -WiltonPhoneFullText: - text "You can't register" - line "another number." - done - -WiltonRematchText: - text "Argh! You startled" - line "POLIWAG into" - cont "fleeing again!" - done - -WiltonGiftText: - text "So here you are." - - para "See this?" - line "I snagged it just" - - para "a little while" - line "ago. It's yours." - done - -WiltonPackFullText: - text "Your PACK's full?" - - para "I'll give it to" - line "you later." - done diff --git a/text/stdtext.asm b/text/stdtext.asm deleted file mode 100644 index 7b558cc49..000000000 --- a/text/stdtext.asm +++ /dev/null @@ -1,388 +0,0 @@ -NurseMornText: - text "Good morning!" - line "Welcome to our" - cont "#MON CENTER." - done - -NurseDayText: - text "Hello!" - line "Welcome to our" - cont "#MON CENTER." - done - -NurseNiteText: - text "Good evening!" - line "You're out late." - - para "Welcome to our" - line "#MON CENTER." - done - -PokeComNurseMornText: - text "Good morning!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -PokeComNurseDayText: - text "Hello!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -PokeComNurseNiteText: - text "Good to see you" - line "working so late." - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -NurseAskHealText: - text "We can heal your" - line "#MON to perfect" - cont "health." - - para "Shall we heal your" - line "#MON?" - done - -NurseTakePokemonText: - text "OK, may I see your" - line "#MON?" - done - -NurseReturnPokemonText: - text "Thank you for" - line "waiting." - - para "Your #MON are" - line "fully healed." - done - -NurseGoodbyeText: - text "We hope to see you" - line "again." - done - -; not used - text "We hope to see you" - line "again." - done - -NursePokerusText: - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more" - - para "at a #MON" - line "CENTER." - done - -PokeComNursePokerusText: - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more." - done - -DifficultBookshelfText: - text "It's full of" - line "difficult books." - done - -PictureBookshelfText: - text "A whole collection" - line "of #MON picture" - cont "books!" - done - -MagazineBookshelfText: - text "#MON magazines…" - line "#MON PAL," - - para "#MON HANDBOOK," - line "#MON GRAPH…" - done - -TeamRocketOathText: - text "TEAM ROCKET OATH" - - para "Steal #MON for" - line "profit!" - - para "Exploit #MON" - line "for profit!" - - para "All #MON exist" - line "for the glory of" - cont "TEAM ROCKET!" - done - -IncenseBurnerText: - text "What is this?" - - para "Oh, it's an" - line "incense burner!" - done - -MerchandiseShelfText: - text "Lots of #MON" - line "merchandise!" - done - -TownMapText: - text "It's the TOWN MAP." - done - -WindowText: - text "My reflection!" - line "Lookin' good!" - done - -TVText: - text "It's a TV." - done - -HomepageText: - text "#MON JOURNAL" - line "HOME PAGE…" - - para "It hasn't been" - line "updated…" - done - -; not used - text "#MON RADIO!" - - para "Call in with your" - line "requests now!" - done - -TrashCanText: - text "There's nothing in" - line "here…" - done - -; not used - text "A #MON may be" - line "able to move this." - done - -; not used - text "Maybe a #MON" - line "can break this." - done - -PokecenterSignText: - text "Heal Your #MON!" - line "#MON CENTER" - done - -MartSignText: - text "For All Your" - line "#MON Needs" - - para "#MON MART" - done - -ContestResults_ReadyToJudgeText: - text "We will now judge" - line "the #MON you've" - cont "caught." - - para $56 - line $56 - - para "We have chosen the" - line "winners!" - - para "Are you ready for" - line "this?" - done - -ContestResults_PlayerWonAPrizeText: - text "<PLAYER>, the No.@" - text_from_ram StringBuffer3 - text "" - line "finisher, wins" - cont "@" - text_from_ram StringBuffer4 - text "!" - done - -ReceivedItemText: - text "<PLAYER> received" - line "@" - text_from_ram StringBuffer4 - text "." - done - -ContestResults_JoinUsNextTimeText: - text "Please join us for" - line "the next Contest!" - done - -ContestResults_ConsolationPrizeText: - text "Everyone else gets" - line "a BERRY as a con-" - cont "solation prize!" - done - -ContestResults_DidNotWinText: - text "We hope you do" - line "better next time." - done - -ContestResults_ReturnPartyText: - text "We'll return the" - line "#MON we kept" - - para "for you." - line "Here you go!" - done - -ContestResults_PartyFullText: - text "Your party's full," - line "so the #MON was" - - para "sent to your BOX" - line "in BILL's PC." - done - -GymStatue_CityGymText: - text_from_ram StringBuffer3 - text "" - line "#MON GYM" - done - -GymStatue_WinningTrainersText: - text "LEADER: @" - text_from_ram StringBuffer4 - text "" - para "WINNING TRAINERS:" - line "<PLAYER>" - done - -CoinVendor_WelcomeText: - text "Welcome to the" - line "GAME CORNER." - done - -CoinVendor_NoCoinCaseText: - text "Do you need game" - line "coins?" - - para "Oh, you don't have" - line "a COIN CASE for" - cont "your coins." - done - -CoinVendor_IntroText: - text "Do you need some" - line "game coins?" - - para "It costs ¥1000 for" - line "50 coins. Do you" - cont "want some?" - done - -CoinVendor_Buy50CoinsText: - text "Thank you!" - line "Here are 50 coins." - done - -CoinVendor_Buy500CoinsText: - text "Thank you! Here" - line "are 500 coins." - done - -CoinVendor_NotEnoughMoneyText: - text "You don't have" - line "enough money." - done - -CoinVendor_CoinCaseFullText: - text "Whoops! Your COIN" - line "CASE is full." - done - -CoinVendor_CancelText: - text "No coins for you?" - line "Come again!" - done - -BugContestPrizeNoRoomText: - text "Oh? Your PACK is" - line "full." - - para "We'll keep this" - line "for you today, so" - - para "come back when you" - line "make room for it." - done - -HappinessText3: - text "Wow! You and your" - line "#MON are really" - cont "close!" - done - -HappinessText2: - text "#MON get more" - line "friendly if you" - - para "spend time with" - line "them." - done - -HappinessText1: - text "You haven't tamed" - line "your #MON." - - para "If you aren't" - line "nice, it'll pout." - done - -RegisteredNumber1Text: - text "<PLAYER> registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done - -RegisteredNumber2Text: - text "<PLAYER> registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done diff --git a/text/unused_gen_1_trainers.asm b/text/unused_gen_1_trainers.asm deleted file mode 100644 index 9a637d6a2..000000000 --- a/text/unused_gen_1_trainers.asm +++ /dev/null @@ -1,92 +0,0 @@ -GetGen1TrainerClassName: ; 50a28 -; XXX - ld hl, .Strings - ld a, [TrainerClass] - dec a - ld c, a - ld b, 0 - add hl, bc - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld de, StringBuffer1 -.copy - ld a, [hli] - ld [de], a - inc de - cp "@" - jr nz, .copy - ret - -.Strings: ; 50a42 -; Untranslated trainer class names from Red. - dw .Youngster - dw .BugCatcher - dw .Lass - dw OTClassName - dw .JrTrainerM - dw .JrTrainerF - dw .Pokemaniac - dw .SuperNerd - dw OTClassName - dw OTClassName - dw .Burglar - dw .Engineer - dw .Jack - dw OTClassName - dw .Swimmer - dw OTClassName - dw OTClassName - dw .Beauty - dw OTClassName - dw .Rocker - dw .Juggler - dw OTClassName - dw OTClassName - dw .Blackbelt - dw OTClassName - dw .ProfOak - dw .Chief - dw .Scientist - dw OTClassName - dw .Rocket - dw .CooltrainerM - dw .CooltrainerF - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - dw OTClassName - -.Youngster: db "たんパン@" -.BugCatcher: db "むしとり@" -.Lass: db "ミニスカ@" -.JrTrainerM: db "ボーイ@" -.JrTrainerF: db "ガール@" -.Pokemaniac: db "マニア@" -.SuperNerd: db "りかけい@" -.Burglar: db "どろぼう@" -.Engineer: db "ォヤジ@" -.Jack: db "ジャック@" -.Swimmer: db "かいパン@" -.Beauty: db "おねえさん@" -.Rocker: db "グループ@" -.Juggler: db "ジャグラー@" -.Blackbelt: db "からて@" -.ProfOak: db "ォーキド@" -.Chief: db "チーフ@" -.Scientist: db "けんきゅういん@" -.Rocket: db "だんいん@" -.CooltrainerM: db "エりート♂@" -.CooltrainerF: db "エりート♀@" diff --git a/text/unused_sweet_honey.asm b/text/unused_sweet_honey.asm deleted file mode 100644 index 9bfa4f6b1..000000000 --- a/text/unused_sweet_honey.asm +++ /dev/null @@ -1,68 +0,0 @@ -; Sweet Honey is a feature that was scrapped before development. -; It was later implemented in Pokémon Diamond and Pearl. -; -; Sweet Honey was probably reworked into Sweet Scent. -; A map in the final game has a Butterfree and a woman who gives -; the Sweet Scent TM. - -; Most of these texts seem to be associated with a single NPC. -; The last text is associated with a second NPC, probably a Butterfree. - -UnusedSweetHoneyText: ; 0x5578a - text "My #MON is an" - line "expert at collect-" - cont "ing SWEET HONEY." - - para "I'll share some" - line "with you." - done - -UnusedSweetHoneyBagFullText: ; 0x557d6 - text "I want to give you" - line "some SWEET HONEY," - - para "but you have no" - line "room for it." - done - -UnusedSweetHoneyGiveText: ; 0x55819 - text "Here you go! Have" - line "some SWEET HONEY!" - done - -UnusedGotSweetHoneyText: ; 0x5583e - text "<PLAYER> received" - line "SWEET HONEY." - done - -UnusedSweetHoneyAfterText1: ; 0x55856 - text "My little brother" - line "takes SWEET HONEY" - - para "and goes somewhere" - line "with it." - - para "I wonder what he's" - line "up to?" - done - -UnusedSweetHoneyAfterText2: ; 0x558b1 - text "Did you put SWEET" - line "HONEY on a tree?" - - para "What happened to" - line "it?" - done - -UnusedSweetHoneyAfterText3: ; 0x558ea - text "Did you put SWEET" - line "HONEY on a tree?" - - para "It takes about a" - line "day for #MON to" - cont "be drawn to it." - done - -UnusedSweetHoneyButterfreeText: ; 0x5593f - text "BUTTERFREE: Freeh!" - done |