diff options
Diffstat (limited to 'text/stdtext.asm')
-rw-r--r-- | text/stdtext.asm | 388 |
1 files changed, 0 insertions, 388 deletions
diff --git a/text/stdtext.asm b/text/stdtext.asm deleted file mode 100644 index 7b558cc49..000000000 --- a/text/stdtext.asm +++ /dev/null @@ -1,388 +0,0 @@ -NurseMornText: - text "Good morning!" - line "Welcome to our" - cont "#MON CENTER." - done - -NurseDayText: - text "Hello!" - line "Welcome to our" - cont "#MON CENTER." - done - -NurseNiteText: - text "Good evening!" - line "You're out late." - - para "Welcome to our" - line "#MON CENTER." - done - -PokeComNurseMornText: - text "Good morning!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -PokeComNurseDayText: - text "Hello!" - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -PokeComNurseNiteText: - text "Good to see you" - line "working so late." - - para "This is the #-" - line "MON COMMUNICATION" - - para "CENTER--or the" - line "#COM CENTER." - done - -NurseAskHealText: - text "We can heal your" - line "#MON to perfect" - cont "health." - - para "Shall we heal your" - line "#MON?" - done - -NurseTakePokemonText: - text "OK, may I see your" - line "#MON?" - done - -NurseReturnPokemonText: - text "Thank you for" - line "waiting." - - para "Your #MON are" - line "fully healed." - done - -NurseGoodbyeText: - text "We hope to see you" - line "again." - done - -; not used - text "We hope to see you" - line "again." - done - -NursePokerusText: - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more" - - para "at a #MON" - line "CENTER." - done - -PokeComNursePokerusText: - text "Your #MON" - line "appear to be" - - para "infected by tiny" - line "life forms." - - para "Your #MON are" - line "healthy and seem" - cont "to be fine." - - para "But we can't tell" - line "you anything more." - done - -DifficultBookshelfText: - text "It's full of" - line "difficult books." - done - -PictureBookshelfText: - text "A whole collection" - line "of #MON picture" - cont "books!" - done - -MagazineBookshelfText: - text "#MON magazines…" - line "#MON PAL," - - para "#MON HANDBOOK," - line "#MON GRAPH…" - done - -TeamRocketOathText: - text "TEAM ROCKET OATH" - - para "Steal #MON for" - line "profit!" - - para "Exploit #MON" - line "for profit!" - - para "All #MON exist" - line "for the glory of" - cont "TEAM ROCKET!" - done - -IncenseBurnerText: - text "What is this?" - - para "Oh, it's an" - line "incense burner!" - done - -MerchandiseShelfText: - text "Lots of #MON" - line "merchandise!" - done - -TownMapText: - text "It's the TOWN MAP." - done - -WindowText: - text "My reflection!" - line "Lookin' good!" - done - -TVText: - text "It's a TV." - done - -HomepageText: - text "#MON JOURNAL" - line "HOME PAGE…" - - para "It hasn't been" - line "updated…" - done - -; not used - text "#MON RADIO!" - - para "Call in with your" - line "requests now!" - done - -TrashCanText: - text "There's nothing in" - line "here…" - done - -; not used - text "A #MON may be" - line "able to move this." - done - -; not used - text "Maybe a #MON" - line "can break this." - done - -PokecenterSignText: - text "Heal Your #MON!" - line "#MON CENTER" - done - -MartSignText: - text "For All Your" - line "#MON Needs" - - para "#MON MART" - done - -ContestResults_ReadyToJudgeText: - text "We will now judge" - line "the #MON you've" - cont "caught." - - para $56 - line $56 - - para "We have chosen the" - line "winners!" - - para "Are you ready for" - line "this?" - done - -ContestResults_PlayerWonAPrizeText: - text "<PLAYER>, the No.@" - text_from_ram StringBuffer3 - text "" - line "finisher, wins" - cont "@" - text_from_ram StringBuffer4 - text "!" - done - -ReceivedItemText: - text "<PLAYER> received" - line "@" - text_from_ram StringBuffer4 - text "." - done - -ContestResults_JoinUsNextTimeText: - text "Please join us for" - line "the next Contest!" - done - -ContestResults_ConsolationPrizeText: - text "Everyone else gets" - line "a BERRY as a con-" - cont "solation prize!" - done - -ContestResults_DidNotWinText: - text "We hope you do" - line "better next time." - done - -ContestResults_ReturnPartyText: - text "We'll return the" - line "#MON we kept" - - para "for you." - line "Here you go!" - done - -ContestResults_PartyFullText: - text "Your party's full," - line "so the #MON was" - - para "sent to your BOX" - line "in BILL's PC." - done - -GymStatue_CityGymText: - text_from_ram StringBuffer3 - text "" - line "#MON GYM" - done - -GymStatue_WinningTrainersText: - text "LEADER: @" - text_from_ram StringBuffer4 - text "" - para "WINNING TRAINERS:" - line "<PLAYER>" - done - -CoinVendor_WelcomeText: - text "Welcome to the" - line "GAME CORNER." - done - -CoinVendor_NoCoinCaseText: - text "Do you need game" - line "coins?" - - para "Oh, you don't have" - line "a COIN CASE for" - cont "your coins." - done - -CoinVendor_IntroText: - text "Do you need some" - line "game coins?" - - para "It costs ¥1000 for" - line "50 coins. Do you" - cont "want some?" - done - -CoinVendor_Buy50CoinsText: - text "Thank you!" - line "Here are 50 coins." - done - -CoinVendor_Buy500CoinsText: - text "Thank you! Here" - line "are 500 coins." - done - -CoinVendor_NotEnoughMoneyText: - text "You don't have" - line "enough money." - done - -CoinVendor_CoinCaseFullText: - text "Whoops! Your COIN" - line "CASE is full." - done - -CoinVendor_CancelText: - text "No coins for you?" - line "Come again!" - done - -BugContestPrizeNoRoomText: - text "Oh? Your PACK is" - line "full." - - para "We'll keep this" - line "for you today, so" - - para "come back when you" - line "make room for it." - done - -HappinessText3: - text "Wow! You and your" - line "#MON are really" - cont "close!" - done - -HappinessText2: - text "#MON get more" - line "friendly if you" - - para "spend time with" - line "them." - done - -HappinessText1: - text "You haven't tamed" - line "your #MON." - - para "If you aren't" - line "nice, it'll pout." - done - -RegisteredNumber1Text: - text "<PLAYER> registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done - -RegisteredNumber2Text: - text "<PLAYER> registered" - line "@" - text_from_ram StringBuffer3 - text "'s number." - done |