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-rw-r--r--text/stdtext.asm388
1 files changed, 0 insertions, 388 deletions
diff --git a/text/stdtext.asm b/text/stdtext.asm
deleted file mode 100644
index 7b558cc49..000000000
--- a/text/stdtext.asm
+++ /dev/null
@@ -1,388 +0,0 @@
-NurseMornText:
- text "Good morning!"
- line "Welcome to our"
- cont "#MON CENTER."
- done
-
-NurseDayText:
- text "Hello!"
- line "Welcome to our"
- cont "#MON CENTER."
- done
-
-NurseNiteText:
- text "Good evening!"
- line "You're out late."
-
- para "Welcome to our"
- line "#MON CENTER."
- done
-
-PokeComNurseMornText:
- text "Good morning!"
-
- para "This is the #-"
- line "MON COMMUNICATION"
-
- para "CENTER--or the"
- line "#COM CENTER."
- done
-
-PokeComNurseDayText:
- text "Hello!"
-
- para "This is the #-"
- line "MON COMMUNICATION"
-
- para "CENTER--or the"
- line "#COM CENTER."
- done
-
-PokeComNurseNiteText:
- text "Good to see you"
- line "working so late."
-
- para "This is the #-"
- line "MON COMMUNICATION"
-
- para "CENTER--or the"
- line "#COM CENTER."
- done
-
-NurseAskHealText:
- text "We can heal your"
- line "#MON to perfect"
- cont "health."
-
- para "Shall we heal your"
- line "#MON?"
- done
-
-NurseTakePokemonText:
- text "OK, may I see your"
- line "#MON?"
- done
-
-NurseReturnPokemonText:
- text "Thank you for"
- line "waiting."
-
- para "Your #MON are"
- line "fully healed."
- done
-
-NurseGoodbyeText:
- text "We hope to see you"
- line "again."
- done
-
-; not used
- text "We hope to see you"
- line "again."
- done
-
-NursePokerusText:
- text "Your #MON"
- line "appear to be"
-
- para "infected by tiny"
- line "life forms."
-
- para "Your #MON are"
- line "healthy and seem"
- cont "to be fine."
-
- para "But we can't tell"
- line "you anything more"
-
- para "at a #MON"
- line "CENTER."
- done
-
-PokeComNursePokerusText:
- text "Your #MON"
- line "appear to be"
-
- para "infected by tiny"
- line "life forms."
-
- para "Your #MON are"
- line "healthy and seem"
- cont "to be fine."
-
- para "But we can't tell"
- line "you anything more."
- done
-
-DifficultBookshelfText:
- text "It's full of"
- line "difficult books."
- done
-
-PictureBookshelfText:
- text "A whole collection"
- line "of #MON picture"
- cont "books!"
- done
-
-MagazineBookshelfText:
- text "#MON magazines…"
- line "#MON PAL,"
-
- para "#MON HANDBOOK,"
- line "#MON GRAPH…"
- done
-
-TeamRocketOathText:
- text "TEAM ROCKET OATH"
-
- para "Steal #MON for"
- line "profit!"
-
- para "Exploit #MON"
- line "for profit!"
-
- para "All #MON exist"
- line "for the glory of"
- cont "TEAM ROCKET!"
- done
-
-IncenseBurnerText:
- text "What is this?"
-
- para "Oh, it's an"
- line "incense burner!"
- done
-
-MerchandiseShelfText:
- text "Lots of #MON"
- line "merchandise!"
- done
-
-TownMapText:
- text "It's the TOWN MAP."
- done
-
-WindowText:
- text "My reflection!"
- line "Lookin' good!"
- done
-
-TVText:
- text "It's a TV."
- done
-
-HomepageText:
- text "#MON JOURNAL"
- line "HOME PAGE…"
-
- para "It hasn't been"
- line "updated…"
- done
-
-; not used
- text "#MON RADIO!"
-
- para "Call in with your"
- line "requests now!"
- done
-
-TrashCanText:
- text "There's nothing in"
- line "here…"
- done
-
-; not used
- text "A #MON may be"
- line "able to move this."
- done
-
-; not used
- text "Maybe a #MON"
- line "can break this."
- done
-
-PokecenterSignText:
- text "Heal Your #MON!"
- line "#MON CENTER"
- done
-
-MartSignText:
- text "For All Your"
- line "#MON Needs"
-
- para "#MON MART"
- done
-
-ContestResults_ReadyToJudgeText:
- text "We will now judge"
- line "the #MON you've"
- cont "caught."
-
- para $56
- line $56
-
- para "We have chosen the"
- line "winners!"
-
- para "Are you ready for"
- line "this?"
- done
-
-ContestResults_PlayerWonAPrizeText:
- text "<PLAYER>, the No.@"
- text_from_ram StringBuffer3
- text ""
- line "finisher, wins"
- cont "@"
- text_from_ram StringBuffer4
- text "!"
- done
-
-ReceivedItemText:
- text "<PLAYER> received"
- line "@"
- text_from_ram StringBuffer4
- text "."
- done
-
-ContestResults_JoinUsNextTimeText:
- text "Please join us for"
- line "the next Contest!"
- done
-
-ContestResults_ConsolationPrizeText:
- text "Everyone else gets"
- line "a BERRY as a con-"
- cont "solation prize!"
- done
-
-ContestResults_DidNotWinText:
- text "We hope you do"
- line "better next time."
- done
-
-ContestResults_ReturnPartyText:
- text "We'll return the"
- line "#MON we kept"
-
- para "for you."
- line "Here you go!"
- done
-
-ContestResults_PartyFullText:
- text "Your party's full,"
- line "so the #MON was"
-
- para "sent to your BOX"
- line "in BILL's PC."
- done
-
-GymStatue_CityGymText:
- text_from_ram StringBuffer3
- text ""
- line "#MON GYM"
- done
-
-GymStatue_WinningTrainersText:
- text "LEADER: @"
- text_from_ram StringBuffer4
- text ""
- para "WINNING TRAINERS:"
- line "<PLAYER>"
- done
-
-CoinVendor_WelcomeText:
- text "Welcome to the"
- line "GAME CORNER."
- done
-
-CoinVendor_NoCoinCaseText:
- text "Do you need game"
- line "coins?"
-
- para "Oh, you don't have"
- line "a COIN CASE for"
- cont "your coins."
- done
-
-CoinVendor_IntroText:
- text "Do you need some"
- line "game coins?"
-
- para "It costs ¥1000 for"
- line "50 coins. Do you"
- cont "want some?"
- done
-
-CoinVendor_Buy50CoinsText:
- text "Thank you!"
- line "Here are 50 coins."
- done
-
-CoinVendor_Buy500CoinsText:
- text "Thank you! Here"
- line "are 500 coins."
- done
-
-CoinVendor_NotEnoughMoneyText:
- text "You don't have"
- line "enough money."
- done
-
-CoinVendor_CoinCaseFullText:
- text "Whoops! Your COIN"
- line "CASE is full."
- done
-
-CoinVendor_CancelText:
- text "No coins for you?"
- line "Come again!"
- done
-
-BugContestPrizeNoRoomText:
- text "Oh? Your PACK is"
- line "full."
-
- para "We'll keep this"
- line "for you today, so"
-
- para "come back when you"
- line "make room for it."
- done
-
-HappinessText3:
- text "Wow! You and your"
- line "#MON are really"
- cont "close!"
- done
-
-HappinessText2:
- text "#MON get more"
- line "friendly if you"
-
- para "spend time with"
- line "them."
- done
-
-HappinessText1:
- text "You haven't tamed"
- line "your #MON."
-
- para "If you aren't"
- line "nice, it'll pout."
- done
-
-RegisteredNumber1Text:
- text "<PLAYER> registered"
- line "@"
- text_from_ram StringBuffer3
- text "'s number."
- done
-
-RegisteredNumber2Text:
- text "<PLAYER> registered"
- line "@"
- text_from_ram StringBuffer3
- text "'s number."
- done