summaryrefslogtreecommitdiff
path: root/tilesets/animations.asm
diff options
context:
space:
mode:
Diffstat (limited to 'tilesets/animations.asm')
-rw-r--r--tilesets/animations.asm1060
1 files changed, 0 insertions, 1060 deletions
diff --git a/tilesets/animations.asm b/tilesets/animations.asm
deleted file mode 100644
index d500a24b8..000000000
--- a/tilesets/animations.asm
+++ /dev/null
@@ -1,1060 +0,0 @@
-_AnimateTileset:: ; fc000
-; Iterate over a given pointer array of
-; animation functions (one per frame).
-
-; Typically in wra1, vra0
-
- ld a, [TilesetAnim]
- ld e, a
- ld a, [TilesetAnim + 1]
- ld d, a
-
- ld a, [hTileAnimFrame]
- ld l, a
- inc a
- ld [hTileAnimFrame], a
-
- ld h, 0
- add hl, hl
- add hl, hl
- add hl, de
-
-; 2-byte parameter
-; All functions take input de.
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-
-; Function address
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- jp hl
-; fc01b
-
-Tileset0Anim: ; 0xfc01b
-TilesetJohto2Anim: ; 0xfc01b
-TilesetKantoAnim: ; 0xfc01b
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc047
-
-TilesetParkAnim: ; 0xfc047
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $5f, AnimateFountain
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc073
-
-TilesetIlexForestAnim: ; 0xfc073
- dw NULL, ForestTreeLeftAnimation
- dw NULL, ForestTreeRightAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, ForestTreeLeftAnimation2
- dw NULL, ForestTreeRightAnimation2
- dw NULL, AnimateFlowerTile
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, TileAnimationPalette
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc0a3
-
-TilesetJohto1Anim: ; 0xfc0a3
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw WhirlpoolFrames1, AnimateWhirlpoolTile
- dw WhirlpoolFrames2, AnimateWhirlpoolTile
- dw WhirlpoolFrames3, AnimateWhirlpoolTile
- dw WhirlpoolFrames4, AnimateWhirlpoolTile
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc0d7
-
-TilesetAnimfc0d7: ; 0xfc0d7
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc103
-
-TilesetAnimfc103: ; 0xfc103
- dw vTiles2 tile $14, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $14, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc12f
-
-TilesetPortAnim: ; 0xfc12f
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc15f
-
-TilesetGym1Anim: ; 0xfc15f
- dw NULL, SafariFountainAnim2
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, SafariFountainAnim1
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc17f
-
-TilesetAnimfc17f: ; 0xfc17f
- dw vTiles2 tile $53, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $53, WriteTileFromBuffer
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw vTiles2 tile $53, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $53, WriteTileFromBuffer
- dw NULL, DoneTileAnimation
-; 0xfc1af
-
-TilesetAnimfc1af: ; 0xfc1af
- dw vTiles2 tile $54, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $54, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $54, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $54, WriteTileFromBuffer
- dw NULL, DoneTileAnimation
-; 0xfc1e7
-
-TilesetCaveAnim: ; 0xfc1e7
-TilesetWhirlIslandsAnim: ; 0xfc1e7
- dw vTiles2 tile $14, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $14, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, TileAnimationPalette
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $40, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $40, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, DoneTileAnimation
-; 0xfc233
-
-TilesetIcePathAnim: ; 0xfc233
- dw vTiles2 tile $35, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $35, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, TileAnimationPalette
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $31, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $31, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, DoneTileAnimation
-; 0xfc27f
-
-TilesetSproutTowerAnim: ; 0xfc27f
- dw SproutPillarTilePointer9, AnimateSproutPillarTile
- dw SproutPillarTilePointer10, AnimateSproutPillarTile
- dw SproutPillarTilePointer7, AnimateSproutPillarTile
- dw SproutPillarTilePointer8, AnimateSproutPillarTile
- dw SproutPillarTilePointer5, AnimateSproutPillarTile
- dw SproutPillarTilePointer6, AnimateSproutPillarTile
- dw SproutPillarTilePointer3, AnimateSproutPillarTile
- dw SproutPillarTilePointer4, AnimateSproutPillarTile
- dw SproutPillarTilePointer1, AnimateSproutPillarTile
- dw SproutPillarTilePointer2, AnimateSproutPillarTile
- dw NULL, StandingTileFrame
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2bf
-
-TilesetAnimfc2bf: ; 0xfc2bf
- dw vTiles2 tile $4f, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $4f, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2e7
-
-TilesetBattleTowerOutsideAnim: ; 0xfc2e7
-TilesetHouse1Anim: ; 0xfc2e7
-TilesetPlayersHouseAnim: ; 0xfc2e7
-TilesetPokecenterAnim: ; 0xfc2e7
-TilesetGateAnim: ; 0xfc2e7
-TilesetLabAnim: ; 0xfc2e7
-TilesetPowerPlantAnim: ; 0xfc2e7
-TilesetMartAnim: ; 0xfc2e7
-TilesetCeladonMansionAnim: ; 0xfc2e7
-TilesetGameCornerAnim: ; 0xfc2e7
-TilesetKurtsHouseAnim: ; 0xfc2e7
-TilesetTrainStationAnim: ; 0xfc2e7
-TilesetOlivineGymAnim: ; 0xfc2e7
-TilesetLighthouseAnim: ; 0xfc2e7
-TilesetPlayersHouse2FAnim: ; 0xfc2e7
-TilesetPokeComCenterAnim: ; 0xfc2e7
-TilesetBattleTowerAnim: ; 0xfc2e7
-TilesetRuinsOfAlphAnim: ; 0xfc2e7
-TilesetRadioTowerAnim: ; 0xfc2e7
-TilesetUndergroundAnim: ; 0xfc2e7
-TilesetBetaWordRoomAnim: ; 0xfc2e7
-TilesetHoOhWordRoomAnim: ; 0xfc2e7
-TilesetKabutoWordRoomAnim: ; 0xfc2e7
-TilesetOmanyteWordRoomAnim: ; 0xfc2e7
-TilesetAerodactylWordRoomAnim: ; 0xfc2e7
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2fb
-
-DoneTileAnimation: ; fc2fb
-; Reset the animation command loop.
- xor a
- ld [hTileAnimFrame], a
-
-WaitTileAnimation: ; fc2fe
-; Do nothing this frame.
- ret
-; fc2ff
-
-StandingTileFrame8: ; fc2ff
- ld a, [TileAnimationTimer]
- inc a
- and 7
- ld [TileAnimationTimer], a
- ret
-; fc309
-
-
-ScrollTileRightLeft: ; fc309
-; Scroll right for 4 ticks, then left for 4 ticks.
- ld a, [TileAnimationTimer]
- inc a
- and 7
- ld [TileAnimationTimer], a
- and 4
- jr nz, ScrollTileLeft
- jr ScrollTileRight
-; fc318
-
-ScrollTileUpDown: ; fc318
-; Scroll up for 4 ticks, then down for 4 ticks.
- ld a, [TileAnimationTimer]
- inc a
- and 7
- ld [TileAnimationTimer], a
- and 4
- jr nz, ScrollTileDown
- jr ScrollTileUp
-; fc327
-
-ScrollTileLeft: ; fc327
- ld h, d
- ld l, e
- ld c, 4
-.loop
- rept 4
- ld a, [hl]
- rlca
- ld [hli], a
- endr
- dec c
- jr nz, .loop
- ret
-; fc33b
-
-ScrollTileRight: ; fc33b
- ld h, d
- ld l, e
- ld c, 4
-.loop
- rept 4
- ld a, [hl]
- rrca
- ld [hli], a
- endr
- dec c
- jr nz, .loop
- ret
-; fc34f
-
-ScrollTileUp: ; fc34f
- ld h, d
- ld l, e
- ld d, [hl]
- inc hl
- ld e, [hl]
- ld bc, $e
- add hl, bc
- ld a, 4
-.loop
- ld c, [hl]
- ld [hl], e
- dec hl
- ld b, [hl]
- ld [hl], d
- dec hl
- ld e, [hl]
- ld [hl], c
- dec hl
- ld d, [hl]
- ld [hl], b
- dec hl
- dec a
- jr nz, .loop
- ret
-; fc36a
-
-ScrollTileDown: ; fc36a
- ld h, d
- ld l, e
- ld de, $e
- push hl
- add hl, de
- ld d, [hl]
- inc hl
- ld e, [hl]
- pop hl
- ld a, 4
-.loop
- ld b, [hl]
- ld [hl], d
- inc hl
- ld c, [hl]
- ld [hl], e
- inc hl
- ld d, [hl]
- ld [hl], b
- inc hl
- ld e, [hl]
- ld [hl], c
- inc hl
- dec a
- jr nz, .loop
- ret
-; fc387
-
-
-AnimateFountain: ; fc387
- ld hl, sp+0
- ld b, h
- ld c, l
- ld hl, .frames
- ld a, [TileAnimationTimer]
- and 7
- add a
- add l
- ld l, a
- jr nc, .okay
- inc h
-.okay
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld sp, hl
- ld l, e
- ld h, d
- jp WriteTile
-
-.frames
- dw .frame1
- dw .frame2
- dw .frame3
- dw .frame4
- dw .frame3
- dw .frame4
- dw .frame5
- dw .frame1
-
-.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp"
-.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp"
-.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp"
-.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp"
-.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp"
-; fc402
-
-
-AnimateWaterTile: ; fc402
-; Draw a water tile for the current frame in VRAM tile at de.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld a, [TileAnimationTimer]
-
-; 4 tile graphics, updated every other frame.
- and 3 << 1
-
-; 2 x 8 = 16 bytes per tile
- add a
- add a
- add a
-
- add LOW(WaterTileFrames)
- ld l, a
- ld a, 0
- adc HIGH(WaterTileFrames)
- ld h, a
-
-; Stack now points to the start of the tile for this frame.
- ld sp, hl
-
- ld l, e
- ld h, d
-
- jp WriteTile
-; fc41c
-
-WaterTileFrames: ; fc41c
- INCBIN "gfx/tilesets/water/water.2bpp"
-; fc45c
-
-
-ForestTreeLeftAnimation: ; fc45c
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit 2, a
- jr nz, .asm_fc46c
- ld hl, ForestTreeLeftFrames
- jr .asm_fc47d
-
-.asm_fc46c
- ld a, [TileAnimationTimer]
- call GetForestTreeFrame
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
-
-.asm_fc47d
- ld sp, hl
- ld hl, vTiles2 tile $0c
- jp WriteTile
-; fc484
-
-
-ForestTreeLeftFrames: ; fc484
- INCBIN "gfx/tilesets/forest-tree/1.2bpp"
- INCBIN "gfx/tilesets/forest-tree/2.2bpp"
-; fc4a4
-
-ForestTreeRightFrames: ; fc4a4
- INCBIN "gfx/tilesets/forest-tree/3.2bpp"
- INCBIN "gfx/tilesets/forest-tree/4.2bpp"
-; fc4c4
-
-
-ForestTreeRightAnimation: ; fc4c4
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit 2, a
- jr nz, .asm_fc4d4
- ld hl, ForestTreeRightFrames
- jr .asm_fc4eb
-
-.asm_fc4d4
- ld a, [TileAnimationTimer]
- call GetForestTreeFrame
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
- push bc
- ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
- add hl, bc
- pop bc
-
-.asm_fc4eb
- ld sp, hl
- ld hl, vTiles2 tile $0f
- jp WriteTile
-; fc4f2
-
-
-ForestTreeLeftAnimation2: ; fc4f2
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit 2, a
- jr nz, .asm_fc502
- ld hl, ForestTreeLeftFrames
- jr .asm_fc515
-
-.asm_fc502
- ld a, [TileAnimationTimer]
- call GetForestTreeFrame
- xor 2
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
-
-.asm_fc515
- ld sp, hl
- ld hl, vTiles2 tile $0c
- jp WriteTile
-; fc51c
-
-
-ForestTreeRightAnimation2: ; fc51c
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit 2, a
- jr nz, .asm_fc52c
- ld hl, ForestTreeRightFrames
- jr .asm_fc545
-
-.asm_fc52c
- ld a, [TileAnimationTimer]
- call GetForestTreeFrame
- xor 2
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
- push bc
- ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
- add hl, bc
- pop bc
-
-.asm_fc545
- ld sp, hl
- ld hl, vTiles2 tile $0f
- jp WriteTile
-; fc54c
-
-
-GetForestTreeFrame: ; fc54c
-; Return 0 if a is even, or 2 if odd.
- and a
- jr z, .even
- cp 1
- jr z, .odd
- cp 2
- jr z, .even
- cp 3
- jr z, .odd
- cp 4
- jr z, .even
- cp 5
- jr z, .odd
- cp 6
- jr z, .even
-.odd
- ld a, 2
- scf
- ret
-.even
- xor a
- ret
-; fc56d
-
-
-AnimateFlowerTile: ; fc56d
-; No parameters.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Alternate tile graphic every other frame
- ld a, [TileAnimationTimer]
- and 1 << 1
- ld e, a
-
-; CGB has different color mappings for flowers.
- ld a, [hCGB]
- and 1
-
- add e
- swap a ; << 4 (16 bytes)
- ld e, a
- ld d, 0
- ld hl, FlowerTileFrames
- add hl, de
- ld sp, hl
-
- ld hl, vTiles2 + $30 ; tile 4
-
- jp WriteTile
-; fc58c
-
-FlowerTileFrames: ; fc58c
- INCBIN "gfx/tilesets/flower/dmg_1.2bpp"
- INCBIN "gfx/tilesets/flower/cgb_1.2bpp"
- INCBIN "gfx/tilesets/flower/dmg_2.2bpp"
- INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
-; fc5cc
-
-
-SafariFountainAnim1: ; fc5cc
-; Splash in the bottom-right corner of the fountain.
- ld hl, sp+0
- ld b, h
- ld c, l
- ld a, [TileAnimationTimer]
- and 6
- srl a
- inc a
- inc a
- and 3
- swap a
- ld e, a
- ld d, 0
- ld hl, SafariFountainFrames
- add hl, de
- ld sp, hl
- ld hl, vTiles2 tile $5b
- jp WriteTile
-; fc5eb
-
-
-SafariFountainAnim2: ; fc5eb
-; Splash in the top-left corner of the fountain.
- ld hl, sp+0
- ld b, h
- ld c, l
- ld a, [TileAnimationTimer]
- and 6
- add a
- add a
- add a
- ld e, a
- ld d, 0
- ld hl, SafariFountainFrames
- add hl, de
- ld sp, hl
- ld hl, vTiles2 tile $38
- jp WriteTile
-; fc605
-
-
-SafariFountainFrames: ; fc605
- INCBIN "gfx/tilesets/safari/1.2bpp"
- INCBIN "gfx/tilesets/safari/2.2bpp"
- INCBIN "gfx/tilesets/safari/3.2bpp"
- INCBIN "gfx/tilesets/safari/4.2bpp"
-; fc645
-
-
-AnimateSproutPillarTile: ; fc645
-; Read from struct at de:
-; Destination (VRAM)
-; Address of the first tile in the frame array
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld a, [TileAnimationTimer]
- and 7
-
-; Get frame index a
- ld hl, .frames
- add l
- ld l, a
- ld a, 0
- adc h
- ld h, a
- ld a, [hl]
-
-; Destination
- ld l, e
- ld h, d
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-
-; Add the frame index to the starting address
- add [hl]
- inc hl
- ld h, [hl]
- ld l, a
- ld a, 0
- adc h
- ld h, a
-
- ld sp, hl
- ld l, e
- ld h, d
- jr WriteTile
-
-.frames
- db $00, $10, $20, $30, $40, $30, $20, $10
-; fc673
-
-
-StandingTileFrame: ; fc673
- ld hl, TileAnimationTimer
- inc [hl]
- ret
-; fc678
-
-
-AnimateWhirlpoolTile: ; fc678
-; Update whirlpool tile using struct at de.
-
-; Struct:
-; VRAM address
-; Address of the first tile
-
-; Only does one of 4 tiles at a time.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; de = VRAM address
- ld l, e
- ld h, d
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-; Tile address is now at hl.
-
-; Get the tile for this frame.
- ld a, [TileAnimationTimer]
- and %11 ; 4 frames x2
- swap a ; * 16 bytes per tile
-
- add [hl]
- inc hl
- ld h, [hl]
- ld l, a
- ld a, 0
- adc h
- ld h, a
-
-; Stack now points to the desired frame.
- ld sp, hl
-
- ld l, e
- ld h, d
-
- jr WriteTile
-; fc696
-
-
-WriteTileFromBuffer: ; fc696
-; Write tiledata at wTileAnimBuffer to de.
-; wTileAnimBuffer is loaded to sp for WriteTile.
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld hl, wTileAnimBuffer
- ld sp, hl
-
- ld h, d
- ld l, e
- jr WriteTile
-; fc6a2
-
-
-WriteTileToBuffer: ; fc6a2
-; Write tiledata de to wTileAnimBuffer.
-; de is loaded to sp for WriteTile.
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld h, d
- ld l, e
- ld sp, hl
-
- ld hl, wTileAnimBuffer
-
- ; fallthrough
-
-WriteTile: ; fc6ac
-; Write one 8x8 tile ($10 bytes) from sp to hl.
-
-; Warning: sp is saved in bc so we can abuse pop.
-; sp is restored to address bc. Save sp in bc before calling.
-
- pop de
- ld [hl], e
- inc hl
- ld [hl], d
-
-rept 7
- pop de
- inc hl
- ld [hl], e
- inc hl
- ld [hl], d
-endr
-
-; restore sp
- ld h, b
- ld l, c
- ld sp, hl
- ret
-; fc6d7
-
-
-TileAnimationPalette: ; fc6d7
-; Transition between color values 0-2 for color 0 in palette 3.
-
-; No palette changes on DMG.
- ld a, [hCGB]
- and a
- ret z
-
-; We don't want to mess with non-standard palettes.
- ld a, [rBGP] ; BGP
- cp %11100100
- ret nz
-
-; Only update on even frames.
- ld a, [TileAnimationTimer]
- ld l, a
- and 1 ; odd
- ret nz
-
-; Ready for BGPD input...
-
- ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER
- ld [rBGPI], a
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
-; Update color 0 in order 0 1 2 1
- ld a, l
- and %110 ; frames 0 2 4 6
- jr z, .color0
- cp 4
- jr z, .color2
-
-.color1
- ld hl, wBGPals1 palette PAL_BG_WATER + 2
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
- jr .end
-
-.color0
- ld hl, wBGPals1 palette PAL_BG_WATER
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
- jr .end
-
-.color2
- ld hl, wBGPals1 palette PAL_BG_WATER + 4
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
-
-.end
- pop af
- ld [rSVBK], a
- ret
-; fc71e
-
-
-FlickeringCaveEntrancePalette: ; fc71e
-; No palette changes on DMG.
- ld a, [hCGB]
- and a
- ret z
-; We don't want to mess with non-standard palettes.
- ld a, [rBGP]
- cp %11100100
- ret nz
-; We only want to be here if we're in a dark cave.
- ld a, [wTimeOfDayPalset]
- cp $ff ; 3,3,3,3
- ret nz
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-; Ready for BGPD input...
- ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW
- ld [rBGPI], a
- ld a, [hVBlankCounter]
- and 1 << 1
- jr nz, .bit1set
- ld hl, wBGPals1 palette PAL_BG_YELLOW
- jr .okay
-
-.bit1set
- ld hl, wBGPals1 palette PAL_BG_YELLOW + 2
-
-.okay
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
-
- pop af
- ld [rSVBK], a
- ret
-; fc750
-
-
-SproutPillarTilePointer1: dw vTiles2 tile $2d, SproutPillarTile1
-SproutPillarTilePointer2: dw vTiles2 tile $2f, SproutPillarTile2
-SproutPillarTilePointer3: dw vTiles2 tile $3d, SproutPillarTile3
-SproutPillarTilePointer4: dw vTiles2 tile $3f, SproutPillarTile4
-SproutPillarTilePointer5: dw vTiles2 tile $3c, SproutPillarTile5
-SproutPillarTilePointer6: dw vTiles2 tile $2c, SproutPillarTile6
-SproutPillarTilePointer7: dw vTiles2 tile $4d, SproutPillarTile7
-SproutPillarTilePointer8: dw vTiles2 tile $4f, SproutPillarTile8
-SproutPillarTilePointer9: dw vTiles2 tile $5d, SproutPillarTile9
-SproutPillarTilePointer10: dw vTiles2 tile $5f, SproutPillarTile10
-
-SproutPillarTile1: INCBIN "gfx/tilesets/sprout-pillar/1.2bpp"
-SproutPillarTile2: INCBIN "gfx/tilesets/sprout-pillar/2.2bpp"
-SproutPillarTile3: INCBIN "gfx/tilesets/sprout-pillar/3.2bpp"
-SproutPillarTile4: INCBIN "gfx/tilesets/sprout-pillar/4.2bpp"
-SproutPillarTile5: INCBIN "gfx/tilesets/sprout-pillar/5.2bpp"
-SproutPillarTile6: INCBIN "gfx/tilesets/sprout-pillar/6.2bpp"
-SproutPillarTile7: INCBIN "gfx/tilesets/sprout-pillar/7.2bpp"
-SproutPillarTile8: INCBIN "gfx/tilesets/sprout-pillar/8.2bpp"
-SproutPillarTile9: INCBIN "gfx/tilesets/sprout-pillar/9.2bpp"
-SproutPillarTile10: INCBIN "gfx/tilesets/sprout-pillar/10.2bpp"
-; fca98
-
-
-WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1
-WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2
-WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3
-WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4
-; fcaa8
-
-WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp"
-WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp"
-WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp"
-WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp"
-; fcba8