diff options
Diffstat (limited to 'tilesets/animations.asm')
-rw-r--r-- | tilesets/animations.asm | 1028 |
1 files changed, 1028 insertions, 0 deletions
diff --git a/tilesets/animations.asm b/tilesets/animations.asm new file mode 100644 index 000000000..0dd6b4e25 --- /dev/null +++ b/tilesets/animations.asm @@ -0,0 +1,1028 @@ + +_AnimateTileset: ; fc000 +; Iterate over a given pointer array of +; animation functions (one per frame). + +; Typically in wra1, vra0 + + ld a, [TilesetAnim] + ld e, a + ld a, [TilesetAnim + 1] + ld d, a + + ld a, [hTileAnimFrame] + ld l, a + inc a + ld [hTileAnimFrame], a + + ld h, 0 + add hl, hl + add hl, hl + add hl, de + +; 2-byte parameter +; All functions take input de. + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Function address + ld a, [hli] + ld h, [hl] + ld l, a + + jp [hl] +; fc01b + + +Tileset00Anim: ; 0xfc01b +Tileset02Anim: ; 0xfc01b +Tileset03Anim: ; 0xfc01b +; param, function + dw $9140, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc047 + +Tileset25Anim: ; 0xfc047 +; param, function + dw $9140, AnimateWaterTile + dw NULL, WaitTileAnimation + dw $95f0, AnimateFountain + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc073 + +Tileset31Anim: ; 0xfc073 +; param, function + dw NULL, ForestTreeLeftAnimation + dw NULL, ForestTreeRightAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, ForestTreeLeftAnimation2 + dw NULL, ForestTreeRightAnimation2 + dw NULL, AnimateFlowerTile + dw $9140, AnimateWaterTile + dw NULL, TileAnimationPalette + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0a3 + +Tileset01Anim: ; 0xfc0a3 +; param, function + dw $9140, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw $4a98, AnimateWhirlpoolTile + dw $4a9c, AnimateWhirlpoolTile + dw $4aa0, AnimateWhirlpoolTile + dw $4aa4, AnimateWhirlpoolTile + dw NULL, WaitTileAnimation + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0d7 + +INCBIN "baserom.gbc",$fc0d7,$fc12f - $fc0d7 + +Tileset09Anim: ; 0xfc12f +; param, function + dw $9140, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc15f + +Tileset15Anim: ; 0xfc15f +; param, function + dw NULL, SafariFountainAnim2 + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, SafariFountainAnim1 + dw NULL, WaitTileAnimation + dw NULL, NextTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc17f + +INCBIN "baserom.gbc",$fc17f,$fc1e7 - $fc17f + +Tileset24Anim: ; 0xfc1e7 +Tileset30Anim: ; 0xfc1e7 +; param, function + dw $9140, WriteTileToBuffer + dw NULL, Functionfc71e + dw $cf41, ScrollTileRightLeft + dw NULL, Functionfc71e + dw $9140, WriteTileFromBuffer + dw NULL, Functionfc71e + dw NULL, TileAnimationPalette + dw NULL, Functionfc71e + dw $9400, WriteTileToBuffer + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $9400, WriteTileFromBuffer + dw NULL, Functionfc71e + dw NULL, DoneTileAnimation +; 0xfc233 + +Tileset29Anim: ; 0xfc233 +; param, function + dw $9350, WriteTileToBuffer + dw NULL, Functionfc71e + dw $cf41, ScrollTileRightLeft + dw NULL, Functionfc71e + dw $9350, WriteTileFromBuffer + dw NULL, Functionfc71e + dw NULL, TileAnimationPalette + dw NULL, Functionfc71e + dw $9310, WriteTileToBuffer + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $cf41, ScrollTileDown + dw NULL, Functionfc71e + dw $9310, WriteTileFromBuffer + dw NULL, Functionfc71e + dw NULL, DoneTileAnimation +; 0xfc27f + +Tileset23Anim: ; 0xfc27f +; param, function + dw SproutPillarTilePointer9, AnimateSproutPillarTile + dw SproutPillarTilePointer10, AnimateSproutPillarTile + dw SproutPillarTilePointer7, AnimateSproutPillarTile + dw SproutPillarTilePointer8, AnimateSproutPillarTile + dw SproutPillarTilePointer5, AnimateSproutPillarTile + dw SproutPillarTilePointer6, AnimateSproutPillarTile + dw SproutPillarTilePointer3, AnimateSproutPillarTile + dw SproutPillarTilePointer4, AnimateSproutPillarTile + dw SproutPillarTilePointer1, AnimateSproutPillarTile + dw SproutPillarTilePointer2, AnimateSproutPillarTile + dw NULL, NextTileFrame + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2bf + +INCBIN "baserom.gbc",$fc2bf,$fc2e7 - $fc2bf + +Tileset04Anim: ; 0xfc2e7 +Tileset05Anim: ; 0xfc2e7 +Tileset06Anim: ; 0xfc2e7 +Tileset07Anim: ; 0xfc2e7 +Tileset08Anim: ; 0xfc2e7 +Tileset10Anim: ; 0xfc2e7 +Tileset11Anim: ; 0xfc2e7 +Tileset12Anim: ; 0xfc2e7 +Tileset13Anim: ; 0xfc2e7 +Tileset14Anim: ; 0xfc2e7 +Tileset16Anim: ; 0xfc2e7 +Tileset17Anim: ; 0xfc2e7 +Tileset18Anim: ; 0xfc2e7 +Tileset19Anim: ; 0xfc2e7 +Tileset20Anim: ; 0xfc2e7 +Tileset21Anim: ; 0xfc2e7 +Tileset22Anim: ; 0xfc2e7 +Tileset26Anim: ; 0xfc2e7 +Tileset27Anim: ; 0xfc2e7 +Tileset28Anim: ; 0xfc2e7 +Tileset32Anim: ; 0xfc2e7 +Tileset33Anim: ; 0xfc2e7 +Tileset34Anim: ; 0xfc2e7 +Tileset35Anim: ; 0xfc2e7 +Tileset36Anim: ; 0xfc2e7 +; param, function + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2fb + +DoneTileAnimation: ; fc2fb +; Reset the animation command loop. + xor a + ld [hTileAnimFrame], a + +WaitTileAnimation: ; fc2fe +; Do nothing this frame. + ret +; fc2ff + +NextTileFrame8: ; fc2ff + ld a, [TileAnimationTimer] + inc a + and a, 7 + ld [TileAnimationTimer], a + ret +; fc309 + + +ScrollTileRightLeft: ; fc309 +; Scroll right for 4 ticks, then left for 4 ticks. + ld a, [TileAnimationTimer] + inc a + and 7 + ld [TileAnimationTimer], a + and 4 + jr nz, ScrollTileLeft + jr ScrollTileRight +; fc318 + +ScrollTileUpDown: ; fc318 +; Scroll up for 4 ticks, then down for 4 ticks. + ld a, [TileAnimationTimer] + inc a + and 7 + ld [TileAnimationTimer], a + and 4 + jr nz, ScrollTileDown + jr ScrollTileUp +; fc327 + +ScrollTileLeft: ; fc327 + ld h, d + ld l, e + ld c, 4 +.loop + rept 4 + ld a, [hl] + rlca + ld [hli], a + endr + dec c + jr nz, .loop + ret +; fc33b + +ScrollTileRight: ; fc33b + ld h, d + ld l, e + ld c, 4 +.loop + rept 4 + ld a, [hl] + rrca + ld [hli], a + endr + dec c + jr nz, .loop + ret +; fc34f + +ScrollTileUp: ; fc34f + ld h, d + ld l, e + ld d, [hl] + inc hl + ld e, [hl] + ld bc, $e + add hl, bc + ld a, 4 +.loop + ld c, [hl] + ld [hl], e + dec hl + ld b, [hl] + ld [hl], d + dec hl + ld e, [hl] + ld [hl], c + dec hl + ld d, [hl] + ld [hl], b + dec hl + dec a + jr nz, .loop + ret +; fc36a + +ScrollTileDown: ; fc36a + ld h, d + ld l, e + ld de, $e + push hl + add hl, de + ld d, [hl] + inc hl + ld e, [hl] + pop hl + ld a, 4 +.loop + ld b, [hl] + ld [hl], d + inc hl + ld c, [hl] + ld [hl], e + inc hl + ld d, [hl] + ld [hl], b + inc hl + ld e, [hl] + ld [hl], c + inc hl + dec a + jr nz, .loop + ret +; fc387 + + +AnimateFountain: ; fc387 + ld hl, [sp+0] + ld b, h + ld c, l + ld hl, .frames + ld a, [TileAnimationTimer] + and 7 + add a + add l + ld l, a + jr nc, .asm_fc399 + inc h + +.asm_fc399 + ld a, [hli] + ld h, [hl] + ld l, a + ld sp, hl + ld l, e + ld h, d + jp WriteTile + +.frames + dw .frame1 + dw .frame2 + dw .frame3 + dw .frame4 + dw .frame3 + dw .frame4 + dw .frame5 + dw .frame1 + +.frame1 + INCBIN "gfx/tilesets/fountain/1.2bpp" +.frame2 + INCBIN "gfx/tilesets/fountain/2.2bpp" +.frame3 + INCBIN "gfx/tilesets/fountain/3.2bpp" +.frame4 + INCBIN "gfx/tilesets/fountain/4.2bpp" +.frame5 + INCBIN "gfx/tilesets/fountain/5.2bpp" +; fc402 + + +AnimateWaterTile: ; fc402 +; Draw a water tile for the current frame in VRAM tile at de. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + + ld a, [TileAnimationTimer] + +; 4 tile graphics, updated every other frame. + and 3 << 1 + +; 2 x 8 = 16 bytes per tile + add a + add a + add a + + add WaterTileFrames % $100 + ld l, a + ld a, 0 + adc WaterTileFrames / $100 + ld h, a + +; Stack now points to the start of the tile for this frame. + ld sp, hl + + ld l, e + ld h, d + + jp WriteTile +; fc41c + +WaterTileFrames: ; fc41c +; Frames 0-3 +; INCBIN "gfx/tilesets/water.2bpp" +INCBIN "baserom.gbc",$fc41c,$fc45c - $fc41c +; fc45c + + +ForestTreeLeftAnimation: ; fc45c + ld hl, [sp+0] + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [$dbf3] + bit 2, a + jr nz, .asm_fc46c + ld hl, ForestTreeLeftFrames + jr .asm_fc47d + +.asm_fc46c + ld a, [TileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add ForestTreeLeftFrames % $100 + ld l, a + ld a, 0 + adc ForestTreeLeftFrames / $100 + ld h, a + +.asm_fc47d + ld sp, hl + ld hl, $90c0 + jp WriteTile +; fc484 + + +ForestTreeLeftFrames: ; fc484 + INCBIN "gfx/tilesets/forest-tree/1.2bpp" + INCBIN "gfx/tilesets/forest-tree/2.2bpp" +; fc4a4 + +ForestTreeRightFrames: ; fc4a4 + INCBIN "gfx/tilesets/forest-tree/3.2bpp" + INCBIN "gfx/tilesets/forest-tree/4.2bpp" +; fc4c4 + + +ForestTreeRightAnimation: ; fc4c4 + ld hl, [sp+0] + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [$dbf3] + bit 2, a + jr nz, .asm_fc4d4 + ld hl, ForestTreeRightFrames + jr .asm_fc4eb + +.asm_fc4d4 + ld a, [TileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add ForestTreeLeftFrames % $100 + ld l, a + ld a, 0 + adc ForestTreeLeftFrames / $100 + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc4eb + ld sp, hl + ld hl, $90f0 + jp WriteTile +; fc4f2 + + +ForestTreeLeftAnimation2: ; fc4f2 + ld hl, [sp+0] + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [$dbf3] + bit 2, a + jr nz, .asm_fc502 + ld hl, ForestTreeLeftFrames + jr .asm_fc515 + +.asm_fc502 + ld a, [TileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add ForestTreeLeftFrames % $100 + ld l, a + ld a, 0 + adc ForestTreeLeftFrames / $100 + ld h, a + +.asm_fc515 + ld sp, hl + ld hl, $90c0 + jp WriteTile +; fc51c + + +ForestTreeRightAnimation2: ; fc51c + ld hl, [sp+0] + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [$dbf3] + bit 2, a + jr nz, .asm_fc52c + ld hl, ForestTreeRightFrames + jr .asm_fc545 + +.asm_fc52c + ld a, [TileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add ForestTreeLeftFrames % $100 + ld l, a + ld a, 0 + adc ForestTreeLeftFrames / $100 + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc545 + ld sp, hl + ld hl, $90f0 + jp WriteTile +; fc54c + + +GetForestTreeFrame: ; fc54c +; Return 0 if a is even, or 2 if odd. + and a + jr z, .even + cp 1 + jr z, .odd + cp 2 + jr z, .even + cp 3 + jr z, .odd + cp 4 + jr z, .even + cp 5 + jr z, .odd + cp 6 + jr z, .even +.odd + ld a, 2 + scf + ret +.even + xor a + ret +; fc56d + + +AnimateFlowerTile: ; fc56d +; No parameters. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + +; Alternate tile graphc every other frame + ld a, [TileAnimationTimer] + and 1 << 1 + ld e, a + +; CGB has different color mappings for flowers. + ld a, [hCGB] + and 1 + + add e + swap a ; << 4 (16 bytes) + ld e, a + ld d, 0 + ld hl, FlowerTileFrames + add hl, de + ld sp, hl + + ld hl, VTiles2 + $30 ; tile 4 + + jp WriteTile +; fc58c + +FlowerTileFrames: ; fc58c +; frame 0 dmg +; frame 0 cgb +; frame 1 dmg +; frame 1 sgb +; INCBIN "gfx/tilesets/flower.2bpp" +INCBIN "baserom.gbc",$fc58c,$fc5cc - $fc58c +; fc5cc + + +SafariFountainAnim1: ; fc5cc +; Splash in the bottom-right corner of the fountain. + ld hl, [sp+0] + ld b, h + ld c, l + ld a, [TileAnimationTimer] + and 6 + srl a + inc a + inc a + and 3 + swap a + ld e, a + ld d, 0 + ld hl, SafariFountainFrames + add hl, de + ld sp, hl + ld hl, $95b0 + jp WriteTile +; fc5eb + + +SafariFountainAnim2: ; fc5eb +; Splash in the top-left corner of the fountain. + ld hl, [sp+0] + ld b, h + ld c, l + ld a, [TileAnimationTimer] + and 6 + add a + add a + add a + ld e, a + ld d, 0 + ld hl, SafariFountainFrames + add hl, de + ld sp, hl + ld hl, $9380 + jp WriteTile +; fc605 + + +SafariFountainFrames: ; fc605 + INCBIN "gfx/tilesets/safari/1.2bpp" + INCBIN "gfx/tilesets/safari/2.2bpp" + INCBIN "gfx/tilesets/safari/3.2bpp" + INCBIN "gfx/tilesets/safari/4.2bpp" +; fc645 + + +AnimateSproutPillarTile: ; fc645 +; Read from struct at de: +; Destination (VRAM) +; Address of the first tile in the frame array + + ld hl, [sp+0] + ld b, h + ld c, l + + ld a, [TileAnimationTimer] + and 7 + +; Get frame index a + ld hl, .frames + add l + ld l, a + ld a, 0 + adc h + ld h, a + ld a, [hl] + +; Destination + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Add the frame index to the starting address + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + + ld sp, hl + ld l, e + ld h, d + jr WriteTile + +.frames + db $00, $10, $20, $30, $40, $30, $20, $10 +; fc673 + + +NextTileFrame: ; fc673 + ld hl, TileAnimationTimer + inc [hl] + ret +; fc678 + + +AnimateWhirlpoolTile: ; fc678 +; Update whirlpool tile using struct at de. + +; Struct: +; VRAM address +; Address of the first tile + +; Only does one of 4 tiles at a time. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + +; de = VRAM address + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl +; Tile address is now at hl. + +; Get the tile for this frame. + ld a, [TileAnimationTimer] + and %11 ; 4 frames x2 + swap a ; * 16 bytes per tile + + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + +; Stack now points to the desired frame. + ld sp, hl + + ld l, e + ld h, d + + jr WriteTile +; fc696 + + +WriteTileFromBuffer: ; fc696 +; Write tiledata at $cf41 to de. +; $cf41 is loaded to sp for WriteTile. + + ld hl, [sp+0] + ld b, h + ld c, l + + ld hl, $cf41 + ld sp, hl + + ld h, d + ld l, e + jr WriteTile +; fc6a2 + + +WriteTileToBuffer: ; fc6a2 +; Write tiledata de to $cf41. +; de is loaded to sp for WriteTile. + + ld hl, [sp+0] + ld b, h + ld c, l + + ld h, d + ld l, e + ld sp, hl + + ld hl, $cf41 + + ; fallthrough + +WriteTile: ; fc6ac +; Write one 8x8 tile ($10 bytes) from sp to hl. + +; Warning: sp is saved in bc so we can abuse pop. +; sp is restored to address bc. Save sp in bc before calling. + + pop de + ld [hl], e + inc hl + ld [hl], d + +rept 7 + pop de + inc hl + ld [hl], e + inc hl + ld [hl], d +endr + +; restore sp + ld h, b + ld l, c + ld sp, hl + ret +; fc6d7 + + +TileAnimationPalette: ; fc6d7 +; Transition between color values 0-2 for color 0 in palette 3. + +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z + +; We don't want to mess with non-standard palettes. + ld a, [rBGP] ; BGP + cp %11100100 + ret nz + +; Only update on even frames. + ld a, [TileAnimationTimer] + ld l, a + and 1 ; odd + ret nz + +; Ready for BGPD input... + ld a, %10011000 ; auto increment, index $18 (pal 3 color 0) + ld [rBGPI], a + + ld a, [rSVBK] + push af + ld a, 5 ; wra5: gfx + ld [rSVBK], a + +; Update color 0 in order 0 1 2 1 + + ld a, l + and %110 ; frames 0 2 4 6 + + jr z, .color0 + + cp 4 + jr z, .color2 + +.color1 + ld hl, $d01a ; pal 3 color 1 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color0 + ld hl, $d018 ; pal 3 color 0 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color2 + ld hl, $d01c ; pal 3 color 2 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + +.end + pop af + ld [rSVBK], a + ret +; fc71e + + +Functionfc71e: ; fc71e + ld a, [hCGB] + and a + ret z + + ld a, [rBGP] + cp $e4 + ret nz + + ld a, [$d847] + cp $ff + ret nz + + ld a, [rSVBK] + push af + + ld a, 5 + ld [rSVBK], a + ld a, $a0 + ld [rBGPI], a + ld a, [$ff9b] + and 2 + jr nz, .asm_fc743 + ld hl, $d020 + jr .asm_fc746 + +.asm_fc743 + ld hl, $d022 + +.asm_fc746 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + + pop af + ld [rSVBK], a + ret +; fc750 + + +SproutPillarTilePointers: ; fc750 +SproutPillarTilePointer1: + dw $92d0, SproutPillarTile1 +SproutPillarTilePointer2: + dw $92f0, SproutPillarTile2 +SproutPillarTilePointer3: + dw $93d0, SproutPillarTile3 +SproutPillarTilePointer4: + dw $93f0, SproutPillarTile4 +SproutPillarTilePointer5: + dw $93c0, SproutPillarTile5 +SproutPillarTilePointer6: + dw $92c0, SproutPillarTile6 +SproutPillarTilePointer7: + dw $94d0, SproutPillarTile7 +SproutPillarTilePointer8: + dw $94f0, SproutPillarTile8 +SproutPillarTilePointer9: + dw $95d0, SproutPillarTile9 +SproutPillarTilePointer10: + dw $95f0, SproutPillarTile10 + +SproutPillarTile1: + INCBIN "gfx/tilesets/sprout-pillar/1.2bpp" +SproutPillarTile2: + INCBIN "gfx/tilesets/sprout-pillar/2.2bpp" +SproutPillarTile3: + INCBIN "gfx/tilesets/sprout-pillar/3.2bpp" +SproutPillarTile4: + INCBIN "gfx/tilesets/sprout-pillar/4.2bpp" +SproutPillarTile5: + INCBIN "gfx/tilesets/sprout-pillar/5.2bpp" +SproutPillarTile6: + INCBIN "gfx/tilesets/sprout-pillar/6.2bpp" +SproutPillarTile7: + INCBIN "gfx/tilesets/sprout-pillar/7.2bpp" +SproutPillarTile8: + INCBIN "gfx/tilesets/sprout-pillar/8.2bpp" +SproutPillarTile9: + INCBIN "gfx/tilesets/sprout-pillar/9.2bpp" +SproutPillarTile10: + INCBIN "gfx/tilesets/sprout-pillar/10.2bpp" +; fca98 + + +INCBIN "baserom.gbc", $fca98, $fcba8 - $fca98 + |