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2020-12-20move statupmessage above checkfaint in Attack and DefenseUpHit documentationNeil Basu
2020-12-20Clarify signed magnitude in the growth_rate macroRangi
2020-12-18Merge pull request #792 from nbasu02/document-stat-up-hit-fixRangi
Document fix for StatUpHit effects when opponent is KO'd
2020-12-18Edit wording and diff formatRangi
2020-12-14shorten documents on stat up hit effectsNeil Basu
2020-12-14Document fix for StatUpHit effects when opponent is KO'dNeil Basu
2020-12-09Update rgbdscheck.asmRangi
Hard-code the version string in the failure message so it won't be in hex
2020-12-09Require rgbds 0.4.2Rangi
This allows [\1] to work when \1 is hl, bc, or de The object file format has changed along with the version number
2020-12-08Identify link.asm WRAM labels based on ax6's research notes ↵Rangi
<https://pastebin.com/NTxjzKGQ>
2020-12-08grey -> grayRangi
2020-12-07FarString -> PlaceFarString, and document a BrokenPlaceFarString bugRangi
2020-12-07Document AI_Smart_Conversion2 bug (resolves #786)Rangi
2020-12-07Merge pull request #790 from nbasu02/mark-unused-gruntsRangi
document unused male grunts
2020-12-07Identified two magic numbers and cleaned up some comments (#783)aljohnston112
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-04text "<PARA>..." → text_start and para "..."Rangi
2020-11-30Don't hardcode CRCs within Crystal base dataRangi
2020-11-27document unused male gruntsNeil Basu
2020-11-24Use STRING_BUFFER_LENGTH for the wStringBuffersRangi
2020-11-21Fix tools/free_space.pyRangi
2020-11-17Use assert to ensure correct base data sizeRangi
2020-11-17Correct some filename commentsRangi
2020-11-17Resolve some "???" commentsRangi
2020-11-09sRTCStatusFlags is one byteRangi
2020-11-09Remove "XXX" comments (various "???+" still mark unclear code)Rangi
2020-11-09Terser damage calculation constantsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-11-08Rename "dummy game" to "memory game"Rangi
2020-11-03Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobileRangi
2020-11-03Identify some uses of wBuffer1-6 in new Crystal codeRangi
2020-11-03Identify some more uses of wBuffer1-6Rangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-11-03More syncing with pokegoldRangi
2020-11-02Group some link.asm code into "paragraphs"Rangi
2020-11-02Group link-related WRAM labels togetherRangi
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Extract more RGB data to .pal filesRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Merge pull request #776 from Rangi42/unreferencedRangi
Comment, remove, or revise many unreferenced labels
2020-10-30Refer to rgbds' own install instructionsRangi
2020-10-30Identify mobile Name Card exchange labelsRangi
2020-10-29Updates to more closely sync with pokegoldRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-29Port more pokegold link engine symbols, and name an unused WRAM byteRangi
2020-10-29Identify the remaining (non-mobile) uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/