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Author
2018-01-11
Use maskbits some more
Remy Oukaour
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
Move data/audio/ back into audio/
Remy Oukaour
2017-12-12
Identify more sprite-related constants
Remy Oukaour
2017-12-11
More consistent data tables
Remy Oukaour
2017-12-11
Move more data tables into data/ files.
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Start organizing WRAM
Remy Oukaour
2017-12-09
More constants
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-09-27
Person action and facing labels, part 1
PikalaxALT
2016-07-29
pitchoffset macro to replace forceoctave
PikalaxALT
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
2016-05-10
No more unknownmusic
pikalaxalt
2016-05-10
Pitch wheel
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-12-08
More battle tower shenanigans
PikalaxALT
2015-12-07
audio flag constants
PikalaxALT
2015-12-07
new and updated music macros
PikalaxALT
2015-12-06
A stab at audio engine.
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-05
Various labels
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-04-22
Danger in the sound engine.
yenatch
2014-04-10
Better labels for drumkits.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-11-05
stack music command labels
yenatch
2013-11-05
recomment ReadNoiseSample
yenatch
2013-11-05
rename ParseCommand to ParseMusicCommand
yenatch
2013-10-11
fix labels for SoundRestart and UpdateSound
yenatch
2013-10-08
fix LoadMusicByte naming scheme
yenatch
2013-10-08
rename 'LoadMusic' to '_PlayMusic'
yenatch
2013-10-08
rename 'LoadSFX' to '_PlaySFX'
yenatch
2013-10-08
rename 'PlaySFX' to 'PlayStereoSFX'
yenatch
2013-02-23
PlayCryHeader and related wram
yenatch
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