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path: root/battle/ai/items.asm
AgeCommit message (Expand)Author
2016-01-12More WRAM tidyingPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-08AI and player items, withdraw/depositPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06BATTLEACTION constantsPikalaxALT
2015-11-05Some battle labelsPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-19merge conflicts resolvedJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-09-10changed more labelsJimB16
2015-09-04changed more labelsJimB16
2015-08-25change more labelssJimB16
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2014-09-30Better labels for item/switch AI.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-14Move trainer item AI into battle/ai/items.asm.yenatch