Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | evasionup, accdown, whirlwind, haze | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-21 | More AI commentary | xCrystal | |
2014-10-21 | Rename labels and add more commentary to AI stuff | xCrystal | |
2014-10-21 | Add commentary to some AI layers | xCrystal | |
2014-10-21 | Start commenting some AI layers | xCrystal | |
2014-09-30 | Better labels for item/switch AI. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Use constants for move struct positioning. | yenatch | |
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves. | |||
2014-05-05 | Fix static farcalls in AI scoring. | yenatch | |
2014-02-23 | Partymon structs for opponent and player parties. | yenatch | |
2013-12-31 | rename Function0x{} labels to Function{} for consistency | yenatch | |
2013-12-30 | shorten SP_ATTACK and SP_DEFENSE move effect constants | yenatch | |
2013-08-30 | rename RNG to Random | yenatch | |
also fix 'Far' naming scheme for BattleRandom this was a long time coming | |||
2013-05-07 | even more ai cleanup | yenatch | |
2013-05-06 | more ai cleanup | yenatch | |
2013-05-06 | more thorough ai commenting | yenatch | |
2013-05-06 | clean up ai scoring | yenatch | |
2013-05-05 | move ai scoring out of main.asm | yenatch | |