Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-25 | Use percentages for AI scoring logic | Remy Oukaour | |
Define MAX_DAY_CARE_EXP | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-12 | Document more bugs | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2017-06-24 | Merge pull request #354 from FredrIQ/comments | yenatch | |
Fix a reversed label mistake and reference a major bug | |||
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2017-01-08 | Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels | Fredrik Ljungdahl | |
They were swapped | |||
2016-08-07 | Rename the variable at D264 | PikalaxALT | |
2016-05-16 | HP bar animation addresses and AI switch | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a ↵ | pikalaxalt | |
trailing colon | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-03-01 | Battle animation annotations | PikalaxALT | |
2016-01-12 | More WRAM tidying | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-13 | Pack | PikalaxALT | |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
2015-11-10 | No more DefaultFlypoint | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-08 | Attempting to decode AI switching | PikalaxALT | |
2015-11-08 | More battle core labels | PikalaxALT | |
2015-11-08 | AI and player items, withdraw/deposit | PikalaxALT | |
2015-11-07 | more battle core labels | PikalaxALT | |
2015-11-07 | Pokemon animations | PikalaxALT | |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | BattleCommand labels copied from macros | PikalaxALT | |
2015-11-06 | BATTLEACTION constants | PikalaxALT | |
2015-11-05 | Some battle labels | PikalaxALT | |
2015-11-04 | Replace party struct relative values with EQUS constants | PikalaxALT | |
2015-10-26 | merge with newest update | JimB16 | |
2015-10-19 | merge conflicts resolved | JimB16 | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-10 | changed name of some labels | JimB16 | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-09-12 | found functions that determine next OTPkmn | JimB16 | |
2015-09-10 | changed more labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-08-25 | change more labelss | JimB16 | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-10-23 | Merge remote-tracking branch 'xcrystal/master' into master | yenatch | |
Conflicts: battle/ai/scoring.asm main.asm |