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battle
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anim_commands.asm
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Author
2015-10-19
So very jumb
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-08-20
More sScratch.
yenatch
2015-08-19
Label scratch space and a bunch of box lists.
yenatch
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2015-01-19
hVBlank
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-07-18
Name cry functions in home.asm.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-06-18
Residual damage, battle text labels, pic predefs.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-05-05
Add an unused function in battle animation commands.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2014-01-05
even more battle labels
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch