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path: root/battle/anim_commands.asm
AgeCommit message (Expand)Author
2015-10-19So very jumbPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-08-20More sScratch.yenatch
2015-08-19Label scratch space and a bunch of box lists.yenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2015-01-19hVBlankyenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-05-05Add an unused function in battle animation commands.yenatch
2014-02-01Use :: to export labels between objects.yenatch
2014-01-05even more battle labelsyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch