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path: root/battle/anim_objects.asm
AgeCommit message (Expand)Author
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-05-05Battle animation object sprite data.yenatch
2014-05-05Battle animation object attributes and data.yenatch
2014-05-05Fix up some labels in the battle animation object engine.yenatch
2013-12-20null pointers back in object gfxyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
2013-12-18anim object graphics pointersyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch