Age | Commit message (Expand) | Author |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2015-12-26 | jumptable macro repurposed | PikalaxALT |
2015-12-24 | Split up anim objects into several files | PikalaxALT |
2015-12-24 | More battle anim object constants | PikalaxALT |
2015-12-23 | More labels related to battle anims | PikalaxALT |
2015-12-23 | More battle anims and bg effects | PikalaxALT |
2015-12-23 | Battle anims | PikalaxALT |
2015-12-23 | Battle Anim Object struct constants | PikalaxALT |
2015-12-10 | slot machines | PikalaxALT |
2015-12-04 | Getting started with battle anims; sine and cosine | PikalaxALT |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT |
2015-11-04 | home/copy.asm completely labeled | PikalaxALT |
2015-11-02 | No more NONE | PikalaxALT |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT |
2015-06-23 | Remove trailing newlines. | IIMarckus |
2015-02-10 | Blind wram labels part 3. | yenatch |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch |
2014-12-28 | Replace pointless $FF00+$xx with $ffxx. | yenatch |
2014-07-19 | Remove generated "jump sources" comments. | yenatch |
2014-05-05 | Battle animation object sprite data. | yenatch |
2014-05-05 | Battle animation object attributes and data. | yenatch |
2014-05-05 | Fix up some labels in the battle animation object engine. | yenatch |
2013-12-20 | null pointers back in object gfx | yenatch |
2013-12-20 | finish off object gfx pointers and dont use BANK() for null pointers | yenatch |
2013-12-18 | anim object graphics pointers | yenatch |
2013-12-17 | split out battle animation asm (bg effects, objects, commands) | yenatch |