index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
battle
/
anim_objects.asm
Age
Commit message (
Collapse
)
Author
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-05-05
Battle animation object sprite data.
yenatch
2014-05-05
Battle animation object attributes and data.
yenatch
2014-05-05
Fix up some labels in the battle animation object engine.
yenatch
2013-12-20
null pointers back in object gfx
yenatch
2013-12-20
finish off object gfx pointers and dont use BANK() for null pointers
yenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-18
anim object graphics pointers
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch