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battle
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anim_objects.asm
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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
Split up anim objects into several files
PikalaxALT
2015-12-24
More battle anim object constants
PikalaxALT
2015-12-23
More labels related to battle anims
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-04
Getting started with battle anims; sine and cosine
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-04
home/copy.asm completely labeled
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-05-05
Battle animation object sprite data.
yenatch
2014-05-05
Battle animation object attributes and data.
yenatch
2014-05-05
Fix up some labels in the battle animation object engine.
yenatch
2013-12-20
null pointers back in object gfx
yenatch
2013-12-20
finish off object gfx pointers and dont use BANK() for null pointers
yenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-18
anim object graphics pointers
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch