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bg_effects.asm
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Author
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
Split up anim objects into several files
PikalaxALT
2015-12-24
More battle anim object constants
PikalaxALT
2015-12-23
More labels related to battle anims
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-04
Getting started with battle anims; sine and cosine
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-01
Sweepthrough of ClearBox arg conversion to lb
PikalaxALT
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2015-02-07
Fix up remaining coords.
yenatch
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-05-05
Battle BG effect data.
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch