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path: root/battle/bg_effects.asm
AgeCommit message (Expand)Author
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2015-02-07Fix up remaining coords.yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-05Battle BG effect data.yenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch