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path: root/battle/bg_effects.asm
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2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-12More WRAM tidyingPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-07Fix up remaining coords.yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-05-05Battle BG effect data.yenatch
Pokemon appearing from a ball, screen fades, etc.
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch