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path: root/battle/effect_commands.asm
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2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-05Some battle labelsPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19merge conflicts resolvedJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-10changed name of some labelsJimB16
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10Merge remote-tracking branch 'upstream/master'JimB16
2015-09-10changed more labelsJimB16
2015-09-09Fix typos in comments.IIMarckus
2015-09-06changed varlabels for multiply- and divide-func, renamed battletext-labelsJimB16
2015-09-04changed more labelsJimB16
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-04-13Enumerate the move effect command macros.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-06-23More comments and constants in move effect command code.yenatch
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.