Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-25 | LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try ↵ | Remy Oukaour | |
supporting it here | |||
2017-12-25 | More support for MAX_LEVEL = 255 | Remy Oukaour | |
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.) | |||
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | Add more constants for some maximum values | Remy Oukaour | |
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | Misc fixes for the usage of constants | mid-kid | |
Several improvements that will make it easier to edit some data structures for everyone. | |||
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-19 | Document two more bugs | Remy Oukaour | |
2017-12-14 | Document two more bugs found by Crystal_ | Remy Oukaour | |
2017-12-14 | Replace two numbers with constants (found by pfero) | Remy Oukaour | |
2017-12-12 | Document bugs and glitches | Remy Oukaour | |
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-11-18 | SelfDestruct -> Selfdestruct | mid-kid | |
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT. Kind of subjective, and we could do it the other way around, if anybody really cares. | |||
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2017-06-24 | Merge pull request #354 from FredrIQ/comments | yenatch | |
Fix a reversed label mistake and reference a major bug | |||
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2017-01-16 | Labels for Trainer Rankings stat tracking functions | hatschky | |
2017-01-08 | Fix an overlooked replace | Fredrik Ljungdahl | |
The build should match now... | |||
2017-01-08 | Explain a major AI-related bug with type matchup checks | Fredrik Ljungdahl | |
2016-10-29 | Point out a bug with enemy usage of Teleport | Fredrik Ljungdahl | |
Also point out a redundancy in ThunderAccuracy | |||
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-04-30 | Copycat labels; macro for the Crystal-only Unown chamber unlock words | pikalaxalt | |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a ↵ | pikalaxalt | |
trailing colon | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-03-27 | Split up banks 1-3 of main.asm | pikalaxalt | |
2016-03-08 | More annotations of HP bar animations, including an oversight by GameFreak ↵ | pikalaxalt | |
resulting in super-slow HP bars for Pokemon with over 48 HP | |||
2016-01-18 | Prepare to merge | PikalaxALT | |
2016-01-12 | More WRAM tidying | PikalaxALT | |
2016-01-09 | Finish labels in engine/namingscreen.asm | PikalaxALT | |
2016-01-09 | Split base stats | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-28 | trainer card | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-24 | writebackup --> closewindow; game corner prize vendors; others | PikalaxALT | |
2015-12-23 | More battle anims and bg effects | PikalaxALT | |
2015-12-23 | Battle Anim Object struct constants | PikalaxALT | |
2015-12-19 | More work on slots; WRAM cleanup, Move Deleter | PikalaxALT | |
2015-12-17 | Elevator | PikalaxALT | |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
2015-11-23 | link and seer labels | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-11 | Further split bank 4 | PikalaxALT | |
2015-11-10 | No more DefaultFlypoint | PikalaxALT | |