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path: root/battle/effects
AgeCommit message (Expand)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-18Prepare to mergePikalaxALT
2016-01-09Split base statsPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-10changed name of some labelsJimB16
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
2014-01-01comment and relabel more battle functionsyenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-01split out some more move effectsyenatch
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch
2013-09-09split spikes effect into effects/spikes.asmyenatch
2013-09-09add a note to endure.asmyenatch
2013-09-09split protect and endure effects into battle/effects/yenatch
2013-09-09split curse effect into battle/effects/curse.asmyenatch