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Age
Commit message (
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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-18
Prepare to merge
PikalaxALT
2016-01-09
Split base stats
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-06
Still more battle command labels
PikalaxALT
2015-11-06
More battle command labels
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-06
BattleCommand labels copied from macros
PikalaxALT
2015-10-26
merge with newest update
JimB16
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-10-10
changed name of some labels
JimB16
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2014-06-17
Fix some misnamed substatus constants.
yenatch
2014-06-17
Contest battle type and comment the battle menu.
yenatch
2014-06-14
Rename _GetBattleVar -> GetBattleVarAddr.
yenatch
2014-01-01
comment and relabel more battle functions
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-31
rename CallBankF -> CallBattleCore
yenatch
2013-12-01
split out some more move effects
yenatch
2013-10-11
fix labels for and rename GetBattleVarPair to GetBattleVar
yenatch
2013-09-09
split spikes effect into effects/spikes.asm
yenatch
2013-09-09
add a note to endure.asm
yenatch
2013-09-09
split protect and endure effects into battle/effects/
yenatch
2013-09-09
split curse effect into battle/effects/curse.asm
yenatch