Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-14 | Document two more bugs found by Crystal_ | Remy Oukaour | |
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2016-03-01 | Battle animation annotations | PikalaxALT | |
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT | |
2015-11-06 | Still more battle command labels | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2013-10-01 | move effect command 'wait' is now 'movedelay' | yenatch | |
2013-04-20 | damagecalc is actually damagestats; itemmultiplier is actually damagecalc | yenatch | |
2013-03-31 | Move effect pointers | yenatch | |
2013-03-29 | dump move effects | yenatch | |