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path: root/battle/moves/move_effects.asm
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2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-14Document two more bugs found by Crystal_Remy Oukaour
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2016-03-01Battle animation annotationsPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2013-10-01move effect command 'wait' is now 'movedelay'yenatch
2013-04-20damagecalc is actually damagestats; itemmultiplier is actually damagecalcyenatch
2013-03-31Move effect pointersyenatch
2013-03-29dump move effectsyenatch