Age | Commit message (Expand) | Author |
---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour |
2017-12-14 | Document two more bugs found by Crystal_ | Remy Oukaour |
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid |
2016-03-01 | Battle animation annotations | PikalaxALT |
2015-11-09 | Some work on battle animations | PikalaxALT |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT |
2015-11-06 | Still more battle command labels | PikalaxALT |
2015-11-06 | More battle command labels | PikalaxALT |
2015-11-06 | Sprite movement function labels | PikalaxALT |
2015-06-23 | Remove trailing newlines. | IIMarckus |
2013-10-01 | move effect command 'wait' is now 'movedelay' | yenatch |
2013-04-20 | damagecalc is actually damagestats; itemmultiplier is actually damagecalc | yenatch |
2013-03-31 | Move effect pointers | yenatch |
2013-03-29 | dump move effects | yenatch |