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path: root/battle/moves/move_effects_pointers.asm
AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
Effect command enums are used like constants, not macros
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2015-06-23Remove trailing newlines.IIMarckus
2013-04-01Move-specific effect pointersyenatch
2013-03-31Move effect pointersyenatch