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AgeCommit message (Expand)Author
2015-04-13Enumerate the move effect command macros.yenatch
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2015-02-07Fix up remaining coords.yenatch
2015-02-02Inconsequential bank ref in battle graphics code.yenatch
2015-01-19hVBlankyenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-12-11Merge remote-tracking branch 'kanzure/master'yenatch
2014-12-03Fix some incbins near Magikarp length code.yenatch
2014-10-23Merge remote-tracking branch 'xcrystal/master' into masteryenatch
2014-10-22More AI commentary/labelsxCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-22evasionup, accdown, whirlwind, hazexCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-21More AI commentaryxCrystal
2014-10-21Rename labels and add more commentary to AI stuffxCrystal
2014-10-21Add commentary to some AI layersxCrystal
2014-10-21Start commenting some AI layersxCrystal
2014-09-30Better labels for item/switch AI.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-06-23More comments and constants in move effect command code.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-14Name and comment the trainer party reader.yenatch
2014-06-14Move trainer item AI into battle/ai/items.asm.yenatch
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
2014-06-13Battle type constants in the wild.yenatch
2014-06-13More battle code cleanup.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-10Use constants for move struct positioning.yenatch
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-05-05Battle animation object sprite data.yenatch
2014-05-05Battle animation object attributes and data.yenatch
2014-05-05Add an unused function in battle animation commands.yenatch
2014-05-05Battle BG effect data.yenatch
2014-05-05Fix static farcalls in AI scoring.yenatch
2014-05-05Fix up some labels in the battle animation object engine.yenatch