Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-09 | Add constants for battle object colors | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Define more charmap characters and use them in place of hard-coded numbers | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2017-11-19 | DetermineMobileBattleResult -> DisplayLinkBattleResult | mid-kid | |
Changed this function's name, because it confusingly only calls DetermineLinkBattleResult when linked through mobile. It does absolutely nothing with determining the battle result in a regular link battle, and is only responsible for displaying the battle result and counting stats. | |||
2017-11-18 | SelfDestruct -> Selfdestruct | mid-kid | |
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT. Kind of subjective, and we could do it the other way around, if anybody really cares. | |||
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2017-06-24 | Merge pull request #354 from FredrIQ/comments | yenatch | |
Fix a reversed label mistake and reference a major bug | |||
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2017-01-16 | Labels for Trainer Rankings stat tracking functions | hatschky | |
2017-01-08 | Fix an overlooked replace | Fredrik Ljungdahl | |
The build should match now... | |||
2017-01-08 | Explain a major AI-related bug with type matchup checks | Fredrik Ljungdahl | |
2017-01-08 | Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels | Fredrik Ljungdahl | |
They were swapped | |||
2016-10-29 | Point out a bug with enemy usage of Teleport | Fredrik Ljungdahl | |
Also point out a redundancy in ThunderAccuracy | |||
2016-10-29 | Fix inverted labels for HandleStatBoostingHeldItems | Fredrik Ljungdahl | |
2016-08-07 | Rename the variable at D264 | PikalaxALT | |
2016-06-13 | hLCDCPointer and InitList | pikalaxalt | |
2016-06-07 | Some mystery gift functions | pikalaxalt | |
2016-06-06 | Remaining layout constants | pikalaxalt | |
2016-05-16 | HP bar animation addresses and AI switch | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-05-11 | Name all printer functions | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-08 | All functions in main.asm have non-generic names | pikalaxalt | |
2016-05-05 | Credit to chaos_lord2 for decoding that load in computing enemy stats | pikalaxalt | |
2016-05-05 | Mobile and more battle anims | pikalaxalt | |
2016-05-04 | HDMA transfer functions | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-30 | Copycat labels; macro for the Crystal-only Unown chamber unlock words | pikalaxalt | |
2016-04-10 | Finish renaming battle anim gfx pointers and files | pikalaxalt | |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a ↵ | pikalaxalt | |
trailing colon | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-03-27 | Split up banks 1-3 of main.asm | pikalaxalt | |
2016-03-08 | More annotations of HP bar animations, including an oversight by GameFreak ↵ | pikalaxalt | |
resulting in super-slow HP bars for Pokemon with over 48 HP | |||
2016-03-01 | Battle animation annotations | PikalaxALT | |
2016-01-27 | Fix marts using hard-coded bank number | PikalaxALT | |
2016-01-18 | Prepare to merge | PikalaxALT | |
2016-01-13 | Finish function labels in battle core | PikalaxALT | |
2016-01-12 | More WRAM tidying | PikalaxALT | |
2016-01-10 | Pokegear | PikalaxALT | |
2016-01-09 | Finish labels in engine/namingscreen.asm | PikalaxALT | |
2016-01-09 | Split base stats | PikalaxALT | |
2016-01-04 | more gfx-related labels | PikalaxALT | |
2015-12-29 | Item effects, post-battle, and decoration flags | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-28 | trainer card | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |