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2017-06-24Merge pull request #354 from FredrIQ/commentsyenatch
Fix a reversed label mistake and reference a major bug
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2017-01-08Fix an overlooked replaceFredrik Ljungdahl
The build should match now...
2017-01-08Explain a major AI-related bug with type matchup checksFredrik Ljungdahl
2017-01-08Reverse the LastEnemyCounterMove and LastPlayerCounterMove labelsFredrik Ljungdahl
They were swapped
2016-10-29Point out a bug with enemy usage of TeleportFredrik Ljungdahl
Also point out a redundancy in ThunderAccuracy
2016-10-29Fix inverted labels for HandleStatBoostingHeldItemsFredrik Ljungdahl
2016-08-07Rename the variable at D264PikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-07Some mystery gift functionspikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-16HP bar animation addresses and AI switchpikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Credit to chaos_lord2 for decoding that load in computing enemy statspikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak ↵pikalaxalt
resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-18Prepare to mergePikalaxALT
2016-01-13Finish function labels in battle corePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29Item effects, post-battle, and decoration flagsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-23Finish stats screen function labelsPikalaxALT
2015-12-21More link trade shenanigansPikalaxALT