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constants.asm
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Author
2020-06-10
Resolve #723: treat std scripts like specials and predefs
Rangi
2020-04-17
Use a separate build object to check the rgbds version
Rangi
2020-04-06
Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3)
Rangi
2020-04-04
Upgrade to rgbds 0.4.0
Rangi
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-06-23
Separate Mart constants from item data constants
Rangi
2018-01-31
Add scene ID constants (TODO: meaningful names)
Rangi
2018-01-31
NPC trade constants don't all just start with TRADE_
Rangi
2018-01-26
Separate map object constants for easier editing
Rangi
2018-01-25
Move some more constants out of misc_constants.asm
Rangi
2018-01-17
Partially document SGB data from pokered
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...
Remy Oukaour
2018-01-14
Use constants for menu flags
mid-kid
2018-01-09
Eliminate version.asm (resolves #464)
Remy Oukaour
2018-01-09
includes.asm → constants.asm
Remy Oukaour
2018-01-07
constants.asm and includes.asm are redundant
Remy Oukaour
2018-01-07
Reorganize some macros
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
2017-12-26
Separate constants in a consistent way
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-25
Follow the X_constants/X_data_constants convention
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-12
Define constants for collision types
Remy Oukaour
2017-12-12
Separate sprite constants and sprite-related data constants, like Pokémon an...
Remy Oukaour
2017-12-11
Comments distinguish "move effects" and "effect commands"
Remy Oukaour
2017-12-11
Map dimensions are separate from other constants, same as pokemon_constants v...
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-11
Add constants for time-of-day boundaries
Remy Oukaour
2017-12-11
tilemap → tileset
Remy Oukaour
2017-12-09
Separate file for mobile constants
Remy Oukaour
2017-11-20
Move all of constants/sram_constants.asm into sram
mid-kid
2016-05-11
Name all printer functions
pikalaxalt
2015-12-26
More mobile-related labels; remove unneeded map object constants
PikalaxALT
2015-12-07
audio flag constants
PikalaxALT
2015-12-07
cry constants
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-03
Battle Tower
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-17
Restructured functions in main.asm to resemble the home functions they clone
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-19
Finished the decoration attributes table
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-07-03
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...
Scott Norton
2015-06-23
Begin enumerating std_scripts constants.
IIMarckus
2015-06-23
Remove trailing newlines.
IIMarckus
2014-02-03
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
yenatch
2014-02-02
Move rst constants into macros.asm
yenatch
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