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path:
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constants
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sprite_anim_constants.asm
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Author
2021-05-30
Move the dbbw, dbww, and dbwww macros to legacy
Rangi
2021-03-04
Define more struct offset constants with rsreset instead of const_def
Rangi
2021-03-04
Verify data table sizes with table_width and assert_table_length macros
Rangi
2020-11-08
Rename "dummy game" to "memory game"
Rangi
2020-10-30
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
Rangi
2020-10-30
Identify wSpriteAnimDict key constants
Rangi
2020-08-27
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
mid-kid
2020-08-27
Fix some constants surrounding sprite animations
mid-kid
2020-06-16
[in progress] Harmonize more constant and data files with pokegold
Rangi
2018-04-01
Update file paths in constants/ and docs/
mid-kid
2018-01-19
wiggle → wobble
Remy Oukaour
2018-01-15
Group unused data
Remy Oukaour
2018-01-15
G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png
Remy Oukaour
2018-01-12
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
Remy Oukaour
2018-01-12
Label frameset 09
mid-kid
2018-01-03
Better names
Remy Oukaour
2018-01-02
Use constants
Remy Oukaour
2018-01-02
Identify more G/S intro OAM data
Remy Oukaour
2018-01-02
One more G/S intro OAM identified
Remy Oukaour
2018-01-02
Align comments
Remy Oukaour
2018-01-02
More G/S intro OAM documentation
Remy Oukaour
2018-01-02
1-based EZ Chat cursor data indexes
Remy Oukaour
2018-01-02
More sprite anim documentation
Remy Oukaour
2018-01-02
Document more sprite anim data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour