Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-30 | Move the dbbw, dbww, and dbwww macros to legacy | Rangi | |
2021-03-04 | Define more struct offset constants with rsreset instead of const_def | Rangi | |
This was discussed in #739 | |||
2021-03-04 | Verify data table sizes with table_width and assert_table_length macros | Rangi | |
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739 | |||
2020-11-08 | Rename "dummy game" to "memory game" | Rangi | |
2020-10-30 | UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims | Rangi | |
2020-10-30 | Identify wSpriteAnimDict key constants | Rangi | |
2020-08-27 | GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE | mid-kid | |
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro. | |||
2020-08-27 | Fix some constants surrounding sprite animations | mid-kid | |
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 | |||
2020-06-16 | [in progress] Harmonize more constant and data files with pokegold | Rangi | |
2018-04-01 | Update file paths in constants/ and docs/ | mid-kid | |
2018-01-19 | wiggle → wobble | Remy Oukaour | |
2018-01-15 | Group unused data | Remy Oukaour | |
2018-01-15 | G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png | Remy Oukaour | |
2018-01-12 | Merge branch 'patch' of https://github.com/mid-kid/pokecrystal | Remy Oukaour | |
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm | |||
2018-01-12 | Label frameset 09 | mid-kid | |
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor. | |||
2018-01-03 | Better names | Remy Oukaour | |
2018-01-02 | Use constants | Remy Oukaour | |
2018-01-02 | Identify more G/S intro OAM data | Remy Oukaour | |
2018-01-02 | One more G/S intro OAM identified | Remy Oukaour | |
2018-01-02 | Align comments | Remy Oukaour | |
2018-01-02 | More G/S intro OAM documentation | Remy Oukaour | |
2018-01-02 | 1-based EZ Chat cursor data indexes | Remy Oukaour | |
2018-01-02 | More sprite anim documentation | Remy Oukaour | |
2018-01-02 | Document more sprite anim data | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |