Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-25 | Use percentages for AI scoring logic | Remy Oukaour | |
Define MAX_DAY_CARE_EXP | |||
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | Add more constants for some maximum values | Remy Oukaour | |
2017-12-24 | Remove all code from main.asm (some labeled INCBINs, like out-of-context ↵ | Remy Oukaour | |
graphics, are still present) engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content. | |||
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
Fixes #385 | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch | |
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-22 | More comments for constant<->table correspondences | Remy Oukaour | |
2017-12-16 | Ad some more constants for meaningful audio WRAM bits | Remy Oukaour | |
2017-12-15 | PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵ | Remy Oukaour | |
DoPlayerMovement.BikeCheck returns true for it) | |||
2017-12-15 | Correct some documentation comments | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Move some misc/ files into meaningful directories | Remy Oukaour | |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour | |
Keep trainer data together | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | Start documenting effect commands | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-13 | Fix the spelling of Thursday | surskitty | |
2017-12-13 | Rename the Onix trade house to match the rest | Remy Oukaour | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | Document more bugs | Remy Oukaour | |
2017-12-12 | Remove unused constant | Remy Oukaour | |
Fix typo | |||
2017-12-12 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-12 | Document bugs and glitches | Remy Oukaour | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Separate sprite constants and sprite-related data constants, like Pokémon ↵ | Remy Oukaour | |
and maps | |||
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Map dimensions are separate from other constants, same as pokemon_constants ↵ | Remy Oukaour | |
vs pokemon_data_constants | |||
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-11 | tilemap → tileset | Remy Oukaour | |
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | Define more palette constants | Remy Oukaour | |