Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-13 | Fix the spelling of Thursday | surskitty | |
2017-12-13 | Rename the Onix trade house to match the rest | Remy Oukaour | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | Document more bugs | Remy Oukaour | |
2017-12-12 | Remove unused constant | Remy Oukaour | |
Fix typo | |||
2017-12-12 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-12 | Document bugs and glitches | Remy Oukaour | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Separate sprite constants and sprite-related data constants, like Pokémon ↵ | Remy Oukaour | |
and maps | |||
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Map dimensions are separate from other constants, same as pokemon_constants ↵ | Remy Oukaour | |
vs pokemon_data_constants | |||
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-11 | tilemap → tileset | Remy Oukaour | |
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | Define more palette constants | Remy Oukaour | |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-09 | Add constants for battle object colors | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | More constants | Remy Oukaour | |
2017-12-09 | Separate file for mobile constants | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-12-06 | Merge pull request #404 from surskitty/master | yenatch | |
De-Magic-Numbers the Rocket Grunts | |||
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid | |
Thanks to @roukaour for the fixes. | |||
2017-11-27 | Constants for Rocket Grunt rosters. | surskitty | |
Having constants rather than magic numbers should make it easier to remove unused grunts from the roster. | |||
2017-11-20 | Move all of constants/sram_constants.asm into sram | mid-kid | |
This way we can easily use `BANK()` where appropriate, and it is more tidy. | |||
2017-11-19 | Labelled some battle tower-related functions | mid-kid | |
The UbersCheck and LevelCheck are used only for the battle tower, despite them living in the mobile files. Also labelled some of the known BattleTowerActions. | |||
2017-11-18 | SelfDestruct -> Selfdestruct | mid-kid | |
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT. Kind of subjective, and we could do it the other way around, if anybody really cares. | |||
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2017-10-28 | Fix WATERTILE/WALLTILE constants | pfero | |
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability. | |||
2017-06-24 | Fix a misleading define for SLP | yenatch | |
2017-01-16 | Labels for Trainer Rankings stat tracking functions | hatschky | |
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT | |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT | |
2016-07-29 | pitchoffset macro to replace forceoctave | PikalaxALT | |
2016-06-13 | hLCDCPointer and InitList | pikalaxalt | |
2016-06-07 | Fix indentation in many places | pikalaxalt | |
2016-06-06 | Remaining layout constants | pikalaxalt | |
2016-05-27 | Merge branch 'master' of https://github.com/pret/pokecrystal | pikalaxalt | |
2016-05-23 | Switch labels for fast and slow exp groups | Brandon Mulcahy | |