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path: root/data/battle_anims
AgeCommit message (Expand)Author
2021-05-30Move the dbbw, dbww, and dbwww macros to legacyRangi
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-06 Identify battle bg effects functions and constants (#773)7Soul
2020-10-04Identify anim object constants (#772)7Soul
2020-10-03Identify battle animation functions (#771)7Soul
2020-04-04`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`Rangi
2019-02-15Anotate more of the battle anim subsystemmid-kid
2019-02-15dorepeat -> dowait for oam animationsmid-kid
2018-11-25Rename "feet and head follow" commandsmid-kid
2018-11-21Define ANIM_GFX for PLAYER and ENEMYmid-kid
2018-11-21Use ANIM_GFX constants for battle animationsmid-kid
2018-06-25Single newline at the end of filesRangi
2018-06-24Remove all address commentsmid-kid
2018-05-18Constants for PC menu indexesRangi
2018-04-01Fix file permissionsmid-kid
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour