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path: root/data/sprite_anims/framesets.asm
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2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-06-16[in progress] Harmonize more constant and data files with pokegoldRangi
2019-02-15dorepeat -> dowait for oam animationsmid-kid
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually.
2018-06-24Remove all address commentsmid-kid
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-03Better namesRemy Oukaour
2018-01-02Align commentsRemy Oukaour
2018-01-02More G/S intro OAM documentationRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour