Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-30 | Move the dbbw, dbww, and dbwww macros to legacy | Rangi | |
2021-03-04 | Verify data table sizes with table_width and assert_table_length macros | Rangi | |
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739 | |||
2020-11-08 | Rename "dummy game" to "memory game" | Rangi | |
2020-10-30 | UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims | Rangi | |
2020-10-30 | Identify wSpriteAnimDict key constants | Rangi | |
2020-10-28 | Replace many '; unused' with '; unreferenced' | Rangi | |
2020-08-27 | GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE | mid-kid | |
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro. | |||
2020-06-16 | [in progress] Harmonize more constant and data files with pokegold | Rangi | |
2020-04-04 | `dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr` | Rangi | |
2019-02-15 | Anotate more of the battle anim subsystem | mid-kid | |
The X and Y flip flags can be applied through the stack consisting of: - Object attributes - Animation frame attributes - OAM Data Each of these negate eachother. Confused yet? The same stack is traversed to obtain the final tile ID, with an added layer on top for the base GFX offset and the offset for the dynamically loaded GFX requested by the object! wBattleAnimDelay is populated with the values passed to `anim_wait`. | |||
2019-02-15 | dorepeat -> dowait for oam animations | mid-kid | |
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually. | |||
2018-06-24 | Remove all address comments | mid-kid | |
2018-04-01 | Fix file permissions | mid-kid | |
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird. | |||
2018-01-19 | wiggle → wobble | Remy Oukaour | |
2018-01-15 | Group unused data | Remy Oukaour | |
2018-01-15 | G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png | Remy Oukaour | |
2018-01-12 | Merge branch 'patch' of https://github.com/mid-kid/pokecrystal | Remy Oukaour | |
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm | |||
2018-01-12 | Label frameset 09 | mid-kid | |
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor. | |||
2018-01-11 | Break up engine/events_3.asm | Remy Oukaour | |
2018-01-03 | Better names | Remy Oukaour | |
2018-01-02 | pngcrush -noreduce | Remy Oukaour | |
2018-01-02 | Identify more G/S intro OAM data | Remy Oukaour | |
2018-01-02 | One more G/S intro OAM identified | Remy Oukaour | |
2018-01-02 | Align comments | Remy Oukaour | |
2018-01-02 | More G/S intro OAM documentation | Remy Oukaour | |
2018-01-02 | 1-based EZ Chat cursor data indexes | Remy Oukaour | |
2018-01-02 | More sprite anim documentation | Remy Oukaour | |
2018-01-02 | Document more sprite anim data | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |