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pokecrystal
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Pokémon Crystal
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trainers
Age
Commit message (
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Author
2021-03-22
Verify uneven list sizes with list_start, li, and assert_list_length macros
Rangi
2021-03-04
Verify data table sizes with table_width and assert_table_length macros
Rangi
2020-06-16
Harmonize some more symbols with pokegold
Rangi
2019-08-27
Fix swapped comments in data/trainers/dvs.asm
Ryan Tandy
2018-08-31
Fix #537: Palettes generated from PNGs use .gbcpal directly.
Rangi
2018-08-07
Consistency with order of constant comments
mid-kid
2018-06-25
Keep more data/ INCLUDEs with relevant routines
Rangi
2018-06-25
Single newline at the end of files
Rangi
2018-06-24
Fix triple newlines left over from removing address comments
Rangi
2018-06-25
Remove even more address comments
mid-kid
2018-06-24
Remove all address comments
mid-kid
2018-06-06
Use dn
Rangi
2018-06-06
Specify DVs individually
Rangi
2018-05-05
Combine bit flags with | not +
Rangi
2018-04-01
Fix file permissions
mid-kid
2018-02-26
Document more quirks and bugs
Rangi
2018-02-25
NO_ITEM == 0
Rangi
2018-02-15
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-04
Fix more w-izing edge cases.
luckytyphlosion
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-31
No need for ==== lines
Rangi
2018-01-31
Align columns
Rangi
2018-01-31
More compact trainer data
Rangi
2018-01-31
Compact trainer data
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
2018-01-18
Missing comment
Remy Oukaour
2018-01-18
Remove trailing whitespace
Remy Oukaour
2018-01-10
Arrays end with -1, not $ff
Remy Oukaour
2018-01-09
More comments
Remy Oukaour
2018-01-09
Simpler comments
Remy Oukaour
2018-01-09
Indent with tabs
Remy Oukaour
2018-01-09
Move battle engine data into data/
Remy Oukaour
2018-01-06
Organize mobile/battle_tower_*.asm data and code
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-15
Move data/audio/ back into audio/
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour