Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-12 | Build the Virtual Console patch with `make crystal11_vc` (#882) | vulcandth | |
Fixes #813 | |||
2020-10-28 | Identify more WRAM labels, and start a <X>_DummyFunction label convention | Rangi | |
2020-10-26 | Comment, remove, or revise many unreferenced labels | Rangi | |
2020-10-22 | Identify remaining map object labels | Rangi | |
2020-10-19 | Battle transition spin quadrants are like pokered's half circles | Rangi | |
2020-10-05 | Identify more unnamed labels | Rangi | |
2020-08-18 | Merge pull request #756 from mid-kid/master | Rangi | |
Rub a dub dub, thanks for the grub | |||
2020-08-11 | Identify some time-related data | Rangi | |
2020-08-05 | Use TRUE for hCGBPalUpdate | mid-kid | |
2020-06-21 | Replace "Unreferenced" labels with "; unreferenced" comments | Rangi | |
2020-06-16 | Harmonize engine/{battle, battle_anims, events, games} with pokegold | Rangi | |
2020-02-13 | Standardize on lowercase Tilemap and Attrmap | mid-kid | |
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one. | |||
2019-06-30 | Define constants for both battle transition tiles | Rangi | |
2019-02-16 | Update to rgbds 0.3.8 | Rangi | |
2019-01-12 | Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank | Rangi | |
2018-09-09 | Use existing bigdw macro | Rangi | |
2018-09-09 | Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic | Rangi | |
2018-08-25 | hLabel - $ff00 -> LOW(hLabel) | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-06-25 | Use specific constants for overwritten text tiles | Rangi | |
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-04-05 | Use constants for bit/set/res more | Rangi | |
2018-02-03 | Macro factors out sine code, just like sine data, since it's used 5 times | Rangi | |
2018-02-03 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi | |
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm | |||
2018-02-02 | sine_wave macro parameterizes table size, not frequency ("amplitude" was an ↵ | Rangi | |
incorrect comment) | |||
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
2018-01-16 | Avoid "+- 1" at every maskbits | Remy Oukaour | |
2018-01-16 | Remove Predef_ prefix from routines listed in PredefPointers | Remy Oukaour | |
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵ | Remy Oukaour | |
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm | |||
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-12 | More gfx/**/*.pal files | Remy Oukaour | |
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2018-01-10 | map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/ | Remy Oukaour | |
2018-01-09 | Consistent sine wave code formatting | Remy Oukaour | |
2018-01-03 | Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵ | Adelaide Walter | |
unnecessary). | |||
2018-01-02 | Use BANK for all hardcoded banks with BANK in comments. | Adelaide Walter | |
2018-01-02 | Consistent predef function names | xCrystal | |
2018-01-02 | Clean up Predef function names | xCrystal | |
2018-01-02 | Clean up XXX comments for unused content | xCrystal | |
2018-01-01 | Rename Pals labels in WRAM bank 5 | xCrystal | |
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |