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battle_transition.asm
Age
Commit message (
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Author
2018-06-25
Use specific constants for overwritten text tiles
Rangi
2018-06-24
Fix triple newlines left over from removing address comments
Rangi
2018-06-24
Remove all address comments
mid-kid
2018-04-05
Use constants for bit/set/res more
Rangi
2018-02-03
Macro factors out sine code, just like sine data, since it's used 5 times
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-02
sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-12
More gfx/**/*.pal files
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-02
Use BANK for all hardcoded banks with BANK in comments.
Adelaide Walter
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
Clean up Predef function names
xCrystal
2018-01-02
Clean up XXX comments for unused content
xCrystal
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour