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path: root/engine/battle/effect_commands.asm
AgeCommit message (Collapse)Author
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-06'rept' is not indentedRangi
2018-04-05Use constants for bit/set/res moreRangi
2018-04-04Rename some battle commandsmid-kid
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly.
2018-04-04Label BattleCommand_BeatUpFailTextmid-kid
2018-04-04`endloop` loops back to critical itselfmid-kid
The comments seemed to specify that `endloop` loops back to the command before `critical` and executes that, which simply isn't true. It loops back to `critical` itself, and executes `critical`, before continuing on with the remaining commands.
2018-04-04Label bidefailtextmid-kid
This "unknown" battle command is actually used to give the proper fail message to bide.
2018-04-04Comment SapHealthmid-kid
Also fixed some Beat Up inconsistencies to make it more readable.
2018-02-04Consistent "X percent [+/- Y]" orderRangi
2018-02-04Sync code with wikiRangi
2018-02-03Keep documentation in sync with new WRAM labelsRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-01-26Move-unique effect commands consistently go in engine/battle/move_effects/Rangi
2018-01-26Move power data belongs in data/moves/Rangi
2018-01-25More battle data in data/battle/Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-22Move type data to data/types/Rangi
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-02Consistent predef function namesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour