Age | Commit message (Collapse) | Author |
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Fixes #796
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- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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Thanks to FIQ for having done so in Polished Crystal
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Also make .gitignore consistent with pokered
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Name a lot of text labels according to our conventions
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Homogenizing names.
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Fixes in the animation subsystem.
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Confusingly ambiguous name
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The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
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Clarified its usage, as the comments surrounding it were factually
wrong.
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
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hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
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