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2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-08-03Label some mobile battle screen functionsmid-kid
2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi
2020-07-13Disassemble the final English debug ROMRangi
2020-07-05Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalcRangi
Also make .gitignore consistent with pokered
2020-06-29Identify more unnamed labelsRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-20pushd/popd are bash-onlyRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-16Harmonize engine/{battle, battle_anims, events, games} with pokegoldRangi
2020-06-15Undo incorrect commentRangi
2020-06-15Adding 0 is pointless in CheckMimicUsedRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-06-10Remove address-related commentRangi
2020-05-18Update some routine labels, including unreferenced onesRangi
2020-05-17Miscellaneous cleanup noted in #709Rangi
2020-05-07Clean up some percentage valuesRangi
2020-04-23Miscellaneous updates and correctionsRangi
2020-03-21Add suffixes to some constants to avoid ambiguityRangi
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-02-28Document a bug where Teleport cannot fail for wild PokémonRangi
2020-02-21Fix some comments and inmediatesmid-kid
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMapmid-kid
Stupid name is stupid smh tbh fam.
2020-02-13OWFlash -> FlashFunctionmid-kid
Match the other overworld move functions
2020-01-19PHONE_DISPLAY_HEIGHT is 4, the number of visible phone entriesRangi
2020-01-04Add and simplify bugfixes in bugs_and_glitches.md (#664)Colton G. Rushton
Add extra fixes for bugs covered on Bulbapedia (and simplify others)
2019-10-20Document Special Defense badge boost glitch (#651)bbbbbbbbba
Document Special Defense badge boost glitch
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-06-30Define constants for both battle transition tilesRangi
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-03-03More consistent formattingRangi
2019-03-03Rename PlayerMonFaintHappinessModISSOtm
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D
2019-02-17Update documentation:Rangi
- Apply more edits from #595 - Move music ID behavior from the wiki to docs - Move assembly programming links from docs to the wiki - Describe why the TM item gaps exist
2019-02-16Update to rgbds 0.3.8Rangi
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2019-01-06Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and ↵Rangi
BattleStartMessage
2019-01-05Document a bugfix: 1/256 failure rate for 100% effect chanceRangi
2018-12-31Use battle menu flagsRangi
2018-12-26Fix comments around BANK() statementsmid-kid
Found a couple BANK()s that reference multiple labels.
2018-12-23Fix issue #581 (random stuff ax6 noticed)Rangi
2018-12-09Merge pull request #578 from mid-kid/masterRangi
Fixes in the animation subsystem.
2018-11-23CalcStats -> CalcBattleStatsmid-kid
Confusingly ambiguous name
2018-11-21Move BattleSideCopy to transform.asmmid-kid
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-10-21Identify BATTLEACTION_D and _E (thanks, ax6)Rangi
2018-09-16wMonStatusFlags -> wDebugFlagsmid-kid
2018-09-09Use existing bigdw macroRangi
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi